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LORDS OF THE EARTH
CAMPAIGN 54
"LORDS OF THEEURTH" |
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Turn Eleven Newsfax
(A.C. 2831-2835)
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A hero is no braver
than an ordinary man, but he is brave five minutes longer.
- Ralph Waldo Emerson
No more terrible disaster could befall your
people than for them to fall into the hands of a Hero.
- Frank Herbet, Dune
Nurture your mind with great thoughts; to
believe in the heroic makes heroes.
-
Benjamin Disraeli
When smashing
monuments, save the pedestalsthey always come in handy.
- Stanislaw Lem
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GM'S NOTES
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1.
A leader may cast or assist in the casting of ONLY one spell per
turn.
2. I remain surprised at how little
attention is paid to magical artifacts. Eleven turns in and almost
none of them have been found.
3. Nations in Changshai and Serikku use
the "Other" mercenary pools. For now. There are no mercs
available in Ukele.
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MEDARHOS -

North-Western Medarhos -
The Skane Jarldoms -
Ruler - King Bjarnalf
Capital - Vanaheim
Dominant Race - Human
Diplomacy - Fogense [NT] |
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Sųren Overgaard at Lycia |
The Skane
vikings took a few years off from pillage and rapine and
concentrated instead on building up their own lands. Young King Bjarnalf showed an aptitude for civil design, and the new districts
he added to Berjelm and Vanaheim drew many traders and craftsmen to
those cities by the cold waters of the Kaddern. Bjarnalf caused a
moat to be dug around Berjelm, and an earthen wall thrown up inside
that. At Vanaheim, masons erected a modest wall around the
entire city, and many of the rustic hillmen traveled down from the
heights of Suomar or Foldbjerg just to gape at it in wonder, for
such a thing had never been known before in the north.
But the old ways were far from
forgotten. Bjarnalf gave patronage to the traditional Skane
warrior societies, the Drakendvaerder,
Ulvdrabsmand and Bamsndvaerder, (dragonslayer,
wolfslayer and bearslayer), those semi-mystical groups whose
spiritual connection with their totem beasts gave them great
strength and fury in battle. The loyal societies sen four hundred berserkers
to the king's armies at Vanaheim.
The king's uncle Sųren Overgaard
guarded the cold northern seas, but his ships did not raid the south as
they had for the last generation, and many of his fleet grumbled
that the Skane had become a soft people of farmers and merchants. |
The Kingdom of Tirgonia -
Ruler - King Gareth
Capital - Tirgon
Dominant Race - Human
Diplomacy - Aonach [NT]
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Regent Canoarch executed the duties of
his office with
great honor, building up the national army, gathering it at the Ormswood and watching the south for signs of trouble. Canoarch
raised more than four thousand troops, including a large contingent
of armored knights to add to the strength depleted in Daerond.
Canoarch's lieutenants, Lords Trevor and
Maxim, aided him by gathering the scattered forces and by spending a
year training some of the men-at-arms in advanced combat techniques
in the tangled wilds of the Ormswood.
Grey-robed Tirgonian missionaries worked in
tandem with Lord Percilus in the steppes of Aonach to recruit the
families of the chieftains to the cause of both Tirgonia and
the Lords of the Grail.
In the summer of 2835, old king
Quinn's eldest son, Gareth, came of age and was crowned king at the Stone
of Kings in Estwilde, as had all the kings before him going back to
Arkemon Dragonsbane. The Grail priests frowned upon this deeply
pagan ceremony, with its roots in Tirgonia's druidic past, but said
nothing. Gareth's first act as king was to appoint Canoarch as a Prince of the Realm, and as his Chancellor. |
A strange omen occurred in 2832, and
continued for the next four years - the seas between Berjelm in the
north and Angaurek in the south turned blood red. The fish
died in their millions and the beaches and estuaries stank with the
stench of their decaying forms. Anyone who ate the fish grew ill.
Many died. The folk who relied on fish and fishing came near to
starving in those years. Preachers in Alqualondė and Cruachan
claimed that this was a sign of the disapproval of the gods, and
that the folk of Tirgonia had strayed into sin and inequity.
The
Iron Empire of Daerond -
Ruler -
Empress Melisandre von Landegol
Capital - Aicherai
Dominant Race - Human |
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As it was in the waters of Tirgonia, so it
was on the coasts of Daerond. The sea ran red and all the
fisheries and fishing boats were put out of work. Thousands
starved or moved inland, seeking food.
But the nation had weightier matters to
consider, such as the succession and the attacks from both north and
south it had recently suffered.
As in previous years, mercenaries moved
out of the hills to come to the Empire's aid. This time,
however, they were human. Four thousand infantry marched with
Melisandre out of Aicherai in 2831.
Emperor Vantos stood guard for a year
in Hastaalm, where he spent a single idyllic month with his beloved
Melisandre. Alas events would prove that the now-aging emperor
had failed to quicken his wife's womb. Their idyll over, the lovers parted,
each marching an army towards a border. They would never see
each other again.
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Empress Melisandre von Landegol |
Melisandre marched north to Nivaan, where
she directed an energetic defense against a Tirgonian army that
never came south. Vantos marched into Landegol and directed a
defense against a Harkorian army that never came north. Both armies
were laden with offensive and defensive sorceries that never needed to
see the light of day.
In the autumn of 2832, the Emperor Vantos,
first of that name, died suddenly in his sleep. Foul play was at
first suspected, but a sweating, quivering physician assured the general
of the Fist of Caravok that the Emperor had simply died of a
brain aneurysm. Word of her husband's death reached the Empress in
Nivaan where she still awaited the attack of the Tirgonians. She
moved swiftly and with a certain cold violence to seize control of the government, for Vantos had left no
heir. By midwinter, the government had been purged of all her
enemies. Though she moved into power with the killer instinct of a
longtime disciple of dark gods, there are those who swear that the tears the Empress shed
over the tomb of the Emperor were not merely for show. The rest
called them naive.
Although neither the Harkorians nor
Tirgonians returned to Daeron soil, the Harkorian fleet did take to the
waters of the Archelos sea, preying on the merchant vessels of Daerond
and sinking several within sight of the Daeron shore.
The Harkorian League -
Ruler - First
Councillor Azazel
Capital - Cadares
Dominant Race - Human
| Like its northern
neighbors, exhausted Harkoria mostly rested in watchful and
uneasy peace while rebuilding its battered armies.
The Council came to term with the
haughty
pirate fleet, agreeing to pay a hefty bribe over the next
fifteen years in exchange for the pirates leaving Harkorian
shipping and coasts unmolested. The Harkorian navy
promptly put to sea and began hunting down Daeron merchant
vessels in the Archelos Sea and the Daeron Coast. The pickings
were slim as the Black Empire had never truly been a trading
power and had few ships at sea.
Harkoria's armies regrouped at
under General Alexeos at Trolium and, empowered with defensive
and offensive spells, watched the northern border with
suspicion, though the Daerons made no move towards the border.
Bishop Tritus governed in Cadares
for five years. Most of his proposals languished in
Council for years while the First Councillor led the privateer
fleet, and little was accomplished, although ground was broken
for a new hippodrome on the city outskirts. Horse racing
is an Harkorian passion.
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In 2833, two Daeron agents were
seized by the Watch in Cadares during a botched attempt to murder the
Chancellor and several of his staff. Their leader escaped by diving into an
open canal, but was identified as none other than Tolen the
Younger, Daerond's spymaster.
