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Bekanor

The Duchy
The History
The Cities
The People

 

BEKANOR

Thumbnail of Bekanor Map
Bekanor Map

The Duchy of Bekanor

The least populated of all Tirgonia's duchies is also its newest.  It lies situated in the broad grasslands between the Eann Skye mountains to the north and the Aelinn mountains, as well as the northernmost extent of the Edgemoor mountains, to the south.  The valley of Bekanor is a sea of lush grass.

Measuring more than 250 miles long and more than 100 miles wide, the great valley is home to the semi-nomadic Bekanai tribes, after whom it is named.  These once-wild horsemen still graze sheep and goats  throughout the valley in summer, and winter in sheltered upland pastures.

Though very few permanent settlements dot the grassy valley, a good number of villages dot the foothills of the mountains.  The folk of these villages raise livestock on small farms, or mine copper and tin from the mountains.  Those villages at the eastern end of the valley are subject to periodic raids from the nomads and monstrous tribes of the Rhanalor grasslands, and so tend to be walled and fortified to a greater degree than those to the west.

Two large settlements bracket Bekanor to the north and south: Croestar and Ghorm.  The first is nearly nine hundred years old, founded in the caldera of a dead volcano by the Miletian Legions.  The second is little more than a century old, a vibrant, bustling town of miners, traders and soldiers.

To the north and south lie the mountain ranges which define the borders of the duchy.  To the north lie the wild and rugged Eann Skye mountains, home to dozens of tribes of goblins, ogres and giants.  To the south lie two separate ranges: the smaller Aelinn mountains, which also shelter many warlike goblins and dangerous griffons; and the northernmost extent of the great Edgemoor mountains, which stretch away south for more than a thousand miles, and form the eastern confines of Tirgonia.  The Edgemoors are rich in heavy ores, and the area is continually contested between human settlers from the west and gnoll tribes from the east.

History

For centuries, the Bekanai tribes lived just beyond the eastern borders of present-day Bekanor, and tried to seize the land by force of arms on numerous occasions.  In 2641, Bekanai tribesmen, allied to Dyrethis the Black King suddenly betrayed him, joining with the Tirgonians to defeat the lich-lord of Daerond in the decisive Battle of Dwarfbridge.  Thereupon, they were granted an independent kingdom in Bekanor.  However, this kingdom was to last for only 122 years.  

In 2756, King Wolkriyë of Bekanor was assassinated by his own tribesmen, who quickly attacked Tirgonia, which had then lost nearly a third of its territories to the resurgent Black Dukes of Daerond.  The Bekanai managed several quick military successes, but were soundly defeated by the Tirgonians in three months of fighting in 2763.  Bekanor was re-annexed and made into a Tirgonian duchy under martial law.

The City of Croestar
(Small City - pop. 9,150)

Founded by the Miletian legions in the year 1901, the ducal seat of Bekanor is a highly unusual city in that it lies entirely within the caldera of an extinct volcano, Mount Emendar, or Neldothan, as it is known by the Bekanai.  Croestar is actually a ring, with the volcanic Lake Adarska at its center.  Generally, more wealthy districts are higher up in the city, closer to the rim, where the districts closest to the lake tend to be among the poorest in the city.  The outer flanks of Mount Emendar  sport several watchtowers (linked to the city by paths leading over the rim.  Only one road leaves the city, and that leads west towards the important villages of the Eann Skye foothills which supply it with needed materials and food.  

It is well-known that Mount Emendar is riddled with volcanic caverns and ancient lava tubes, most of which are now flooded with the waters of Lake Adarska.  Long ago, some of these caverns were home to a large tribe of gnomish miners, but their numbers slowly dwindled and the caverns beneath the city were abandoned by the year 2520.  All entrances to these caverns from outside Mount Emendar were collapsed in the century that followed by order of the Mayor and Governor.

Although the gnomes no longer maintain their own city-beneath-a-city, there is still a significant gnomish population in Croestar, and they are leaders among the wealthiest of the guilds, being expert craftsmen.  A smaller population of dwarves may be found in the northernmost quarter of the city, mostly journeymen miners and smiths from the dwarf-city of Naharadûm in the Skane March.

Among the well-known sights in the city is the Citadel, a great hulking edifice of close-laid stones erected by the might of the Miletian legions.  It rises from the middle of the northern interior slope of the city, and the tallest of its towers comes near in height to the rim of the crater itself.  It is the oldest and largest building in Croestar and now stands largely empty, housing the barracks of the city guard, as well as three hundred Tirgonian soldiers and the city jail.

Another well-known spot is the Percalian Fountain.  It contains a statue of Roldein rising from the waves.  In his right hand is a great conch shell from which geysers water more than thirty feet into the air, falling into a broad, low pool at the center of a large public plaza.  The water is used by many in the eastern half of the city as drinking water, and the  plaza is used for public gatherings, fairs and celebrations.  

The most-visited place in all of Croestar is the Arena.  This amphitheater, which seats more than 5,000 people, is the cultural center of the city.  Gladiatorial contests, jousts, games, speeches, plays and sacrifices are held nearly every day of the year.  The priests of Fargalann preside over the proceedings from a raised dais adjacent to the Governor's box.

Major Inns -

The Bridle - On the Tower Road not far from the west gate of the city stands a fine-looking two story building made of local stone below and oak beams above.  The excellent accommodations are costly, but the hot baths and crisp linens are beloved by travelers wealthy enough to afford them.

