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CALANDRA, goddess of the Earth and
Fertility
One of the original five gods, Calandra is the life-giving
earth, who nurtures and supports all who dwell in mortal
lands. She is the wife of Roldein and the mother of Artorius
and Borlamnos.
Associations
Calandra is associated with the earth, with agriculture and
fertility, and with the deep places of the earth. She is
worshipped by farmers, miners and women who wish to become
pregnant. Since nearly all mortals are engaged in the
growing of food, she is by far the most widely revered of all the
deities. Likewise, nearly every mortal race has a unique
view of the reasons for revering her natural bounty and beauty.
Any character who comes from a farming community will have been
raised worshipping Calandra.
Alignment
Calandra is lawful good. Her seasons come and go in
regular cycles, and it is through orderly husbandry that her
bounty comes most easily to the hands of mortals.
Representations
Calandra is represented differently among different
races. Humans most often represent her with a ripe sheaf of
wheat, the dwarves with a snow-capped mountain, the gnomes with a
glittering gem, the elves with a spreading tree, and the halflings
with a full cornucopia. She is often associated with
burrowing animals, such as mice or rabbits.
Purpose
Calandra is a spirit of generosity.
She provides her bounty to all the world. She is a strong
voice for compassion and good, and occasionally sternly reminds
the other gods of their duties. She is harshly opposed to
the unnatural, and her followers work tirelessly to destroy
aberrations and the undead.
Servants
The Wanderer - This old crone
has many names, and many faces. Some call her The
Grandmother, others the Grey Witch. To the elves she is Miarwë
Tinelossë, the servant of the land. To the dwarves she
is Omorn, the earth sister. The halflings know her as
Mother Burrow. By any name, she is the herald of Calandra,
endlessly wandering the byways and backroads of Theeurth, offering
kindness and wise words to those that will hear them. It is
part of her nature that few ever recognize her until she is gone.
Alaekmon - Immortal king of the
stone giants, Alaekmon is among the greatest mortal servants of
the Earth Mother. Powerful beyond measure, he is rarely seen
in the lands of mortals. He appears only when some affront to
Calandra can no longer be born.
THE CHURCH -
Church Description
The faith of Calandra is very strong in the
countryside, where farmers, shepherds, woodcutters and miners all
gather to pray for fertile fields, healthy flocks and plentiful
ore. In a great many small villages, Calandra's temples are
the only ones present, and in those which have a Great Church,
Calandra is still the god most often appealed to
directly.
The faith is far less well represented in
large towns and big cities, but Calandra is nonetheless frequently
appealed to by women as the wellspring of life and matron of
fertility. Many wealthy families pay well to have one of
Calandra's clergy on hand during childbirth. I
In the countryside, Calandra's temples are
usually open-air affairs, or if possible, set against a natural
stone formation or even in a cave. In the cities, the
temples are often adorned with rare or unusual stone and metals,
while the services are held in a below-ground amphitheater within
the temple.
The church concerns itself largely with the
health of the land and of those who depend upon it for their lives
and livelihoods.
Church Structure
The temples of Calandra are organized along
regional or national lines, with no central structure. The
various High Prelates correspond on matters of faith, and so a
fairly homogenous set of dogma is accepted at Calandran temples
throughout Vatheria.
The Temples are divided into three
orders. The best known Calandran order is the Avasian
Order, the clerics of Calandra seen in towns and villages across
Vatheria. Named for its founder, Saint Avasius, the
priesthood of Calandra believe in the peaceful coexistence with
nature, and its respectful use for the good of all
people.
Less well known, but almost as large as the
Avasian Order are the druids. Known by no one name, they
nonetheless serve one hidden master known as the Great
Druid. Allied to the Avasians, but less concerned with
mortal affairs, the druids revere both Calandra and Daria in equal
measure.
