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LORDS OF THE EARTH CAMPAIGN 54 |
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| Magic: Dwarf
Only Dwarf nations can cast Dwarf spells. If a Dwarf nation ever loses its "Dwarf" type, it also loses any QRs in Dwarf spells. FIRST LEVEL: DISCIPLINE:
This spell increases the morale of a friendly army. SILVER
PALM: This spell increases the amount of gold taken in trade and
taxes.
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SECOND LEVEL: RANKS
OF BRONZE: This spell temporarily increases the combat value of an
army. VOICE OF COMMAND: This spell, if
successfully cast, gives a bonus to a Leader's Combat rating.
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THIRD LEVEL: FASHION
DEFENSES: This spell temporarily increases the siege value of a
fortress or city. MASTER
OF COIN: This spell increases the amount
of gold taken in trade and taxes. SIEGECRAFT:
This spell temporarily increases the siege value of an army.
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FOURTH LEVEL: RANKS
OF IRON: This spell temporarily increases the combat value of an
army. ELDRITCH BRIDGE: This spell
creates a permanent bridge across any single river. The spell
requires the expenditure of gold equal to that required for building a
bridge in that location, but requires only half the usual NFP.
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FIFTH LEVEL: HORN
OF THE GIANTS: This spell summons fire and frost giants to fight for
a dwarven army. SPELL IMMUNITY: This spell cancels a
specific spell targeted at the player's nation, including regions,
cities, troops, leaders, QRs, etc.
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SIXTH LEVEL: EARTHQUAKE:
This spell causes severe damage to an enemy city, toppling defenses and
public works and causing the population to flee. RANKS
OF STEEL: This spell temporarily increases the combat value of an
army. UNDERWORLD GENESIS: This spell creates
Trade Center at a friendly Mountain region.
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Page Created 13 March 2005 |