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AGALEUS,
god of Law and Justice
Agaleus is known as the King of Souls and the Final Judge, for
all those who die must come before his throne to be judged. He is
the patron of judges, lawyers, guardsmen and all those who love
the law.
Associations
Agaleus is not generally a popular god. Most live more in
fear of his justice than in hope of it, though this is more a
comment on the mortal condition than on the god himself, who is
completely fair. He is most popular in those societies where
order is revered. Human, halfling and dwarven cities often
have a temple to Agaleus, while this is rare among the other
races. Nonetheless, all are aware that they will stand before
him in the end.
Alignment
Agaleus is Lawful Neutral. However, his laws promote goodness
and punish wickedness, so some philosophers argue that he is in
fact "good".
Representations
Agaleus is represented as a middle-aged unsmiling man with long
black hair and piercing eyes. He most often bears the Scales
of Judgment in his left hand and the naked Sword of Justice in his
right.
As a symbol, Agaleus is most often represented by the Sword and
the Scales of Justice.
Among animals, he is represented by a wolfhound, loyal and
noble.
Purpose
Agaleus is the judge of mortal souls. Those who lived
lives of great goodness may go on to live with the gods in Heaven,
or to reside in bliss in the Fifth Hall of Agaleus, while the
extremely evil are sent to the demons of the Abyss. But most
will reside in the halls of Agaleus, his or her afterlife
determined by their actions in life, until at last they are reborn
into the world.
Agaleus is impartial and just in all his actions. He
knows no prejudice and no lie remains hidden from his probing
questions. On extremely rare occasions, his wife Valendria
may move him to pity or mercy, but these are legendary events.
Servants
Of all the gods, more of the Celestial Host is engaged in the
service of Agaleus than any other. They watch over the lives
of mortals, shepherd the souls of the dead to his court, and aid
in the eventual reincarnation of mortal souls. Chief among
them are:
Hellebore, Malbor's Advocate - This is the only member
of the Infernal Host allowed into Heaven. It is Hellebore's
vocation to inform the Judge of Souls of all the evil, petty,
secret acts in the life of a mortal who comes before him, and
advocate that this or that mortal should be given over to the
Abyss.
Farikh ben Al'soud, Soul's Advocate - The greatest
mortal jurist who ever lived, Farikh was also of pure heart, and
strove to see the good in all who came before him. Thus, at
his death, Agaleus brought the great judge to his court, where he
speaks on behalf of each soul to be judged, speaking all the good,
noble and noteworthy acts of each life.
Midhael, the Angel of Retribution - When a wrong occurs
that is so epic and terrible that the gods demand immediate
punishment for the wrongdoer, Agaleus sends his warlike servant
Midhael to punish the wicked.
Coram, The Soul Forger - This mighty celestial was once
the greatest of Agaleus's apprentices, and now works for Agaleus,
reforging the souls of those that are to be reborn. Prayers
for the dead often include an invocation to Coram, pleading for a
better life in the future.
Adhmaer, Master of the First Hall - Adhmaer is he who
rules the First Hall, from whence souls may from time to time
return to Theeurth. It is to him, as well as Agaleus, that
prayers of raise dead and resurrection are directed.
THE CHURCH - The Courts of Agaleus
Church Description
The church of Agaleus, known as the Courts of Agaleus, is
closely concerned with the administration of law and justice in
mortal societies. In most cases, these societies have
secular legal systems, but frequently consult with the clerics of
Agaleus, who are known to be learned and unbiased. In some cases,
the Courts of Agaleus are the justice system.
In many of the nations of the Successor States, although
systems of justice are secular, administered in the name of the
king, only the Courts of Agaleus are given the power to judge the
kings or the royal families.
The Courts maintain strong ties to the other lawful churches,
particularly the Great Church.
Church Structure
The Courts of Agaleus are a strict hierarchy, each
Justice or
Vigil reporting to a higher, clearly defined, authority.
Each Court has one or more Justices, each of whom fall under the
authority of a Prothonotary, usually based in a large city.
