LORDS OF THE EARTH CAMPAIGN 54
"LORDS OF THEEURTH"

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Charts -

Terrain Population Modifiers

Code Type Modifier
C2  Intensive Cultivated 4.0
Cultivated 2.0
CD Cultivated, Dwarven 1.7
CE Cultivated, Elven 1.7
CF  Cultivated, Halfling 2.1
CO Cultivated, Orcish 1.7
Desert 0.5
Forest 1.0
FE  Forest, Elven 2.0
     
Hills 1.0
HD Hills, Dwarven 2.0
HF  Hills, Halfling 1.0
HG Hills, Giantish 1.5
HO Hills, Orcish 1.5
HX Hills, Taurid 1.5
I Island 1.0
J Jungle 1.0
JE Jungle, Elven 1.5
JS Jungle, Sathla 2.0
M Mountain 0.5
MD Mountain, Dwarven 1.0
ME Mountain, Elven 0.3
MG Mountain, Giantish 1.0
MO Mountain, Orcish 1.0
O Oasis 0.25
S Steppe 0.5
SX Steppe, Taurid 1.0
W Swamp 1.0
WL Swamp, Saurus 2.0

 

 

2.8. Terrain Type Tax Multiple (Friendly / Tolerated / Hated)

Code Type B C / M N S
C2  Intensive Cultivated 1.5 / 1.2 / 1.0 1.5 / 1.2 / 1.0 2.0 / 1.8 / 1.4 1.0 / 0.9 / 0.7
Cultivated 1.0 / 0.9 / 0.7 1.0 / 0.9 / 0.7 1.5 / 1.2 / 1.0 1.0 / 0.9 / 0.7
CD Cultivated, Dwarven 0.8 / 0.7 / 0.5 0.8 / 0.7 / 0.5 1.2 / 0.8 / 0.7 0.8 / 0.7 / 0.5
CE Cultivated, Elven 1.0 / 0.9 / 0.7 1.0 / 0.9 / 0.7 1.5 / 1.2 / 1.0 1.0 / 0.9 / 0.7
CF  Cultivated, Halfling 1.0 / 0.9 / 0.7 1.0 / 0.9 / 0.7 1.5 / 1.2 / 1.0 1.0 / 0.9 / 0.7
CO Cultivated, Orcish 0.8 / 0.7 / 0.5 0.8 / 0.7 / 0.5 1.2 / 0.8 / 0.7 0.8 / 0.7 / 0.5
Desert 0.2 / 0.1 / 0 0.2 / 0.1 / 0 0.5 / 0.4 / 0.2 0
Forest 1.0 / 0.9 / 0.7 0.5 / 0.4 / 0.2 0.3 / 0.2 / 0 0.5 / 0.4 / 0.2
FE  Forest, Elven 1.0 / 0.9 / 0.7 1.0 / 0.6 / 0.2 0.8 / .05 / 0 1.0 / 0.6 / 0.2
           
