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LORDS OF THE EARTH CAMPAIGN 54
"LORDS OF THEEURTH" |
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Charts -
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Terrain
Population Modifiers |
| Code |
Type |
Modifier |
| C2 |
Intensive Cultivated |
4.0 |
| C |
Cultivated |
2.0 |
| CD |
Cultivated,
Dwarven |
1.7 |
| CE |
Cultivated,
Elven |
1.7 |
| CF |
Cultivated, Halfling |
2.1 |
|
CO |
Cultivated, Orcish |
1.7 |
| D |
Desert |
0.5 |
| F |
Forest |
1.0 |
| FE |
Forest,
Elven |
2.0 |
| |
|
|
| H |
Hills |
1.0 |
| HD |
Hills,
Dwarven |
2.0 |
| HF |
Hills,
Halfling |
1.0 |
| HG |
Hills, Giantish |
1.5 |
| HO |
Hills,
Orcish |
1.5 |
| HX |
Hills, Taurid |
1.5 |
| I |
Island |
1.0 |
| J |
Jungle |
1.0 |
| JE |
Jungle,
Elven |
1.5 |
| JS |
Jungle, Sathla |
2.0 |
| M |
Mountain |
0.5 |
| MD |
Mountain, Dwarven |
1.0 |
| ME |
Mountain,
Elven |
0.3 |
| MG |
Mountain, Giantish |
1.0 |
| MO |
Mountain,
Orcish |
1.0 |
| O |
Oasis |
0.25 |
| S |
Steppe |
0.5 |
| SX |
Steppe, Taurid |
1.0 |
| W |
Swamp |
1.0 |
| WL |
Swamp,
Saurus |
2.0 |
|
|
|
2.8. Terrain Type Tax
Multiple (Friendly / Tolerated / Hated) |
| Code |
Type |
B |
C / M |
N |
S |
| C2 |
Intensive Cultivated |
1.5 / 1.2 / 1.0 |
1.5 / 1.2 / 1.0 |
2.0 / 1.8 / 1.4 |
1.0 / 0.9 / 0.7 |
| C |
Cultivated |
1.0
/ 0.9 / 0.7 |
1.0
/ 0.9 / 0.7 |
1.5
/ 1.2 / 1.0 |
1.0
/ 0.9 / 0.7 |
| CD |
Cultivated,
Dwarven |
0.8
/ 0.7 / 0.5 |
0.8
/ 0.7 / 0.5 |
1.2
/ 0.8 / 0.7 |
0.8
/ 0.7 / 0.5 |
| CE |
Cultivated,
Elven |
1.0
/ 0.9 / 0.7 |
1.0
/ 0.9 / 0.7 |
1.5
/ 1.2 / 1.0 |
1.0
/ 0.9 / 0.7 |
| CF |
Cultivated, Halfling |
1.0 / 0.9 / 0.7 |
1.0 / 0.9 / 0.7 |
1.5 / 1.2 / 1.0 |
1.0 / 0.9 / 0.7 |
|
CO |
Cultivated, Orcish |
0.8
/ 0.7 / 0.5 |
0.8
/ 0.7 / 0.5 |
1.2
/ 0.8 / 0.7 |
0.8
/ 0.7 / 0.5 |
| D |
Desert |
0.2
/ 0.1 / 0 |
0.2
/ 0.1 / 0 |
0.5
/ 0.4 / 0.2 |
0 |
| F |
Forest |
1.0 / 0.9 / 0.7 |
0.5 / 0.4 / 0.2 |
0.3 / 0.2 / 0 |
0.5 / 0.4 / 0.2 |
| FE |
Forest,
Elven |
1.0
/ 0.9 / 0.7 |
1.0
/ 0.6 / 0.2 |
0.8
/ .05 / 0 |
1.0
/ 0.6 / 0.2 |
| |
|
|
|
|
|
| H |
Hills |
1.0
/ 0.9 / 0.7 |
0.5
/ 0.4 / 0.2 |
0.3
/ 0.2 / 0 |
0.5
/ 0.4 / 0.2 |
| HD |
Hills,
Dwarven |
1.0
/ 0.9 / 0.7 |
1.0
/ 0.6 / 0.2 |
0.8
/ .05 / 0 |
1.0
/ 0.6 / 0.2 |
| HF |
Hills,
Halfling |
1.0
/ 0.9 / 0.7 |
0.8
/ 0.5 / 0.2 |
0.6
/ 0.4 / 0 |
0.8
/ 0.5 / 0.2 |
| HG |
Hills, Giantish |
1.0 / 0.9 / 0.7 |
0.8 / 0.5 / 0.2 |
0.6 / 0.4 / 0 |
0.8 / 0.5 / 0.2 |
| HO |
Hills,
Orcish |
1.0
/ 0.9 / 0.7 |
0.9
/ 0.5 / 0.2 |
0.7
/ 0.4 / 0 |
0.9
/ 0.5 / 0.2 |
| HX |
Hills, Taurid |
1.0 / 0.9 / 0.7 |
0.8 / 0.5 / 0.2 |