Each Prothonotary reports to the single Prolocutor for his nation
or region. The Prolocutors are responsible only to the High
Justiciar, who is the supreme patriarch or matriarch of the Order
and whose palace is in the Conorrian city of Adamos.
The Vigils are closely tied to the Courts and take their orders
from the Prothonotary. In addition, there are small groups
of Inquisitors and Bloodhounds
who work within the church.
Doctrine
Justice Comes to All, in This Life or the Next.
The Agaleans believe that no one escapes justice in the end.
While they tirelessly pursue evildoers and lawbreakers in the
mortal world, they live in the firm belief that those who escape
justice in this world meet their fate at the hands of
Agaleus. For at least one faction within the Courts, justice
in this world is therefore a kindness of a sort - it does somewhat
to cleanse the soul of the wrongdoer before he is judged at the
Final Throne.
Judgment is the Right of All. Every soul has a
right to be judged. Only the soulless may be slain without a
trial and evidence, unless there is no other means to apprehend
them or end their wickedness.
Vengeance Belongs only to the Gods. If everyone
were to seek redress for the wrongs committed against them, there
would be no justice. Blood feuds, vendettas and vengeance
killings are all strictly against the laws of Agaleus.
Death is a Gift of the Gods. The Courts teach that death
is a gift, an end to toil and sorrow, and a chance either for a
new life or the rewards of the old one. It is therefore
highly evil to create the undead.
Holy Days
Agaleus has two holy days, The Day of the Dead, and the Day of
Atonement.
The first, celebrated on the 2nd day of the year, is a
remembrance of the dead, and is marked by solemn processions to
Agalean shrines, and then private ceremonies in the home in honor
of one's ancestors and fallen loved ones.
The second is the day after Midsummer, and it is a day when the
faithful pray to Agaleus for mercy and forgiveness of their
sins. On this day, it is believed, Valendria has the most
influence over her husband, and so many also sacrifice to her in
hopes of her intercession on their behalf.
Preferred Weapon
The preferred weapon of both the Justices and the Vigils is the
longsword, the image of the Sword of Justice.
CLERICS - The Justices
The Order
All of the Justices of Agaleus are well-educated and trained in
the law. Their primary duty is to assist in the
administration of the law and their counsel is often sought by
local leaders. As such, only those characters who have spent
years steeped in the training of the law may become Justices of
Agaleus.
Justices are only infrequently be found as adventurers.
When they are, it is often in the wild lands, where order and
justice are still primitive, or on a quest involving an important
aspect of the Agalean faith.
Titles
Priests of Agaleus are generally simply referred to
"Justice" (as in "Gavan, Justice of
Agaleus"). However, when being formally introduced or
addressed, their full title (prothonotary, prolocutor, etc) will
be used.
Domains
A Justice may choose any two of the following domains for his
divine spells: Protection, Law, Judgment and the Dead. The
"Judgment" domain is adapted from that in The Divine
and the Defeated by Sword
and Sorcery Studios.
Judgment Domain
Granted Powers: Sense
Motive is a Class Skill for you. In addition, you may make
a true strike (as the spell) once per day against anyone
who has wounded you within 24 hours. Invoking the true
strike effect is a free action, although you must declare it
before you make your attack roll. True strike is a
spell-like ability for Justices.
Judgment Domain
Spells:
1. Prevarication's Bounty*
2. Agaleus' Balance*
3. Discern Lies
4. Mark of Evil**
5. True Seeing
6. Divine Talion*
7. Forcecage
8. Shibboleth**
9. Imprisonment
* = Spell found in Relics and
Rituals by Sword and
Sorcery Studios
** = Spell found in The Book of the Righteous by Green Ronin
Publishing.
Spells
The divine spells of the Justices are laid
out on this page.
Alignments
All Justices of Agaleus are either Lawful Neutral or Lawful
good. Few of the good-aligned Justices ever rise very high
in the hierarchy of Agaleus, though they are somewhat more common
among the adventuring Justices.
HOLY WARRIORS* - The Vigils
The Order
The Vigils of Agaleus are dedicated to the pursuit of
evildoers. They bring justice to those who would otherwise
be beyond the reach of mortal laws. They are also adamant
foes of the undead and those who seek to create them. They
often work closely with the paladins of the Great Church and the
holy warriors of other lawful churches.
