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Prestige Classes


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Chodokhan Master

The Chodokhan Master is driven to perfect his body, mind and spirit, but not for personal gain.  Rather, they believe that those who succeed in this arduous journey will transcend the limits of mortality, and serve the Lords of Heaven in their next life.  Chodokan Masters are drawn exclusively from the Dragon clan of Changshai, where they are trained in the Idori school.

Most Chodokhan Masters train as monks, but they can come from a variety of other traditions.  When encountered outside of a monastery, the Chodokhan Master is usually on a journey of honor, sworn to achieve some important goal.

Hit Die:d8

Requirements:

Alignment: Lawful Neutral, Lawful Good or Neutral Good
Base Attack Bonus: +7
Skills: Knowledge (arcana) 6 ranks, Knowledge (religion) 10 ranks
Feats: Improved Unarmed Strike (or monk class ability), Dodge, Mobility, Combat Reflexes
Special: Must be trained by another Chodokhan Master.
 

Class Skills:

The skills of a  Chodokhan Master (and the key ability for each skill) are: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Heal (Wis), Jump (Str), Knowledge (all) (Int), Listen (Wis) Perform (Cha), Profession (Wis), Spellcraft  (Int), Swim (Str), and Tumble (Dex).

Skill points at each level: 4+Int modifier.

Class Features:

All of the following are class features of the Chodokhan Master prestige class:

Weapon and Armor: Chodokhan Masters gain no additional weapon or armor proficiencies.  They suffer the same penalties for wearing armor that monks do.

Monk Abilities: A Chodokhan Master has the unarmed damage, AC bonus, and speed of a monk with as many levels as his Chodokhan Master levels plus his monk levels (if any).

Open Mind: A Chodokhan Master gains a +4 insight bonus into all Listen, Search and Spot checks.

Summon the Spirit: At 2nd level, a Chodokhan Master can add +4 to any one ability score for a duration of 1 hour per Chodokhan Master level, once per day.

Karmic Strike: A Chodokhan Master can strike his opponent at the same instant his opponent strikes him.  The Chodokhan Master can choose to make an immediate attack of opportunity against an opponent that makes a successful melee attack (including melee touch attacks) against him, but he makes this attack at a -5 penalty to his base attack roll.  The Chodokhan Master cannot make more attacks of opportunity than he is normally allowed in a round.  The Chodokhan Master can only use the Karmic Strike against an opponent he threatens.

Leap of the Dragon: Once per day per Chodokhan Master level, the Chodokhan Master can make prodigious leaps, doubling his normal jump distance.

Eye of the Dragon: The mind of the Chodokhan Master is so focused, that he can sense the presence of things the eye cannot see.  This ability gives him Darkvision 30', and allows him to target invisible opponents within that distance with a -3 penalty.  It also gives him a +5 bonus to Listen, Spot and Search checks against opponents who are hiding or Moving Silently.  This ability can be negated by great amounts of noise (battle is not enough, but if the Chodokhan Master fails a saving throw against a sonic attack, he would lose this ability for a number of rounds equal to the level of the attack).

Breath of the Dragon: When the Chodokhan Master takes a full-round action to perform a straight-line jump of no more than 30' distance, he may make a single attack on every opponent within 5' of the line of jump, with a -2 penalty.   

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +2 +2 +2  Monk Abilities, Open Mind, bonus feat
2nd +1 +3 +3 +3  Summon the Spirit
3rd +2 +3 +3 +3  Karmic Strike, Leap of the Dragon
4th +3 +4 +4 +4  Eye of the Dragon
5th +3 +4 +4 +4  Breath of the Dragon

 
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