0.6 / 0.4 / 0 |
0.8 / 0.5 / 0.2 |
| I |
Island |
1.0
/ 0.9 / 0.7 |
1.0
/ 0.9 / 0.7 |
1.0
/ 0.9 / 0.7 |
1.5
/ 1.2 / 1.0 |
| J |
Jungle |
0.5 / 0.4 / 0.2 |
0.3 / 0.2 / 0 |
0.3 / 0.2 / 0 |
1.0 / 0.9 / 0.7 |
| JE |
Jungle,
Elven |
0.8
/ 0.7 / 0.5 |
0.7
/ 0.4 / 0 |
0.6
/ 0.4 / 0 |
1.0
/ 0.9 / 0.7 |
| JS |
Jungle, Sathla |
1.0 / 0.9 / 0.7 |
0.8 / 0.5 / 0 |
0.8 / 0.5 / 0 |
1.0 / 0.9 / 0.7 |
| M |
Mountain |
0.5
/ 0.4 / 0.2 |
0.3
/ 0.2 / 0 |
0.3
/ 0.2 / 0 |
0.2
/ 0.1 / 0 |
| MD |
Mountain, Dwarven |
1.0 / 0.9 / 0.7 |
1.0 / 0.7 / 0 |
0.8 / 0.4 / 0 |
0.8 / 0.4 / 0 |
| ME |
Mountain,
Elven |
0.3
/ 0.2 / 0 |
0.3
/ 0.2 / 0 |
0.3
/ 0.2 / 0 |
0.2
/ 0.1 / 0 |
| MG |
Mountain, Giantish |
0.8 / 0.7 / 0.5 |
0.8 / 0.4 / 0 |
0.6 / 0.3 / 0 |
0.6 / 0.3 / 0 |
| MO |
Mountain,
Orcish |
0.9
/ 0.8 / 0.6 |
0.9
/ 0.6 / 0 |
0.7
/ 0.3 / 0 |
0.7
/ 0.3 / 0 |
| O |
Oasis |
0 |
0 |
0 |
0 |
| S |
Steppe |
0.2
/ 0.1 / 0 |
0.3
/ 0.2 / 0 |
1.0
/ 0.9 / 0.7 |
0 |
| SX |
Steppe, Taurid |
0.7 / 0.6 / 0.4 |
0.6 / 0.4 / 0 |
1.0 / 0.9 / 0.7 |
0 |
| W |
Swamp |
1.0
/ 0.9 / 0.7 |
0.5
/ 0.4 / 0.2 |
0.3
/ 0.2 / 0 |
0.2
/ 0.1 / 0 |
| WL |
Swamp,
Saurus |
1.0
/ 0.9 / 0.7 |
0.8
/ 0.5 / 0.2 |
0.8
/ 0.5 / 0 |
0.6
/ 0.2 / 0 |
|
|
2.10. Terrain Troop Support
Modifiers (Friendly / Tolerated / Hated) |
| Code |
Type |
B |
C / M |
N |
S |
| C2 |
Intensive Cultivated |
0.5 / 0.6 / 0.7 |
1.0 / 1.1 / 1.5 |
0.1 / .02 /.03 |
1.0 / 1.1 / 1.5 |
|
C |
Cultivated |
1.0
/ 1.1 / 1.5 |
1.0
/ 1.1 / 1.5 |
0.1
/ .02 /.03 |
1.0
/ 1.1 / 1.5 |
|
CD |
Cultivated,
Dwarven |
1.0
/ 1.1 / 1.5 |
1.0
/ 1.1 / 1.5 |
0.1
/ .02 /.03 |
1.0
/ 1.1 / 1.5 |
|
CE |
Cultivated,
Elven |
1.0
/ 1.1 / 1.5 |
1.0
/ 1.1 / 1.5 |
0.1
/ .02 /.03 |
1.0
/ 1.1 / 1.5 |
| CF |
Cultivated, Halfling |
1.0
/ 1.1 / 1.5 |
1.0
/ 1.1 / 1.5 |
0.1
/ .02 /.03 |
1.0
/ 1.1 / 1.5 |
|
CO |
Cultivate, Orcish |
1.0
/ 1.1 / 1.5 |
1.0
/ 1.1 / 1.5 |
0.1
/ .02 /.03 |
1.0
/ 1.1 / 1.5 |
|
D |
Desert |
1.5
/ 1.6 / 2.0 |
1.5
/ 1.6 / 2.0 |
1.0
/ 1.1 / 1.5 |
1.5
/ 1.6 / 2.0 |
|
F |
Forest |
1.0 / 1.1 / 1.5 |
1.5 / 1.6 / 2.0 |
1.5 / 1.6 / 2.0 |
1.5 / 1.6 / 2.0 |
|
FE |
Forest,
Elven |
1.0
/ 1.3 / 1.7 |
1.0
/ 1.8 / 2.0 |
1.0
/ 1.8 / 2.0 |
1.0
/ 1.8 / 2.0 |
|
|
|
|
|
|
|
|
H |
Hills |
1.0
/ 1.1 / 1.5 |
1.5
/ 1.6 / 2.0 |
1.5
/ 1.6 / 2.0 |
1.5
/ 1.6 / 2.0 |
|
HD |
Hills,
Dwarven |
1.0
/ 1.3 / 1.7 |
1.0
/ 1.9 / 2.0 |
1.0
/ 1.9 / 2.0 |
1.0
/ 1.9 / 2.0 |
|
HF |
Hills,
Halfling |
1.0
/ 1.2 /1.6 |
1.0
/ 1.8 / 2.0 |
1.0
/ 1.8 / 2.0 |
1.0
/ 1.8 / 2.0 |
|
HG |
Hills, Giantish |
1.0 / 1.2 /1.6 |
1.0 / 1.8 / 2.0 |
1.0 / 1.8 / 2.0 |
1.0 / 1.8 / 2.0 |
|
HO |
Hills,
Orcish |
1.0
/ 1.2 /1.6 |
1.0
