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Eye of Borlamnos
Borlamnos is the Conorrian god of knowledge, insight, opening and revealing.  Most of his priesthood is dedicated to the libraries which dot present and former Conorrian lands and which preserve ancient knowledge against the trials to come.  

Thus the Churches and temples of this ancient god become repositories for many kinds of knowledge.  Some of this knowledge is of an indiscreet nature, being the secrets of the rich and powerful, the comings and goings of those who value their privacy.  There is, therefore, among the sedate librarians and careful clerks, an order of Borlamnians who keep watch on such activities, hoping to subtly influence the course of events.  These are the Eyes of Borlamnos, and few even among the borlamnians have heard rumors of their existence. 

Hit Die:d8

Requirements:

Alignment: Any non-evil
Skills: Bluff (4 ranks), Diplomacy (4 ranks), Gather Information (4 ranks), Perform (4 ranks), Sense Motive (2 ranks)
Feats: Alertness, Skill Focus (Gather Information)

Class Skills:

The Eye of Borlamnos skills (and the key ability for each skill) are: Appraise (Int), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Innuendo (Wis), Knowledge (local)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Read Lips (Wis), Search (Int), Sense Motive (Wis).

Skill points at each level: 3+Int modifier.

Class Features:

All of the following are class features of the Eye of Borlamnos prestige class:

Weapon and Armor: Eyes of Borlamnos are proficient with all simple weapons and all light armor.

Spells per Day: An Eye of Borlamnos advances in spell casting ability as well as learning the skills of an information gatherer.  Thus, when a new Eye of Borlamnos level is gained, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before becoming an Eye of Borlamnos.  He does not, however, gain any other benefit a character of that class would have gained.

Lore: Eyes of Borlamnos are able to draw upon a wide array of knowledge and lore.  This ability is the same as the bardic knowledge skill.

Undetectable Alignment: The discipline learned of the monks of Borlamnos makes it impossible to detect the alignment of an Eye of Borlamnos via any form of divination once he has reached 2nd level.  This ability funcitons exactly like an undetectable alignment spell, except that it is always active.  Only divinations are confounded; spells that function only against certain alignments, such as protection from evil and holy smite, affect the Eye of Borlamnos normally.

Insight I: At 3rd level, the Eye of Borlamnos gains a +2 insight bonus to Gather Information checks.

Spot Scrying: At 4th level, the Eye of Borlamnos notices the magical sensor created by arcane eye, scrying, a crystal ball, or the like with a successful Spot check (DC 20).

Safe Passage: At 5th level, the Eye of Borlamnos gains a +2 holy saving throw against runes, glyphs and symbols.

Slippery Mind: At 6th level, the Eye of Borlamnos  gains the slippery mind ability (see the Rogue section in Ch. 3 of the Player's Handbook) if he does not already have it.

Insight II: At 7th level, the Eye of Borlamnos gains a +3 insight bonus to all Sense Motive checks.

Deep Cover: At 8th level, the Eye of Borlamnos can quiet his mind and completely immerse himself in a cover identity.  While he is in deep cover, divination spells detect only information appropriate to the cover identity; they reveal nothing relating to his Eye of Borlamnos personality.

Mind Blank: At 10th level, the Eye of Borlamnos becomes immune to mind-affecting spells or divinations by rigorously silencing his mind.  Using Mind Blank is a standard action and the Eye of Borlamnos can do it a number of times per day equal to 3+his intelligence modifier.  This ability works exactly like the Mind Blank spell cast by a 15th level sorcerer, except that it affects the Eye of Borlamnos only and its duration is 10 minutes.

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
1st +0 +0 +0 +2 Lore +1 level of existing class
2nd +1 +0 +0 +3 Undetectable Alignment +1 level of existing class
3rd +2 +1 +1 +3 Insight I +1 level of existing class
4th +3 +1 +1 +4 Spot Scrying +1 level of existing class
5th +3 +1 +1 +4 Safe Passage +1 level of existing class
6th +4 +2 +2 +5 Slippery Mind +1 level of existing class
7th +5 +2 +2 +5 Insight II +1 level of existing class
8th +6 +2 +2 +6 Deep Cover +1 level of existing class
9th +6 +3 +3 +6   +1 level of existing class
10th +7 +3 +3 +7 Mind Blank +1 level of existing class

 

 
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