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Prestige Classes


Theeurth Classes

Published Classes


 

 

Council Scout

Evil organizations and dire cults abound in Theeurth, each conspiring in its own way to bring the civilized lands under their own dominion.  Few organizations exist purely to battle this evil tide.  The Aelinn Council is one such organization.  

Secretive and loosely organized, it has members across the face of Theeurth.  These members gather when needed or when they must, to thwart the machinations of enemies such as the cult of Malbor, the Shadow Hand, or the Iron Wind.    One of their most important assets is their network of informants and infiltrators known as "scouts".

Hit Die:d6

Requirements:

Alignment: Any nonevil
Skills: Bluff (4 ranks), Diplomacy (4 ranks), Knowledge (local)(4 ranks), Perform (4 ranks), Sense Motive (8 ranks), Wilderness Lore (2 ranks).
Feats: Alertness, Persuasive
Special: Sponsorship by a Council member, approval of a member of the Middle Council.

Class Skills:

The skills of a Council Scout (and the key ability for each skill) are: Appraise (Int), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intuit Direction (Wis),  Knowledge (local)(Int), Listen (Wis), Perform (Cha), Pick Pockets (Dex), Profession (Wis), Read Lips (Wis), Search (Int), Sense Motive (Wis), Swim (Str), Tumble (Dex), and Wilderness Lore (Wis).

Skill points at each level: 4+Int modifier.

Class Features:

All of the following are class features of the Council Scout prestige class:

Weapon and Armor: Council Scouts are proficient with all simple  weapons and light armor.

Spells per Day: Beginning at 1st level, the Council Scout gains the ability to cast a small number of arcane spells.  These spells are Charisma-based and do not need to be prepared. At each level of Council Scout, the character learns two new spells of any level he can cast.  He can learn more spells from the Council Scout spell list by studying arcane scrolls or spellbooks.

Council Scout Spell List:

1st Level - Alarm, Camouflage (MF), Change Self, Charm Person, Comprehend Languages, Disappear (RR), Expeditious Retreat, Feather Fall, Jump, Message, Mount, Spider Climb.

2nd Level - Alibi (RR), Cat's Grace, Darkvision, Detect Thoughts, Eagle's Splendor, Endurance, Knock, Locate Object, Misdirection, Obscure Object, See Invisibility.

3rd Level - Invisibility*, Nondetection, Phantom Steed, Secret Page, Shrink Item, Suggestion, Tongues, Undetectable Alignment. 

Council Knowledge: The Council Scout has a knack for picking up information.  This works exactly like the bardic knowledge skill.  

Favored Enemy: The Council Scout chooses a favored enemy from the following list of the Council's enemies: The Warlocks of Accolon, the Cult of Malbor, The Shadow Hand, the Darkened Eye, The Archons of Ianthe, the Iron Wind or the Brotherhood of Bone.  This ability works exactly like the favored enemy ability of the ranger class. When a Council Scout reaches 4th level, his bonus against his first favored enemy improves to +2 and he gains a second favored enemy.

Extraordinary Luck: Once per day, Council Scouts of 2nd level or higher may re-roll any one die roll immediately after it has been rolled.  The Council Scout must abide by the second die roll.

Skill Focus: At 3rd level, the Council Scout gains the feat Skill Focus for his Perform skill and any one other Council Scout class skill.

Craft Council Item: A specialized form of the Craft Wondrous Item feat, this allows a Council Scout to create magic items associated with the Council and certain potions (Charisma, Detect Thoughts, Glibness, Tongues and Truth.)  All the normal requirements for creating such items apply.

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
1st 2nd 3rd
1st +0 +0 +2 +2 Council Knowledge, Favored Enemy 0 - -
2nd +1 +0 +3 +3 Extraordinary Luck 1 - -
3rd +2 +1 +3 +3 Skill Focus 1 0 -
4th +3 +1 +4 +4 Favored Enemy 1 1 -
5th +3 +1 +4 +4 Craft Council Item 1 1 0

* - Invisibility is a 3rd level spell in Theeurth games.

 
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