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DARIA, goddess of the Wild Hunt
Youngest of the gods, daughter of Eristemus
and Selene, Daria was born out of the need to restore Theeurth
after the destruction wrought by the Wrath of the Gods. For
long millennia, she wandered the wild places of the world,
encouraging the regrowth of wood and field and of the animals who
lived within them.
Long after her labors were done, she still
walks the world, all but heedless of the Ban of the Gods.
She loves the wild places, particularly the dark and primeval
woods which have survived since before her birth, and she
jealously guards them from the growth of civilization.
From time to time, she is possessed by a fey
mood and on these nights, she rides forth behind a pack of great
hounds, hunting anything that crosses her path. Wise mortals
stay inside and stop up their ears when they hear the baying calls
of the Wild Hunt.
Associations
Daria is revered by all those who dwell or
travel in the wild places, but she is particularly popular with
the elves. Rangers and barbarians find in her a kindred
spirit, and the druids consider her to be as important to their
faith as Calandra, her grandmother.
Alignment
Daria is neutral good. However, good or not, she looks
harshly on any who would cut down her woods or burn her meadows
for farmland. She is jealous of her domain, and is as often
worshiped out of fear as of love. All woodsmen know to
appease her with sacrifice before taking their living from her
woods.
Representations
Daria is most often depicted as a lithe, athletic woman in soft
buckskin clothes dyed a woodland green, bearing a bow or hunting
spear. Her hair is a silvery shade of blonde, and she wears
it long across he shoulders. Among animals, she is normally
represented by a great stag.
Purpose
Daria guards the wild places of the world, endlessly wandering
among her beloved trees and hills. She is rarely found in
Meledrian, preferring instead to live on the mortal plane.
Despite this, she interacts with mortals very rarely, and thus
escapes the censure of the Ban of the Gods.
Servants
The White Stag - Greatest of all the
deer of Theeurth, the White Stag is thought to be a member of the
Celestial Host who serves Daria as messenger. However, the
messages are never direct, never spoken. A glimpse of the
White Stag is a rare event, and a hunter lucky enough to be so
visited must make of the sight what he or she will. Most
figures in legend hunt the White Stag, but most instead find
themselves embarking on an important adventure.
THE CHURCH - The Druids
Daria's priests are the druids, though that order is also loyal
to Calandra, goddess of the Earth. They revere Daria as the
ultimate expression of their own ideals - a oneness with the world
created by the One.
Church Description
There is no church of Daria, per se. The druids concern
themselves with the tending of nature, as does their
goddess. She communicates little with them, and they little
with her. Nonetheless, a sign from the goddess is paid all
the more heed by the druids for its exceptional rarity.
Druids do tend to the spiritual needs of the
small populations living in their domains, but for the most part
are at least as concerned with the spirits of the wilderness as
with their mortal congregants.
Church Structure
Druids are an independent-minded bunch, and
each group of druids (usually known as a "gathering")
varies is size and structure from the next. Many are
complete loners, living out a hermit-like solitude amid their
beloved wilderness. Others gather together under a teacher
or master to form extended families. Still others create
large and complex hierarchies in order to protect some special
location.
The one common thread among all these
various gatherings is that each acknowledges the ultimate
authority of the Archdruids to settle differences between them and
to judge among them. A single archdruid reigns over a large
geographical region, often an entire nation. All the
Archdruids in the world acknowledge the ultimate (but distant)
authority of the Great Druid, who resides somewhere in the High
Forest at the heart of Vatheria.
Doctrine
Reverence - Nature is older
than the gods, and the only chance for mortals to truly touch the
face of the One. Nature must be treated with the reverence
of a holy thing. Thus, nothing should be taken from Nature that is
not needed, and everything taken should be used completely and
with reverence.
Stillness - The wild places have much to teach.
The wise are still. They listen, they watch, and they
learn.
Holy Days
The druids' most important celebration is
Midwinter's Day, when they believe that the cycle of creation and
destruction, life and death begins anew. They believe that
the world began on this day, and will also end on this day.
Thus, the holy day is a dour one, a quiet contemplation of
existence, marked by secretive rituals in deep forest glades and
remote islands.
Preferred Weapon
The preferred weapon of the Darians is any
form of bow (not crossbow).
