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Antiphia

The Duchy
The City
The People

 

ANTIPHIA


Antiphia Map

The Duchy of Antiphia

Most Tirgonians tend to think of Antiphia as little more than a wilderness, a frigid icy waste of impassible mountains, impenetrable forests and rocky wastelands inhabited by hordes of vicious  and warlike goblins and terrible monsters out of legend.  In truth, it is rough and raw place, largely untamed and  home to more than a few questionable characters.  But it also a land of rugged, self-sufficient farmers, miners and freeholders who have managed to carve not just a living out of the wilderness, but a home.

A History of Antiphia 

Long ago, perhaps as long ago as -2000, the North (including the valley now known as Antiphia, three great kingdoms arose.  The first was the realm of Azanārgud, the greatest dwarf kingdom of old.  Besides their great city, the dwarves had many towns, holds and mines throughout the area.  The second was Arvaniel, the now-vanished realm of the elves, famous for its learning, philosophy and beautiful art.  The third kingdom was Dulgakh, the "Iron Empire" of the orcs. These kingdoms lived in mutual enmity and distrust, and many of the great hatreds between elf, dwarf and orc hark back to the maneuverings, alliances, betrayals and misunderstandings of those ancient days. 

Around the year 0, legends tell that Azanārgud and Arvaniel fought a great war against Dulgakh, and managed to destroy the orcish realm, but at great cost.  Certain of the elves, despairing of the great slaughter of their kinsmen, made a terrible pact with dark powers to aid them in their war.  The war won, these demons came to collect their due.  When the elven kings refused the terrible price they demanded, the demons unleashed their power on the fair lands of Arvaniel, slaughtering and scattering the elves until their power lay in ruin more utter than that of the orcs.

The dwarves escaped the slaughter of the demons, but without the elves to trade with and to act as allies, their power waned slowly for centuries, and the power of the orcs waxed again.  Though the Tigelion valley had been home to scattered tribes of humans since time immemorial, they had wielded little power, and were largely ignored by the great kingdoms.  Now their numbers grew appreciably, and they rivaled the orcs in number and strength.  The two races began a centuries-long series of raids and wars which eventually resulted in the orcs being driven east or into the mountains.  The dominion of man in the valley had begun. 

In 1580, Conorrian legions marched into the land then known as Alatun and established their last great province, naming it Tirgonia.  This was their high-water mark and the northernmost extend of their conquest.  But not far to the north of their new provincial capital at Tirgon lay a swift and wide river they called Tigelion, and it became the bulwark against the warlike and hostile tribes of the north. Conorrian traders explored the Tigelion valley, and while they were impressed with the beauty of the place, it was sparsely populated and bore few good which the Empire could not access more cheaply further south.  The great valley was left to the goblins, scattered elves and the tribes of hill-men who made it their home.

After the Mage Wars split the Empire in two, Tirgonia was the northernmost province of the Miletian Empire, and the Miletians sorely  needed raw materials, and began to settle the valley in earnest, establishing Fortress Antiphia (Far-away) on an island in the Tigelion in the year 2036.

After the Darothic invasions of the 23rd century destroyed the Empire, and Darothic tyrants ruled the lands of the south, Antiphia became a land of petty warlords and warring clans which was to remain apart from the life of the south for three hundred years.  In 2539, the Bekanai hordes invaded both Antiphia and the newly-proclaimed kingdom of Tirgonia.  Unable to defend themselves, Antiphia appealed for Tirgonian help, and after the repulse of the Bekanai, became a subject territory of the new nation.  

In the first part of the current century, an escaped Daeron slave and pit-fighter named Marcos Alphendri became one of the most celebrated heroes in Tirgonian history.  Over the span of a few decades, he defeated a Daeron plot to assassinate King Beolfred, led a Tirgonian fleet to victory over an armada from the Mahadran Islands, and negotiated a peace with the Skane.  As a reward, he was named the first Duke of Antiphia in 2730, and promptly set out to tame his new lands through settlement, diplomacy and the sword.

