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Selene, goddess of the
Moon
Selene (pronounced SELL-uh-nee) is the
subtle goddess of the night, bearer of hope for
those in darkness, and Mistress of Secrets. She rides across
the night sky in her radiant silver chariot, drawn by twenty-one
snow-white swans, bringing light to the darkened land. Like
her brother Erdhon, she is the daughter of Malbor and Shorral, and
is the firm foe of her father and his works.
A tale of Selene and Caravok.
Selene holds much of the beauty of her mother, and is fair in both
form and voice. In the ancient days between her birth
and the Second War, when Malbor had slain Shorral and taken the
twins Selene and Erdhon to his palace at Azhran, no fairer thing
could be found upon Theeurth. Therefore, when in the pits of Azhran
she was espied by the lustful gaze of the evil god Caravok, he was consumed with
desire for Selene and swore that only he and no other would possess
her.
Then with honeyed words he wooed her, but she
was repelled and spurned him. Thereupon he flew into a rage,
saying that if he could not have her, no one could. Almost,
he killed her, but she was the daughter of Shorral and possessed
the changing nature of fire. As she strove with Caravok,
she assumed many forms, seeking to escape him. And thus it
is today that she still assumes many forms, and judges none by
their form alone. At last she escaped the assault of her
would-be suitor, and was rescued by creatures of the Infernal Host
who were her father's minions.
For twenty-eight days she lay near death and
though the arts of the Infernal Host were sufficient to restore
her to health, she bears with her still the scars of that assault
and her beauty, though still great, is forever marred. Thus it is that Selene and
Caravok are enemies,
and his followers the were-beasts are driven mad when the moon is
full. Also, because of her wounds which have never fully
healed, she is not constant in her going across the sky, but
tarries often in the daylight sky, or races on ahead, even
occasionally blocking out the light of her brother, Erdhon.
And every twenty-eight days her light waxes and wanes, in memory
of her time in Azhran.
Associations
Selene is beloved by all the divine races, who see in her the
reflection of their mutual ancestor,
Shorral. "Sister
Selene" is a common name for her, as is the Silver
Maiden, and Mistress of the Night. She is most loved by the
elves, among whom she often walked before ascending into the sky.
She is the patron of lovers, bards and all who work for good in
secret. There is also a secret sisterhood of female wizards
and sorceresses dedicated to her worship.
Alignment
Selene is Chaotic good.
Representations
Selene is usually portrayed as a young woman with long white
hair wearing silvery robes or armor, and usually accompanied by
white swans or by the moon itself. But she takes many
forms. Her followers bear moon-disks,
circles of beaten silver, sometimes depicting the surface of the
moon. South of the Valesian sea, she is represented as a
swan.
Purpose
Selene was born of the rape
of Shorral by Malbor. Though she was rescued by her
foster-father Thandor as a result of the Second
War of the Gods, Selene still bears the scars of her time in
the pits of Azhran. Where her brother is fiery and intense,
Selene is cool and patient. But like him, she works for a
time when her father and his lieutenant Caravok will be ruined,
and all their evil come to naught. Though she is constant in
her travels and in her enmity to evil, she is ever-changing, and
is said to be "constant in her variability".
Her silvery passage through the night sky is
a constant reminder to the things of evil that the gods are
watching, and that the day of reckoning shall come. She is
also the especial foe of all were-beasts, save only the very few
that seek out her aid and protection.
Unlike the Great Church and most of her
fellow gods of the Chalice, Selene does not perceive the savage
races as irredeemably evil. She believes that in all things
there is the hope for salvation.
Servants
Selene employs few servants, though she is friendly with many
of the Celestial Host, particularly Vacamiel, known as the Liber
Exaltus, who serves her nephew, Borlamnos.
THE CHURCH - The Fanes of
Selene
Church Description
The Argent Order is dedicated to
watchfulness and protection. It provides aid and spiritual
advice to those who live in the night, including lovers, thieves,
prostitutes, night watchmen, bards, poets and
astrologers.
The Order's members are ever vigilant,
looking for hidden evil and those who would use the night for evil
ends. It maintains a loose affiliation with many local
groups and individuals across Vatheria who supply it with
information, funds and even adventurers when needed.
Church Structure
The Church is a loose hierarchy, centered around the
local temples, known as the Lunar Fanes. Each fane is administered by
a senior priest with the title of prelate. Many
local fanes and prelates are united under a single regional
authority known as a hierarch. The authority of the hierarch
is more moral than temporal, but is powerful nonetheless.
The hierarchs report to no central authority, but instead remain
in contact with each other where possible and occasionally convene
conclaves to enact important business. The fanes vary widely in
appearance and in the temperament of their worshippers, ranging
from white marble temples in great cities to rough-hewn edifices
open to the sky.
Within the Fanes of Selene are two
orders. The Moon Circle is the larger, quieter group of
priests and priestesses who tend the fanes and administer to the
faithful. A smaller, more active organization is called the
Watchmen. Nearly all adventuring Selenite clerics and all of
Selene's holy warriors are members of the Watchmen.