/ 1.8 / 2.0 |
1.0
/ 1.8 / 2.0 |
1.0
/ 1.8 / 2.0 |
|
HX |
Hills, Taurid |
1.0 / 1.2 /1.6 |
1.0 / 1.8 / 2.0 |
1.0 / 1.8 / 2.0 |
1.0 / 1.8 / 2.0 |
|
I |
Island |
1.0
/ 1.1 / 1.5 |
1.0
/ 1.1 / 1.5 |
1.0
/ 1.1 / 1.5 |
0.5
/ 0.6 / 0.7 |
|
J |
Jungle |
1.0 / 1.1 / 1.5 |
1.5 / 1.6 / 2.0 |
1.5 / 1.6 / 2.0 |
1.0 / 1.1 / 1.5 |
|
JE |
Jungle,
Elven |
1.0
/ 1.2 / 1.6 |
1.0
/ 1.8 / 2.0 |
1.0
/ 1.9 / 2.0 |
1.0
/ 1.2 / 1.6 |
|
JS |
Jungle, Sathla |
1.0 / 1.3 / 1.7 |
1.0 / 1.9 / 2.0 |
1.0 / 1.8 / 2.0 |
1.0 / 1.3 / 1.7 |
|
M |
Mountain |
1.0
/ 1.1 / 1.5 |
2.0 |
2.0 |
2.0 |
|
MD |
Mountain, Dwarven |
1.0 / 1.3 / 2.0 |
1.0 / 2.0
/ 2.0 |
1.0 / 2.0
/ 2.0 |
1.0 / 2.0
/ 2.0 |
|
ME |
Mountain,
Elven |
1.0 |
2.0 |
2.0 |
2.0 |
|
MG |
Mountain, Giantish |
1.0 / 1.2 /1.6 |
1.0 / 2.0
/ 2.0 |
1.0 / 2.0
/ 2.0 |
1.0 / 2.0
/ 2.0 |
|
MO |
Mountain,
Orcish |
1.0
/ 1.2 /1.6 |
1.0
/ 2.0 / 2.0 |
1.0
/ 2.0 / 2.0 |
1.0
/ 2.0 / 2.0 |
|
O |
Oasis |
2.0 |
2.0 |
1.0 |
2.0 |
|
S |
Steppe |
1.5
/ 1.6 / 2.0 |
2.0 |
0 |
2.0 |
|
SX |
Steppe, Taurid |
1.0 / 1.9 / 2.0 |
1.0 / 2.0
/ 2.0 |
0 / 0.5 / 1.0 |
1.0 / 2.0
/ 2.0 |
|
W |
Swamp |
1.0
/ 1.1 / 1.5 |
1.5
/ 1.6 / 2.0 |
1.5
/ 1.6 / 2.0 |
1.5
/ 1.6 / 2.0 |
|
WL |
Swamp,
Saurus |
1.0
/ 1.3 / 1.7 |
1.0
/ 1.8 / 2.0 |
1.0
/ 1.8 / 2.0 |
1.0
/ 1.8 / 2.0 |
|
|
|
2.12. Agro Point Production
Multiple (Friendly / Tolerated / Hated) |
| Code |
Type |
Production
Multiple |
| C2 |
Intensive Cultivated |
2.0 / 1.6 / 1.4 |
| C |
Cultivated |
1.0 / 0.8 / 0.6 |
| CD |
Cultivated,
Dwarven |
1.0 / 0.8 / 0.6 |
| CE |
Cultivated,
Elven |
1.0 / 0.8 / 0.6 |
| CF |
Cultivated, Halfling |
1.1 / 0.9 / 0.7 |
|
CO |
Cultivated, Orcish |
1.0 / 0.8 / 0.6 |
| D |
Desert |
0 |
| F |
Forest |
0.5 / 0.4 / 0.3 |
| FE |
Forest,
Elven |
0.7 / 0.5 / 0.3 |
| |
|
|
| H |
Hills |
0.5 / 0.4 / 0.3 |
| HD |
Hills,
Dwarven |
0.7 / 0.5 / 0.3 |
| HF |
Hills,
Halfling |
0.8 / 0.6 / 0.4 |
| HG |
Hills, Giantish |
0.5 / 0.4 / 0.3 |
| HO |
Hills,
Orcish |
0.7 / 0.5 / 0.3 |
| HX |
Hills, Taurid |
0.5 / 0.4 / 0.3 |
| I |
Island |
1.0 / 0.9 / 0.8 |
| J |
Jungle |
0.3 / 0.2 / 0.1 |
| JE |
Jungle,
Elven |
0.5 / 0.3 / 0.1 |
| JS |
Jungle, Sathla |
0.6 / 0.4 / 0.2 |
| M |
Mountain |
0 |
| MD |
Mountain, Dwarven |
0.5 / 0.3 / 0 |
| ME |
Mountain,
Elven |
0 |
| MG |
Mountain, Giantish |
0.5 / 0.3 / 0 |
| MO |
Mountain,
Orcish |
0.5 / 0.3 / 0 |
| O |
Oasis |
0 |
| S |
Steppe |
0 |
| SX |
Steppe, Taurid |
0.5 / 0.3 / 0 |
| W |
Swamp |
0.5 / 0.3 / 0 |
| WL |
Swamp,
Saurus |
0.7 / 0.5 / 0.3 |
|
| 2.21a.
Maximum Region Status by Racial Interaction
|
|
Friendly |
HM/F |
| Tolerated |
A |
|
Hated |
EA |
|
|
2.22.