The Edgemoor Orcs -
Ruler -
Corash the Brave
Capital - Zaramaka
Dominant Race - Orcs
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Corash
ordered the orc known as Tor the Rtikulat on a mission to the east while carefully
maintaining the greater share of the army under his own control at Zaramaka. Through
careful reform, Corash allowed the orcish nobility a small amount of
his personal power, ruling through them rather than directly.
In typically chaotic orcish fashion, there was much jockeying for power in the new structure.
Surprisingly, the
usually fractious orcs managed to weather the transition with only a
ceremonial minimum of violence and murder. Corash also expanded the
Edgemoor bureaucracy during this time. While he ruled his people by
day, Corash ruled his harem by night and got on them a series of
squalling brats he promptly ignored. No orc, even if a relation,
interested Corash in the slightest until it could wield a weapon.
Elsewhere, Tor led his army into the restive region
of Veddakh and, after putting down an uprising there, enslaved all
the orcs of the region, leading them in shackles to Dakhash, which
he also subdued to his will in a short series of battles.
Finally, Corash gathered together
what passed for scholars among his rude folk and ordered them to
begin teaching the old ways and traditions to a larger number of orcs. A
small series of disused passages beneath Zaramaka became the first
Edgemoor university. |
THE
NORTHERN PIRATES!
Paid off by Aelissia and
Harkoria, the pirates tried to slip off to their ports to spend their
ill-gotten gains. But that's when the Grail//Llyran/Lorraine fleet arrived
under Lorraine King Artorius.
Over the course of the
entire 2832-2833 sailing seasons, a series of naval battles took place
on the Archelos Sea between the Northern Pirates and the forces of
Lorraine, the Llyran Republic and the Grail Primacy. The pirates, under the
command of Captain John "Dead Jack" Edros, numbered nearly one hundred
fifty ships and thousands of fighting buccaneers. The allies numbered more
than a hundred ships (including eight Lorraine galleases and twelve
thousand soldiers, These included two thousand elite Lorraine Marines,
trained to fight in dangerous and chaotic ship-to-ship battles.
The allies were outmatched
in numbers, in the quality of their ships, and in the numbers of
sailors. But they had one very significant advantage: Artorius. The old king's tactics were as
revolutionary at sea as on land, for he would often stalk a ship from
the horizon, waiting for it to turn back towards its fleet before
revealing his own fleet, hull down under the horizon. Nor did he shy away from
hand-to-hand battle when it came time to board enemy ships. With
the Red Mace of Lorraine in hand, he led his crews across many a
rail and personally battled the pirates.
Perhaps the greatest moment
of the campaign, however, was the duel between the Llyran Joraidan Soren
with Dead Jack Edros on the wheeldeck of Undine's Fury, the
Llyran flagship as that ship burned towards the waterline. Though
the two men fought like wild lions, the sinking ship interrupted their
fight and each was forced to swim for their lives to a nearby ship. Both men swore
they would see the other again. Alas, it was not to be. Soren died
of the H'rethek Fever in the autumn of 2834.
In the end, though, the
campaign was a total success for the allied fleet. While the
allies did lose ten ships and a thousand men, they sank half the pirate
fleet and captured nearly twenty warships. Dead Jack and his fleet
were forced to withdraw back whence they came.
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South-Western Medarhos -
The Brythnian Confederation -
Ruler - Queen Coeus
Capital - Carrenthium
Dominant Race - Taurid |
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Queen Coeus, sure
that an Ascar counterstroke was on the way, drafted every
available centaur, including the very young and very old,
scraping together six thousand new cavalry at Carrenthium.
Feeling too old to raise up an heir to the throne herself, Coeus
named spirited young lieutenant Rhea as her successor and heir.
She gave command of the recruit army to Rhea with orders to
respond to any invasion. WIshing for a little adventure
before she left this life, Coeus then traveled with
only a few companions into the Dacian Hills, there to watch for
invaders. Lord Megaira
governed in the burned-out ruin of Carrenthium, proving to be an
energetic and forceful civic leader. By 2835, much of the
ruin and rubble of the Great Fire had been cleared out or reused
and new buildings, mostly densely-packed (for taurids) dwellings
clustered around the harbor.
Eight thousand leaderless
halflings of the Aelissian army stood a sullen and restive watch over the Dacian Hills. |
Aelissia -
Ruler -
King Marvin Fatfish
Capital - The Great Delve
Dominant Race - Halfling |
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King Marvin Fatfish of Aelissia, like
Azazel of Harkoria, agreed to meet the demands of the Archelos
pirates for the safety of his nation. The crafty halfling
actually tried to entice the pirates into working as paid privateers
for Aelissia, and offered a handsome increase in price, but the
motley buccaneers could come to no agreement amongst themselves and
so only took Aelissia's tribute and departed.
Fatfish returned with the Artence army
to the Great Delve where he took up residence and was officially
crowned king of the realm. His secretary, Leeland Brownbarley,
governed the Great Delve in his name, and folk were pleased with his
handling of the rat problem and his improvements to the brewing
process used at the Old Farmer breweries. Meanwhile, another Fatfish
relative, Kendall Lowtide, effectively ran the government as a sort
of unofficial chancellor until the
king's return to the capital.
In the far-off Dacian Hills of
Brythnia, an army of eight thousand halflings continued to await a
new commander. The junior officers did their best to suppress
rebellious sentiment, but the army was displeased at being left so
long with nothing to do in a foreign land and without the moderating
hand of a general they could look up to, the Small Folk soldiers
began to mutter against their officers in the barracks burrows they
had by now dug into the hills. |
Corland -
Ruler -
King Armand
Capital - Khairais
Dominant Race - Human
Diplomacy - Niance [F] |
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Settlers, vagabonds and second sons
moved to Tullieres in droves. They were followed by
merchants seeking to capitalize on the growing prosperity of the
region, though
they complained loudly of the lack of a deep-water port for
trading. An army of
colonists under the protection of Sir Bohemund traveled to and
settled in the forests of Andelais, amidst the ruins of villages
slaughtered decades before. The scars of war were
long gone, with only the occasional abandoned hamlet to remind
them that their ancestors had once farmed these lands. Sir
Bohemund died in Andelais of a burning fever called by the
locals The Harkeen Sickness.
Sir Guillaume traveled to Niance
and arranged a fine marriage between Sir Fredemund, lord of
Niance and Sirienne, daughter of the king. Fredemund was
elevated to the royal family and swore his full allegiance to
the king. The folk of Niance held holiday celebrations across
the region, having had little to cheer them over the years.
Elsewhere, the king's sons,
Tancred and Bohemund came of age in Kharais. These fine young
men were eager to follow in the footsteps of their glorious
ancestors and loudly lamented the lack of any harkeen to slay. |
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Lorraine -
Ruler - King
Artorius
Capital - Armorica
Dominant Race - Human |
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King Artorius
assembled a fleet of more than a hundred warships and many elite
Lorraine Marines. This force was comprised of
ships from Lorraine, the Llyran Republic, the Grail Primacy and
mercenaries.