Hills 1.0 / 0.9 / 0.7 0.5 / 0.4 / 0.2 0.3 / 0.2 / 0 0.5 / 0.4 / 0.2
HD Hills, Dwarven 1.0 / 0.9 / 0.7 1.0 / 0.6 / 0.2 0.8 / .05 / 0 1.0 / 0.6 / 0.2
HF  Hills, Halfling 1.0 / 0.9 / 0.7 0.8 / 0.5 / 0.2 0.6 / 0.4 / 0 0.8 / 0.5 / 0.2
HG Hills, Giantish 1.0 / 0.9 / 0.7 0.8 / 0.5 / 0.2 0.6 / 0.4 / 0 0.8 / 0.5 / 0.2
HO Hills, Orcish 1.0 / 0.9 / 0.7 0.9 / 0.5 / 0.2 0.7 / 0.4 / 0 0.9 / 0.5 / 0.2
HX Hills, Taurid 1.0 / 0.9 / 0.7 0.8 / 0.5 / 0.2 0.6 / 0.4 / 0 0.8 / 0.5 / 0.2
I Island 1.0 / 0.9 / 0.7 1.0 / 0.9 / 0.7 1.0 / 0.9 / 0.7 1.5 / 1.2 / 1.0
J Jungle 0.5 / 0.4 / 0.2 0.3 / 0.2 / 0 0.3 / 0.2 / 0 1.0 / 0.9 / 0.7
JE Jungle, Elven 0.8 / 0.7 / 0.5 0.7 / 0.4 / 0 0.6 / 0.4 / 0 1.0 / 0.9 / 0.7
JS Jungle, Sathla 1.0 / 0.9 / 0.7 0.8 / 0.5 / 0 0.8 / 0.5 / 0 1.0 / 0.9 / 0.7
M Mountain 0.5 / 0.4 / 0.2 0.3 / 0.2 / 0 0.3 / 0.2 / 0 0.2 / 0.1 / 0
MD Mountain, Dwarven 1.0 / 0.9 / 0.7 1.0 / 0.7 / 0 0.8 / 0.4 / 0 0.8 / 0.4 / 0
ME Mountain, Elven 0.3 / 0.2 / 0 0.3 / 0.2 / 0 0.3 / 0.2 / 0 0.2 / 0.1 / 0
MG Mountain, Giantish 0.8 / 0.7 / 0.5 0.8 / 0.4 / 0 0.6 / 0.3 / 0 0.6 / 0.3 / 0
MO Mountain, Orcish 0.9 / 0.8 / 0.6 0.9 / 0.6 / 0 0.7 / 0.3 / 0 0.7 / 0.3 / 0
O Oasis 0 0 0 0
S Steppe 0.2 / 0.1 / 0 0.3 / 0.2 / 0 1.0 / 0.9 / 0.7 0
SX Steppe, Taurid 0.7 / 0.6 / 0.4 0.6 / 0.4 / 0 1.0 / 0.9 / 0.7 0
W Swamp 1.0 / 0.9 / 0.7 0.5 / 0.4 / 0.2 0.3 / 0.2 / 0 0.2 / 0.1 / 0
WL Swamp, Saurus 1.0 / 0.9 / 0.7 0.8 / 0.5 / 0.2 0.8 / 0.5 / 0 0.6 / 0.2 / 0

 

 

 

2.10. Terrain Troop Support Modifiers (Friendly / Tolerated / Hated)

Code Type B C / M N S
C2  Intensive Cultivated 0.5 / 0.6 / 0.7 1.0 / 1.1 / 1.5 0.1 / .02 /.03 1.0 / 1.1 / 1.5
Cultivated 1.0 / 1.1 / 1.5 1.0 / 1.1 / 1.5 0.1 / .02 /.03 1.0 / 1.1 / 1.5
CD Cultivated, Dwarven 1.0 / 1.1 / 1.5 1.0 / 1.1 / 1.5 0.1 / .02 /.03 1.0 / 1.1 / 1.5
CE Cultivated, Elven 1.0 / 1.1 / 1.5 1.0 / 1.1 / 1.5 0.1 / .02 /.03 1.0 / 1.1 / 1.5
CF  Cultivated, Halfling 1.0 / 1.1 / 1.5 1.0 / 1.1 / 1.5 0.1 / .02 /.03 1.0 / 1.1 / 1.5
CO Cultivate, Orcish 1.0 / 1.1 / 1.5 1.0 / 1.1 / 1.5 0.1 / .02 /.03 1.0 / 1.1 / 1.5
Desert 1.5 / 1.6 / 2.0 1.5 / 1.6 / 2.0 1.0 / 1.1 / 1.5 1.5 / 1.6 / 2.0
Forest 1.0 / 1.1 / 1.5 1.5 / 1.6 / 2.0 1.5 / 1.6 / 2.0 1.5 / 1.6 / 2.0
FE  Forest, Elven 1.0 / 1.3 / 1.7 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0
           
