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Prestige Classes


Theeurth Classes

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Erdhon's Hunter
Every night, Erdhon, the Conorrian sun god, passes through the caverns at the root of the world, battling the evil beings that dwell there in order to rise again in the east and bring light and life to the world.  Many of Erdhon's priests are dedicated to aiding him in this quest.  For instance, the monks known as the Sleepless Ones chant throughout the night, adding their prayers to the power of their god.

For some, this aid is not direct enough.  These few of Erdhon's followers go out into the night and there battle the dark things of the world to honor their god and to bring light and civilization to the world.  These are Erdhon's Hunters, and they are the most steadfast foe of the undead that walk the face of Theeurth.

Hit Die:d8

Requirements:

Alignment: Any good
Base Attack Bonus: +6
Knowledge: Undead: 6 ranks
Knowlege: Religion: 6 ranks
Special: Ability to Turn Undead
Special: Member of the Church of Erdhon
Special: Must have lost one level or had an ability score permanently drained by an undead creature.
Special: Only characters judged by the Church of Erdhon to be of exemplary faith and devotion, strong of will and morality, are given the training to become an Erdhon's Hunter.

Class Skills:

The skills of Erdhon's Hunter (and the key ability for each skill) are: Concentration (Con), Heal (Wis), Intimidate (Cha),  Knowledge (religion)(Int), Knowledge (undead)(Int), Profession (Wis), Ride (Dex), and Search (Int).

Skill points at each level: 2+Int modifier.

Class Features:

All of the following are class features of the Erhdon's Hunter prestige class:

Weapon and Armor: Erdhon's Hunters are proficient with all simple and martial weapons and all armor and shields.

Spells per Day: An Erdhon's Hunter advances in spell casting ability as well as learning the skills of an undead hunter.  Thus, when a new Erhdon's Hunter level is gained, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before becoming an Erhdon's Hunter.  He does not, however, gain any other benefit a character of that class would have gained.

Prestige Domains: Upon adopting the Erdhon's Hunter prestige class, the character gains access to the Undead Hunter domain (see below), including its granted power.  The Undead Hunter domain spells may then be chosen as daily domain spells.

Detect Undead: At will, the Erdhon's Hunter can detect undead as a spell-like ability.  This ability dupicates the effect of the spell detect undead.

Undead Lore: An Erdhon's Hunter voraciously consumes information on the undead.  Once per day, an Erdhon's Hunter of 2nd level or higher can make a knowledge check similar to that of a bard of equal level, but only regarding topics related to the undead.

Smite Undead: Once per day, an Erdhon's Hunter of 3rd level or higher can attempt to smite undead with one normal melee attack.  He adds his Wisdom modifier to his attack roll and inflicts 1 extra point of damage per Erdhon's Hunter level.  If the Erdhon's Hunter accidentally smites a creature that is not undead, the smite has no effect, but it is still used up for that day.

Spurn Death's Touch: An Erdhon's Hunter of 4th level or higher may add his Wisdom modifier as an additional bonus to all saving throws against effects and spells used by the undead.

Extra Turning: At 5th level, an Erdhon's Hunter gains the Extra Turning feat.

Shaft of Blessed Light: Once per day, an Erdhon's Hunter of 7th level or higher may manifest a gleaming shaft of radiant sunlight that lances down from above and centers on him.  The Shaft of Blessed Light deals 1d6 points of divine damage per level of the Erdhon's Hunter to all undead beings within 60'.  These undead beings are allowed a Reflex save (DC 10+class level of Erdhon's Hunter) for half damage.

Life Ward: Upon reaching 9th level, an Erdhon's Hunter cannot lose levels as a result of energy draining effects (though death still results in level loss, as do other level- or experience-draining penalties).

Destruction: Once per month, an Erdhon's Hunter may unleash his greatest power.  He must physically touch an undead creature (no spell or feat may allow this to be a ranged touch attack) and channel the holy energy of Erdhon into that being.  The target undead must then make a Fortitude check (DC 10+Wis modifier + level of Erdhon's Hunter) or be forever destroyed.  Whether successful or not, the use of this ability reduces the Erdhon's Hunter to a "3" strength.  The strength recovers at 1 point per day, and no magic or effect can increase this rate.

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
1st +0 +0 +0 +2 Detect Undead +1 level of existing class
2nd +1 +0 +0 +3 Undead Lore +1 level of existing class
3rd +2 +1 +1 +3 Smite Undead +1 level of existing class
4th +3 +1 +1 +4 Spurn Death's Touch +1 level of existing class
5th +3 +1 +1 +4 Extra Turning +1 level of existing class
6th +4 +2 +2 +5   +1 level of existing class
7th +5 +2 +2 +5 Shaft of Blessed Light +1 level of existing class
8th +6 +2 +2 +6   +1 level of existing class
9th +6 +3 +3 +6 Life Ward +1 level of existing class
10th +7 +3 +3 +7 Destruction +1 level of existing class

 

New Prestige Domain: Undead Hunter

Granted Power: You Turn Undead as if you were one level higher.

1. Invisibility to Undead - Undead can't perceive 1subject/level
2. Consecrate - Fills area with positive energy, making undead weaker
3. Undead Bane Weapon - Gives a weapon the Undead Bane ability for 1 hr/level.[MF]
4. Death Ward - Grants immunity to death spells and effects
5. Hallow - Designates an area as holy.
6. Undeath to Death - Slays 1d4 hp of undead per caster level. [MF]
7. Holy Word - Kills, paralyzes, Weakens or dazes nongood opponents.
8. Holy Aura - +4 AC, +4 resistance and SR 25 against evil spells.
9. Undeath's Eternal Foe - Targets receive negative energy protection and immunity to most undead special attacks. [MF]

 

 
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