With this formidable force, and aided by his son Mordred and the sorceries of Myrddin, Artorius sailed north to
the Archelos Sea to confront the pirates there. The king, now in
his late sixties, wielded The Red Mace, ancestral weapon
of the kings of Lorraine. (See The Northern Pirates,
above.) Sir Morgan was appointed governor
of Cassivelaunus and organized a small theater for the growing
city. Sir Boru, dispatched to distant Meergeld in Ryoril,
proved to be an amazingly energetic and unstoppable leader.
The city's population grew many times as the docks were expanded
and the rule of law laid down. Meergeld became a favorite
stop for sailors of many nations.
A strange flu-like disease
swept across the island in 2833-2835, killing thousands.
Among these were Queen Gwynwhfyr and Princess Marguerite, Mordred's
wife. Sir Savros of Lynet also died of the same affliction and was
replaced by his son. After the loss of his wife, Mordred became even more
bitter and withdrawn than before, and many secretly voiced the opinion
that the king's son had lost his mind. In 2834, Princess Letheran, Artorius's
oldest daughter, traveled to the Conorrian Empire where she was married
to Prince Arcalas, eldest son of the Emperor Constantikos. |
The Whisper Wood -
Ruler - Queen
Elevuil
Capital - Menelcandara
Dominant Race - Elf |
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Three thousand elven archers were added to
the national army. When, in 2831 and 2832, nearly forty thousand Airnim
cavalry rode through Ferrense, Maenadia and the Fey Hunt, those elven
archers wisely looked the other way and stayed home. (See The
Airnim Horde, below). |
The Neldorean Wood -
Ruler - Queen
Nereil
Capital - Elenuil
Dominant Race - Elf |
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Queen Nereil
ruled her small kingdom from Elenuil and immersed herself in study. The
Neldorean elves planted hearttrees and husbanded the forests.
As always, they stayed well clear of the ashen wastelands of their
homeland. A small fleet of light warships and transports was built by the
shipwrights of Elenuil. These simply rode at anchor for
several years until Prince Taralom reappeared far to the east on the
Esharias River. He traveled south to the Valesian Sea and
sailed to Elenuil where he picked up the small fleet and promptly
put to sea again. He did not return to Neldorea and was
spotted on the Upper Lyodan river by a large fleet of ships from the
Crusader States. |

Queen Nereil |
IANTHE / THE AIRNIM HORDE
The Horde has decamped for greener pastures and
left Ianthe an empty land. See The Airnim Horde, below.
The
Exarchate of the Great Crusade -
Ruler -
Queen Ava
Capital - Pontezium
Dominant Race - Human
Diplomacy - South Akasian Hills [EA] |
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Queen Ava |
Queen Ava's
peaceful reign continued with three thousand Crusader troops under
Prince Gauter parked in Lloricam as a tripwire force should the orcs
come through towards Brythnia. Sir Candos acted as second-in-command
while Sir Sheldon guarded the Lyodan itself with a small riverine
navy and a large flotilla of river-barges. It was during this
period that Sheldon's force observed the ships of the Neldorean
elves gliding silently and mysteriously upriver and landing on the Itherias shore
(See The Neldorean Elves, above.)
A stout-walled port fortress of grey
stone called the
Acropolis was built on the Lyodan river to guard the capital,
Pontezium. |
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In the summer of 2834, a small
Worldspine orc army that had somehow slipped secretly down the
Lyodan, through the Firefall and the Black Fields, marched into
South Akasia. Its leader was a foul-mouthed brute with a
penchant for rape and arson named Gulgash
the Crude. Lord Roger of South Akasia had died in 2832,
and his son Eustace, though a leader of moderate skill, was not
the master tactician his father had been.
Eustace's army was eight hundred
strong, mostly spearmen with a smattering of lightly-armored
lancers to back them up. Eustace came upon the army of
Gulgash and his thousand warg riders in the rolling hills near
the Salt Shore border. The superior mobility of Gulgash's army
proved decisive as his riders were able to get in behind the
spearmen and break their line. Though Eustace's doughty hillmen
did not rout, they were forced to break off the attack and
retreat hurriedly before the superior might of the orcs. |
Gulgash's men now had free reign over
South Akasia and began to raid the farms and fields of Querenia, the
Salt Shore and the Akasian Hills. In the Akasian Hills, the warg riders
were thrown back by the Order of the Dawn garrison and achieved nothing,
actually losing nearly two hundred raiders. In the Salt Shore, the local
defenders managed to again limit the orcs to stealing little more than a
few bags of onions and racks of drying fish. Perversely, it was in
heavily-defended Querenia that the orcs had their greatest success.
Despite the heavy fortifications, the now-experienced raiders managed to
penetrate will into the province's interior and burn several large
farmsteads and small hamlets. A stout village yeoman managed to
thrust a bill-hook into Gulgash's riding harness and drag him from his
saddle, but the orc general slew the presumptuous human and escaped with
injuries on an riderless steed. On this raid, the orcs managed to torch
both a church and an Oratory of the Order of the Dawn.
Though initially slow to respond, Queen Ava was by
this time prepared to pursue her country's tormentors. Leaving her
infantry at Pontezium, she pursued Gulgash with three thousand cavalry,
catching him in the verdant hills not far from where he had defeated Eustace earlier that
same year. This time the results were very different. The queen
watched from a safe distance as her knights charged the unsuspecting orcs and cut through them with a fierce vengeance. Though most of
the small, swift warg riders escaped the fury of the ponderous knights, several
hundred were slain on the fields of south Akasia. Fewer than a hundred
humans were lost.
The Holy Order of the Dawn -
Ruler -
Grand Master Tiberius
Capital - The Akasian Hills
Dominant Race - Human
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Twelve
thousand Order troops remained encamped in the Dacian Hills of
Brythnia, playing pinochle with the halflings of Aelissia while an
astounding amount of nothing went on around them.
Meanwhile, the unled Akasian Hills
garrison fought off a Worldspine orc incursion, and the Oratory in
the Querenia was burned (See The Exarchate of the Great
Crusade, above). |
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DAYBREAK -
As the evening mist enveloped the city
of Pontezium one autumn night in 2835, a disheveled half-starved
beggar in rags carrying a bundle staggered off a ship out of Accolon.
Limping and tired, he made his way through the streets of the port
smelling of salt fish and old sweat. Those who even deigned to
notice this pitiful figure did so in order to step aside that he
might not brush against them. But the few who really looked at
the old man noticed the deep blue eyes and the gleam of triumph in
them.
As he approached the Order House, he
was stopped by the guards at the gate. "Alms are given in the
morning, old father," one of them told him, not unkindly.
"You're too late. Come back in the morning."
The old man looked up at the tall guard in his full plate armor.
In a rasping voice he said "Not too late. Almost...but not too
late. Look, the sun rises."
As the recruits credulously looked
toward the east, the old man collapsed at their feet. By the
time they reached him, he was dead. But what astonished them was to
find that the old man was |
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wearing under his robes a heavy
chainmail shirt and that he bore the gold gorget of the Order's
Grand Master. As one guard ran yelling to summon the
House's Master, the other reverently unwrapped the long and
noisome package carried by the dying Grand Master. As the burlap
rolled back, it revealed a smooth, gleaming length of some dark,
hard wood. Pulling the item free, the young recruit beheld
the shining blade of a great spear in which the reflected
torchlight shone like the sun. |
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Rhanalor -
The Shadowed Realm of Ascarlon -
Ruler - Baron
Gauros the Arisen
Capital - Denavine
Dominant Race - Human
Diplomacy - Agathon
[NT] |
 |
| The
Baron and his army watched the borders while the Baron's lackeys
marched south under the command of Marzdak to once again
reinforce the Worldspine Orcs. Garal of the Yellow Sails
traveled to the hills of Agathon where he browbeat the hillmen
into recognizing Ascarlon's rights of transit and defense.