Hills 1.0 / 1.1 / 1.5 1.5 / 1.6 / 2.0 1.5 / 1.6 / 2.0 1.5 / 1.6 / 2.0
HD Hills, Dwarven 1.0 / 1.3 / 1.7 1.0 / 1.9 / 2.0 1.0 / 1.9 / 2.0 1.0 / 1.9 / 2.0
HF  Hills, Halfling 1.0 / 1.2 /1.6 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0
HG Hills, Giantish 1.0 / 1.2 /1.6 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0
HO Hills, Orcish 1.0 / 1.2 /1.6 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0
HX Hills, Taurid 1.0 / 1.2 /1.6 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0
I Island 1.0 / 1.1 / 1.5 1.0 / 1.1 / 1.5 1.0 / 1.1 / 1.5 0.5 / 0.6 / 0.7
J Jungle 1.0 / 1.1 / 1.5 1.5 / 1.6 / 2.0 1.5 / 1.6 / 2.0 1.0 / 1.1 / 1.5
JE Jungle, Elven 1.0 / 1.2 / 1.6 1.0 / 1.8 / 2.0 1.0 / 1.9 / 2.0 1.0 / 1.2 / 1.6
JS Jungle, Sathla 1.0 / 1.3 / 1.7 1.0 / 1.9 / 2.0 1.0 / 1.8 / 2.0 1.0 / 1.3 / 1.7
M Mountain 1.0 / 1.1 / 1.5 2.0 2.0 2.0
MD Mountain, Dwarven 1.0 / 1.3 / 2.0 1.0 / 2.0 / 2.0 1.0 / 2.0 / 2.0 1.0 / 2.0 / 2.0
ME Mountain, Elven 1.0 2.0 2.0 2.0
MG Mountain, Giantish 1.0 / 1.2 /1.6 1.0 / 2.0 / 2.0 1.0 / 2.0 / 2.0 1.0 / 2.0 / 2.0
MO Mountain, Orcish 1.0 / 1.2 /1.6 1.0 / 2.0 / 2.0 1.0 / 2.0 / 2.0 1.0 / 2.0 / 2.0
O Oasis 2.0 2.0 1.0 2.0
S Steppe 1.5 / 1.6 / 2.0 2.0 0 2.0
SX Steppe, Taurid 1.0 / 1.9 / 2.0 1.0 / 2.0 / 2.0 0 / 0.5 / 1.0 1.0 / 2.0 / 2.0
W Swamp 1.0 / 1.1 / 1.5 1.5 / 1.6 / 2.0 1.5 / 1.6 / 2.0 1.5 / 1.6 / 2.0
WL Swamp, Saurus 1.0 / 1.3 / 1.7 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0 1.0 / 1.8 / 2.0

 

 

2.12. Agro Point Production Multiple (Friendly / Tolerated / Hated)

Code Type Production Multiple
C2 

Intensive Cultivated

2.0 / 1.6 / 1.4
Cultivated 1.0 / 0.8 / 0.6
CD Cultivated, Dwarven 1.0 / 0.8 / 0.6
CE Cultivated, Elven 1.0 / 0.8 / 0.6
CF  Cultivated, Halfling 1.1 / 0.9 / 0.7
CO Cultivated, Orcish 1.0 / 0.8 / 0.6
Desert 0
Forest 0.5 / 0.4 / 0.3
FE  Forest, Elven 0.7 / 0.5 / 0.3
     
Hills 0.5 / 0.4 / 0.3
HD Hills, Dwarven 0.7 / 0.5 / 0.3
HF  Hills, Halfling 0.8 / 0.6 / 0.4
HG Hills, Giantish 0.5 / 0.4 / 0.3
HO Hills, Orcish 0.7 / 0.5 / 0.3
HX Hills, Taurid 0.5 / 0.4 / 0.3
I Island 1.0 / 0.9 / 0.8
J Jungle 0.3 / 0.2 / 0.1
JE Jungle, Elven 0.5 / 0.3 / 0.1
JS Jungle, Sathla 0.6 / 0.4 / 0.2
M Mountain 0
MD Mountain, Dwarven 0.5 / 0.3 / 0
ME Mountain, Elven 0
MG Mountain, Giantish 0.5 / 0.3 / 0
MO Mountain, Orcish 0.5 / 0.3 / 0
O Oasis 0
S Steppe 0
SX Steppe, Taurid 0.5 / 0.3 / 0
W Swamp 0.5 / 0.3 / 0
WL Swamp, Saurus 0.7 / 0.5 / 0.3

