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Prestige Classes


Theeurth Classes

Published Classes


 

 

Weapons Master

The Weapons Masters of Artorius are mystics who have dedicated themselves completely to one weapon.

Hit Die:d10

Requirements:

Alignment: Lawful Neutral, Lawful Good, Neutral Good
Base Attack Bonus: +6
Skills: Profession (Teacher) 3 ranks, Tumble 3 ranks, Balance 3 ranks.
Feats: Combat Reflexes, Weapon Focus with at least two weapons, Quick Draw, Weapons Master
Special: Must be a member of the Church of Artorius
Special: Must receive training from a Weapons Master
 

Class Skills:

The skills of an Weapons Master (and the key ability for each skill) are: Balance (Dex), Bluff (Cha), Jump (Str), Knowledge (Religion) (Int), Perform (Cha), Sense Motive  Wis), Tumble (Dex).

Skill points at each level: 4+Int modifier.

Class Features:

All of the following are class features of the Weapons Master prestige class:

Weapon and Armor: Weapons masters are proficient in the use of all simple and martial weapons and all armor (heavy, medium and light) and shields.

Armor Mastery - At seventh level, the maximum dexterity modifier for any armor the Weapons Master wears is increased by 2 and the check penalty for any armor he wears is reduced by 2.

Cut Arrows -  At fourth level, the Weapons Master can cut arrows in mid-air.  This works exactly like the Deflect Arrow feat, except that it requires the Weapons Master to have a weapon in hand.

Improved Critical - Gain the Improved Critical feat.

Perfect Strike - At tenth level, a Weapons Master can declare up to 1 critical threat per day per level to be a a critical hit without rolling to confirm.

Superior Combat Reflexes - This ability lets you make a total number of attacks of opportunity in a round equal to your Dexterity modifier plus your Wisdom modifier.

Superior Weapon Focus - Stacking with any existing weapon focus bonus, this adds an additional +1 to all attack rolls with the Weapons Master's chosen weapon.

Superior Weapon Specialization - Stacking with any existing weapon specialization bonus, this adds an additional +2 to all damage rolls with the Weapons Master's chosen weapon.

Tumble Bonus - At first and seventh level, a Weapons Master gains +2 competence bonuses to Tumble checks.

Uncanny Dodge - At third level, the Weapons Master retains his bous to AC (if any) regardless of being caught flat-footed or struck by an invisible assailant.  He still loses his Dexterity bonus to AC if immobilized).  At eighth level, the Weapons Master can no longer be flanked, except by a Rogue at least four levels higher than the Weapons Master.

Whirlwind Attack - This feat is gained at 5th level.

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Improved Critical, Tumble bonus
2nd +2 +3 +0 +0 Superior Weapon Focus
3rd +3 +3 +1 +1 Uncanny Dodge
4th +4 +4 +1 +1 Cut Arrows
5th +5 +4 +1 +1 Whirlwind Attack
6th +6 +5 +2 +2 Superior Combat Reflexes
7th +7 +5 +2 +2 Armor Mastery, Tumble bonus
8th +8 +6 +2 +2 Uncanny Dodge
9th +9 +6 +3 +3 Superior Weapon Specialization
10th +10 +7 +3 +3 Perfect Strike

 
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