Several thousand colonists marched
north into Dhurkun, displacing some of the orcish majority and
taking over the best farms.
Missionaries convinced the
spirit-worshipers of the Black Forest to turn to the Dark Court. |
The Worldspine Orcs -
Ruler -
King Jortak Bloodhelm
Capital - Mount Kauroth
Dominant Race - Orc
| In the early
morning hours of a day in Erdhonis, 2831, witch doctors were
hurriedly called to the bedside of King Vaurog Breakspear, who
was unconscious and suffering from a powerful fever. The
shamans were able to deduce that the king had been poisoned and
were able to administer a vile herbal remedy in time to save his life.
But thereafter, the king's right eyelid drooped and his speech
was often slurred. Until his death at the age of seventy
in 2835, he often seemed forgetful. Knowing his own
infirmities, the king (who at sixty-five was ancient by orc
standards) named young Jortak Bloodhelm as his heir and
commander of the armies. Vaurog continued to rule to the
end of his days, but was largely a figurehead for Jortak.
The poisoners were never discovered.
Two raiding parties of one thousand
warg riders each were sent out with the audacious plans to raid
deep into the Crusader States and into the Conorrian heartland.
The first raid was somewhat successful (See The Crusader
States, above). The second met with disaster early on as
it ran into a much larger Conorrian army of six thousand light
infantry under the great general Domus. Domus and his
limitanei were force-marching into Endorwaith and
beyond when they found the orcs trying to evade any pursuers.
From the heights above the main southward trail through this
empty region, the Conorrians poured fire and stones down on the
unsuspecting orcs, breaking their morale in three straight hours
of fighting. Perhaps half of the orcs escaped and
retreated back towards the Worldspine North. Domus and his
irregulars marched on north. (See The Empire of Carhallas,
below). |
 |
Finally, the big push came. The
Grail nations (Conorria, the Grail Primacy, Dhūnazhar and the Llyran
Republic) marched once more into the northern Worldspines. (See
The War of the Worldspines, below).
Also, for reasons unclear to the
Worldspine Orcs, their cousins in the Forest of Memory converted to the
worship of the Dark Court.
The Empire of Carhallas -
Ruler - Emperor
Maugroth the Younger
Capital - Carcaroth
Dominant Race - Hobgoblin |

The Imperial Flag
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The Empire continued to enslave the
unaffiliated hobgoblins on its flanks. Qandaraq was the target
this time. Skarkug's four thousand hobgoblins and good
Carhallas discipline overawed the local defenders in mere weeks.
By 2832, they were on their way to slave markets in Carcaroth.
Skarkug had lost only a few hundred of his men, and these he more
than replaced from the many recruits waiting for him on the parade
fields of Sauthor. Now Skarkug
gathered to him the empire's feudal levies and marched towards the
Worldspines. Most of the levies would have to turn back before
ever reaching the mountains, but would provide good cover and fodder
along the way. And this, it turned out, was precisely what was
needed. In the spring of 2833, Conorrian general Domus and six
thousand lightly-armed spearmen came up out of the wilds of Rhundur
heading west into Brolok. It was there that the two
Empires came to grips as Skarkug and his army (now swollen to more
than ten thousand) intercepted Domus in the act of trying to subdue
the loyal hobgoblins of Brolok. "No one," cried Skarkug furiously,
"enslaves hobgoblins except hobgoblins!"
In addition to the superb
leadership of Domus himself, the Conorrian light infantry
limitanei were perfectly suited to combat in the forests. But though hampered
as combat units, the Carhallas cavalry were far more mobile than the
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Conorrians, and provided much-needed
scouting for the main Carhallas force of infantry. Too, the Conorrian's
complete lack of a line of supply hampered their efforts to effectively
combat the hobgoblins. All these factors, along with the sheer
weight of numbers, gave the Carhallas legions a decisive victory over
their Conorrian foes. The Carhallas Emperor's Oathsworn, an
experienced and dedicated unit of professional killers, charged and broke the Conorrian line.
At the same time, Carhallas horse-archers appeared on the Conorrian flanks
to harry and drive back the human scum. Soon, the Conorrians were in
full flight, pursued through the woods by gleeful Carhallas cavalry and the
locals alike. Domus managed to escape the woods with fewer than
one man in ten. He spent the summer gathering what
scattered forces he could and tending to the wounded in Rhundur, then
marched back towards the Empire with fewer than sixteen hundred
infantry. He died of natural causes in the passes of Endorwaith
and his junior officers returned to Lenicum with his body and the
remnants of his army in 2835.
Skarkug, whose forces had suffered some
two thousand dead or wounded, dismissed his feudal levies to return to
their homes. Then, without bothering to regroup his lost soldiers,
he marched on towards the Worldspines with the Emperor's army. (See
The War of the Worldspines, below).
The Great Kingdom of Annvar -
Ruler -
First
Councillor Torund
Capital - Varthane
Dominant Race - Human |

The Standard of Annvar |
|
 |
First
Councillor Denerthaw gave command of much of the army to Councillor
Laskal, who promptly marched south across Carhallas towards the
distant Worldspines. His army consisted of six thousand troops,
including four thousand elite Annvar Jaegers. In
addition, the Great Kingdom had hired six thousand orcish and ogrish mercenaries
to aid in the defense of the Worldspines.
(See The War of the Worldspines, below).
Denerthaw died of a swollen liver in
2833, and after much debate the Council elected Councillor Torund to
replace him. Until that time Torund, a small man with a face
that reminded many people of a well-fed stoat, had been governing the capital city.
Annvar had been trading up and down
the Wolf and Mandarann rivers for years, and in those years, trade was established
down the Wolf River to distant Nikitya by a minor merchant house
that also brought back to the Council the sea rutter for the
Rinyelan Strait. |
|
|
The Conorrian Heartland -
The Airnim Horde
-
Ruler - Tarl Wolf's Paw
Capital - None
Dominant Race - Human |
 |
|
 |
It was time for the
Ainim to move once again. Having gathered all the clans
together, the Airnim Hero-King Tarl Wolf's Paw and his savage lieutenant Borborutai looted the last of Ianthe and then set out north,
crossing the Lyodan river at the Maenadia bridge. The
Whisper Wood scouts that observed the more than thirty-seven
thousand horsemen moving north reported back to Menelcandara,
but remained hidden out of sight.
From there, the Airnim rode quickly
on, leaving the Whisper Wood in early 2832 and crossing into
Conorrian-controlled Zenoton in the summer of 2833. The local
militia stood aside in awe at the enormous force of cavalry as
it passed into neutral Acaris. But in 2834, the horde
arrived at its final destination and the richest prize of all: Adoria.
Heartland and breadbasket of the Empire, Adoria was the richest
province in all of Theeurth, and Tarl meant to make it his own.
Conorrian Emperor Constantikos
III had not been idle. Though he was no military leader,
neither was he a fool, and Adoria was replete with hill forts,
strongpoints and castles. Luckily for the Airnim, the
Emperor's plan for a huge addition to
Fortress Kastro came a few years too late - the engineers were
still quarrying the stone when the horsemen arrived. |
Masters of open warfare, the
Airnim were considerably less able at seizing forts, even the
small sort that dotted the plains of Adoria.
