|
Thandor, god of the air and sky
Thandor is one of the five original gods of Theeurth, and is
often given the title "King of the gods". He is
lord of the air and all that flies in it. He wields thunder
and lightning and holds the four winds in the palm of his
hand. Widowed husband of Shorral, father to Ilion and
Valkrys and foster-father to Erdhon and Thandor, Thandor is
synonymous with freedom, wildness and compassion.
From his high hall, he can see much that goes on in the world,
and sends his agents to and fro in the guise of birds to bring him
word of the acts of mortals and to keep a vigilant eye against the
works of Malbor.
Associations
Thandor's church is well-represented among the elves and
humans, and cared for least among the underground races.
Among the wild and barbaric peoples of the world, he is best-loved
of all the gods, and is known by many names and titles.
Alignment
Thandor is Neutral Good.
Representations
In Conorrian art, Thandor is represented as having three
avatars - the rash young Stormlord, the great King and the wise
old Grandfather. In the Successor States, he is the Great
Oak, which holds up the Sky. South of the Valesian sea, he
is a hawk-headed deity. In most of these guises, he holds
four beasts on chains or leashes - the four winds.
His symbol is most often a pair of spread wings, but is also a
lightning bolt.
Purpose
Thandor sees most clearly the purposes of the One, and of all
the Celestial Host knows most of the course of the future.
His purpose is to shepherd the mortal world toward a destiny even
he sees only dimly.
He cares for the mortal races as his foster children, for they are
a great part of what remains of his beloved wife Shorral.
Yet he can be terrible in his punishment of his errant children,
for it was he who threw down great pieces of the sky and destroyed
Iridian and Numanthaur, mightiest of the mortal empires.
Servants
The Four Winds - The winds that blow about the earth are
but shadows of their true power. When unchained, the four
winds are great powers of destruction, and thus are unleashed by
the Sky Father only rarely.
Mendalon and Urios - These two crows sit upon the Sky
Father's shoulders and bring him news of events all across the
mortal world. They are clever and loyal, but vain.
They fear Ilion, who once chained them to one of her cats.
Aradion - Father of eagles, this great bird or his
progeny have often served the hosts of Thandor as steeds or
messengers.
THE CHURCH - The Eyries of
Thandor
Church Description
Once, long ago, the Eyries of Thandor (as his churches are
called) were among the most popular places of worship. But
with the rise of civilization, the concerns of mortals turned to
the matters of war, medicine, commerce and crafts. The
worship of the Sky Father has been receding for
centuries.
Then, too, the Eyries never involved themselves in the factions
and politics of the mortal world, and withdrew to mountaintop
temples as the great cities grew. Now, most of the
Thandorite clergy remain in these remote fastnesses and only
rarely come into contact with the outside world.
Church Structure
There are three holy orders dedicated to the
Sky Father: The Wings (clergy), Talons (holy warriors) and
Thunders (monks). Members of any or all of the the three
orders may be found within a single eyrie. No central
authority rules over the various eyries. The highest
authority in any eyrie is the most senior Wing.
Doctrine
The Eyries teach that it is always possible to look up, to
reach for the heavens. Just as Thandor himself embodies both
the dark and the light, savior and avenger, so is each mortal
given the choice of darkness and light. Redemption is
possible for even the most debased of creatures.
The Eyries also teach that freedom is
the right and heritage of all those who dwell in Theeurth.
Slavery, serfdom and subjugation are all anathema to the ways of
Thandor. This makes them quite unpopular with the rulers of
the most authoritarian nations.
Holy Days
No specific days are dedicated to the Sky
Father, though one of the days of the week is named for him in the
Conorrian calendar. However, many communities celebrate
local festivals dedicated to Thandor.
Preferred Weapon
Thandor wields no weapon but the
lightning. Most of his priests imitate this with spears and
heavy javelins.
CLERICS - The Wings of Thandor
The Order
The Wings are, for the most part, a quiet, contemplative order,
given to meditation, fasting and mysticism. Though each is subject
to the rule of the high wing of the eyrie, each also follows the
dictates of his conscience and the results of his
contemplation. Thus some Wings take up a life of
adventuring, or do so for a year or a season.
Titles
At 1st level, Wings are addressed as "brother wing"
or "sister wing". At 9th level they become
"father wing" or "mother wing".
Domains
Wings of Thandor may take any two of the the Air, Freedom, Good Renewal
or Storm domains.
The Freedom domain is the creation of Scott
Nolan and is designated as open content. The Renewal and
Storm domains are from The Forgotten Realms Campaign Sourcebook by Wizards
of the Coast.
Freedom Domain
Granted Powers:
Once per day, you can dispel any one
magical, supernatural or psionic effect which inhibits or
restrains the mind or body of another, such as hold person,
charm person, orforcecage (but not one such as wall
of stone, if merely impedes travel in one direction, or flesh
to stone). This is effected by a caster level check,
exactly as described in the description of the dispel magic
spell.