Titles
Most vigils are simply referred to as
vigils, and addressed as "Sir" or "Dame."
At tenth level, a vigil gains the title of
"Sword". At this point, any bonds with a
particular church are usually severed and the Sword wanders
Theeurth, righting wrongs and dealing justice. Swords continue to
be addressed as "Sir" or "Dame".
At 15th level, a Sword must travel to Adamos
and undergo "The Judgment", a ritual about which none
who survive it will speak. Those who survive are known as
"High Vigils" and are thought to have an insight into
life and death not possessed by other mortals.
Races - Any race may choose to
be a Vigil, though dwarves and humans are the most common.
Hit Die - d10
Class Skills - The Vigil's
class skills (and the key ability for each skill) are: ,
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal
(Cha), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex)
and Sense Motive (Wis).
Weapon and Armor - Vigils are
proficient with all simple and martial weapons and with light,
medium and heavy armors, and with shields.
| Class
Level |
Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
Spells
Per Level |
| 1 |
2 |
3 |
4 |
| 1st |
+1 |
+2 |
+0 |
+0 |
Save
Soul, Righteous Fury 1/day |
- |
- |
- |
- |
| 2nd |
+2 |
+3 |
+0 |
+0 |
Gaze
of Justice, Turn Undead |
- |
- |
- |
- |
| 3rd |
+3 |
+3 |
+1 |
+1 |
Shield
of Righteousness, Counterspell:Necromancy |
- |
- |
- |
- |
| 4th |
+4 |
+4 |
+1 |
+1 |
Turn
Undead (double modifier) |
0 |
- |
- |
- |
| 5th |
+5 |
+4 |
+1 |
+1 |
Righteous Fury
2/day,
Special Mount |
0 |
- |
- |
- |
| 6th |
+6/+1 |
+5 |
+2 |
+2 |
Gift
of Agaleus 1/week |
1 |
- |
- |
- |
| 7th |
+7/+2 |
+5 |
+2 |
+2 |
|
1 |
- |
- |
- |
| 8th |
+8/+3 |
+6 |
+2 |
+2 |
|
1 |
0 |
- |
- |
| 9th |
+9/+4 |
+6 |
+3 |
+3 |
Gift
of Agaleus 2/week |
1 |
0 |
- |
- |
| 10th |
+10/+5 |
+7 |
+3 |
+3 |
Righteous Fury
3/day |
1 |
1 |
- |
- |
| 11th |
+11/+6/+1 |
+7 |
+3 |
+3 |
|
1 |
1 |
0 |
- |
| 12th |
+12/+7+2 |
+8 |
+4 |
+4 |
Gift
of Agaleus 3/week |
1 |
1 |
1 |
- |
| 13th |
+13/+8/+3 |
+8 |
+4 |
+4 |
|
1 |
1 |
1 |
- |
| 14th |
+14/+9/+4 |
+9 |
+4 |
+4 |
|
2 |
1 |
1 |
0 |
| 15th |
+15/+10/+5 |
+9 |
+5 |
+5 |
Righteous Fury
4/day,
Gift of Agaleus 4/week |
2 |
1 |
1 |
1 |
| 16th |
+16/+11/+6/+1 |
+10 |
+5 |
+5 |
|
2 |
2 |
1 |
1 |
| 17th |
+17/+12/+7+2 |
+10 |
+5 |
+5 |
|
2 |
2 |
2 |
1 |
| 18th |
+18/+13/+8/+3 |
+11 |
+6 |
+6 |
Gift
of Agaleus 5/week |
3 |
2 |
2 |
1 |
| 19th |
+19/+14/+9/+4 |
+11 |
+6 |
+6 |
|
3 |
3 |
3 |
2 |
| 20th |
+20/+15/+10/+5 |
+12 |
+6 |
+6 |
Righteous Fury
5/day |
3 |
3 |
3 |
3 |
Righteous Fury - Once per day, the Vigil may call upon
the righteous fury of Agaleus to smite the wicked for one round with one normal melee attack.