Maximum Region Status by Culture Type |
| Code |
Type |
B |
C/M |
N |
S |
Dwarves |
Elves |
Giants |
Halflings |
Harkeen |
Hobgoblin |
Orcs |
Sathla |
Saurus |
Taurids |
| C2 |
Intensive Cultivated |
Hm |
Hm |
Hm |
F |
A |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| C |
Cultivated |
Hm |
Hm |
Hm |
F |
A |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| D |
Desert |
T |
FA |
F |
NT |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| F |
Forest |
Hm |
F |
EA |
FA |
- |
Hm |
- |
- |
- |
- |
- |
- |
- |
- |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| H |
Hills |
Hm |
F |
EA |
FA |
Hm |
- |
Hm |
Hm |
- |
- |
Hm |
- |
- |
F |
| I |
Island |
F |
F |
T |
Hm |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| J |
Jungle |
EA |
F |
NT |
EA |
- |
Hm |
- |
- |
- |
- |
- |
Hm |
- |
- |
| M |
Mountain |
F |
FA |
T |
FA |
Hm |
- |
Hm |
- |
- |
- |
Hm |
- |
- |
- |
| O |
Oasis |
NT |
T |
A |
NT |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| S |
Steppe |
T |
FA |
F |
EA |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Hm |
| W |
Swamp |
Hm |
F |
EA |
FA |
- |
- |
- |
- |
- |
- |
- |
- |
Hm |
- |
| - |
City |
F |
F |
F |
F |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- = As Culture type (Barbarian, Civilized, etc.)
|
|
4-5. Regional Terrain
Action Costs |
| Code |
Type |
B |
C/M |
N |
S |
Dwarves |
Elves |
Giants |
Halflings |
Harkeen |
Hobgoblin |
Orcs |
Sathla |
Saurus |
Taurids |
| C2 |
Intensive Cultivated |
1 |
1 |
1 |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| C |
Cultivated |
1 |
1 |
1 |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| D |
Desert |
3 |
2 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
3 |
- |
| F |
Forest |
1 |
2 |
2 |
2 |
- |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| H |
Hills |
1 |
2 |
2 |
2 |
1 |
- |
1 |
- |
- |
- |
1 |
- |
- |
1 |
| I |
Island |
1 |
1 |
1 |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| J |
Jungle |
2 |
2 |
3 |
2 |
- |
1 |
- |
- |
- |
- |
- |
1 |
- |
- |
| M |
Mountain |
2 |
2 |
3 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| O |
Oasis |
2 |
2 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| S |
Steppe |
2 |
2 |
1 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
1 |
| W |
Swamp |
1 |
2 |
2 |
2 |
- |
- |
- |
- |
- |
- |
- |
- |
1 |
- |
- = As Culture type (Barbarian, Civilized, etc.)
|
|
5.3. Cost of
Public Works |
| Code |
Type |
Standard |
Dwarves |
Elves |
Giants |
Halflings |
Harkeen |
Hobgoblin |
Orcs |
Sathla |
Saurus |
Taurids |
| C2 |
Intensive Cultivated |
10 |
- |
12 |
9 |
- |
- |
- |
- |
- |
- |
- |
| C |
Cultivated |
10 |
- |
12 |
9 |
- |
- |
- |
- |
- |
- |
- |
| D |
Desert |
20 |
- |
- |
18 |
- |
- |
- |
15 |
- |
25 |
- |
| F |
Forest |
15 |
- |
10 |
14 |
- |
- |
- |
- |
- |
- |
- |
| |
|
|
|
|
|
|
|
|
|
|
|
|
| H |
Hills |
15 |
10 |
- |
10 |
- |
- |
- |
- |
- |
- |
12 |
| I |
Island |
10 |
- |
- |
9 |
- |
- |
- |
- |
- |
- |
- |
| J |
Jungle |
15 |
- |
12 |
14 |
- |
- |
- |
- |
10 |
- |
- |
| M |
Mountain |
20 |
15 |
- |
15 |
- |
- |
- |
15 |
- |
- |
- |
| O |
Oasis |
impossible |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| S |
Steppe |
15 |
- |
- |
14 |
- |
- |
- |
- |
- |
- |
10 |
| W |
Swamp |
15 |
- |
- |
14 |
- |
- |
- |
- |
- |
10 |
- |
|
- |
City |
10 |
- |
- |
9 |
- |
- |
- |
- |
- |
- |
- |
- = As Standard
|
|
5-4. Maximum Public Works
Bonuses (GPV x ?) |
| Code |
Type |
Standard |
Dwarves |
Elves |
Giants |
Halflings |
Harkeen |
Hobgoblin |
Orcs |
Sathla |
Saurus |
Taurids |
| C2 |
Intensive Cultivated |
20 |
18 |
15 |
- |
- |
- |
- |
- |
- |
- |
- |
| C |
Cultivated |
15 |
12 |
10 |
- |
- |
- |
- |
- |
- |
- |
- |
| D |
Desert |
2 |
- |
- |
- |
- |
- |
- |
4 |
- |
- |
- |
| F |
Forest |
5 |
- |
10 |
- |
- |
- |
- |
- |
- |
- |
- |
| |
|
|
|
|
|
|
|
|
|
|
|
|
| H |
Hills |
5 |
15 |
- |
- |
- |
- |
10 |
10 |
- |
- |
8 |
| I |
Island |
10 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| J |
Jungle |
5 |
- |
- |
- |
- |
- |
- |
- |
10 |
- |
- |
| M |
Mountain |
2 |
10 |
- |
5 |
- |
- |
- |
7 |
- |
- |
- |
| O |
Oasis |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| S |
Steppe |
2 |
- |
- |
- |
- |
- |
4 |
- |
- |
- |
5 |
| W |
Swamp |
5 |
- |
- |
- |
- |
- |
- |
- |
- |
10 |
- |
| |