In 2756, the Bekanai king was assassinated and replaced with the warlike Hurgen Tasmarr.  The Tasmarr clan soon led the Bekanai to invade Tirgonia in an attempt to cut off and seize Antiphia.  Though checked at the river Tigelion, the Bekanai army grew strong over the next few years, while Tirgonia struggled with war on three fronts.  

In the year 2760, two battles at Tigelion's Crossings and Cold Landing resulted in great victory and terrible tragedy, respectively.  The Bekanai were turned back at Tigelion's Crossings by an inferior force led by the Duke's own household force, the Black Dragons.  However, the Duke and his three oldest sons were killed in battle with Ice trolls at Cold Landing, and he was succeeded by his sixteen-year old grandson Aethelstan.  

In 2761, the Black Dragons failed to prevent the assassination of young Aethelstan, by his uncle Kyerill, one of Marcos' youngest sons.  But they did manage to rescue Aethelstan's twin brother, Morgan, who became the third Duke of Antiphia.  He is still Duke, though he is now forty years old.  

Geographic overview

The northernmost of Tirgonia's duchies, Antiphia sits in the sheltered Tigelion valley, which covers more than 33,000 square miles.  Bounded on the north by the Finnathan mountains and on the south by the Eann Skye.  But the defining and central feature of the duchy is the great Tigelion river which flows through its center.  The river drains the eastern uplands and flows swiftly west to the sea at Mordecai.

The Finnathan mountains to the north are tall and snow-capped all year. They are home to giants, orcs and cold drakes.  Despite their remote and dangerous nature, many small villages dot the foothills and approaches, owing to the abundant wealth of silver and iron to be mined there.  Not a few dwarves, descendants of the ancient kingdom of Azanārgud, work these mines as their forefathers did, though they are outnumbered by the human miners. 

The Eann Skye mountains are uninhabited by man, at least in Antiphia.  This is because of the dense and trackless Eann Skye forest which blankets its slopes and spreads for hundreds of miles along its length.  Though many Antiphians make their living by cutting timber along the eaves of the wood, the deep woods are home to many dangerous creatures, including dragons, griffons and wild fey.  The mountains themselves are home to countless hordes of goblins who still raid the lands of men almost every summer.  It is thought that somewhere in this trackless wilderness may lie one or more of the ancient cities of lost Arvaniel.

The swift Tigelion river is dangerous for boats at any time of year, particularly in the spring, when the runoff from heavy snows turns it into a raging torrent that would smash any boat to pieces.  Thus, it is possible to cross the river only at a few places. No bridges span the river, but at Tigelion's Crossings, Ashford and the Tower of the Blue Knight, it is shallow enough to ford;  at Antiphia city, it is placid enough to allow the passage of ferries  

Points of Interest in the Duchy

Tigelion's Crossings (Small Town - pop. 1,170) This well-built town sits astride the most important ford of the Tigelion river, and benefits from the overland trading heading between Antiphia and the rest of Tirgonia.  It boasts a strongly fortified tower and a large round temple to the god Fargalann.  It is known as 'House Stormcrown', after its founder, the priest Sagramore Stormcrown, whom the locals are convinced was a saint assumed bodily into Heaven.  Tigelion's crossings was the site of a major Battle between the Bekanor and a ragtag army led by the Black Dragons in 2760.

The Watchtowers - Two sturdy Miletian towers, the Tower of the Blue Knight and the Tower of the Wyvern, stand guard over the upper Tigelion. The Tower of the Blue Knight is occupied by a force of Antiphian soldiers, but the Tower of the Wyvern is home to a mysterious college of arcane arts known as The Dreamthieves.

The Vale of the Sun Stones - In the far northeast of the duchy, under the shadow of the Finnathan mountains, stand five huge concentric circles of tall gray monoliths, the largest almost half a mile across.   No one knows their meaning or origin, though many wizards suspect that they are a portal of some sort.

The River Road - A broad, well-built road runs beside the north bank of the Tigelion from Tigelion's Crossings in the southwest to Thargelion in the in northeast.  A fortified tower sits beside the road every fifteen miles for its entire 310 mile length.  Each tower is manned by a garrison of ten soldiers and is stocked with wood and oil to light the large signal fires on their roofs.  Travelers in small parties may sleep in a straw-lined corner of the lower room for 2 Commons per night.  These towers are paid for by the duke's taxes on guilds and adventurers. 

