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LORDS OF THE EARTH CAMPAIGN 54 |
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| Magic: Holy
Only "good" Religious Primacies and Religious Orders can cast Holy spells. If a Religious Primacy or Religious Order ever becomes an Open Nation or loses its "good" descriptor, it also loses any QRs in Holy spells. FIRST LEVEL: BLESS:
This spell lessens the damage taken in battle by an army. DIVINE COURAGE: This spell helps to negate
the effects of fear-based magic used against an army.
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SECOND LEVEL: BLESSINGS OF CALANDRA: This spell
improves the agro production of a single region. DIVINE
STRICTURE: This spell gives an army strong
protection against demons and devils. MINOR HEALING: This spell can heal damage
done to a leader in a previous turn.
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THIRD LEVEL: HOLY SMITE:
This spell increases the damage done in battle by an army fighting against creatures of evil. TURN UNDEAD: This spell may only be cast by
an individual and only when participating in a battle. It can
temporarily cause enemy undead to flee. UPLIFTING PRAYERS:
This spell lessens the damage taken in battle by an army.
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FOURTH LEVEL: GREATER HEALING: This spell cures a
number of those friendly soldiers who would otherwise be counted among
the dead. This spell is only effective if cast after a battle and
if the caster's side controls the field. SUMMON
THE FALLEN: This spell summons a host of fallen heroes to
temporarily join a friendly army and fight for the summoner.
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FIFTH LEVEL: HOLY AURA:
This spell lessens the damage taken in battle by an army. SMITE UNDEAD: This spell may only be cast
by an individual and only when participating in a battle. It
creates great destruction among enemy undead.
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SIXTH LEVEL: DIVINE BLESSINGS: This spell
increases the Agro and NFP production of the entire nation. SUMMON
CELESTIAL: This spell invokes the power of a mighty servant of the
gods. This being functions as a national leader for the following
turn.
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Page Created 28 March 2005 |