City |
10 |
12 |
- |
- |
- |
12 |
- |
- |
- |
- |
- |
- = As Standard
|
|
5-6. City Construction and
Expansion Costs (Applies to nation's, not
region's race) |
| Code |
Type |
Standard |
Dwarves |
Elves |
Giants |
Halflings |
Harkeen |
Hobgoblin |
Orcs |
Sathla |
Saurus |
Taurids |
| C2 |
Intensive Cultivated |
20gp/15NFP
30gp/20NFP |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| C |
Cultivated |
20gp/15NFP
30gp/20NFP |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| D |
Desert |
40gp/25NFP
40gp/30NFP |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| F |
Forest |
30gp/20NFP
35gp/25NFP |
- |
C |
- |
- |
- |
- |
- |
- |
- |
- |
| |
|
|
|
|
|
|
|
|
|
|
|
|
| H |
Hills |
30gp/20NFP
35gp/25NFP |
C |
- |
C |
C |
- |
- |
C |
- |
- |
C |
| I |
Island |
20gp/20NFP
15gp/15NFP |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| J |
Jungle |
30gp/20NFP
35gp/25NFP |
- |
25gp/18NFP
35gp/23NFP |
- |
- |
- |
- |
- |
C |
- |
- |
| M |
Mountain |
30gp/20NFP
35gp/25NFP |
25gp/18NFP
35gp/23NFP |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| O |
Oasis |
impossible |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| S |
Steppe |
40gp/25NFP
40gp/30NFP |
- |
- |
- |
- |
- |
- |
- |
- |
- |
F |
| W |
Swamp |
30gp/20NFP
35gp/25NFP |
- |
- |
- |
- |
- |
- |
- |
- |
C |
- |
- = As Standard
C= As Cultivated
F= As Forest
|
|
5-7. Maximum City Size by
Terrain (Applies to nation's, not region's race) |
| Code |
Type |
Human |
Dwarves |
Elves |
Giants |
Halflings |
Harkeen |
Hobgoblin |
Orcs |
Sathla |
Saurus |
Taurids |
| C2 |
Intensive Cultivated |
15 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| C |
Cultivated |
10 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| D |
Desert |
4 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| F |
Forest |
6 |
- |
10 |
- |
- |
- |
- |
- |
- |
- |
- |
| |
|
|
|
|
|
|
|
|
|
|
|
|
| H |
Hills |
6 |
10 |
- |
8 |
- |
- |
- |
8 |
- |
- |
8 |
| I |
Island |
4 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| J |
Jungle |
5 |
- |
8 |
- |
- |
- |
- |
- |
10 |
- |
- |
| M |
Mountain |
5 |
10 |
- |
8 |
- |
- |
- |
8 |
- |
- |
- |
| O |
Oasis |
impossible |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| S |
Steppe |
4 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
7 |
| W |
Swamp |
6 |
- |
- |
- |
- |
- |
- |
- |
- |
10 |
- |
- = As Standard
|
|
6-2.
Megalithic Construct Cost Multiples for Terrain |
| Code |
Type |
B |
C/M |
N |
S |
Dwarves |
Elves |
Giants |
Halflings |
Harkeen |
Hobgoblin |
Orcs |
Sathla |
Saurus |
Taurids |
| C2 |
Intensive Cultivated |
1.0 |
1.0 |
1.0 |
1.0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| C |
Cultivated |
1.0 |
1.0 |
1.0 |
1.0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| D |
Desert |
2.5 |
2.0 |
1.5 |
3.0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| F |
Forest |
1.0 |
1.5 |
1.5 |
2.0 |
- |
1.0 |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| H |
Hills |
1.0 |
1.5 |
1.5 |
2.0 |
1.0 |
- |
1.0 |
- |
- |
- |
1.0 |
- |
- |
1.0 |
| I |
Island |
1.0 |
1.0 |
1.5 |
1.0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| J |
Jungle |
1.5 |
2.0 |
3.0 |
2.0 |
- |
- |
- |
- |
- |
- |
- |
1.5 |
- |
- |
| M |
Mountain |
1.5 |
2.0 |
3.0 |
3.0 |
1.5 |
- |
1.5 |
- |
- |
- |
1.5 |
- |
- |
- |
| O |
Oasis |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| S |
Steppe |
2.5 |
2.0 |
1.0 |
3.0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
1.0 |
| W |
Swamp |
1.0 |
1.5 |
1.5 |
2.0 |
- |
- |
- |
- |
- |
- |
- |
- |
1.0 |
- |
- = As Culture type (Barbarian, Civilized, etc.)
|
| 6-7.
Economic Transformation Costs |
|
From Economy |
To Slave |
To Guild |
To Free |
To Agrarian |
| Agrarian (ag) |
Note 1 |
2.0 (TL5) |
1.0 (TL6) |
n/a |
|
Free (fr) |
Note 1 |
1.0 |
n/a |
Notes 3 & 4 |
|
Guild (gu) |
Note 1 |
n/a |
2.0 (TL6) |
2.0 |
|
Slave (sl) |
n/a |
1.5 (TL6) |
2.0 (TL6), Note 2 |
1.0 |
Conditional
Notes:
1. Conversion of an
Agrarian, Free or Guild economy to Slave economy will occur if Slave
NFP are used to build more PWB in the nation than the nation makes
in regional GP, or if slaves are used to build more than one City in
the nation (in a 20 year period), or if they are used in more than
one Megalithic construction project (in a 20 year period).