Smallest of the orders of the Calandran
faith are the holy warriors known as the Reapers. This is an
order in name only. It has no structure, no officers and no
firm ties to either the Avasians or the druids. Each Reaper
is a solitary force for good, associating with other Calandrans
only as need and opportunity permit.
Doctrine
Avasians stress the giving nature of
Calandra, and seek to promote that gentle philosophy among all
peoples. As the earth gives freely of its crops, its ores
and its very stones, so should all those who live on or in it give
to those in need. Greed is considered a grievous flaw.
Thus, it is considered an obligation of the faithful to feed the
hungry, to give shelter to travelers, and donate one-tenth of all
that is grown on or mined in the earth. Devout adventurers
routinely distribute one-tenth of any wealth recovered in gems or
coins to the poor, often by donating it to the nearest Calandran
temple.
In addition, the Calandrans are unceasing
foes of the monsters born of Malbor's hatred, for they are not
part of nature, and are an affront to the goodness of the goddess.
Holy Days
Vernarius - This holiday
honors the return of Spring and the start of the sowing
season. It is a celebration of fertility and the promise of
the future. In the countryside, it is usually marked by
three days of feasting, contests and contracts for marriage.
Harvestide - Greatest of
the Calandran holidays, Harvestide is usually a week
long, and like the Vernarius, includes contests and
games. There are usually competitions among local farmers
for the largest squash or fattest pig, as well as for best
pies or beer. In mining communities, this festival is a
season of thanks for the bounties of ore and gems from within the
earth.
Preferred Weapon
The preferred weapons of the Calandran faith are the sickle,
scythe or flail.
CLERICS - The Avasian Order
The Order
After the Great Church, the Avasian Order is the most
widespread and easily-found of any of the churches. Most
villages and small towns have at least a shrine to Calandra, and
many host larger chapels tended by one or more Avasians who are
dedicated to the welfare of the community.
Avasians see it as their duty to spread wisdom, caring and
counsel, thus sharing their gifts as does their mistress.
While most reside in a single place, such as a farming village or
mining town, there are those Avasians who wander above and below
the surface of the earth, wherever they believe the will of the
goddess takes them.
Among the least warlike of the churches, most Calandrans
consider their mission to be peaceful and
non-confrontational. However, where an unnatural threat
arises to the land, or against an evil or unnatural foe, they can
be aroused to decisive action.
Titles
Like the simple folk they serve, the Avasians have little use
for titles. They refer to each other simply as
"brother" or "sister". Each chapter of
the Order is headed by a "Holy Father" or "Holy
Mother". Upon reaching 14th level, an Avasian is
considered to be a "Great Elder", and is no longer part
of any one chapter, but instead wanders the earth, bringing his or
her wisdom to the world.
Domains
A member of the Avasian Order of Calandra
may choose any two of the following spell domains: Earth,
Community, Healing, Good, and Plant.
The Community domain is found in Defenders
of the Faith by Wizards of the Coast:
Community Domain
Granted Powers: Cast
Calm Emotions as a spell-like ability 1/day. +2 on
Diplomacy Checks.
Community Domain
Spells:
1. Bless
2. Shield Other
3. Prayer
4. Status
5. Rary's Telepathic Bond
6. Heroes' Feast
7. Refuge
8. Mass Heal
9. Miracle
Spells
The divine spells of the Avasians are
laid out on this page.
Alignments
Most Avasians are lawful good, like
Calandra, and believe in the just ordering of all things for the
good of all people. They work to improve the happiness and
fortune of their communities, and believe that an orderly system
is the best way to approach this.
Neutral Good Avasians are typically
unconcerned by the rigors of the Order and are most often found
wandering with no connections to any specific chapter. They
are the most likely to become involved in dangerous quests or
"adventures".
Lawful Neutral Avasians are rarer than their
brethren and place great importance on the natural order.
They believe that mortals are happiest when all know their place
in the great order of the universe.
HOLY WARRIORS* - The Reapers
The Order
Whereas the Avasian order concerns
itself strongly with society, especially rural society, the
Reapers have no real ties to any one community or set of
communities. They are the avengers of the land, and they
exist solely to oppose those things which threaten the natural
order.
