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In the dawn of time, the world was spoken into
being by the Runes. And the Runes carry still the great
echoes of that creation, though none but the dwarves know their
secrets. The Runecaster uses the power of the Runes to the
benefit of his clan.
Hit Die:d6
Requirements:
Race: Dwarf
Abilities: Wis 11+
Base Attack Bonus: +2
Skills: Knowledge (Runes) 5 ranks
Class Skills: Alchemy (Int),
Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis),
Knowledge (Any), Profession (Wis), Scry (Int), Spellcraft (Int).
Skill points at each level: 4+Int modifier.
Class Features:
All of the following are class features of
the Runecaster core class:
Weapon and Armor: Runecasters are
proficient in simple weapons. Additionally, they are
proficient in one of the following weapons: Battleaxe, Heavy Pick,
Warhammer. Runecasters are proficient in all light and
medium armor and with shields. Unlike traditional
arcane spellcasters, a runecaster can cast runes while wearing
armor or using a shield, suffering no chance of rune failure
if the total armor check penalty affecting him is 3 or less.
Otherwise, he suffers arcane rune failure as normal.
Runes: A runecaster casts arcane
runes according to the tables here. Runes are similar to spells,
divided into three types: Minor, Major and Greater Runes. They all have
verbal and somatic components, but no material ones.
Minor Runes are quick invocations that can be cast as move-equivalent actions. That
means a runecaster can perform a standard action in the same round as
he casts a Minor Rune. He could, for example, cast a Minor Rune and then make a single attack, move up to
his speed, or even cast
another rune.
Major Runes are more complex invocations of
the power of runes. These are cast as
standard actions.
Greater Runes are the most complex and take a full round to cast.
A runecaster can only learn Major Runes for
which he knows the corresponding Minor Rune. Likewise, a
runecaster can only learn Greater Runes for which he knows the
corresponding Major Rune.
Except where noted, always treat runes as spells for such purposes as dispel magic, detect magic, spell
resistance, and so on. If a spell-level equivalent is needed,
treat Minor Runes as 1st level, Major Runes as 3rd level, and
Greater Runes as 5th level. Metamagic feats do not affect runes, but eldritch feats do.
Similar to the way sorcerers cast spells, a
runecaster need not prepare runes beforehand or keep a spellbook.
Runecasters receive bonus runes for high Wisdom, as shown in the
table below, and to cast a rune a runecaster must have a Wisdom score of at least 11 for
Minor Runes, 13 for Major Runes, and 15 for Greater Runes. The DC for a saving throw against a
runecaster's rune is
11 plus Wisdom modifier for Minor Runes, 13 plus Wisdom modifier for
Major Runes, and 15 plus Wisdom modifier for Greater Runes.
Minor Runes can be combined into Major
Runes,
and Major Runes can be combined to make Greater Runes. A
runecaster can
expend five Minor Rune slots for the day to create a Major Rune, or
three Major Rune slots to create a Greater Rune. Likewise, a single
Major Rune slot can power five Minor Runes, and using one Greater
Rune slot, a runecaster can cast three Major Runes (or 15 Minor
Runes).
Runes can be used to make
spell-completion and other magic items, including scrolls,
potions, wands, and so on, assuming the runecaster has the correct item
creation feats. For costs, treat Minor Runes as 1st-level spells,
Major Runes as 3rd-level spells, and Greater Runes as 5th-level
spells.
Etch Runes: A runecaster of 1st level
or higher can create a small object (usually a stone, but can be
any mundane item, including a scroll) that contains the power of
any minor rune he knows. The cost in time, materials and XP is
identical to creating a scroll.
Read Magic: A runecaster of 2nd level
or higher can Read Magic, as per the spell by sacrificing one of
his Minor Rune slots.
Wardstone: A runecaster of at least
4th level can imbue a location with the power of a rune by etching
that rune into a central arcane focal point. Warding a
location takes 1 day per 1,000 T. in the wardstone's base
price. To etch a wardstone, the runecaster must expend 1/25
of the wardstone's price in XP and use up raw materials costing
half of this price. The market value of creating a runestone
is equal to its base price. Click here to see more
information on Wardstones and common wards.