2. Converting a Slave economy to Free inflicts a Civil War check on
the nation.
3. A Free economy may revert to an Agrarian economy due to national
collapse, or the destruction of the cities in the nation by war,
disaster or famine.
4. A Free economy whose nation loses 25% or more of their Tech Level
becomes Agrarian.
|
|
|
12.1.
Region Terrain Modifier (Imperial Size Modifier)
(Friendly / Tolerated / Hated) |
| Code |
Type |
Imperial Size Modifer |
| C2 |
Intensive Cultivated |
1.0 /
1.2 / 1.4 |
| C |
Cultivated |
1.0 / 1.2 / 1.4 |
| CD |
Cultivated,
Dwarven |
1.2 / 1.4 / 1.6 |
| CE |
Cultivated,
Elven |
1.2 / 1.4 / 1.6 |
| CF |
Cultivated, Halfling |
1.0 /
1.2 / 1.4 |
|
CO |
Cultivated, Orcish |
1.2 / 1.4 / 1.6 |
|
D |
Desert |
1.5 / 1.8 / 2.0 |
| F |
Forest |
1.5 /
1.8 / 2.0 |
| FE |
Forest,
Elven |
1.0 / 1.2 / 1.4 |
| |
|
|
| H |
Hills |
1.5 / 1.8 / 2.0 |
| HD |
Hills,
Dwarven |
1.0 / 1.2 / 1.4 |
| HF |
Hills,
Halfling |
1.0 / 1.2 / 1.4 |
| HG |
Hills, Giantish |
1.0 /
1.2 / 1.4 |
| HO |
Hills,
Orcish |
1.0 / 1.2 / 1.4 |
| HX |
Hills, Taurid |
1.0 /
1.2 / 1.4 |
| I |
Island |
1.0 / 1.2 / 1.4 |
| J |
Jungle |
1.5 /
1.8 / 2.0 |
| JE |
Jungle,
Elven |
1.0 / 1.2 / 1.4 |
| JS |
Jungle, Sathla |
1.0 /
1.2 / 1.4 |
| M |
Mountain |
1.5 / 1.8 / 2.0 |
| MD |
Mountain, Dwarven |
1.0 /
1.2 / 1.4 |
| ME |
Mountain,
Elven |
2.0 / 2.0 / 2.0 |
| MG |
Mountain, Giantish |
1.0 /
1.2 / 1.4 |
| MO |
Mountain,
Orcish |
1.0 / 1.2 / 1.4 |
| O |
Oasis |
0.5 |
| S |
Steppe |
1.5 / 1.8 / 2.0 |
| SX |
Steppe, Taurid |
1.0 /
1.2 / 1.4 |
| W |
Swamp |
1.5 / 1.8 / 2.0 |
| WL |
Swamp,
Saurus |
1.0 / 1.2 / 1.4 |
|
| COST
OF ROYAL ROADS |
COST
OF POSTAL ROADS |
| TERRAIN |
LEVEL |
GP |
NFP |
YEARS |
|
LEVEL |
GP |
NFP |
YEARS |
| C / C2 |
0.5 |
25 |
13 |
3 |
|
0.3 |
15 |
8 |
2 |
Desert/
Jungle/
Mountains/
Steppe |
1 |
50 |
25 |
5 |
|
0.5 |
25 |
13 |
3 |
Forest/
Hills/
Swamp |
0.8 |
40 |
20 |
4 |
|
0.4 |
20 |
10 |
2 |
Fractions have been rounded up.
|
|
| Racial
Interaction Chart |
| |
Human |
Dwarf |
Elf |
Giant |
Halfling |
Har'keen |
Hobgoblin |
Orc |
Saurus |
Sathla |
Taurid |
| Human |
F |
T |
T |
T |
T |
T |
T |
T |
T |
T |
T |
| Dwarf |
T |
F |
T |
H |
T |
T |
H |
H |
T |
H |
T |
| Elf |
T |
T |
F |
T |
F |
T |
H |
H |
T |
H |
T |
| Giant |
T |
H |
T |
F |
T |
T |
T |
T |
T |
T |
T |
| Halfling |
T |
T |
F |
T |
F |
T |
H |
H |
T |
H |
T |
| Har'Keen |
T |
T |
T |
T |
T |
F |
T |
T |
T |
T |
T |
| Hobgoblin |
T |
H |
H |
T |
H |
T |
F |
H |
T |
T |
H |
| Orc |
T |
H |
H |
T |
H |
T |
H |
F |
H |
T |
H |
| Saurus |
T |
T |
T |
T |
T |
T |
T |
H |
F |
H |
T |
| Sathla |
T |
H |
H |
T |
H |
T |
T |
T |
H |
F |
H |
| Taurid |
T |
T |
T |
T |
T |
T |
H |
H |
T |
H |
F |
|
|
|
Religious Interaction
Chart |
| |
Court
of the Grail |
Dark
Court |
Maddari |
Aeolan |
God-
Emperor |
Atumna |
Orithia |
Kifan |
Nuree |
Zaoism |
Medarhos
Spirit Cults |
Vales
Spirit Cults |
Ukele
Spirit Cults |
Serriku
Spirit Cults |
Changshai
Spirit Cults |
| Court
of the Grail |
- |
H |
T |
H |
H |
H |
T |
T |
H |
T |
H |
T |
T |
H |
T |
| Dark
Court |
H |
- |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
| Maddari |
T |
H |
- |
H |
T |
T |
T |
T |
T |
T |
T |
H |
T |
H |
T |
| Aeolan |
H |
H |
H |
- |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
| God-Emperor |
H |
H |
T |
H |
- |
T |
T |
H |
H |
T |
T |
T |
T |
H |
T |
| Atumna |
H |
H |
T |
H |
T |
- |
T |
T |
T |
T |
T |
T |
T |
H |
T |
| Orithia |
T |
H |
T |
H |
T |
T |
- |
T |
H |
T |
T |
T |
T |
H |
T |
| Kifan |
T |
H |
T |
H |
H |
T |
T |
- |
H |
T |
T |
T |
T |
H |
T |
| Nuree |
H |
H |
T |
H |
H |
T |
H |
H |
- |
T |
T |
T |
T |
H |
T |
|
Zaoism |
T |
H |
T |
H |
T |