 

 
2.21a. Maximum Region Status by Racial Interaction
Friendly HM/F
Tolerated A
Hated EA

 

 

2.22.  Maximum Region Status by Culture Type

Code Type B C/M N S Dwarves Elves Giants Halflings Harkeen Hobgoblin Orcs Sathla Saurus Taurids
C2  Intensive Cultivated Hm Hm Hm F A - - - - - - - - -
Cultivated Hm Hm Hm F A - - - - - - - - -
Desert T FA F NT - - - - - - - - - -
Forest Hm F EA FA - Hm - - - - - - - -
                               
Hills Hm F EA FA Hm - Hm Hm - - Hm - - F
I Island F F T Hm - - - - - - - - - -
J Jungle EA F NT EA - Hm - - - - - Hm - -
M Mountain F FA T FA Hm - Hm - - - Hm - - -
O Oasis NT T A NT - - - - - - - - - -
S Steppe T FA F EA - - - - - - - - - Hm
W Swamp Hm F EA FA - - - - - - - - Hm -
- City F F F F - - - - - - - - - -

- = As Culture type (Barbarian, Civilized, etc.)
 

 

4-5. Regional Terrain Action Costs

Code Type B C/M N S Dwarves Elves Giants Halflings Harkeen Hobgoblin Orcs Sathla Saurus Taurids
C2  Intensive Cultivated 1 1 1 1 - - - - - - - - - -
Cultivated 1 1 1 1 - - - - - - - - - -
Desert 3 2 1 2 - - - - - - - - 3 -
Forest 1 2 2 2 - 1 - - - - - - - -
                               
Hills 1 2 2 2 1 - 1 - - - 1 - - 1
I Island 1 1 1 1 - - - - - - - - - -
J Jungle 2 2 3 2 - 1 - - - - - 1 - -
M Mountain 2 2 3 2 - - - - - - - - - -
O Oasis 2 2 1 2 - - - - - - - - - -
S Steppe 2 2 1 2 - - - - - - - - - 1
W Swamp 1 2 2 2 - - - - - - - - 1 -

- = As Culture type (Barbarian, Civilized, etc.)

 

 

5.3. Cost of Public Works

Code Type Standard Dwarves Elves Giants Halflings Harkeen Hobgoblin Orcs Sathla Saurus Taurids
C2  Intensive Cultivated 10 - 12 9 - - - - - - -
Cultivated 10 - 12 9 - - - - - - -
Desert 20 - - 18 - - - 15 - 25 -
Forest 15 - 10 14 - - - - - - -
                         
Hills 15 10 - 10 - - - - - - 12
I Island 10 - - 9 - - - - - - -
J Jungle 15 - 12 14 - - - - 10 - -
M Mountain 20 15 - 15 - - - 15 - - -
O Oasis impossible - - - - - - - - - -
S Steppe 15 - - 14 - - - - - - 10
W Swamp 15 - - 14 - - - - - 10 -
- City 10 - - 9 - - - - - - -

- = As Standard

 

5-4. Maximum Public Works Bonuses (GPV x ?)