Doctrine
Shine Light Into Dark Corners -
Long ago, Selene ascended into the heavens to light the skies when
her brother Erdhon drew beneath the earth each night. This
was a sign to the creatures of Malbor that there was no time when
the gods were not watching. Just so, it is the duty of all
good persons to reveal corruption and evil wherever it hides.
Do Not Judge a Scroll by its Cover -
Just as the goddess takes many forms, so too do the children of
the light. Judge no creature by its appearance, but by the
content of its heart.
Respect the Balance - Balance your
work with play. Balance your zeal with wisdom. Balance
civilization with wilderness, and duty with pleasure.
Holy Days
Lunarius - Each full moon (which
occurs on the fourteenth of every month in Theeurth) is a holy day
of rest for Selenites. The full moon of Berlas is
Lunarius, and is the holiest day of the year for Selenites.
Lunarius is attended by a night-long festival of games and
feasts. These are usually accompanied by costumes and is
often a time of passionate abandonment of social strictures,
depending upon the local population. It is a festival often
happily attended by the followers of Ilion and Eristemus.
Preferred Weapon
Selene's favored weapon is "Quickshaft",
a silvery composite shortbow.
CLERICS - The Watchmen
The Order
The Watchmen are the activist arm of Selene's church and are
loosely affiliated with like-minded groups across Vatheria.
They work in the shadows to oppose the works of evil, particularly
those of the gods Malbor and Caravok. They have a cordial
but distant relationship with the Moon Circle and with other
activist priesthoods (such as those of Erdhon and
Artorius).
The Watchmen work in secret, and has a network of informants,
sympathizers, allies and sources who keep many sets of eyes on the
secret doings of groups like the Brotherhood of Bone and the Grey
Cabal. In some cases, the Watchmen have even infiltrated
these groups.
Titles
For the most part, the Watchmen eschew
titles, referring to each other merely as "brother" and
"sister". However, at 12th level, they become
Senior Watchmen, and are addressed as "reverend father"
and "reverend mother".
Domains
Clerics of Selene may choose two of the
following domains: Good, Moon, Portal and Protection. The
Moon and Portal domains are from the Forgotten Realms Campaign
Sourcebook, by Wizards of the
Coast.
Moon Domain
Granted Powers: :
You can turn or
destroy lycanthropes as a good cleric turns or destroys
undead. Using this power uses up one of your "Turn
Undead" attempts for the day.
Moon Domain
Spells:
1. Faerie
Fire
6. Permanent Image
2. Moonbeam (FRCS) 7. Insanity
3. Moon Blade (FRCS) 8. Animal Shapes
4.
Emotion
9. Moonfire (FRCS)
5. Moon Path (FRCS)
Portal Domain
Granted Powers: :
You can detect an
active or inactive portal as if it were a
"normal" secret door (DC 20).
Portal Domain
Spells:
1. Summon Monster
I
6. Banishment
2. Analyze Portal (FRCS)
7. Etherealness
3. Dimensional Anchor
8. Maze
4. Dimension
Door
9. Gate
5. Teleport
A brief explanation of the FRCS spells is given
below:
Analyze Portal -Locates and identifies
the properties of magical portals.
Moonbeam - Can force lycanthropes to change shape.
Moon Blade - Sword-like beam injures opponents, does more
damage to undead, scrambles magic.
Moon Path - Creates a stair or bridge of moonlight.
Moonfire - Causes 1d8/level, forces lycanthropes to change,
creates light and negates electricity.
Spells
The Spells of the Watchmen may be found here.
Alignments
Watchmen may be neutral good, chaotic good or chaotic
neutral.
HOLY WARRIORS* - The Knights
Argent
The Order
All of the Knights Argent, Selene's holy warriors, are members
of the Watchmen, and are considered to be of equal rank with the
clerics in that order, though Knights Argent will often defer to
the clerics on matters of faith.
Titles
Like their clerical fellows, the Knights
Argent are not overly fond of titles. They are referred to
simply as "sir" or "lady".
Races - Any race may choose to
be a Knight Argent, though elves and humans are the most common.
Hit Die - d10
Class Skills - The Knight
Argent's class skills (and the key ability for each skill) are: ,
Concentration (Con), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis),
Knowledge (Religion) (Int), Knowledge (lycanthrope)(Int),
Profession (Wis), Ride (Dex), Sense Motive (Wis) and Spot (Wis).