CLERICS - The Druids
Daria's priesthood are much the same as the druids found in the Player's
Handbook. The one exception is their alignment, which
can be any good alignment. Lawful good druids tend to live
near civilized settlements, and see their task as teaching the
people to respect and understand Nature, taking only what they
need. Chaotic good druids tend to live far from
civilization, and seek only to prevent the intrusion of the
civilized world into the wilderness.
HOLY WARRIORS* - The Hounds of
Daria
The Order
Unlike the druids, the Hounds of Daria are
an order in name only. Like their mistress, they tend to be
solitary, rarely concerning themselves with the society of the
civilized world. The Hounds work tirelessly to oppose evil
creatures who seek to despoil the forest
The Hounds work closely with Rangers, and
can occasionally be found leading a band of rangers in battle
against a powerful or important foe.
Titles
To become a Hound of Daria, one must first
seek out training by one who already is a Hound. Once that
training is complete, the only title that the Hounds use is
"Hunter" (i.e., "Hunter Adelon, Hound of
Daria").
Races - Any race may choose to
be a Hound of Daria, though elves and humans are the most common.
Hit Die - d10
Class Skills - The Hound of
Daria's class skills (and the key ability for each skill) are: ,
Concentration (Con), Craft (Int), Handle Animal (Cha), Knowledge
(Religion) (Int), Knowledge (Nature)(Int), Move Silently (Dex),
Profession (Wis), Ride (Dex) and Wilderness Lore (Wis).
Weapon and Armor - Hounds of
Daria are proficient with all simple and martial weapons and with
light, medium and heavy armor and with shields.
| Class
Level |
Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
Spells
Per Level |
| 1 |
2 |
3 |
4 |
| 1st |
+1 |
+2 |
+0 |
+0 |
Silent
Stalker, Dead Shot 1/day |
- |
- |
- |
- |
| 2nd |
+2 |
+3 |
+0 |
+0 |
Tracker,
Relentless Runner |
- |
- |
- |
- |
| 3rd |
+3 |
+3 |
+1 |
+1 |
Winged
Feet, Tireless Traveler |
- |
- |
- |
- |
| 4th |
+4 |
+4 |
+1 |
+1 |
Turn
Undead |
0 |
- |
- |
- |
| 5th |
+5 |
+4 |
+1 |
+1 |
Dead Shot
2/day,
Special Mount |
0 |
- |
- |
- |
| 6th |
+6/+1 |
+5 |
+2 |
+2 |
Gift
of Daria 1/week |
1 |
- |
- |
- |
| 7th |
+7/+2 |
+5 |
+2 |
+2 |
|
1 |
- |
- |
- |
| 8th |
+8/+3 |
+6 |
+2 |
+2 |
|
1 |
0 |
- |
- |
| 9th |
+9/+4 |
+6 |
+3 |
+3 |
Gift
of Daria 2/week |
1 |
0 |
- |
- |
| 10th |
+10/+5 |
+7 |
+3 |
+3 |
Dead Shot
3/day |
1 |
1 |
- |
- |
| 11th |
+11/+6/+1 |
+7 |
+3 |
+3 |
|
1 |
1 |
0 |
- |
| 12th |
+12/+7+2 |
+8 |
+4 |
+4 |
Gift
of Daria 3/week |
1 |
1 |
1 |
- |
| 13th |
+13/+8/+3 |
+8 |
+4 |
+4 |
|
1 |
1 |
1 |
- |
| 14th |
+14/+9/+4 |
+9 |
+4 |
+4 |
|
2 |
1 |
1 |
0 |
| 15th |
+15/+10/+5 |
+9 |
+5 |
+5 |
Dead Shot
4/day,
Gift of Daria 4/week |
2 |
1 |
1 |
1 |
| 16th |
+16/+11/+6/+1 |
+10 |
+5 |
+5 |
|
2 |
2 |
1 |
1 |
| 17th |
+17/+12/+7+2 |
+10 |
+5 |
+5 |
|
2 |
2 |
2 |
1 |
| 18th |
+18/+13/+8/+3 |
+11 |
+6 |
+6 |
Gift
of Daria 5/week |
3 |
2 |
2 |
1 |
| 19th |
+19/+14/+9/+4 |
+11 |
+6 |
+6 |
|
3 |
3 |
3 |
2 |
| 20th |
+20/+15/+10/+5 |
+12 |
+6 |
+6 |
Dead Shot
5/day |
3 |
3 |
3 |
3 |
Silent Stalker - The Hound of Daria is an expert
hunter and is blessed by his goddess with the skill of moving
without a sound while stalking his prey. A Hound of Daria receives a number or ranks in the
Move Silently skill equal to his
Charisma modifier (though it may not exceed
the maximum for his character level). Furthermore, when
making Move Silently checks while in light armor or unarmored,
the Hound of Daria may add his Charisma modifier to the roll as
a sacred bonus.
