LORDS OF THE EARTH CAMPAIGN 54
"LORDS OF THEEURTH"

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Magic: Dwarf

Only Dwarf nations can cast Dwarf spells.  If a Dwarf nation ever loses its "Dwarf" type, it also loses any QRs in Dwarf spells.

FIRST LEVEL:

DISCIPLINE: This spell increases the morale of a friendly army. 
Required Information: Name and ID of army leader.  
BAC: 1

SILVER PALM: This spell increases the amount of gold taken in trade and taxes.
BAC: 1

 

SECOND LEVEL:

RANKS OF BRONZE: This spell temporarily increases the combat value of an army.  
Required Information: Name and ID of army leader.  
BAC: 4

VOICE OF COMMAND: This spell, if successfully cast, gives a bonus to a Leader's Combat rating.
Required Information: Name and ID of targeted Leader.
BAC: 4

 

THIRD LEVEL:

FASHION DEFENSES: This spell temporarily increases the siege value of a fortress or city.  
Required Information: Name of targeted fortress or city.
BAC: 3

MASTER OF COIN: This spell increases the amount of gold taken in trade and taxes.
BAC: 9

SIEGECRAFT: This spell temporarily increases the siege value of an army.  
Required Information: Name and ID of army leader.  
BAC: 3

 

FOURTH LEVEL:

RANKS OF IRON: This spell temporarily increases the combat value of an army.  
Required Information: Name and ID of army leader.  
BAC: 4

ELDRITCH BRIDGE: This spell creates a permanent bridge across any single river.  The spell requires the expenditure of gold equal to that required for building a bridge in that location, but requires only half the usual NFP.
Required Information: Regions to be connected by the bridge.
BAC: 16

 

FIFTH LEVEL:

HORN OF THE GIANTS: This spell summons fire and frost giants to fight for a dwarven army.
Required Information: Name and ID of army leader. 
BAC: 5

SPELL IMMUNITY: This spell cancels a specific  spell targeted at the player's nation, including regions, cities, troops, leaders, QRs, etc.
Required Information: Name of spell to be canceled.
BAC: 5

 

SIXTH LEVEL:

EARTHQUAKE: This spell causes severe damage to an enemy city, toppling defenses and public works and causing the population to flee.
Required Information: Identify targeted city
BAC: 36

RANKS OF STEEL: This spell temporarily increases the combat value of an army.
Required Information: Name and ID of army leader.  
BAC: 6

UNDERWORLD GENESIS: This spell creates Trade Center at a friendly Mountain region.
Required Information: Identify targeted region
BAC: Full Turn

 

Page Created 13 March 2005
Page Last Updated 19 January 2006