The City of Antiphia
(Small City - pop. 8,900)

Built on an island in the midst of the Tigelion, Antiphia is as much a fortress as a city.  At its heart lies the sturdy Miletian citadel now known as Longspear Castle.  The city has no walls, relying instead on the broad moat of the Tigelion and its many watchtowers to protect it.  The buildings are primarily wooden, though the larger civic structures such as the castle and cathedral are made of fine Finnathan stone.

Home to nearly a quarter of the population of the duchy, Antiphia is the center for trade and skilled labor in the great valley.  Its bustling streets hum with the activity of grain, lumber and ore merchants, as well as blacksmiths, silversmiths, armorers and shops and trades of all kinds.  All the tradesmen of the city are organized into guilds, which pay a portion of their profits into the ducal treasury.

Because of the duchy's great number of monstrous humanoids and its proximity to so many warlike and barbarous neighbors, and because of the growing wealth of its silver mines, a great number of mercenaries and adventurers make the northern city their home.  By law, these must be organized into companies licensed by the duke, who demands 15% of their revenue (this is sometimes suspended for those companies that perform missions at the direction of the duke).  

Noted Taverns

The Old Tower - This square, two-story edifice  near the city center was once a Miletian watchtower, and later a dungeon for the enemies of the local baron.  For the last hundred years it has served as Antiphia's best-known tavern.  The Old Tower is renowned for boisterous carousing at all hours, dancing late into the night, and for  high-stakes games of chance held on the second floor.  The basement holds a fine assortment of wine and ale imported from all over Tirgonia.

The Honest Lyre - Built on the banks of the Tigelion, the Honest Lyre is a popular place on summer nights, when the breeze on the large outdoor deck is a welcome relief from the warm interiors of most taverns. This tavern is famous for its baked fish, its mutton pies, and the large number of famous bards who have played here. Although few people know that the Honest Lyre was founded by Killian Keer, a former Black Dragon, most people in Antiphia know that it is still the favorite watering hole of not only the Black Dragons but several mercenary and adventuring bands, notably The Lion Rampant. 

Boamund's Axe - Located on Promontory Street, not far from the west gate, this hall built of stone walls and sturdy oaken beams is known for its hearty welcomes and its dwarven clientele. All are welcome, so long as they can hold their ale and pay their tab.  Outrageous boasting contests are a favorite form of entertainment here, as well as rowdy songs and the clanking of mugs.  The proprietor (Baldon, grandson of Boamund) brews his family's own recipe for strong ale in the brewery next door.

Major Inns -

It is not unusual for merchant caravans to form temporary encampments north of the city during the summer months, and many poorer travelers do likewise.  But winter comes early and strong in Antiphia, and then, no one stays outside who has any alternative.

House Ardens - This fine inn on the Crescent is often called the best public lodgings north of Tirgon.  Fine copperwood is used on the floors and furniture, while the walls boast a collection of magical paintings by the artist Greenmoon.  These moving portraits each depict a different legend or allegorical tale over the course of an hour or so.  Safe, pleasant and private, the guest rooms and private meeting rooms are a favorite with visiting merchants and noblemen.  

Juliadh's Inn - A popular boarding house for mercenaries and travelers, this slightly seedy one-story building includes a common room, private rooms and a small public taproom.  Juliadh is the now-retired halfling founder of the inn.  It is now run by her daughter, Priscia, a serious young halfling who loves tales of faraway lands and times.

Points of Interest in the City-

Longspear Castle - This Miletian citadel is built of enormous grey blocks of stone so closely set that no mortar or joining was used in its construction.  It is set upon a large outcropping of rock and towers above the city.   Siege engines mounted upon its broad ramparts command the northern approaches to the city and threaten all who cross the Tigelion from that direction.  