Code Type Standard Dwarves Elves Giants Halflings Harkeen Hobgoblin Orcs Sathla Saurus Taurids
C2  Intensive Cultivated 20 18 15 - - - - - - - -
Cultivated 15 12 10 - - - - - - - -
Desert 2 - - - - - - 4 - - -
Forest 5 - 10 - - - - - - - -
                         
Hills 5 15 - - - - 10 10 - - 8
I Island 10 - - - - - - - - - -
J Jungle 5 - - - - - - - 10 - -
M Mountain 2 10 - 5 - - - 7 - - -
O Oasis 0 - - - - - - - - - -
S Steppe 2 - - - - - 4 - - - 5
W Swamp 5 - - - - - - - - 10 -
  City 10 12 - - - 12 - - - - -

- = As Standard

 

5-6. City Construction and Expansion Costs (Applies to nation's, not region's race)

Code Type Standard Dwarves Elves Giants Halflings Harkeen Hobgoblin Orcs Sathla Saurus Taurids
C2  Intensive Cultivated 20gp/15NFP
30gp/20NFP
- - - - - - - - - -
Cultivated 20gp/15NFP
30gp/20NFP
- - - - - - - - - -
Desert 40gp/25NFP
40gp/30NFP
- - - - - - - - - -
Forest 30gp/20NFP
35gp/25NFP
- C - - - - - - - -
                         
Hills 30gp/20NFP
35gp/25NFP
C - C C - - C - - C
I Island 20gp/20NFP
15gp/15NFP
- - - - - - - - - -
J Jungle 30gp/20NFP
35gp/25NFP
- 25gp/18NFP
35gp/23NFP
- - - - - C - -
M Mountain 30gp/20NFP
35gp/25NFP
25gp/18NFP
35gp/23NFP
- - - - - - - - -
O Oasis impossible - - - - - - - - - -
S Steppe 40gp/25NFP
40gp/30NFP
- - - - - - - - - F
W Swamp 30gp/20NFP
35gp/25NFP
- - - - - - - - C -

- = As Standard
C= As Cultivated
F= As Forest

 

5-7. Maximum City Size by Terrain (Applies to nation's, not region's race)

Code Type Human Dwarves Elves Giants Halflings Harkeen Hobgoblin Orcs Sathla Saurus Taurids
C2  Intensive Cultivated 15 - - - - - - - - - -
Cultivated 10 - - - - - - - - - -
Desert 4 - - - - - - - - - -
Forest 6 - 10 - - - - - - - -
                         
Hills 6 10 - 8 - - - 8 - - 8
I Island 4 - - - - - - - - - -
J Jungle 5 - 8 - - - - - 10 - -
M Mountain 5 10 - 8 - - - 8 - - -
O Oasis impossible - - - - - - - - - -
S Steppe 4 - - - - - - - - - 7
W Swamp 6 - - - - - - - - 10 -

- = As Standard

 

6-2. Megalithic Construct Cost Multiples for Terrain

Code Type B C/M N S Dwarves Elves Giants Halflings Harkeen Hobgoblin Orcs Sathla Saurus Taurids
C2  Intensive Cultivated 1.0 1.0 1.0 1.0 - - - - - - - - - -
Cultivated 1.0 1.0 1.0 1.0 - - - - - - - - - -
Desert 2.5 2.0 1.5 3.0 - - - - - - - - - -
Forest 1.0 1.5 1.5 2.0 - 1.0 - - - - - - - -
       
Hills 1.0 1.5 1.5 2.0 1.0 - 1.0 - - - 1.0 - - 1.0
I Island 1.0 1.0 1.5 1.0 - - - - - - - - - -
J Jungle 1.5 2.0 3.0 2.0 - - - - - - - 1.5 - -
M Mountain 1.5 2.0 3.0 3.0 1.5 - 1.5 - - - 1.5 - - -
O Oasis - - - - - - - - - - - - - -
S Steppe 2.5 2.0 1.0 3.0 - - - - - - - - - 1.0
W Swamp 1.0 1.5 1.5 2.0 - - - - - - - - 1.0 -

- = As Culture type (Barbarian, Civilized, etc.)

 
6-7. Economic Transformation Costs
From Economy To Slave To Guild To Free To Agrarian
Agrarian (ag) Note 1 2.0 (TL5) 1.0 (TL6) n/a
Free (fr) Note 1 1.0 n/a Notes 3 & 4
Guild (gu) Note 1 n/a 2.0 (TL6) 2.0
Slave (sl) n/a 1.5 (TL6) 2.0 (TL6), Note 2 1.0

 Conditional Notes:

1. Conversion of an Agrarian, Free or Guild economy to Slave economy will occur if Slave NFP are used to build more PWB in the nation than the nation makes in regional GP, or if slaves are used to build more than one City in the nation (in a 20 year period), or if they are used in more than one Megalithic construction project (in a 20 year period).