Fortify Minor Rune:
A runecaster of at least 5th level can expend two Minor Rune slots
to cast a single Minor Rune with one of the following three
enhancements (selected prior to casting):
1. A 50 percent increase in duration and range
2. A +2 bonus to saving throw DC
3. A 50 percent increase in damage
Fortify Major Rune:
A runecaster of at least 12th level can expend two Minor Rune slots
to cast a single Minor Rune with one of the following three
enhancements (selected prior to casting):
1. A 50 percent increase in duration and range
2. A +2 bonus to saving throw DC
3. A 50 percent increase in damage
Fortify Greater Rune:
A runecaster of at least 20th level can expend two Minor Rune slots
to cast a single Minor Rune with one of the following three
enhancements (selected prior to casting):
1. A 50 percent increase in duration and range
2. A +2 bonus to saving throw DC
3. A 50 percent increase in damage
| Class
Level |
Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
Runes |
| Minor |
Major |
Greater |
| 1st |
+0 |
+2 |
+0 |
+2 |
Etch
Runes |
3 |
- |
- |
| 2nd |
+1 |
+3 |
+0 |
+3 |
Read
Magic |
4 |
- |
- |
| 3rd |
+2 |
+3 |
+1 |
+3 |
|
5 |
- |
- |
| 4th |
+3 |
+4 |
+1 |
+4 |
Wardstone |
6 |
- |
- |
| 5th |
+3 |
+4 |
+1 |
+4 |
Fortify
Minor Rune |
7 |
- |
- |
| 6th |
+4 |
+5 |
+2 |
+5 |
|
8 |
0 |
- |
| 7th |
+5 |
+5 |
+2 |
+5 |
|
8 |
1 |
- |
| 8th |
+6/+1 |
+6 |
+2 |
+6 |
|
8 |
2 |
- |
| 9th |
+6/+1 |
+6 |
+3 |
+6 |
|
9 |
3 |
- |
| 10th |
+7/+2 |
+7 |
+3 |
+7 |
|
9 |
4 |
- |
| 11th |
+8/+3 |
+7 |
+3 |
+7 |
|
9 |
5 |
- |
| 12th |
+9/+4 |
+8 |
+4 |
+8 |
|
10 |
6 |
- |
| 13th |
+9/+4 |
+8 |
+4 |
+8 |
Fortify
Major Rune |
10 |
7 |
0 |
| 14th |
+10/+5 |
+9 |
+4 |
+9 |
|
10 |
7 |
1 |
| 15th |
+11/+6/+1 |
+9 |
+5 |
+9 |
|
11 |
7 |
2 |
| 16th |
+12/+7/+2 |
+10 |
+5 |
+10 |
|
11 |
8 |
3 |
| 17th |
+12/+7/+2 |
+10 |
+5 |
+10 |
|
11 |
8 |
4 |
| 18th |
+13/+8+/+3 |
+11 |
+6 |
+11 |
|
12 |
8 |
5 |
| 19th |
+14/+9/+4 |
+11 |
+6 |
+11 |
|
12 |
9 |
6 |
| 20th |
+15/+10/+5 |
+12 |
+6 |
+12 |
Fortify
Greater Rune |
12 |
9 |
7 |
| Runecaster
Runes Known |
| Level |
Minor |
Major |
Greater |
| 1st |
2 |
- |
- |
| 2nd |
2 |
- |
- |
| 3rd |
3 |
- |
- |
| 4th |
3 |
- |
- |
| 5th |
4 |
- |
- |
| 6th |
4 |
1** |
- |
| 7th |
5 |
2 |
- |
| 8th |
5 |
2 |
- |
| 9th |
6 |
3 |
- |
| 10th |
6 |
3 |
- |
| 11th |
7 |
4 |
- |
| 12th |
7 |
4 |
- |
| 13th |
8 |
5 |
1** |
| 14th |
8 |
5 |
2 |
| 15th |
9 |
6 |
2 |
| 16th |
9 |
6 |
3 |
| 17th |
10 |
7 |
3 |
| 18th |
10 |
7 |
4 |
| 19th |
11 |
8 |
4 |
| 20th |
11 |
8 |
5 |
The Runes
Click Here to see the Runes.
A note of appreciation to Monte Cook for his Book
of Eldritch Might II, which contains the variant bard class
that provided the framework for the Runecaster.
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