The Adarska Inn- On the shores of Lake Adarska, this rambling building has a few inexpensive rooms, but most of the guests sleep on the common floor for a mere Common a night.  Udorsk, the half-orc watchman keeps peace inside and at the door.

 

The Town of Ghorm
(Small Town - pop. 1,890)

Though referred to by its residents as a city, Ghorm is not in fact even a large town. Nonetheless, its importance to those living on the broad plain of the Bekanor valley is out of proportion to its size.  Ghorm serves several important roles.  It is a center of trade for the whole of southern Bekanor and controls the trade between the nomads and the cities of Munarch and Sirion to the south.  It is also a military center: its stout wooden palisades and 200 soldiers keep the ever-present Aelinn Mountain goblins at bay.

Ghorm has a large new temple of the Great Church, as well as smaller edifices dedicated to Artorius and Calandra.  By far its most famous structure is the Giant's Skull Tavern, which is in fact an inn constructed entirely within the ancient skull of a colossal being thought to actually be a titan.  Some have reported hearing strange whispers in the inn late at night, which only adds to the place's popularity.

The Twisted Tower, formerly the home of the traitorous sorcerer Horatian, now stands empty and boarded up.  This oddly-constructed tower was created by the sorcerer who was also famous for his clockwork constructs.  He was lately revealed to be a traitor in the employ of the mysterious figure known as Jade.

The Nomads

The fourteen tribes of the Bekanai nation wander the long valley named for them, herding their sheep and cattle from pasture to pasture.  Despite more than a century of contact with the Tirgonians, little changed in their lives until the disastrous war against Tirgonia which devastated their herds and killed many of the tribesmen.  Now, in the wake of the war, their new overlord, Duke Alvus, is trying to end their nomadic ways and force them into permanent settlements, where he believes they will eventually blend with the native Tirgonians. 

Alvus' policy has been to encourage the nomadic Bekanai tribes into permanent settlements, which he has pursued by dual policies of land grants and heavy-handed restrictions on the use of his land for grazing.  These policies have had some of the desired effect, but have also driven a wedge between the city-dwellers and the nomads.  A barely-contained anger is growing among the dispossessed tribes.

The People

Duke Alvus Varian - Tirgonia's newest duke was the most important of the Tirgonian generals who blunted the Bekanai invasion of Tirgonia in 2763.  A keen strategist with a record of ruthless discipline, he was given the ducal diadem by the ailing King Aramayne shortly before the latter died.  Short, bald and muscular, the Duke was a champion wrestler and swordsman in his youth.  He values order and discipline, and takes a dim view of adventurers, who rarely possess either quality.

Ghulark the Destroyer- As the power of the Rhanalorian barbarians spreads to the east, the fierce gnoll tribes, traditional scourge of the Bekanai, are traveling westward in greater numbers than ever.  Pressed for territory, the gnolls have taken to increasing raids against the eastern borders of Bekanor.  The most feared among them is the depraved and bestial self-named warrior chief, Ghulark the Destroyer.  In the last three years, Ghulark has burned half a dozen villages and taken over a hundred prisoners for slaves.

Garthane - Rumored to be a wizard of considerable knowledge and power, Garthane lives on a houseboat tethered in the placid waters of Lake Adarksa in Croestar.  Despite the fact that he does a brisk business in magical potions, no one alive has ever seen the face of this enigmatic man.

Kelvin the Archmage - Foremost wizard of Bekanor, who lives in a tower at the north end of Ghorm.  This youngish-seeming, handsome man with deep blue eyes and sandy blond hair is the most accomplished enchanter in all of Tirgonia.  Some say that his good looks and charismatic demeanor are a result of his magicks, others that he rarely needs his compelling sorcery precisely because he is so charismatic.  Kelvin is an important figure in the politics of Bekanor, and many believe he is the de facto ruler of Ghorm.

Leonath- Known to many as "the Hillwarden", Leonath is a ranger, and leader of a small, loose alliance of rangers who keep watch on the Eann Skye border, protecting the settlers and miners from the dangerous denizens of those nothern mountains.  Though little trusted in either Croestar or among the nomads (both of whom suspect that he is a spy), he is a hero to the people of the Eann Skye foothills.

Nydann - Chief of the Tulanai tribe of nomads.  As the eldest tribal leader, and as one who spoke out against the Tasmarr clan that led the war with Tirgonia, he is viewed by many as the voice of the nomads.  Old, but still vital, Nydann strives to find an accommodation between his people and the government of Duke Alvus.  It is a position that has made him unpopular with the more warlike faction and has led to an estrangement with his son, Rhevann.

Pukannigalimar - Popularly called "Puck", this gnomish craftsman from Croestar is widely regarded as among the most innovative (and lucky) of her people.  Her clockwork animals are popular curiosities in the homes of the rich, and her curious inventions occasionally draw the interest of outsiders, especially adventurers.  She is a homely gnome with wide-set eyes and a soft lisp, but her fame is sufficient to support stiff prices for her goods. 

Rhevann the Brigand - Son of Chief Nydann, Rhevann and his followers are violently opposed to the civilizing policies of the duchy, and seeks to foment a revolt against Alvus' rule.  Though he has the sympathies of many Bekanai, few have joined him, and so his band of outlaws live by brigandage and stealth, seeking to slay the Tirgonian conquerors and rob the merchants who keep them supplied.  His daring and skill have become the stuff of bard's tales, and these tales do more damage to Tirgonian rule than the bandits themselves.  

 
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