T |
T |
T |
T |
- |
T |
T |
T |
H |
H |
| Medarhos
Spirit Cults |
H |
H |
T |
H |
T |
T |
T |
T |
T |
T |
- |
T |
T |
H |
T |
| Vales
Spirit Cults |
T |
H |
H |
H |
T |
T |
T |
T |
T |
T |
T |
- |
T |
H |
T |
| Ukele
Spirit Cults |
T |
H |
T |
H |
T |
T |
T |
T |
T |
T |
T |
T |
- |
H |
T |
| Serriku
Spirit Cults |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
- |
H |
| Changshai
Spirit Cults |
T |
H |
T |
H |
T |
T |
T |
T |
T |
H |
T |
T |
T |
H |
- |
Unless mentioned on this chart, heretical forms of
a religion have the same interactions as their parent religion, but view
their parent with Hatred. |
| Languages
Chart |
| Code |
Language |
Region |
| AEL |
Aelissian |
Aelissia |
| AHA |
Ahandu |
The
Dragon Reach |
| AHM |
Ahum |
Rajahdan |
| AHU |
Ahuran |
Ahuran |
| AIR |
Airnim |
Rhanalor |
| AKA |
Akagekku |
Southern
Serikku |
| AKI |
Akir |
Har'akir |
| ALA |
Alatian |
Islands
of Vales |
| AMA |
Amantai |
The
Dragon Reach |
| ANK |
Anku |
Anku
Elevya |
| ANN |
Annvar |
Annvar |
| ASC |
Ascar |
Ascarlon |
| AUT |
Autumnus |
Western
Vales |
| AVA |
Avariel |
Elves
of eastern Vales |
| AZD |
Azdaur |
Changshai
dwarves |
| BEK |
Bekanai |
Western
Rhanalor |
| BRY |
Brythnian |
Brythnia |
| BUR |
Burok
Dorn |
Aurdrukar |
| CAR |
Carhal |
The
Carhallas Empire |
| COR |
Corish |
Corland |
| DHU |
Dhûnaz |
Dhûnazar |
| FAK |
Fakhar |
Thariyya |
| FIK |
Fikosha |
Ukele |
| GAE |
Gaedhon |
Islands
of Vales |
| GUN |
Gundu |
Virityal |
| HAR |
Harkorian |
Harkoria |
| HAY |
Haykuwese |
Wayahapta |
| HIC |
High
Conorrian |
Conorrian
Empire |
| HRE |
H'rethek |
H'rethek |
| IAN |
Ianthe |
Ianthe |
| IMB |
Imbalabian |
Southern
Serikku steppe |
| JAD |
Jadhar |
Vaudan
and Mainos |
| KHE |
Kherend |
Kerendis |
| KIP |
Kipyak |
Southeastern
Serikku steppe |
| KOL |
Kolyut |
The
Kolyut isthmus |
| KOR |
Kordok |
Halflings
of eastern Meledrian |
| KUM |
Kumidor |
Empire
of the Pearl |
| LEK |
Lekandi |
Lekandi |
| LLY |
Llyran |
The
Llyran Republic |
| LOC |
Low
Conorrian |
Tirgonia
and Daerond |
| LOR |
Lorraine |
Lorraine |
| LUL |
Luli |
Lulipayat |
| LUX |
Luxur |
Luxur |
| MAE |
Maekran |
Maekras
and the Worldspine Orcs |
| MAH |
Mahadran |
The
Mahadran Islands |
| MAN |
Manjeeti |
Manjeet |
| MEN |
Menrat |
Northern
Mekebele |
| MID |
Midorean |
The
Valraj |
| MOG |
Mogod |
The
Dragon Reach |
| MYK |
Mykel |
Mykele |
| NAV |
Navael |
Sengkar |
| NEL |
Neldea |
Neldorean
Wood |
| NGA |
Nga |
Ukele |
| NIK |
Nikitya |
Nikitya |
| NIN |
Nineser |
Central
Vales |
| NSX |
Northern
Shen'xi |
Shen'xi |
| NUR |
Nurad |
Southern
Accolon |
| OLE |
Olera |
Tekume |
| OLM |
Old
Miletian |
Stoneheart
and Stormcrown mountains |
| OLS |
Oleas |
The
Whisper Wood |
| OMA |
Omasunese |
Southeast
Changshai |
| PEL |
Pelend |
Pelendur |
| PER |
Permanga |
Permanga |
| QUE |
Quentas |
Celendor
and Meledrian |
| REE |
Reeka |
Drormt |
| SEN |
Sendhalese |
Sendhal |
| SHA |
Shanat |
Shanatar |
| SKA |
Skane |
The
Skane |
| SSX |
Southern
Shen'xi |
Shen'xi |
| SUH |
Suhani |
Suhanir |
| TAK |
Taklamakan |
Taklamakas
Mountains |
| TAR |
Targar |
Targary
Mountains |
| TAS |
Tas
Dar |
Tas
Dar |
| THR |
Threns |
Threns |
| TOR |
Torquan |
Torquas
(SE Vales) |
| URV |
Ur-Vath |
NE
Medarhos/ N Serikku |
| VAA |
Vaasilos |
Valesian
Islands |
| VAL |
Valesian |
Valesia,
Accolon, Keferis |
| VER |
Verif |
Hecadia |
| VIN |
Vinhar |
Far
Southern Vales |
| WES |
Weshtayo |
Weshtayo |
| WSO |
Worldspine
Orcs |
Worldspine
Mountains |
| XHO |
Xhoka! |
Mekebele |
| ZIK |
Zikuyu |
Zikuyu |
|
Geozones
In addition to the five larger regions (Medarhos, Vales, Ukele,
Serriku and Changshai), the map is divided into numerous geozones.