Yet they were an inventive and determined people and take them they did.
For the Airnim had Tarl Wolf's Paw to direct them and the forts of
Adoria had no great leader at all. It was a bloody bout and might
have been too much for the horselords had any Conorrian general
commanded the defenses, but in the end, Tarl subdued the forts and
planted his flag on Conorrian soil. Yet he could not control the land completely,
for Fortress Kastro and the walled city of Eleucria defied him. The
battles had cost him much, and even after recovering his wounded, by
2835 his army numbered eight thousand fewer than those that had ridden
into Adoria. After subduing Adoria, Tarl detailed his
lieutenant, Borborutai to raid Faucrion. With four thousand light
cavalry, Borborutai was easily able to evade the few forts in the region
and come away with a haul of treasure, livestock and women.
The Conorrian Empire -
Ruler - Emperor
Constantikos III
Capital - Echoriath
Dominant Race - Human
Diplomacy - Acaris [FA] |
 |
|
Constantikos III might not be
destined for greatness as a military leader, but history would
certainly record him as one the great builders of Conorria.
Under his leadership, an astonishing array of field forts were
built in Lenicum, Faloricum, Anicium and Adoria. He
ordered Fortress Kastro in Adoria to be strengthened to an almost obsessive degree,
though as events would unfold, those walls could not yet be
built.
The walls of Callistus were strengthened and the
city of Arcalassium was expanded. Constantikos
commissioned a broad forum in Conorr and granted the
charter for ten new villages in Adoria. In addition to all this,
the Empire cooperated with the Grail Primacy to build a new
royal road in Mynos to the Zela border. Finally, Constantikos
donated two thousand men to his ally Domus of Lidhinos for the
use in Domus's expedition beyond the Worldspines.
Conorrian missionaries visited the
Crusader-controlled former Ianthan province of Mocarre, but had
no success in converting the locals who still held strongly to
their mysterious god.
Constantikos III called to him
the senior officers of the Order of the Dawn present in
Echoriath. Reminding them that his ancestors had founded their
order, he demanded the assistance of the Order in his war
against the Worldspine Orcs. Although the Order had no
troops currently stationed in the Empire, the knights heard the
Emperor's word and obeyed without question. Sixteen hundred men-at-arms,
pulled from the ranks of guards, administrators and trainees
assembled at the Order's House in Echoriath to await further
orders. |
 |
Prince Varantius joined his army of
twenty-two thousand infantry and marched north from Lenicum into the
southern Worldspine mountains. There, he met with armies from the Grail
Primacy, Dhūnazhar Dwarves and the Llyran Republic and headed north in
the heart of the Worldspine Orc territory (See The War of the
Worldspines, below).
Prince Arcalas remained in Echoriath,
working with the vigiles to uncover plots against the Empire.
In 2834, he was wed to Princess Letheran of Lorraine in a lavish
ceremony at the Cathedral of the Grail. Princess Anna helped her father to
administer the government. She was accounted a useful minister,
but a terrible governor, the role she fulfilled in Echoriath in 2835.
Sormanios, Imperial Consul, traveled to
Acaris and swiftly convinced the princes of that region to re-affirm
their loyalties to the Empire. He then governed Callistus in 2835,
a role in which he was accounted no better than adequate.
Lord Domus, Comes per Lidhinos set
out with six thousand men and a commission to move behind the enemy
lines in the Worldspines, raiding enemy territory. He first wiped
out a Worldspine raiding party (See The Worldspine Orcs,
above) and then was in turn wiped out by a hobgoblin army (See
The Empire of Carhallas, above). In his will, Domus left
Lidhinos to his great friend the Emperor.
In 2834, thirty-seven thousand Airnim
horsemen stormed into the rich Conorrian heartland of Adoria and over
the course of the year, subdued all but the city Eleucria and Fortress Kastro. Away south in Echoriath, Constantikos
III regarded his elite army in praesentalis, twenty thousand of
the finest soldiers in Theeurth, but weighed the reports of the Airnim
numbers and kept his army at home. Germitus, Lord of Aelendaris did the
same with his one thousand footmen. (See The Airnim Horde,
above). Because of this unexpected surplus of rude barbarians, Constantikos's
plans to reinforce both Eleucria and Fortress Kastro were postponed for
a later date. Thus did Tarl Wolf's Paw and the Airnim, who were once
responsible for freeing the Empire from the Orc Dominion and for paving the
way for the Great Crusade now become the Empire's most dire enemy.
The Great Church of the Lords of the
Grail -
Ruler -
Patriarch Calidonus
Holy City - Conorr
Dominant Race - Human
Diplomacy - Sothwall [CH], Phaedon, [CH], Anicium [AB], Akir [-], Har
Mekelle [AB], Ninos [-], Nova Valis [CH] |
 |

The Patriarch's Standard |
|

Thandor, god of the air |
The Primacy
divided its attentions between war and peace. Patriarch
Calidonus delivered an additional three thousand warriors up the
Phaedon River to the allies' depot at Fortress Hell's Gate in
Lenicum, then returned south to Anicium where he participated in the
founding of an abbey in that wealthy Conorrian province of grape
arbors and goatherds. Bishop
Tonali of Har'akir served as a lieutenant to newly-arrived Bishop
Belsarus who commanded the Primacy forces in the Worldspine
mountains (See The War of the Worldspines, below).
Bishop Talerus, a brilliant diplomat,
traveled to Har'akir and expanded the Primacy's holdings in that
nation, where he found the rustics of Har Mekelle more receptive
than the more cosmopolitan folk of Akir. Similarly, Bishop
Tantalus spent five frustrating years amongst the halflings of Ninos
and remained unable to interest them in so much as a simple church.
The small folk simply could not see why they needed the intercession
of priests to commune with Calandra and the other gods. Had
the gods not always been good to them? They likewise turned deaf
ears to the warnings that the Dark Primacy was very close - to the
simple folk of Ninos, Hattu and the Kherouf desert were far-off
lands, and Dammarask unfathomably distant.
Bishop Hermetus had greater luck
among the sophisticated people of the Llyran Republic and founded a
church in Nova Valis. |
Finally, the dwarven mercenary Khedem-Var,
who had acted as the Primacy's de facto admiral for a quarter
century put to sea with a mixed Primacy/mercenary fleet of twenty ships
and went to join Artorius of Lorraine in his campaign against the
Archelos Pirates. (See Lorraine, above.)
The Dwarven Realm of Dhūnazhar
-
Ruler - King Valand Dragonsbane
Capital - Khelem Vala
Dominant Race - Dwarf
Diplomacy - Jaelitus [FA]
|
 |
The Dwarves had
struggled back from the chaos of their civil war, and though
they were not yet that mighty people which of old made the
mountains ring with their forges, yet they were both strong and
determined. King Valand himself led not only the dwarven
army but the entire allied army of the Grail against the orcs.
(See The War of the Worldspines, below).