Dead Shot - Once per day the Hound of Daria may call upon the
skill of the goddess to aid him in a nearly impossible missile
shot. He may add his class level to the attack roll of a
single arrow (or other missile weapon) shot, and his Charisma
modifier to the damage roll. This ability may be used with
enchanted or enhanced arrows or missiles.
At 5th level and at every five levels beyond
that, the Hound of Daria may use Dead Shot one additional time per
day, to a maximum of 5/day at 20th level. Dead Shot is an
supernatural ability.
Tracker - At 2nd level the Hound of Daria is
adept at hunting through any climate and can track man or
beast. He gains
two bonus ranks to his Wilderness Lore skill (though it
may not exceed the maximum for his character
level). Further, he gains the Track feat.
Relentless Runner - The Hound of
Daria is gifted by the goddess to with an uncanny ability to
carry messages and get places on foot. This ability grants
the Hound of Daria the Run feat. Further, the length of
time the Hound of Daria can sustain a run before making
Endurance checks is multiplied by his Charisma modifier.
Once he does make Endurance checks, he adds his class level
to the check.
For example: a 12th level Hound of Daria
with a 14 Constitution and a 20 Charisma starts running down the
road to warn a nearby town of an invading army
approaching. Since he has the Run feat, he can run at 5x
his normal speed. He can sustain this for 70 rounds (14
for his Consitution, multiplied by his Charisma modifier of
+5). After 70 rounds, he starts making Endurance checks at
+12 (his level).
Winged Feet - At 3rd level, the Hound of Daria
runs as though carried by celestial wings. He gains a
bonus of +10 to his movement. He also ignores all armor
penalties to movement for medium armor or lighter, and movement
penalties for heavy armor are halved. Carrying a medium
load does not slow him at all, but a heavy load will reduce his
speed by 5 feet.
Tireless Traveler - Upon reaching
3rd level, the Hound of Daria can go many days without food,
water or rest, as he is kept alive and moving purely by
faith. The Hound of Daria may go without sleep or water
for a number of days equal to his level. He may go without
food for a number of days equal to his Charisma modifier times
his level.
Gifts of Daria
Beginning at 6th level, the Hound of Daria
can resist elements, once a week, as per the spell, with a caster level
equal to his class level. He can use this ability twice per week at 9th level).
Resist Elements is a
spell-like ability for Hounds of Daria.
Beginning at 12th level, the Hound of Daria
may use resist elements, as above, or he may choose to use
his Gift of Daria to cast freedom of movement as per the
spell. (as from a caster of his class level). He can use
either ability more often as he advances in levels (four per week at 15th level and
five times per week at 18th level).
Freedom of movement is a spell-like ability for Hounds of
Daria.
Spells
Beginning at 4th level, the Hound of Daria gains the ability to cast a few
divine spells, listed here.
Animal Companion
At 5th level, the Hound of Daria can call to him a celestial
animal companion. These are most often celestial
hounds. They gain all the benefits of a paladin's mount.
Code of Conduct
The Hound of Daria must guard and preserve the wilderness area
with which he is associated. He must oppose evil whenever it
threatens to enter or dominate such an area. While they can
and do visit civilized areas, they prefer to spend as little time
there as possible.
Associates
Hounds of Daria are most often found in the company of rangers
and druids, though they will happily associate with any of good
disposition. They will never stay with those of evil
alignment or those who seek to despoil the wilderness.
Alignments
Hounds of Daria must be neutral good.
PRESTIGE CLASSES
None Yet.
* The Holy Warrior Class is derived from The
Book of the Righteous by Green
Ronin Publishing. Details can be found here.
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