| Every night,
Erdhon, the Conorrian sun god, passes through the caverns at the
root of the world, battling the evil beings that dwell there in
order to rise again in the east and bring light and life to the
world. Many of Erdhon's priests are dedicated to aiding him
in this quest. For instance, the monks known as the
Sleepless Ones chant throughout the night, adding their prayers to
the power of their god.
For some, this aid is not direct enough. These few of
Erdhon's followers go out into the night and there battle the dark
things of the world to honor their god and to bring light and
civilization to the world. These are Erdhon's Hunters, and
they are the most steadfast foe of the undead that walk the face
of Theeurth.
Hit Die:d8
Requirements:
Alignment: Any good
Base Attack Bonus: +6
Knowledge: Undead: 6 ranks
Knowlege: Religion: 6 ranks
Special: Ability to Turn Undead
Special: Member of the Church of Erdhon
Special: Must have lost one level or had an ability score permanently drained by an
undead creature.
Special: Only characters judged by the Church of Erdhon to be of exemplary faith and devotion, strong of will and morality, are given the training to become an Erdhon's Hunter.
Class Skills:
The skills of Erdhon's Hunter (and the key ability for each
skill) are: Concentration (Con), Heal (Wis), Intimidate
(Cha), Knowledge (religion)(Int), Knowledge (undead)(Int),
Profession (Wis), Ride (Dex), and Search (Int).
Skill points at each level: 2+Int modifier.
Class Features:
All of the following are class features of the Erhdon's Hunter
prestige class:
Weapon and Armor: Erdhon's Hunters are
proficient with all simple and martial weapons and all armor and
shields.
Spells per Day: An Erdhon's Hunter
advances in spell casting ability as well as learning the skills
of an undead hunter. Thus, when a new Erhdon's Hunter level
is gained, the character gains new spells per day as if he had
also gained a level in whatever spellcasting class he belonged to
before becoming an Erhdon's Hunter. He does not, however,
gain any other benefit a character of that class would have
gained.
Prestige Domains: Upon adopting the
Erdhon's Hunter prestige class, the character gains access to the
Undead Hunter domain (see below), including its granted
power. The Undead Hunter domain spells may then be chosen as
daily domain spells.
Detect Undead: At will, the
Erdhon's Hunter can detect undead as a spell-like
ability. This ability dupicates the effect of the spell detect
undead.
Undead Lore: An Erdhon's Hunter
voraciously consumes information on the undead. Once per
day, an Erdhon's Hunter of 2nd level or higher can make a
knowledge check similar to that of a bard of equal level, but only
regarding topics related to the undead.
Smite Undead: Once per day, an Erdhon's
Hunter of 3rd level or higher can attempt to smite undead with one
normal melee attack. He adds his Wisdom modifier to his
attack roll and inflicts 1 extra point of damage per Erdhon's
Hunter level. If the Erdhon's Hunter accidentally smites a
creature that is not undead, the smite has no effect, but it is
still used up for that day.
Spurn Death's Touch: An Erdhon's Hunter
of 4th level or higher may add his Wisdom modifier as an
additional bonus to all saving throws against effects and spells
used by the undead.
Extra Turning: At 5th level, an Erdhon's
Hunter gains the Extra Turning feat.
Shaft of Blessed Light: Once per day, an
Erdhon's Hunter of 7th level or higher may manifest a gleaming
shaft of radiant sunlight that lances down from above and centers
on him. The Shaft of Blessed Light deals 1d6 points of
divine damage per level of the Erdhon's Hunter to all undead
beings within 60'. These undead beings are allowed a Reflex
save (DC 10+class level of Erdhon's Hunter) for half damage.
Life Ward: Upon reaching 9th level, an
Erdhon's Hunter cannot lose levels as a result of energy draining
effects (though death still results in level loss, as do other
level- or experience-draining penalties).
Destruction: Once per month, an Erdhon's
Hunter may unleash his greatest power. He must physically
touch an undead creature (no spell or feat may allow this to be a
ranged touch attack) and channel the holy energy of Erdhon into
that being. The target undead must then make a Fortitude
check (DC 10+Wis modifier + level of Erdhon's Hunter) or be
forever destroyed. Whether successful or not, the use of
this ability reduces the Erdhon's Hunter to a "3"
strength.
The strength recovers at 1 point per day, and no magic or effect
can increase this rate.
| Class Level |
Base Attack
Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Spells Per Day |
| 1st |
+0 |
+0 |
+0 |
+2 |
Detect
Undead |
+1 level of
existing class |
| 2nd |
+1 |
+0 |
+0 |
+3 |
Undead Lore |
+1 level of existing class |
| 3rd |
+2 |
+1 |
+1 |
+3 |
Smite Undead |
+1 level of
existing class |
| 4th |
+3 |
+1 |
+1 |
+4 |
Spurn Death's Touch |
+1 level of existing class |
| 5th |
+3 |
+1 |
+1 |
+4 |
Extra Turning |
+1 level of
existing class |
| 6th |
+4 |
+2 |
+2 |
+5 |
|
+1 level of existing class |
| 7th |
+5 |
+2 |
+2 |
+5 |
Shaft of
Blessed Light |
+1 level of
existing class |
| 8th |
+6 |
+2 |
+2 |
+6 |
|
+1 level of existing class |
| 9th |
+6 |
+3 |
+3 |
+6 |
Life Ward |
+1 level of
existing class |
| 10th |
+7 |
+3 |
+3 |
+7 |
Destruction |
+1 level of existing class |
New Prestige Domain: Undead Hunter Granted
Power: You Turn Undead as if you were one level higher. 1.
Invisibility to Undead - Undead can't perceive 1subject/level
2. Consecrate - Fills area with positive energy, making undead weaker
3. Undead Bane Weapon - Gives a weapon the Undead Bane ability for 1 hr/level.[MF]
4. Death Ward - Grants immunity to death spells and effects
5. Hallow - Designates an area as holy.
6. Undeath to Death - Slays 1d4 hp of undead per caster level. [MF]
7. Holy Word - Kills, paralyzes, Weakens or dazes nongood opponents.
8. Holy Aura - +4 AC, +4 resistance and SR 25 against evil spells.
9. Undeath's Eternal Foe - Targets receive negative energy protection and immunity to most undead special attacks. [MF]
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