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LORDS OF THE EARTH CAMPAIGN 54 |
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| Magic: Abjuration-
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| FIRST LEVEL:
MYSTIC ARMOR - This spell affords the
target leader some personal protection. MYSTIC SHIELD - This spell affords the
target leader some protection against spells.
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| SECOND LEVEL: FORTITUDE
- This spell affords an army with some protection from
spells or creatures that would affect their morale. MYSTIC BARRIERS - This spell affords the
target leader a heightened level of personal protection. SHIELD OF CHAOS - This spell affords the
target leader a heightened level of protection against spells.
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| THIRD LEVEL:
CURTAIN OF LAW - This spell affords an army with partial protection against spells cast at it. GREATER ARMOR - This spell affords the
target leader a significant level of personal protection. GREATER SHIELD - This spell affords the
target leader with a significant level of protection against spells. MIGHTY FORGE - This spell
temporarily upgrades the armor of up to (QR*5) troops, all of whom must
be of the same type.
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| FOURTH LEVEL:
CHARM OF WARDING - This spell prevents
summoned beings such as elementals and demons from attacking any
character in the target region. There is also a chance that such
summoned beings are removed from their master's control. TITAN'S FORGE - This spell
temporarily upgrades the armor of up to (QR*10) troops. Said
troops DO NOT have to be of the same type. CHARM OF VENGEANCE - This spell doubles the chance
that any spell cast at the protected leader will be reversed against the
casting nation.
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| FIFTH LEVEL: WORD
OF LAW - This spell eliminates a single offensive spell cast upon
friendly troops. RETRIBUTION - This spell wards a
single region or a single Leader. It does not interfere
with the spells of others, but it reflects back a duplicate spell at the
casting nation or leader. This only works against spells with a
negative effect, and only against spells of fourth level or less. It
only works against a single spell. SHATTERSPELL - This spell eliminates a
single spell cast upon enemy troops which are in combat with
friendly troops.
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| SIXTH LEVEL: BANISHMENT
- This spell banishes an enemy summoned creature or troops which are
in combat with friendly troops. Some creatures are harder than
others to banish. SEQUESTER - This spell makes a single
individual undiscoverable by magic (and very difficult to find by Intel)
for a single turn. SHADOW OF AGALEUS - This spell absolutely
prevents any magic from functioning in the artifact's region.
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Page Created 13 March 2005 |