Freedom Domain Spells:
1. Change Self
6. Word of Recall
2. Remove Paralysis
7. Sequester
3. Nondetection
8. Greater Spell Immunity
4. Freedom of Movement
9. Freedom
5. Break Enchantment
Renewal Domain
Granted Powers:
If you fall below 0 hit points, you
gain a number of hit points equal to 1d8+your Charisma
modifier. This supernatural ability functions once per
day.
Renewal Domain
Spells:
1. Charm Person
6. Heroes' Feast
2. Lesser
Restoration
7. Greater Restoration
3. Remove
Disease
8. Polymorph Any Object
4.
Reincarnate
9. Freedom
5. Atonement
Storm Domain
Granted Powers:
You gain electricity resistance
(5+Wisdom modifier).
Storm Domain
Spells:
1. Entropic Shield
6. Summon Monster VI (Air spell only)
2. Gust of
Wind
7. Control Weather
3. Call Lightning
8. Whirlwind
4. Sleet Storm
9. Storm of Vengeance
5. Ice Storm
Spells
The Spells of the Wings may be found here.
Alignments
Wings of Thandor may be lawful good, neutral
good or chaotic good. The neutral good clerics are the most
common, and are generally kindly and contemplative. They
believe that the true nature of all things may be discerned in the
heavens. These wings believe that all living things may
choose the path towards good or evil.
Lawful good wings concentrate on the order
of the universe. The clocklike workings of the stars and
heavens shows forth the orderly planning of the gods. Just
so, they claim, can mortals be sure that they have a place within
the order of the cosmos.
Chaotic good wings stress instead the
individual perfection towards which each being may strive.
HOLY WARRIORS* - The Talons of
Thandor
The Order
The Talons are an independent force within
the Eyries of Thandor and represent a powerful and graceful force
for good wherever they ride. From time immemorial, the
Talons have ridden down out of their remote eyries to oppose the
forces of evil and strike fear into the hearts of the servants of
Malbor. Their numbers now have dwindled away, and to see one
of these magnificent riders upon their winged steeds is a rare
sight indeed.
Every Talon wears the armor of a former
Talon, such that their armor is often hundreds of years old.
New armor is rarely forged, for the number of Talons is far less
than it once was. The workmanship of these treasured armor
harnesses ("sheathes", as they are jocularly called
within the order) is always exquisite and quite valuable.
Talons will risk their lives to recover the armor of a fallen
brother in the order.
Titles
At first level, a Talon is referred to as a
"novice", and is under the direct command of the most
senior Talon in his eyrie. Such novices go where the do only
at the direction of their master. At fourth level, the Talon
is no longer a novice becomes simply "Talon". At
eighth level, the Talon may call to him one of the descendants of
Aradion, the great eagle mount of Thandor. From this time
forward, he is referred to as "Master Talon" (regardless
of sex).
Races - Any race may choose
to be a Talon of Thandor, though elves and humans are the most
common.
Hit Die - d10
Class Skills - The Talon's
class skills (and the key ability
for each skill) are Balance (Dex), Concentration (Con), Craft (Int),
Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge
(religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis)
and Spot (Wis).
Weapon and Armor - Talons are proficient with all simple and martial weapons and with light,
medium and heavy armor and with shields.
| Class
Level |
Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
Spells
Per Level |
| 1 |
2 |
3 |
4 |
| 1st |
+1 |
+2 |
+0 |
+0 |
Secret
Wisdom of Thandor, Smite Evil 1/day |
- |
- |
- |
- |
| 2nd |
+2 |
+3 |
+0 |
+0 |
Slip
Bonds |
- |
- |
- |
- |
| 3rd |
+3 |
+3 |
+1 |
+1 |
Draw
Down the Lightning, Stormdweller |
- |
- |
- |
- |
| 4th |
+4 |
+4 |
+1 |
+1 |
Turn
Undead, Rebuke Air Elementals |
0 |
- |
- |
- |
| 5th |
+5 |
+4 |
+1 |
+1 |
Smite Evil
2/day |
0 |
- |
- |
- |
| 6th |
+6/+1 |
+5 |
+2 |
+2 |
Gift
of Thandor 1/week |
1 |
- |
- |
- |
| 7th |
+7/+2 |
+5 |
+2 |
+2 |
|
1 |
- |
- |
- |
| 8th |
+8/+3 |
+6 |
+2 |
+2 |
Call
Child of Aradion |
1 |
0 |
- |
- |
| 9th |
+9/+4 |
+6 |
+3 |
+3 |
Gift
of Thandor 2/week |
1 |
0 |
- |
- |
| 10th |
+10/+5 |
+7 |
+3 |
+3 |
Smite Evil
3/day |
1 |
1 |
- |
- |
| 11th |
+11/+6/+1 |
+7 |
+3 |
+3 |
|
1 |
1 |
0 |
- |
| 12th |
+12/+7+2 |
+8 |
+4 |
+4 |
Gift
of Thandor 3/week |
1 |
1 |
1 |
- |
| 13th |
+13/+8/+3 |
+8 |
+4 |
+4 |
|
1 |
1 |
1 |
- |
| 14th |
+14/+9/+4 |
+9 |
+4 |
+4 |
|