2. Converting a Slave economy to Free inflicts a Civil War check on the nation.

3. A Free economy may revert to an Agrarian economy due to national collapse, or the destruction of the cities in the nation by war, disaster or famine.

4. A Free economy whose nation loses 25% or more of their Tech Level becomes Agrarian.
 

 

12.1. Region Terrain Modifier (Imperial Size Modifier) (Friendly / Tolerated / Hated)

Code Type Imperial Size Modifer
C2 

Intensive Cultivated

1.0 / 1.2 / 1.4
Cultivated 1.0 / 1.2 / 1.4
CD Cultivated, Dwarven 1.2 / 1.4 / 1.6
CE Cultivated, Elven 1.2 / 1.4 / 1.6
CF  Cultivated, Halfling 1.0 / 1.2 / 1.4
CO Cultivated, Orcish 1.2 / 1.4 / 1.6
Desert 1.5 / 1.8 / 2.0
Forest 1.5 / 1.8 / 2.0
FE  Forest, Elven 1.0 / 1.2 / 1.4
     
Hills 1.5 / 1.8 / 2.0
HD Hills, Dwarven 1.0 / 1.2 / 1.4
HF  Hills, Halfling 1.0 / 1.2 / 1.4
HG Hills, Giantish 1.0 / 1.2 / 1.4
HO Hills, Orcish 1.0 / 1.2 / 1.4
HX Hills, Taurid 1.0 / 1.2 / 1.4
I Island 1.0 / 1.2 / 1.4
J Jungle 1.5 / 1.8 / 2.0
JE Jungle, Elven 1.0 / 1.2 / 1.4
JS Jungle, Sathla 1.0 / 1.2 / 1.4
M Mountain 1.5 / 1.8 / 2.0
MD Mountain, Dwarven 1.0 / 1.2 / 1.4
ME Mountain, Elven 2.0 / 2.0 / 2.0
MG Mountain, Giantish 1.0 / 1.2 / 1.4
MO Mountain, Orcish 1.0 / 1.2 / 1.4
O Oasis 0.5
S Steppe 1.5 / 1.8 / 2.0
SX Steppe, Taurid 1.0 / 1.2 / 1.4
W Swamp 1.5 / 1.8 / 2.0
WL Swamp, Saurus 1.0 / 1.2 / 1.4

 

 
COST OF ROYAL ROADS COST OF POSTAL ROADS
TERRAIN LEVEL GP NFP YEARS   LEVEL GP NFP YEARS
C / C2 0.5 25 13 3   0.3 15 8 2
Desert/
Jungle/
Mountains/
Steppe
1 50 25 5   0.5 25 13 3
Forest/
Hills/
Swamp
0.8 40 20 4   0.4 20 10 2

Fractions have been rounded up.

 

 Racial Interaction Chart
  Human Dwarf Elf Giant Halfling Har'keen Hobgoblin Orc Saurus Sathla Taurid
Human F T T T T T T T T T T
Dwarf T F T H T T H H T H T
Elf T T F T F T H H T H T
Giant T H T F T T T T T T T
Halfling T T F T F T H H T H T
Har'Keen T T T T T F T T T T T
Hobgoblin T H H T H T F H T T H
Orc T H H T H T H F H T H
Saurus T T T T T T T H F H T
Sathla T H H T H T T T H F H
Taurid T T T T T T H H T H F

 

 