He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per level.
This only works for an enemy whom the Vigil is bringing to
justice and as such, may only be used against a being with a
soul. It is not enough that the opponent is evil - he must
be wanted for a specific crime.
At 5th level and at every five levels beyond
that, the Vigil may use Righteous Fury one additional time per
day, to a maximum of 5/day at 20th level. Righteous Fury is a supernatural ability.
Save Soul - Any ally of the Vigil who is within 10
times his Charisma modifier feet is marked as protected and does
not easily cross over into death. When he would otherwise
die, his soul is not parted from his body. This also
applies to negative energy attacks that would reduce the
character's Constitution to 0. The spirit will
remain at rest within the body so long as it remains within
range of the Vigil. If returned to a Court of Agaleus,
special rituals (equal to a raise dead spell, but
Theeurth does not allow the raising of the dead) may
reinvigorate the body and allow the spirit to live again.
Gaze of Justice - At 2nd level, the
Vigil gains a piercing stare
that sees deep into the mortal heart. Gifted by Agaleus,
the Vigil is able not only to better discern peoples' intent,
but he is also able to make those with guilty consciences feel
that they are caught and judged. The Vigil gains
Intimidate as a class skill, and gains a bonus to both
Intimidate and Sense Motive equal to his Charisma modifier.
Turn Undead - A Vigil may begin
to turn Undead at 2nd level, and can turn undead exactly as a
cleric of one level lower. He may use this ability a
number of times per day equal to 3 + his Charisma modifier. However, when he reaches 4th level and gains the
"turn undead" power that other holy warriors receive,
he may begin to double his charisma modifier when rolling his
turning damage.
Shield of Righteousness - When the Vigil
of 3rd level or greater is in battle
with known criminals, he is protected by the just will of
Agaleus. As such, he receives a +4 bonus to his armor
class and all saving throws for the duration of the
combat. This only works for an enemy whom the Vigil is
bringing to justice and as such, may only be used against a
being with a soul. It is not enough that the opponent is
evil - he must be wanted for a specific crime.
Counterspell: Necromancy - Once per day per Vigil
level, the Vigil may chant prayers to Agaleus. So long as
he continues to chant, he and any allies within 10 feet times
his Charisma modifier receive mystic protection against
necromantic spells. They receive a bonus to their saving throws
equal to the Vigil's Charisma modifier against all necromantic
spells. If a saving throw is not normally allowed, the
Vigil and his allies receive special saving throws, but without
the Charisma modifier bonus.
The Counterspell is even more effective, however, against the
following spells when cast by an evil caster: a cleric's Death
Domain "death touch" ability, and the spells death
knell, slay living and destruction. When the
evil spellcaster touches his target, the blasphemy catches up to
him and is reversed, affecting the caster instead of the target.
Gift of Agaleus - Beginning at 6th level, the Vigil can discern lies
once per week, as the spell. He can use this ability
one additional time per week for every three levels thereafter
(twice at 9th, three times at 12th, etc.)
At 12th level, the Vigil may use a discern
lies or a mark of justice effect, interchangeably.
Spells - Beginning at 4th
level, the Vigil gains the ability to cast a few divine spells,
listed here.
Mount
Vigils of Agaleus may call upon a heavy warhorse for their
special mount.
Code of Conduct
Vigils of Agaleus never lie, cheat, steal or allow an injustice
to be done, however small. In cases where an injustice will
result no matter what, the Vigil must simply do his best to
minimize the damage. Vigils obey all legitimate laws, but
will disobey unjust laws if necessary.
Associates
Vigils are concerned with the goodness and justice of their
companions, but understand that not everyone can live as they
do. Those who oppose injustice even while breaking unjust
laws are acceptable associates for a Vigil. Those who flout
just laws are not.
Alignments
All vigils are lawful good.
PRESTIGE CLASSES
of the Agalean Faith
Inquisitor - Seeking out
the enemy within
Bloodhound - In tireless
pursuit of the wicked
* The Holy Warrior Class is derived from The Book of the
Righteous by Green Ronin
Publishing. Details can be found here.
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