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The Great Church

The Church
Clerics
Holy Warriors

 

Religion

The Great Church

The Great Church, sometimes called the Holy Conorrian Church, is the largest and strongest religious institution in all of Vatheria.  Unlike all the other churches, it worships all the gods of the Conorrian pantheon equally as a family.  It is an an enormous organization spanning dozens of nations and hundreds of cultures.  

The Great Church has one primary goal: to assure that every population center in Theeurth has a church dedicated to the entire Pantheon, in order to make the gods accessible to everyone.  As a result, nearly city of any size has at least one such church, and large cities may have several, or a large cathedral.  This is more true in human cities than in those of the other races, who tend to cleave more strongly to some members of the Pantheon than to others.

The Great Church is very popular with commoners and nobles alike, both of whom desire to stay in the good graces of all the gods and often see little reason to prefer one god over another.  

Alignment

Overall, the Pantheon can be said to be Neutral Good.  However, the Great Church is definitely Lawful Good.  For this reason, it maintains closer associations with the clergy of the lawful gods than of the chaotic ones. Clerics of the Great Church may be lawful neutral, lawful good or neutral good.

Representations

The Great Church typically portrays the gods as a family, standing or seated on thrones in a circle.  The symbolic representation of the Lords of Heaven is a white Grail.

Church Structure

The Great Church is organized on a byzantine system of offices, paralleling that of the Conorrian Empire.  In general, the Great Church has two separate and powerful holy orders: the clergy and the paladins.  

The clergy are generally divided into five levels of authority: priests, deans, bishops, archbishops and the Patriarch or Matriarch, who sits in Echoriath.  In addition, there are a dizzying array of offices within the church, some of which may wield a surprising amount of authority, regardless of the rank of the office holder.  There are also a number of lesser orders within the clergy.

The paladins are an important and influential order within the church, operating almost autonomously, and answering only to the Patriarch or Matriarch.

Church Doctrine

The Great Church teaches that as the gods are good, so should mortals strive for pure goodness.  This means caring for for the less fortunate, sacrificing for others, promoting love, charity, hope and forgiveness.  Forgiveness and redemption are themes central to the parables and legends of the gods.  There are few things that make forgiveness impossible, but some things come close: consorting with demons, creating the undead, etc.

The largest part of the Great Church is dedicated to the promotion and preservation of the faith.  It's teachers and missionaries are everywhere in Vatheria.  Several smaller orders within the church are contemplative, striving through the rigors of monastic life to more clearly understand the will of the gods.  

Finally, there are the "military orders."  These are clergy with an adventurous cast of mind who actively oppose evil rather than concentrate on spreading the faith.  Closely allied with these priests is the Holy Order of Paladins.  Few adventuring clerics ever rise in the church hierarchy.


Clerics of the Great Church

Domains

Clerics of the Great Church may choose any two clerical domains from the Player's Handbook (with the exception of the Evil domain).

Spells

Clerics of the Great Church have a broader range of spells available to them than their counterparts in churches dedicated to a single deity.  They can use any clerical spell in the Player's Handbook except for those with an Evil descriptor.  However, they may only use spells from the Player's Handbook.


HOLY WARRIOR: PALADIN OF THE GREAT CHURCH

The Order

Legend has it that the traditions of the Holy Order of Paladins stretches back to the tiny remnants of the Faithful who escaped the Wrath of the Gods and the destruction of Iridian more than ten thousand years ago.  The modern order was founded, however, by Saint Thenelsius during the reign of Vasil I, first Conorrian Emperor, some twenty-seven centuries ago. 

The Paladins are the warriors of the Great Church.  Their role is to fight evil in the name of all the gods.  They are deeply dedicated to the Order and the Church.  However, they are not its servants or enforcers.  They are solitary heroes, wandering Theeurth, righting wrongs and fighting evil wherever fate and the will of the gods takes them.  Paladins as a group are all but incorruptible.  From time to time, one hears tales of a priest gone astray, but such a thing is unheard of among the paladins, who are connected to the Celestial Host at some mystical level.

The Class

The paladin holy warrior is exactly as written in the Player's Handbook.

Titles

Most paladins are simply referred to as paladins, and addressed as "sir" or "dame."  

At tenth level, a paladin becomes a captain.  No ceremony or permission is needed for this.  The mystical bonds of the order ensure that all other paladins will recognize that the character is a Captain and obey him or her accordingly.  Among captains, the lower-level captain will defer to the higher.  All paladins will instinctively know which of them is senior.  Deans of the church, and any cleric of the Great Church with a wisdom higher than 13 will recognize a captain for the commanding figure he or she is without needing to be told.  Captains continue to be addressed as "Sir" or "Dame".

At 18th level, a captain becomes a lord protector. Again, no ceremony or permission is required, and all other paladins or clergy of the Great Church will recognize them as such. Lord protectors are legendary figures, famous throughout many lands.

Symbols

Paladins typically wear the same symbols as a cleric of the Great Church.  This is often a tabard bearing the Grail symbol, though paladins need not openly wear any symbol, as they are frequently in lands where that would be foolhardy.


Credit

The Great Church is, with some omissions and minor editing, the creation of Aaron Loeb in his book The Book of the Righteous, by Green Ronin Publishing. No challenge to that copyright is intended here.

 

 
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