2 |
1 |
1 |
0 |
| 15th |
+15/+10/+5 |
+9 |
+5 |
+5 |
Smite Evil
4/day,
Gift of Thandor 4/week |
2 |
1 |
1 |
1 |
| 16th |
+16/+11/+6/+1 |
+10 |
+5 |
+5 |
|
2 |
2 |
1 |
1 |
| 17th |
+17/+12/+7+2 |
+10 |
+5 |
+5 |
|
2 |
2 |
2 |
1 |
| 18th |
+18/+13/+8/+3 |
+11 |
+6 |
+6 |
Gift
of Thandor 5/week |
3 |
2 |
2 |
1 |
| 19th |
+19/+14/+9/+4 |
+11 |
+6 |
+6 |
|
3 |
3 |
3 |
2 |
| 20th |
+20/+15/+10/+5 |
+12 |
+6 |
+6 |
Smite Evil
5/day |
3 |
3 |
3 |
3 |
Secret Wisdom of Thandor - The Talon
is intimately familiar with the element of Air. He may speak
the secret language of the air elementals and gains some of the
characteristic freedom of the air. He can move as lithely
and quick as any bird. The Talon gains the Mobility and
Dodge feats, even if he does not meet the prerequisites.
Smite Evil - Once
per day, a Talon may attempt to smite evil with one normal melee
attack. She adds her Charisma bonus (if any) to her attack roll
and deals 1 extra point of damage per Talon level. If the Talon
accidentally smites a creature that is not evil, the smite has no
effect, but the ability is still used up for that day.
At
5th level, and at every five levels thereafter, the Talon may
smite evil one additional time per day, as indicated on Table: The
Talon, to a maximum of five times per day at 20th level.
Slip Bonds - The Talon cannot be
contained by normal means; the power of Ilion makes him free from
any but the most extreme restraint. He gains Escape Artist
as a class skill, receiving a number of ranks equal to his
Charisma modifier (although it may not exceed the maximum ranks
for a character of his level). Whenever making an Escape
Artist skill check, he may add his Charisma modifier to the roll
as a sacred bonus. Also, whenever he is imprisoned or
intentionally locked into some sort of confinement, he may use his
Escape Artist skill to open the lock as though it were the Open
Lock skill. He retains the Charisma modifier bonus on these
rolls. Allies observing him when opening such locks not that
he is in a trance while do; he can't replicate the skill unless he
is actually being held against his will.
Bring Down the Lightning - Once per
day, the Talon gains the pure power of lightning. His
weapon, hand or other method of attack crackles with electricity a
round, causing an additional 1d6 plus his Charisma modifier in
damage. This attack does not affect creatures immune to
electricity. This effect does not stack with the damage
bonus of smite evil.
Stormdweller - The Talon gains energy
resistance to electricity equal to 5 plus his Charisma modifier.
At 10th level, this protection increases to 10 plus his Charisma
modifer and at 15th level, it increases to 15 plus his charisma
modifier. This resistance overlaps (does not stack with)
similar protections derived from spells such as protection from
energy.
Rebuke Air Elementals - The Talon may
rebuke air elementals in the same manner a cleric may turn or
rebuke undead. The Talon does this at his full class
level. The number of times a Talon may turn undead and
rebuke air elementals are wholly independent from each other.
Gifts of Thandor
Beginning at 6th level, the Talon can cast gust
of wind, once a week, as per the spell. He can use
this ability twice per week at 9th level). Gust of WInd
is a spell-like ability for Talons.
Beginning at 12th level, the Talon may use gust
of wind, as above, or he may choose to use his Gift of Thandor
to cast control winds as per the spell. (as from a
caster of his class level). He can use either ability more
often as he advances in levels (four per week at 15th level and
five times per week at 18th level). Control Winds is a spell-like ability for
Talons.
Spells
The spells of the Talons may be
found here.
Animal Companion, Code of Conduct
& Associates
At 8th level, the Talon may summon a
celestial giant eagle. These eagles are quite intelligent
and speak both Low Conorrian and the language of air
elementals. The Talon and mount bond exactly as a paladin's
mount (see the PHB).
Alignments
All Talons of Thandor are neutral
good. They will associate with any who are of good heart,
though they are most often found alone. They will not endure
the company of those who seek either to enslave others or to
destroy a functioning society under the guise of promoting
freedom.
PRESTIGE CLASSES
The Thunders - Not written yet.
* The Holy Warrior Class is derived from The
Book of the Righteous by Green
Ronin Publishing. Details can be found here.
|