With him marched Lords Balin, Moragh and
Fundin at the head of four thousand elite dwarf warriors and
three thousand human mercenaries. Lord Roin, always
better known for his fine food and good fellowship than for his axe-arm,
traveled instead to the dwarf-holds of Jaelitus on the Conorrian border
and convinced the lords of that hilly and prosperous land to swear allegiance to Dhūnazhar and King Valand. |
THE
WAR OF THE WORLDSPINES
2831-2382 -
Six thousand Dhūnazhar Dwarves and the
Llyran Aeroship Corps rounded up and slaughtered every orc they could
find in the southern Worldspine mountains, leaving it a barren waste
filled with rotting bodies. Only the wolves and vultures rejoiced.
2833
- Grail Bishops Belsarus and
Tonali arrive in the Worldspines at the head of twelve thousand troops,
including two thousand Paladins of the Grail. A week later
Conorrian Prince Varantius arrived with twenty-two thousand troops
including ten thousand elite mountain troops. The entire force
then set off for the Worldspine Orc homeland. Each of the three main
allied armies operated under a different enchantment. The forces
of the Primate had been blessed by their priests; the
dwarves benefited from Ranks of Bronze; and the Conorrians were
reinforced with magically sharp Blades. However, the entire force
suffered under a Curse that originated among the waiting Dark
Court armies. Awaiting them were ten thousand Worldspine orcs, six
thousand humans from Ascarlon, six thousand hobgoblins from Carhallas
and six thousand orc and ogre mercenaries hired by Annvar. Expected
reinforcements from Carhallas and Annvar had not yet arrived.
So it was that forty thousand Grail
troops, six aeroships and eight smaller skyskiffs all under the command of
dwarven king Valand Dragonsbane faced off against twenty-eight thousand
well-entrenched defenders under orcish heir Jortak Bloodhelm. The
battle raged for three days and by most measures was a marginal victory
for the Grail attackers. But the morale of the Dark Court
defenders was
fanatic and though their losses were half again as great, they refused to
break or budge.
Conorrian war wizard Mikal Oak, who had been
wounded by an assassin's arrow as soon as he set foot in the Worldspines,
was unable to generate another devastating Firestorm, even with
the help of several lesser war wizards. Little by little, the mounting
deaths took their toll on Grail morale and the Grail armies fell back in
good order to their base in the southern Worldspines having suffered
more than eleven thousand dead, wounded or fled. The losses to the
Dark Court armies were even more severe. Nearly fifteen thousand
had been killed or driven from the field.
Over the autumn and winter, each side
nursed its wounds and recovered the majority of its casualties.
2834 -
General Skarkug and seven thousand hobgoblin
reinforcements march into the northern Worldspines.
2835-
Councillor Laskal and six thousand Annvar
cavalry ride into the northern Worldspines.
|
|

|
|
VALES -

North-Western Vales -
The Llyran Republic -
Ruler - Constans
Emratur z'Accotto Marova
Capital - Tarrentica
Dominant Race - Human
|
 |
The Republic
concerned itself largely with foreign wars, although it did also
build the Fortress of Bells, the iron-grey tower brooding over
the westernmost point of Nova Valis's shoreline, and continued
the slow cultivation of that sun-swept province.
Joraidan Soren traveled to Nasilia,
where he took command of a considerable portion of the
Republic's mighty navy and joined the navies of the Kingdom of
Lorraine and the Grail Primacy in attacking the Northern Pirates
(See The Northern Pirates, above.) The Joraidan
did not return from that adventure.
Bishop Ayld Flewelling traveled
to the Worldspine mountains, where he took command of the
Republic's air forces and joined the allied attacks on the
Worldspine Orcs (See The War of the Worldspines,
above).
In the Summer of 2831, Constans
Harko Marova struck his head on a binnacle during a hard turn to
starboard aboard one of his airships and fell into a coma from
which he never emerged. By autumn, the Senate had named
the Strategos and Harko's nephew, Emratur z'Accotto Marova to be
the new Constans. Emratur was confirmed in that office
while commanding the defenses of the fortress-city of Vorogrod
on the Ianthan mainland.
Angry members of the Laroved family demand that the Republic
provide answers about the disappearance of Senator Deitr Laroved
ten years before. |
The Holy Matriarchy of Ahuran
-
Ruler -
Regent Yvonne Hawkwing
Capital - Sedeskan
Dominant Race - Human |
 |
 |
|
The regent declared that there would be a contest
at the Second Spire, in the Grounds of the Royal Contest, and that
the victrix in that contest would be named heir to the throne of
Ahuran. The regent set the theme of the contest as "Drama,
Poetry and Oration" and set the date for summer, 2831. Each of
the great ladies of the realm appeared and on the appointed morning
performed the classic works of Ahuran theater, or recited the
speeches of Alia Magehand. But Rhia Moonshadow, the old
queen's daughter appeared in a simple white toga and declaimed a
speech of her own, on the spirit of Parmaadan and how the
goddess loves those that best use her gifts. Smiling, Regent
Yvonne gave the grass crown to young Rhia.
That was where the good news ended for Ahuran.
In the summer of 2832, Regent Yvonne assembled her army, including
all her lieutenants and vassals and as many mercenaries as the
nation could hire (and stomach, given that they were mostly men) and
gave orders to march into Sendorin to challenge the reign of Sirrush
the dragon. They numbered sixteen thousand strong and included three
thousand elite Knights of the Ring of Gold. For many weeks
they rode the hills of Sendorin seeking the lair of the great beast.
During those weeks many hundreds of the soldiers and knights began
to show the signs of a strange disease, including black blotches on
the neck and face. But this disease never had the chance to run its
course. |
 |
Suddenly one morning, with a
thunderous rush of wings, death was upon them, burning from the
sky and raining death down upon the helpless, valiant soldiers
of Ahuran. Sirrush had arrived.
The slaughter was total.
Though the dragon's hide was pocked with a thousand arrows, it
seemed not even to notice. The valiant, suicidal charge of
the Knights of the Ring of Gold brought forth a dozen
gouts of black blood (for no more than these survived the
charge), but the dragon contemptuously swept these doomed
swordmaidens aside and charged the knot of commanders around the
general, Deirdre Lynxpaw. As the army began to scatter,
the dead soldiers suddenly arose from the battlefield and of
their own accord began to erect macabre walls of their
own flesh to bar the escape of their former comrades!
Deirdre Lynxpaw was eaten alive by Sirrush.
Ariel of the Woods and Drusel Farcloud were crushed beneath its
bulk. Miranda Foxglove, Jenna Storm and High Witch
Elahtiel escaped, though the former two were sorely wounded.
Worst of all, perhaps, was the fate of Trianna Copperblade.
She was captured by the dragon and taken prisoner. The armies of Ahuran were no more. |
Har'akir -
Ruler -
Sultan Socacia Alouda
Capital - Mar Awas
Dominant Race - Human
Diplomacy - Khars [F], Damo [A]
|
 |
|
 |
The great Sultan Socacia decreed
that the port of Agazier should be enlarged and so it was, the
rubble from its walls providing much of the building material for
its new neighborhoods and buildings. So also the sultan decreed the
rebuilding of his navy which had taken such a beating in the Luxur
Coast. Socacia spent much of his time
engineering a more efficient trade system, rearranging shipping to
suit his arcane designs, but found time to wed again and father yet
another son. He had lost count of how many he had.
In 2832, his second, never-named (sob!) son died
at the age of five of whooping cough. In 2834, Sococia's
sister Azmeralda died in childbirth.
Admiral Bajid took his fleet of some thirty ships to
sea in the areas near to his base at Muzir, proudly flying both the
banner of Har'akir and the battle ensign of the Red Pact of Vales.
