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Prestige Classes


Theeurth Classes

Published Classes


 

 

Council Mage
Evil organizations and dire cults abound in Theeurth, each conspiring in its own way to bring the civilized lands under their own dominion.  Few organizations exist purely to battle this evil tide.  The Aelinn Council is one such organization.  

Among the most secretive and powerful of the Council members and allies are its wizards and sorcerers.  The Council mages carry the responsibility of providing arcane assistance to agents of the council, largely in the form of potions and spells, but occasionally in the form of battle.   

Hit Die:d4

Requirements:

Alignment: Any nonevil
Skills: Concentration (4 ranks), Knowledge (arcana)(8 ranks), Knowledge (any other )(4 ranks), Listen (2 ranks), Scry (4 ranks), Sense Motive (2 ranks), Spellcraft (8 ranks)
Feats: Alertness
Spellcasting: Ability to cast 3rd-level arcane spells.
Special: Sponsorship by a Council member, approval of a member of the Middle Council.

Class Skills:

The skills of an Council Mage (and the key ability for each skill) are: Alchemy (Int), Bluff (Cha), Concentration (Con), Craft (Int),  Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Knowledge (any)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Scry (Int), Speak Language (Int), Spellcraft (Int) and Spot (Wis).

Skill points at each level: 4+Int modifier.

Class Features:

All of the following are class features of the Council Mage prestige class:

Weapon and Armor: Council Mages are proficient in simple weapons.  They gain no proficiency with armor.

Spells per Day: A Council Mage training focuses on magical learning.  Thus with each level, he advances in spell casting ability.  He does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, for instance).

Council Knowledge: The Council Mage has a knack for picking up information.  This works exactly like the bardic knowledge skill.  

Cantrip Mastery: At 1st level, Council Mages learn to use Cantrips without memorization, as a Sorcerer.  If the Mage was previously a sorcerer, than this grants no further ability.

Arcane Theory: At 2nd level, the Council Mage  gains a free Skill Focus in either Spellcraft or Knowledge (arcana).

Lorekeeper: At 3rd level, the Council Mage gains a free Skill Focus in any one knowledge skill.

Improved Familiar: At 4th level, the Council Mage gains the Improved Familiar feat.

Blessings of the Council: At 5th level, the Council Mage gains a +2 insight bonus to all saves against magical effects.

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
1st +0 +0 +0 +2 Council Knowledge, Cantrip Mastery +1 level of existing class
2nd +1 +0 +0 +3 Arcane Theory +1 level of existing class
3rd +1 +1 +1 +3 Lorekeeper +1 level of existing class
4th +2 +1 +1 +4 Improved Familiar +1 level of existing class
5th +2 +1 +1 +4 Blessings of the Council +1 level of existing class

 

 
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