They are as follows:
| Geozones |
| Greater
Region |
Geozone |
Extents |
| Medarhos |
Celendor |
The forests and hills
of Celendor and Meledrian, from Orodel to Elrothas and from the
Wolf River to the Taklamakas Mountains. |
| |
Conorrian
Heartland |
Between
the Phaedon river and the Wasted Lands, and between the
Worldspine Mountains and the Valesian Sea. Includes the
Miletian peninsula. |
| |
Northwestern Medahros |
Between the north edge
of the map and the Golden Sea, and bounded on the east by (and
including) the Edgemoor mountains and the Aldwood. |
| |
Rhanalor |
The
vast swath of land bounded on west by the Edgemoor mountains, on
the east by Celendor and the Mainnen Coast and on the south by
the Worldspine mountains, the Esharias River and the Wolf river. |
| |
Southwestern Medarhos |
Bounded on the north
by the Golden Sea and the Worldspine mountains, on the east by
the Phaedon river and on the south by the Valesian sea. |
| Vales |
Northeastern
Vales |
All
the land north of the Ulailai River and a line running from its
confluence with the Artaxes west to (and including) Gigaldur.
Bounded on the east by the Kherouf desert. Includes the
Valesian peninsula and the islands north of the Kraken's Throat. |
| |
Northwestern Vales |
The lands of Accolon
and Thariyya. Includes the Kherouf and Naran deserts and
the Anvil of the Gods. Bounded on the north by the Wasted
Lands and the on the south by the regions surrounding the
Shadowlands. |
| |
Southeastern
Vales |
All
the land south of the Ulailai River and a line running from its
confluence with the Artaxes west to (and including) Sia.
Includes the islands south of the Kraken's Throat |
| |
Southwestern Vales |
All of the peninsula
south of a line running from the source of the Ulailai river to
the Ymarian sea. |
| Ukele |
Ukele |
The
minor continent of Ukele. |
| Serikku |
Dragon's Reach |
All the land
(including islands) east of a line running from the Sea Dragon
Reach to the Xiangyun Sea. |
| |
Kolyut
Isthmus |
Bounded
on the north by the Chamir and Gardagos rivers, on the south by
the mountains of Ramudev, and including the Hecadian peninsula
and the islands of Kerendis and Onakaze. |
| |
Northern Serikku |
Bounded the Wolf and
Keleni rivers and by the Permanga Sound and the Taklamakas
Mountains. Includes the Taklamakas Mountains to the
Pelendur frontier. |
| |
Permanga |
The
minor continent of Permanga and its outlying islands. |
| |
Ploum |
Bounded by the
Gardagos and Keleni rivers and west of the Pondu hills. |
| |
Shanatar |
Bounded
by the Taklamakas mountains, the Chamir river and the Wasted
Lands. |
| Changshai |
Rajahdan |
All the land south of
and including the Ramudev mountains, and the islands to east and
west. |
| |
Shen'xi |
Bounded
on the west by the Ramudev mountains, the south by the Nhodras
river and the east by the hills of Hikanoy and Kiwarno. |
| |
Eastern Changshai |
Everything south and
east of the Nhodras river and the hills of Hikanoy and Kiwarno,
including outlying islands. |
|
|
Terrain Advantage Chart
| Troop
Type |
TERRAIN |
| C/C2 |
D |
F |
H |
I |
J |
M |
O |
S |
W |
| HC |
A |
D |
D |
D |
- |
D |
D |
- |
- |
D |
| C |
A |
- |
D |
- |
- |
D |
D |
- |
A |
D |
| XC |
- |
- |
- |
A |
- |
D |
- |
- |
A |
D |
| HI |
- |
D |
D |
- |
- |
D |
D |
- |
D |
D |
| I |
- |
D |
- |
- |
- |
- |
- |
- |
D |
D |
| XI |
- |
- |
A |
A |
- |
A |
A |
- |
D |
- |
| S |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| HW |
- |
D |
D |
- |
A |
D |
D |
- |
- |
- |
| W |
- |
D |
D |
- |
A |
D |
D |
- |
- |
A |
| XW |
- |
D |
D |
- |
A |
D |
D |
- |
- |
A |
| F |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
| AER |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Certain units,
especially certain non-human units, do not conform to this chart.
They are noted on the position's turnsheet.
|
|
Page Created 4
October 2005
Page Last Updated 3 November 2009 |