Lord Nooldor traveled to Khars, where
by arranging the marriage of the sultan to the chief's granddaughter, he convinced
the noble families of that region to become part of the sultan's
realm. Similarly, Prince Munsif prevailed upon the reclusive
elves of Damo to become allies of the sultan.
In 2835, a Sendhalese merchant seeking to curry
favor with the sultan brought him a detailed chart of the distant Mardoin
Gulf. |
The Valesian
Empire -
Ruler - Primarch
Centorius II, Euristis
Capital - Centauris
Dominant Race - Human |
 |
 |
|
Pita. Feta. Ouzo.
Repeat. |
Luxur -
Ruler -
General Lyansys
Capital - Thedelos
Dominant Race - Sathla
Diplomacy - Qassara [NT], Kerma [F], Pyrayus in Kerma [F], Aysira in
Sekhem [F]
|
 |
The Grand Assembly had
two goals for the immediate future: Recover territory lost to
the rebellion and destroy the pirates. One out of two ain't
bad... General Lyansys himself traveled to Qassara and there married the daughter of a local chieftain in a
show of sathla unity. Speaker Ydrik spoke movingly to the
sathla of Kerma and Pyrayus of their ancient ties to the people of
Thedelos and Merwal and the ecstatic throngs demanded readmission into the
realm. They dreamed of the day a powerful Luxur would bring the
truths of Autumna (and reptilian superiority, of course) to a
benighted world.
Speaker Grusst likewise convinced the
highly independent folk
of Aysira to join the tidal wave of Luxurite unity. The
Speaker died en route to speak to the
folk of Keferis. However, as fate would have it, Kansag of Keferis
perished the same week when he
fell out of a tree during a foraging expedition for the rare fungi
he so loved to eat. Uncomfortable with fresh memories of the
Grail invaders, the settlers of Keferis petitioned for full
admission into the body politic of Luxur. In 2835, they were granted
the status of citizens.
The other major item on the Grand Assembly's agenda
fared far more poorly. Admiral Sesthan ordered sixty warships built.
As soon as they were delivered, he put to sea with his entire
navy of nearly ninety ships. (See The Southern Pirates,
below).
|
The
Holy See of Udjo
-
Ruler -
Arch
Priest Pysus
Holy City - Merwal
Dominant Race - Sathla
Diplomacy - Merwal [HC!] |
 |
|
 |
All of the Holy See's energy and
resources were focused on one great event - the re-consecration
of Merwal as the Holy City of Autumna. The great jungle
metropolis had been the center of Udjo's worship for millennia,
but had fallen into physical and moral decay over the last six
hundred years, culminating in the city's prostration before the
human Grail worshipers out of Valesia.
But all that was now changed. Arch Priest Pysus led seven
thousand fervant worshipers in a month of fasting, ritual and
sacrifice to purify the sacred precincts and once more gain the
blessings of Artaxes, servant and daughter of Udjo. The Arch
Priest released two thousand acolytes from his personal service
into the running of the Great Temple. And thus it was done
with great exactness and careful creativity - the Holy City had
returned!
Attendant upon the great day was the conversion of Patu in
Drormt, the first new saurus region to worship the Scaled god in
a thousand years. |
The
Serpentine of Mykele -
Ruler -
Sauressh Sishtreth II
Capital - Oroyon
Dominant Race - Sathla
| Regent Vlassthess built
a dozen ships and sent them (along with their woefully untrained
crews) to sea against the pirates under Lords Markesssh and Lansss. (See The Southern Pirates,
below). The Regent also hired the
Company of the Silver Axe and sent them south on a mission of
great secrecy.
Vlassthess also recruited a thousand warriors.
These he then transferred to his ally Tailheresh of Vaaltoth. Tailheresh took his fifteen hundred men raiding into the jungles of Galzus,
Kilni and Ibkurru. The lord of Vaaltoth was an outstanding
tactician, but no battlefield brilliance could make up for the fact
that he was raiding thousands of square miles of dense jungle which
contained little more than scattered grass-hut villages and plantain
groves.
In 2835, the son of the old Sauressh came of age
and amidst fervent religious celebration assumed the duties of King as Sauressh Sisthreth II. |
 |
THE SOUTHERN PIRATES
Independently and without coordination,
the navies of Luxur and Mykele went to war with the Southern Pirates.
Since Har'akir and the Grail Primacy stayed out of the fight this time,
it took on the nature of a race war between the land-based sathla and
the island-dwelling humans. Luxur's fleet consisted of ninety
well-trimmed hulls, while Mykele's daring but doomed force consisted of
a dozen barely seaworthy cogs, albeit cogs packed to the gunwales with
enthusiastic warriors. Arrayed against them was the mighty pirate
fleet which still consisted of more than one hundred twenty ships and
thousands of vicious scalawags aboard. The contest was
far more uneven than that of the previous few years. The sathla
fleets were chased down, ground up, sunk, captured or run aground in
their entirety. Luxur's Admiral Sesthan was captured off his
sinking flagship, while Mykele's Lord Markesssh was wounded and Lord
Lansss was killed when a pirate warship rammed his flimsy barque.
The furious pirates then went on to raid
the Luxurite homeland of Badar, stealing everything worth taking and
generally eluding the Luxur army. The pirates demanded tribute
from Luxur in exchange for not laying waste to the rest of the country.
|
|
North-Eastern Vales -
The
Kingdom of Thariyya -
Ruler -
King Mogrihan Vahdin
Capital - Uls Fakhar
Dominant Race - Halfling
Diplomacy - Hassar [-], Naushqa [NT]
|
 |
|
King Mogrihan presided over the workings of the nation,
including the construction of irrigation projects in Vahdin and the
precise allocations of merchant vessels out of Uls Fakhar.
Prince Zarahan cruised the Gulf of Thariyya on patrol
with the Red Pact of Vales. His twenty warships cut a fine figure
on the briny deep with all their red pennons flapping bravely in the
breeze, but encountered little in the way of a threat.
Similarly, Lord Sezir and the lords of Bari and
Meheskar patrolled the plains of Hassar, but encountered only peaceful
halflings and the occasional caravan from Shanatar or Accolon.
Lord Kaedir traveled to Hassar and tried to move the
forest tribes into a closer alliance, but without success. Kaedir
died during a drunken bout of boasting in 2834.
Lord Relequa had more success in the wilds of Naushqa,
where the steppe tribes acknowledged Thariyya's right to cross their
lands. |
 |
The Warlocks of
Accolon -
Ruler -
Emperor Kurotsuki The Blackmoon
Capital - Dammarask
Dominant Race - Human
Diplomacy - Mitan [A], Eumana [+7 YfC] |
 |
|
 |
Warlock Blackmoon began
the year 2831 by proclaiming sweeping governmental reforms, and
releasing a significant portion of his personal bureaucracy into the
hands of the regional governors. Though this triggered a great
deal of vicious infighting for position among the nobility and the Warlocks, Blackmoon was able to see his nation through the turbulence in one
piece. He subsequently named Lord North as his heir in the
position, and to celebrate, Lord North used his own considerable
fortune to procure the services of a thousand mercenary heavy elite
cavalry and donated them to the Empire.
The
plains of Mitan were brought under cultivation and Mitan itself
became an ally of the Empire under treaties negotiated by Lord
Elijah Cuu.