Black Dragon Tower - Adjacent to the castle stands a single tower attached to a two-story stone villa.  This is the residence of the Black Dragons, elite guards in the direct service of the duke.  Few people have ever entered the tower, but rumors about strange visitors and dangerous magics abound.  Since the murder in 2782 of all the known remaining members of the famous band, no one now lives there.  Adjacent to this is a large, still pond.  This is the site, locals say, where the tower of the wizard known as Goro the Foul once stood, and which suddenly vanished one day in 2764.

The Forum of Valterrafix - This wide open brick plaza is now popularly used as a gathering place for public displays and speeches. Before the founding of the city, this was the lair of the evil and rapacious Valterrafix the Tyrant, a large and very old beholder who held the Tigelion valley as its own fiefdom.  Slain on the spot in a titanic battle with Gold Knights of the Miletian empire, the dying aberration cursed the place so that no magic would ever again work there.  No arcane magic has any effect anywhere in the large plaza, though divine magic works as normal.

The Undercity -  It is widely known that below the streets of Antiphia lies the ruin of an older city.  It is also widely known that this ruin is inhabited by dangerous monsters and degenerate races who live only to harm those of the surface world.  Nearly all access to the Undercity is gained through Antiphia's sewer system, and all known points of access are strictly controlled by order of the Duke.  

It is a well-known rumor that there are actually two cities beneath Antiphia.  The one, known as the Dwarf Delvings, is a remnant of the time when Azanārgud ruled much of the north, and is believed to contain hidden caches of dwarven treasure left behind when the last dwarves abandoned the city.  Beneath that, says the rumor, lies a far older city of inhuman strangeness, once inhabited by a race of serpent-men.

The People

There are several mercenary companies, adventuring bands and trading guilds that make their permanent home in Antiphia. Some of these wield considerable political power in the duke's council. Chief among the mercenaries are the Eagle Standard, The Iron Legion, The Knights of the Bright Spear and The Lion Rampant. The chief adventuring bands are The Order of Explorers and the Duke's elite Black Dragons. The chief trading guild is The Seven Swords.

In addition, there is a small religious order of warriors in the town of Thargelion, known as the Lance of Daria, and dedicated to the service of that goddess. In addition, the duchy fields a small, elite force of a few hundred soldiers, known as The Shield of the North. Their exploits are legendary and their tactics are unorthodox.

Ambrosius Thegranos is captain of the famous mercenary company known as The Knights of the Bright Spear. Sir Ambrosius is a popular figure in Antiphia, and the Knights of the Bright Spear are among the most sought after mercenaries in Tirgonia.

Astinus is Shaydewraithe's son and little is known about him. He is believed to have gone to live in the Empire.

Dougal is the only remaining wizard who apprenticed under the White Wizard. He is slightly mad, but is a pyromancer of considerable power. He resides in a villa on the southern shore of the island.

Exelred is the High Priest of Thandor in Antiphia and is widely honored for his piety and faith.

Falros, Prince of the Grey Wood is an elf who befriended Duke Marcos more than eighty years ago and still lives in the city his friend founded. Falros is a master of the bow and the lance, but is more likely to be found at his great estate in the heart of the city than on the field of battle.

Garek, Baron of Rowan's Falls is Duke Morgan's cousin, but has little interest in politics.

Gauhadhor the Cruel is an ancient black dragon that lairs somewhere in the Eann Skye forest. It has many spies and servants throughout Antiphia and Noharia and seeks to dominate the entire North. It was an implacable foe of the original Black Dragons before their downfall.

Harwood, Baron of Five Crowns is the most powerful noble in Antiphia after Duke Morgan, and is a vocal opponent of the Duke's in council. Many people believe that Harwood desires to be Duke himself.

Hereward is the Captain of the Shield of the North. Hereward is a wiry, bald man in his middle forties. He is a firm supporter of Duke Morgan and a loyal soldier.

Isembard is a the Guildmaster of the Guild of Smiths.

Katrina is the Captain of the Antiphian city guard. She wears an eyepatch from an old injury and is in her late forties.

Kyerill is the fifth and youngest of Marcos' sons and is Shaydewraithe's identical twin. He is a powerful and evil sorcerer who has twice attempted to seize the ducal throne, once resulting in the death of his nephew, Duke Athelstan.