Weapon and Armor - Knights
Argent are proficient with all simple and martial weapons and with light,
medium and heavy armor and with shields.
| Class
Level |
Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
Spells
Per Level |
| 1 |
2 |
3 |
4 |
| 1st |
+1 |
+2 |
+0 |
+0 |
Divine
Grace, Penetrating Gaze, Smite Evil 1/day |
- |
- |
- |
- |
| 2nd |
+2 |
+3 |
+0 |
+0 |
Divine
Health, Lay On Hands |
- |
- |
- |
- |
| 3rd |
+3 |
+3 |
+1 |
+1 |
Aura
of Courage, Moonblade |
- |
- |
- |
- |
| 4th |
+4 |
+4 |
+1 |
+1 |
Turn
Undead |
0 |
- |
- |
- |
| 5th |
+5 |
+4 |
+1 |
+1 |
Smite Evil
2/day,
Animal Companion |
0 |
- |
- |
- |
| 6th |
+6/+1 |
+5 |
+2 |
+2 |
Gift
of Selene 1/week |
1 |
- |
- |
- |
| 7th |
+7/+2 |
+5 |
+2 |
+2 |
|
1 |
- |
- |
- |
| 8th |
+8/+3 |
+6 |
+2 |
+2 |
|
1 |
0 |
- |
- |
| 9th |
+9/+4 |
+6 |
+3 |
+3 |
Gift
of Selene 2/week |
1 |
0 |
- |
- |
| 10th |
+10/+5 |
+7 |
+3 |
+3 |
Smite Evil
3/day |
1 |
1 |
- |
- |
| 11th |
+11/+6/+1 |
+7 |
+3 |
+3 |
|
1 |
1 |
0 |
- |
| 12th |
+12/+7+2 |
+8 |
+4 |
+4 |
Gift
of Selene 3/week |
1 |
1 |
1 |
- |
| 13th |
+13/+8/+3 |
+8 |
+4 |
+4 |
|
1 |
1 |
1 |
- |
| 14th |
+14/+9/+4 |
+9 |
+4 |
+4 |
|
2 |
1 |
1 |
0 |
| 15th |
+15/+10/+5 |
+9 |
+5 |
+5 |
Smite Evil
4/day,
Gift of Selene 4/week |
2 |
1 |
1 |
1 |
| 16th |
+16/+11/+6/+1 |
+10 |
+5 |
+5 |
|
2 |
2 |
1 |
1 |
| 17th |
+17/+12/+7+2 |
+10 |
+5 |
+5 |
|
2 |
2 |
2 |
1 |
| 18th |
+18/+13/+8/+3 |
+11 |
+6 |
+6 |
Gift
of Selene 5/week |
3 |
2 |
2 |
1 |
| 19th |
+19/+14/+9/+4 |
+11 |
+6 |
+6 |
|
3 |
3 |
3 |
2 |
| 20th |
+20/+15/+10/+5 |
+12 |
+6 |
+6 |
Smite Evil
5/day |
3 |
3 |
3 |
3 |
Smite Evil - Once per day, a Knight Argent
may attempt to smite evil with one normal melee attack. He adds
his Charisma modifier (if positive) to his attack roll and deals 1
extra point of damage per level. If the holy warrior accidentally
smites a creature that is not evil, the smite has no effect but it
is still used up for that day. The Knight Argent may Smite Evil
twice per day at 5th level, three times per day at 10th, four
times per day at 15th, and five times per day at 20th level.
Smite evil is a supernatural ability.
Divine Grace - The Knight Argent adds his Charisma
modifier as a bonus to his saving throws.
Penetrating Gaze - Knights Argent are famously
observant. They receive a +2 bonus on all Search,
Sense Motive and Spot checks.
Divine Health - At 2nd level, a
Knight Argent immune to all diseases, including magical diseases.
Lay On Hands - At 2nd level, the Knight Argent
gains the ability to cure damage with his holy touch. Each
day a Knight Argent can cure a total number of hit points equal to
the Knight Argent's Charisma bonus (if any) times the Knight Argent's
level. The Knight Argent can cure himself. The Knight Argent may
choose to divide his curing among multiple recipients, and he
doesn't have to use it all at once. Lay on hands is a
spell-like ability whose use is a standard action.
Aura of Courage - Beginning at 3rd
level, a Knight Argent is immune to fear (magical or otherwise).
Allies within 10 feet of the Knight Argent gain a +4 morale bonus
on saving throws against fear effects. Granting the morale bonus
to allies is a supernatural ability.
Moonblade - Any weapon, including
natural weapons, wielded by the Knight Argent at 3rd level and
above are treated as if made of silver when attacking were-beasts
(i.e., they ignore lycanthropic damage resistance).
Gifts of Selene
Beginning at 6th level, the Knight Argent can cast
moon blade, once a week, as per the spell. He can use
this ability twice per week at 9th level). Moon blade
is a spell-like ability for Knights Argent.
Beginning at 12th level, the Knight Argent may use
moon blade, as above, or he may choose to use his Gift of Selene
to cast lycanthrope bane weapon as per the spell. (as from a
caster of his class level). He can use either ability more
often as he advances in levels (four per week at 15th level and
five times per week at 18th level). Lycanthrope bane
weapon is a spell-like ability for Knights Argent.
Spells
The spells of the Knights Argent may be
found here.
Animal Companion, Code of Conduct
& Associates
At 5th level, the Knight Argent gains a faithful animal
companion. This is often an owl or other night
bird.
Alignments
All Knights Argent are Chaotic Good.
PRESTIGE CLASSES
None Yet.
* The Holy Warrior Class is derived from The
Book of the Righteous by Green
Ronin Publishing. Details can be found here.
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