 Religious Interaction Chart

  Court of the Grail Dark Court Maddari Aeolan God-
Emperor
Atumna Orithia Kifan Nuree Zaoism Medarhos Spirit Cults Vales Spirit Cults Ukele Spirit Cults Serriku Spirit Cults Changshai Spirit Cults
Court of the Grail - H T H H H T T H T H T T H T
Dark Court H - H H H H H H H H H H H H H
Maddari T H - H T T T T T T T H T H T
Aeolan H H H - H H H H H H H H H H H
God-Emperor H H T H - T T H H T T T T H T
Atumna H H T H T - T T T T T T T H T
Orithia T H T H T T - T H T T T T H T
Kifan T H T H H T T - H T T T T H T
Nuree H H T H H T H H - T T T T H T
Zaoism T H T H T T T T T - T T T H H
Medarhos Spirit Cults H H T H T T T T T T - T T H T
Vales Spirit Cults T H H H T T T T T T T - T H T
Ukele Spirit Cults T H T H T T T T T T T T - H T
Serriku Spirit Cults H H H H H H H H H H H H H - H
Changshai Spirit Cults T H T H T T T T T H T T T H -

 Unless mentioned on this chart, heretical forms of a religion have the same interactions as their parent religion, but view their parent with Hatred.

 
Languages Chart
Code Language Region
AEL Aelissian Aelissia
AHA Ahandu The Dragon Reach
AHM Ahum Rajahdan
AHU Ahuran Ahuran
AIR Airnim Rhanalor
AKA Akagekku Southern Serikku
AKI Akir Har'akir
ALA Alatian Islands of Vales
AMA Amantai The Dragon Reach
ANK Anku Anku Elevya
ANN Annvar Annvar
ASC Ascar Ascarlon
AUT Autumnus Western Vales
AVA Avariel Elves of eastern Vales
AZD Azdaur Changshai dwarves
BEK Bekanai Western Rhanalor
BRY Brythnian Brythnia
BUR Burok Dorn Aurdrukar
CAR Carhal The Carhallas Empire
COR Corish Corland
DHU Dhûnaz Dhûnazar
FAK Fakhar Thariyya
FIK Fikosha Ukele
GAE Gaedhon Islands of Vales
GUN Gundu Virityal
HAR Harkorian Harkoria
HAY Haykuwese Wayahapta
HIC High Conorrian Conorrian Empire
HRE H'rethek H'rethek
IAN Ianthe Ianthe
IMB Imbalabian Southern Serikku steppe
JAD Jadhar Vaudan and Mainos
KHE Kherend Kerendis
KIP Kipyak Southeastern Serikku steppe
KOL Kolyut The Kolyut isthmus
KOR Kordok Halflings of eastern Meledrian
KUM Kumidor Empire of the Pearl
LEK Lekandi Lekandi
LLY Llyran The Llyran Republic
LOC Low Conorrian Tirgonia and Daerond
LOR Lorraine Lorraine
LUL Luli Lulipayat
LUX Luxur Luxur
MAE Maekran Maekras and the Worldspine Orcs
MAH Mahadran The Mahadran Islands
MAN Manjeeti Manjeet
MEN Menrat Northern Mekebele
MID Midorean The Valraj
MOG Mogod The Dragon Reach
MYK Mykel Mykele
NAV Navael Sengkar
NEL Neldea Neldorean Wood
NGA Nga Ukele
NIK Nikitya Nikitya
NIN Nineser Central Vales
NSX Northern Shen'xi Shen'xi
NUR Nurad Southern Accolon
OLE Olera Tekume
OLM Old Miletian Stoneheart and Stormcrown mountains
OLS Oleas The Whisper Wood
OMA Omasunese Southeast Changshai
PEL Pelend Pelendur
PER Permanga Permanga
QUE Quentas Celendor and Meledrian
REE Reeka Drormt
SEN Sendhalese Sendhal
SHA Shanat Shanatar
SKA Skane The Skane
SSX Southern Shen'xi Shen'xi
SUH Suhani Suhanir
TAK Taklamakan Taklamakas Mountains
TAR Targar Targary Mountains
TAS Tas Dar Tas Dar
THR Threns Threns
TOR Torquan Torquas (SE Vales)
URV Ur-Vath NE Medarhos/ N Serikku
VAA Vaasilos Valesian Islands
VAL Valesian Valesia, Accolon, Keferis
VER Verif Hecadia
VIN Vinhar Far Southern Vales
WES Weshtayo Weshtayo
WSO Worldspine Orcs Worldspine Mountains
XHO Xhoka! Mekebele
ZIK Zikuyu Zikuyu