While a Reaper will obey a Holy Mother or
Holy Father, or a Great Elder, they are for the most part
wanderers who trust in the guidance of Calandra to lead them to
where they need to be. Their concern is to wipe out
aberrations or evil outsiders, since both are monstrosities
introduced by the machinations of Malbor.
Titles
At 1st level, a Reaper gains the title
"Sir" or "Madam". A 1st level Reaper
must be granted the title only by another Reaper. The
induction ceremony, if any, is up to the senior Reaper to decide.
At 14th level, Reapers gain the honorific
title "Lord Warden", and are often figures of renown
among the peasantry and across the countryside.
Races - Any race may choose to
be a Reaper, though elves and dwarves seldom do.
Hit Die - d10
Class Skills - The Reaper's
class skills (and the key ability for each skill) are: ,
Concentration (Con), Craft (Int), Handle Animal (Cha), Knowledge
(Earth)(Int), Knowledge (Nature)(Int), Knowledge (Religion) (Int),
Profession (Wis), Ride (Dex), Wilderness
Lore (Wis), and Underground Lore (Wis).
Weapon and Armor - Reapers are
proficient with all simple and martial weapons and with light,
medium and heavy armors, and with shields.
| Class
Level |
Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
Spells
Per Level |
| 1 |
2 |
3 |
4 |
| 1st |
+1 |
+2 |
+0 |
+0 |
Hand
of Life, Smite Aberration 1/day |
- |
- |
- |
- |
| 2nd |
+2 |
+3 |
+0 |
+0 |
Rebuke
Earth Elemental, Lay on Hands |
- |
- |
- |
- |
| 3rd |
+3 |
+3 |
+1 |
+1 |
Body
of Steel, Abundant Life |
- |
- |
- |
- |
| 4th |
+4 |
+4 |
+1 |
+1 |
Turn
Undead |
0 |
- |
- |
- |
| 5th |
+5 |
+4 |
+1 |
+1 |
Smite Aberration
2/day,
Animal Companion |
0 |
- |
- |
- |
| 6th |
+6/+1 |
+5 |
+2 |
+2 |
Gift
of Calandra 1/week |
1 |
- |
- |
- |
| 7th |
+7/+2 |
+5 |
+2 |
+2 |
|
1 |
- |
- |
- |
| 8th |
+8/+3 |
+6 |
+2 |
+2 |
|
1 |
0 |
- |
- |
| 9th |
+9/+4 |
+6 |
+3 |
+3 |
Gift
of Calandra 2/week |
1 |
0 |
- |
- |
| 10th |
+10/+5 |
+7 |
+3 |
+3 |
Smite Aberration
3/day |
1 |
1 |
- |
- |
| 11th |
+11/+6/+1 |
+7 |
+3 |
+3 |
|
1 |
1 |
0 |
- |
| 12th |
+12/+7+2 |
+8 |
+4 |
+4 |
Gift
of Calandra 3/week |
1 |
1 |
1 |
- |
| 13th |
+13/+8/+3 |
+8 |
+4 |
+4 |
|
1 |
1 |
1 |
- |
| 14th |
+14/+9/+4 |
+9 |
+4 |
+4 |
|
2 |
1 |
1 |
0 |
| 15th |
+15/+10/+5 |
+9 |
+5 |
+5 |
Smite Aberration
4/day,
Gift of Calandra 4/week |
2 |
1 |
1 |
1 |
| 16th |
+16/+11/+6/+1 |
+10 |
+5 |
+5 |
|
2 |
2 |
1 |
1 |
| 17th |
+17/+12/+7+2 |
+10 |
+5 |
+5 |
|
2 |
2 |
2 |
1 |
| 18th |
+18/+13/+8/+3 |
+11 |
+6 |
+6 |
Gift
of Calandra 5/week |
3 |
2 |
2 |
1 |
| 19th |
+19/+14/+9/+4 |
+11 |
+6 |
+6 |
|
3 |
3 |
3 |
2 |
| 20th |
+20/+15/+10/+5 |
+12 |
+6 |
+6 |
Smite Aberration
5/day |
3 |
3 |
3 |
3 |
Smite Aberration: The
reaper is able to draw upon Calandra's hatred of all that is
unnatural to fuel his attacks. Once per day, when fighting
an aberration, the Reaper is able to add his Charisma modifier to
the attack roll and add his level to the damage roll.
