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LORDS OF THE EARTH CAMPAIGN 54 |
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| Magic: Conjuration
FIRST LEVEL: SILVER
PALM: This spell increases the amount of gold taken in trade and
taxes. SORCEROUS SERVANTS: If
successful, this spell will add a small amount of public works to the
targeted region.
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| SECOND LEVEL: NIGHTBREED:
This spell summons a demonic assassin who then attempts to slay the
target leader. There is always a danger that the demon, if not
properly controlled, will turn on the caster. The caster must know
the name and location of the target leader. SUMMON HORDE: This
spell temporarily summons a unit of otherworldly creatures to aid the caster's army
in battle.
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| THIRD LEVEL: MASTER
OF COIN: This spell increases the amount
of gold taken in trade and taxes. UNDINE'S
FURY: This spell summons a powerful water elemental to aid the
caster's navy in battle. TELEPORT:
This spell teleports a named leader anywhere within Vatheria.
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| FOURTH LEVEL: DRAGON'S
TEETH: This spell summons a unit of twenty heavy elite infantry who
temporarily join the caster's army. ELDRITCH
BRIDGE: This spell creates a permanent bridge across any single
river. The spell requires the expenditure of gold equal to that
required for building a bridge in that location, but requires only half
the usual NFP. MIRACULOUS WORKS: This
spell summons public works.
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| FIFTH LEVEL: CRY
OF THE STORM: This spell summons mighty storm giants. If
successful, these huge beings will savagely assault the enemy army. GATEWAY:
This spell will teleport troops (QR*6) and any number of leaders to any
region in range (so long as all troops and leaders are in range and in
the same region when the spell is cast). MIGHTY HANDS OF MORDHAL:
This spell creates or adds a level to a city. It requires the
expenditure of gold equal to that normally required for a city or city
level in the target location, but costs only half the usual NFP. SORCERER'S ROAD: This
spell will create a postal road between two adjacent regions. The
spell requires the expenditure of gold equal to that required for
building a postal road in that location, but requires only half the
usual NFP.
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| SIXTH LEVEL: AWAKEN
THE SERPENT: This spell summons a mighty dragon to fight with a
friendly army. Of course, dragons are dangerous to friend and foe
alike... GENESIS:
This spell creates an entire island. |
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Page Created 13 March 2005 |