 

 

Geozones
In addition to the five larger regions (Medarhos, Vales, Ukele, Serriku and Changshai), the map is divided into numerous geozones.  They are as follows:
Geozones
Greater Region Geozone Extents
Medarhos Celendor The forests and hills of Celendor and Meledrian, from Orodel to Elrothas and from the Wolf River to the Taklamakas Mountains.
  Conorrian Heartland Between the Phaedon river and the Wasted Lands, and between the Worldspine Mountains and the Valesian Sea.  Includes the Miletian peninsula.
  Northwestern Medahros Between the north edge of the map and the Golden Sea, and bounded on the east by (and including) the Edgemoor mountains and the Aldwood.  
  Rhanalor The vast swath of land bounded on west by the Edgemoor mountains, on the east by Celendor and the Mainnen Coast and on the south by the Worldspine mountains, the Esharias River and the Wolf river.
  Southwestern Medarhos Bounded on the north by the Golden Sea and the Worldspine mountains, on the east by the Phaedon river and on the south by the Valesian sea.
Vales Northeastern Vales All the land north of the Ulailai River and a line running from its confluence with the Artaxes west to (and including) Gigaldur. Bounded on the east by the Kherouf desert.  Includes the Valesian peninsula and the islands north of the Kraken's Throat.
  Northwestern Vales The lands of Accolon and Thariyya.  Includes the Kherouf and Naran deserts and the Anvil of the Gods.  Bounded on the north by the Wasted Lands and the on the south by the regions surrounding the Shadowlands.
  Southeastern Vales All the land south of the Ulailai River and a line running from its confluence with the Artaxes west to (and including) Sia. Includes the islands south of the Kraken's Throat
  Southwestern Vales All of the peninsula south of a line running from the source of the Ulailai river to the Ymarian sea.
Ukele Ukele The minor continent of Ukele.
Serikku Dragon's Reach All the land (including islands) east of a line running from the Sea Dragon Reach to the Xiangyun Sea.
  Kolyut Isthmus Bounded on the north by the Chamir and Gardagos rivers, on the south by the mountains of Ramudev, and including the Hecadian peninsula and the islands of Kerendis and Onakaze.
  Northern Serikku Bounded the Wolf and Keleni rivers and by the Permanga Sound and the Taklamakas Mountains.  Includes the Taklamakas Mountains to the Pelendur frontier.
  Permanga The minor continent of Permanga and its outlying islands.
  Ploum Bounded by the Gardagos and Keleni rivers and west of the Pondu hills.
  Shanatar Bounded by the Taklamakas mountains, the Chamir river and the Wasted Lands.
Changshai Rajahdan All the land south of and including the Ramudev mountains, and the islands to east and west.
  Shen'xi Bounded on the west by the Ramudev mountains, the south by the Nhodras river and the east by the hills of Hikanoy and Kiwarno.
  Eastern Changshai Everything south and east of the Nhodras river and the hills of Hikanoy and Kiwarno, including outlying islands. 

 

 

Terrain Advantage Chart

 

Troop Type  TERRAIN
C/C2 D F H I J M O S W
HC A D D D - D D - - D
C A - D - - D D - A D
XC - - - A - D - - A D
HI - D D - - D D - D D
I - D - - - - - - D D
XI - - A A - A A - D -
S - - - - - - - - - -
HW - D D - A D D - - -
W - D D - A D D - - A
XW - D D - A D D - - A
F - - - - - - - - - -
AER - - - - - - - - - -

Certain units, especially certain non-human units, do not conform to this chart.  They are noted on the position's turnsheet.

 

Page Created 4 October  2005
Page Last Updated 3 November 2009