At 5th level and at every five levels beyond
that, the Reaper may use Smite Aberration one additional time per
day, to a maximum of 5/day at 20th level. Smite Aberration is a
supernatural ability.
Hand of Life - When attacking an
undead or negative energy creature, the Reaper's hands or
weapons are considered to be +1 for purposes of counteracting
damage reduction. Further, once per day, the Reaper may
make his weapon flare with positive energy for a round, doing an
additional 1d6 of holy damage to any undead or negative energy
creatures he hits during that round, even those he hits with a
missile weapon within 30 feet.
Lay on Hands - Each day a Reaper
of 2nd level or greater can cure a total number of hit points
equal to the Reaper's Charisma bonus (if any) times the Reaper's
level. The Reaper can cure himself. The Reaper may choose to
divide his curing among multiple recipients, and he doesn't have
to use it all at once. Lay on hands is a spell-like
ability whose use is a standard action.
Rebuke Earth Elemental - At 2nd
level, the Reaper
may rebuke creatures from the elemental plane of earth exactly
as a cleric of his level may rebuke undead. This ability
does not count against the number of times per day that the
Reaper's may Turn Undead. The Extra Turning feat may be
applied to this ability, but it must be purchased separately
from that for Turn Undead.
Abundant Life - At 3rd level, the
Reaper is considered to have a number of "positive
levels" equal to his Charisma bonus. Positive levels
only exist to counteract negative levels, as well as the ability
drain done by some negative energy creatures. When the
Reaper is given a negative level - for any reason - he loses one
of his positive levels instead. Each positive level can
only counteract one negative level, but can also counteract
several points of ability loss. Whenever a negative energy
creatures attack causes the Reaper's abilities to be drained,
the entire attack is cancelled out by one of the Reaper's
positive levels. Lost positive levels are regained after a
night's rest.
Body of Steel - Starting at 3rd
level, the Reaper gains Damage Reduction 2/+5 for a number of
rounds equal to 3+ his Reaper level. Activating damage
reduction is a free action.
Gifts of Calandra
Beginning at 6th level, the Reaper can cast fist
of iron, as per the spell, once per week with a caster level
of his class level. He can use this ability twice per week at 9th level). Fist of iron is a spell-like ability
for Reapers.
Beginning at 12th level, the Reaper may use fist
of iron, as above, or he may choose to use his Gift of
Calandra to cast dismissal against aberrations, outsiders
and the undead, as per the spell. (as from a caster of his class
level). Dismissal is a spell-like ability for
Reapers.
Spells
Beginning at 4th level, the Reaper gains the ability to
cast a few divine spells, listed here.
Animal Companion
At 6th level, the Reaper may call for a powerful divine
companion. This is often a celestial wolf, celestial badger
or celestial brown bear.
Code of Conduct
The code of the Reapers is simple. They consider all life
that it natural or magical to be sacred. They will die to
protect it. They consider all that is unnatural a threat to
the innocents of the earth and will die to destroy it.
Associates
Reapers are comfortable in the company of any who are of good
and just heart. They will never remain in the company of
those who seek to advance their own cause through unjust means or
who intentionally harm innocents.
Alignments
All Reapers are lawful good.
PRESTIGE CLASSES
None Yet..
* The Holy Warrior Class is derived from The
Book of the Righteous by Green
Ronin Publishing. Details can be found here.
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