Liam Adanavar is captain of the Lion Rampant mercenary company and one of the hottest hotheads in all of Antiphia. A known brawler and a casual killer, it is only the importance of his company that has kept Liam alive and out of jail.

Meggarius Talonar is the richest man in Antiphia. Head of the Seven Swords merchant company, Meggarius lives in a fine mansion on Eredan Hill. While not actually a greedy man, he is the undisputed master of all trade in the duchy.

Mekros is the son of Kyerill, and so Duke Morgan's cousin. He is believed to be a sorcerer and his father's chief lieutenant.

Meran is the High Priest of Borlmanos and one of Duke Morgan's advisors.  Aged and infirm, he is concerned for the recovery of the lost knowledge of the ancient kingdoms that once flourished in the area and has sponsored many expeditions to recover rumored caches of such treasure.

Moira Ravenhair is the Captain of the Iron Legion, and one of the best swordsmen in Antiphia. She is always accompanied by a mute Harkorian servant.

Morgan, The current Duke of Antiphia. Son of Auran and grandson of Marcos, Morgan assumed the throne in 2762, after his brother Athelstan was assassinated. He is an intelligent and well-liked leader. He has furthered the alliance his father created between Antiphian and Skane, and has generally kept the peace. 

Orontes, Bishop of Agaleus is a loud, brash and boorish man. Nonetheless, his position makes him one of the most feared and powerful men in Antiphia.

Rhiannon is Auran's only daughter and Duke Morgan's sister. She is married to Otho, the Prince of the Skane, but returns often to the land of her youth.  She is a patron of the arts and letters.

Shaydewraithe is the mage-name of Latherum Alphendri, fourth son of Duke Marcos and uncle to Duke Morgan. Shaydewraithe is an enigma, only rarely seen in Antiphia. It is said that some dark fate hangs over him from his long-ago days as an adventurer.

Sylvia is the High Priestess of Selene. She stands aloof from politics.

Ysgarll, Eater of Souls is a foul creature of nightmares. The evil illithid is Gauhadhor's chief servant, and the great enemy of Duke Morgan and his Black Dragons.


Characters of Historical Interest:

Aarias was one of the White Wizard's apprentices. He was head of the College of Corporeal Sorcery in Antiphia. He disappeared with the White Wizard.

Athelstan was Auran's oldest son. He was briefly duke of Antiphia between 2760 and his death by assassination in 2762.

Auran was the oldest son of Duke Marcos, and founder of the Black Dragons. He was killed in 2760 at the battle of Cold Landing. He was father to Dukes Athelstan and Morgan..

Coriannus was one of the White Wizard's apprentices. He was head of the College of Conjuration for all of Tirgonia. An avid collector of butterflies. He carried the fabled Staff of Morbius. He disappeared with the White Wizard.

Galais was Marcos' second son. He died in 2749 during an hunting accident.

Killian Keer was a former Black Dragon, now in his sixties and owner of The Honest Lyre, a popular tavern.  He disappeared five years ago and is thought to be dead.

Marcos, The original duke of Antiphia. Known as The Iron Duke, he was the son of a Sothwall peasant. Taken by Daeron raiders at the age of twelve, he became a successful pit fighter and eventually escaped from Daerond. After a life of adventure, he became a friend of King Aramayne's and eventually won the right to settle the Tigelion Valley as a full duchy. His sword was the famous Adraga. He was killed at Cold Landing in 2760.

Melchian the White Wizard was Marcos' chief advisor. He was a master of cold magics and a figure of mysterious power. He and most of his apprentices vanished without a trace in the winter of 2761.

Snowmane was the White Wizard's only female apprentice. Chief among Antiphia's diviners, and one the Black Dragons' best allies, she was murdered by the undead knight of Caer Thorne, merely to get their attention.

Tranthel was Duke Marcos' second son and commander of the mercenary band known as The Iron Legion. Tranthel disappeared and was presumed dead at Cold Landing in 2760.

Wendigo was one of the White Wizard's apprentices and a powerful Skane Mage. He died defending the Black Dragons from a demon.

 
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