The great empires lay shattered, worn out by
millennia of inertia, bureaucracy and attack by younger, more vigorous
peoples. Now the younger kingdoms of the world rise up to seize what
they can from the ashes. But in the ashes of Empire, a few embers still
burn that may yet set the world afire.
Kings, pirates, armies, monsters, brotherhoods of sorcery, sects of
mystics, heroes and villains all vie for power in a world become savage,
where the knowledge that once flowed like water now withers and is
forgotten. The new kingdoms of man, elf and orc balance on the edge of
chaos and war, ready to drag the last lights of civilization down with
them if they fall.
Theeurth is a fictional world of great heroes, twisted villains, hidden
lands and mysterious magics. It has been the setting for fantasy
role-playing games for twenty-eight years. Now it is also a setting for
Lords of the Earth.