Ezekiel the Cipher continued to try to soothe the
anger and rebellion of the Eumana tribes, while Ignatius Thayer
became governor of Nuradeem and its garrison. Thayer promptly
ignored all directions of the Emperor (later claiming that the great
distances involved meant that he rarely received timely orders) and
created a hedonistic fleshpot of slaves and sycophants in which he
indulged his every whim for five dissolute and shameful years.
Bishop Caine, on the other hand, proved to be an
energetic and responsible governor for Agharra, dredging it harbor
and building a glorious temple-arena to Caravok the Destroyer. |
The Shadowed Primacy of the Dark Court
-
Ruler - High
Priest Gezz Half-Shadow
Holy City - Dammarask
Dominant Race - Human |
 |
|
Zzzzzzzzzzzzzz.... |
The Shadowguard of Marador -
Ruler - Queen
Madariel Shadowfoot
Capital - Lantar
Dominant Race - Elf
Diplomacy - Dimbe [F], Nastaldo [F], Balan [F]
|

Queen Madariel
|
The great queen's goals revolved entirely around
healing the political hurts of the Ogre Wars. She herself
remained in Dimbe, soothing and reassuring the battered elves until
they returned her attentions with love and once more swore their
allegiance to her. Unfortunately, her concentration on this
one region meant that more distant parts of the Shadowguard went
untended, and the tenuous relations with the elves of Laikwalambe
fell into disuse. So, too, dissolved the nascent trade with
the dwarves of Aurdrukar. Prince Alitcean
and several of the realm's great lords followed up on the deaths in
Windan, only to discover that yet more elves had been slain without
a mark, only looks of horror and terror on their faces.
Princess Vaeril Fallingwater remained in Balan and
regained the allegiance of that folk who now largely forgave the
queen for the death of their lord in battle. Lord Ebabarear
likewise reminded |
 |
folk of Nastaldo of their long love of the Shadowguard
and its eternal queen, and they, like the folk of Balan and Dimbe, once
more swore their allegiance to Madariel Shadowfoot.
|
|
South-Western Vales -
The Steaming Kingdom of Drormt -
Ruler -
King
Braa'k Tlazolteotl
Capital - Breeka
Dominant Race - Saurus
 |
The slaves taken ten years before in the raids among
the Dark Court worshipers were at last settled in Ululor, where they
were forced to work the extensive rat and pig farms. While he
publicly sunned himself on the choicest rocks at Breeka, King Tlazolteotl
imparted a considerable amount of his realm's treasure into the
training of some of the swamps unique giant lizards as a form of
heavy cavalry. He also wisely placed a great deal of food in storage
against future calamity. The
remainder of Tlazolteotl's lieutenants watched the borders for any
signs of invaders with an almost paranoid zeal.
In 2833, Tlazolteotl's languid
demeanor was belied by the birthing of his first child, a daughter,
in the Royal pools above the falls near the capital city.
In 2835, Lord Kru'ursh of Erlet
choked to death while trying to swallow an eel as long as his arm.
Kru'ursh's heir was a believer in Tlazolteotl's "New Age" and
immediately swore complete fealty to the king.
The shaman were alarmed to note the
conversion of Patu to the ridiculous faith of the jungle-dwellers,
Autumna. |
Sendahl -
Ruler -
King Askaldor
Capital - Nyange
Dominant Race - Human
Diplomacy - Durudin [+6YfC]
|
With a serious shortage of cash pinching the nation's
purse, King Askaldor took as many troops as possible out of garrison
and placed them in the hands of his retainers. He put all the
men he could into agriculture in Desiket. He also instituted some
broad reforms of the bureaucracy and the laws covering
primogeniture. Finally, Lord Rhen*das and
Mla*tak the shaman traveled to Durudin to convince the sathla there
that the Sendahlese were their friends, not conquerors.
King Askaldor's wife gave birth to a healthy son
in 2832. |
 |
Mekebele -
Ruler - Emperor
Gwarkem
Capital - Awayal
Dominant Race - Human |
 |
|
Gwarkem, a warrior king, added five flights of
leatherwings to his army, as well as a thousand elite
warriors at Jokari. He put three thousand dark-court worshiping
sauruses to work in the fields of Menrat. The Emperor, a man
more practical than pious, nonetheless tried to interest his
people in their ancient legends and heroes, but they were
uninterested, regarding the tales as quaint remnants of their
barbaric ancestors. In 2833, the
Emperor's wife gave birth to his first child, a baby boy born
under the sign of the wounded god.
Warleader B'Set governed the city of Kaznuma,
showing more energy than skill. Nonetheless, he laid the
foundations for a large cistern system to supply the city with
fresh water.
Lord Ezza of Eura died in 2835 during a
gohla lizard hunt in the jungles of his homeland.
|
 |
|
|
South-Eastern Vales -
The
Dwarven Realm of Aurdrukar -
Ruler - King
Norrim Forgemaster
Capital - The Brass Tower
Dominant Race - Dwarf |

Banner of Aurdrukar |

Banner of Khor-Naland
|
 |
The government of Aurdrukar
groaned under its onerous size, and strained even the deep
pockets of the dwarven king. The king responded by nine
thousand dwarves to Ulhiya to expand the
mines and farms there. Norrim
Forgemaster put into the hands of his son Belak Shieldbreaker,
the largest dwarven army in generations. Ten thousand
dwarves, including four thousand super-heavy elite Burundur
Guards, marched into the mountains of Vipuren and cleansed
them of every orc that could be found, no matter how deep it's
hidey-hole. It mattered little to Belak or his soldiers
that the orcs were peaceful worshipers of the Valesian Spirit
Cults. They were orcs, and that was enough. |
The Elven Empire of Sengkar
-
Ruler - Emperor
Valoril Greenshield
Capital - Ezrand
Dominant Race - Elf
Diplomacy - Kibeyes [A], Ozhayar [FA]
|
 |
|
The long and generally unbroken peace of Sengkar
continued. Two thousand more knights took up the cause of the
Emperor's Peace at Sengkar, while twelve hundred elves took to
gardening the fields at Vanua and tending the hearttrees at Ezrand.
The Emperor continued his wise rule at Ezrand.
In 2835 he named his thirty year-old daughter Shariel a Princess
Royal. A grand ceremony was held in the capital city to celebrate,
and Shariel danced under the stars with so many dashing knights it
made her young head swim.
Princess Gahaliel continued her long association
with the elves of Kibeyes, and convinced that border province to
enter into a close alliance with the Empire. Meanwhile, Lord
Talan of Mita convinced the lord of Ozhayar to swear oaths of
vassalage to the Emperor. |
The Kingdom of Weshtayo
-
Ruler - King
Piccarome, Red-Feathered Lord
Capital - Khulank
Dominant Race - Human |
 |
| Minor works were spread
throughout the kingdom, but the great work of the day, possibly of
Piccarome's entire reign, was the laying of a wide, stone-cobbled
road from Khulank to Mindarie. This excellent thoroughfare
winds through hills of red clay and laden green with coffee, mangoes
and sugar cane. Prince Rikorious traveled to
Chesu to investigate the mysterious lost city of the ancients said
to be found there. He came back with many covered wagons
guarded by more than a thousand frowning warriors from the jungles
of Gaim and Siruvay.
Lord Nachin was governor of Rendulha, and used the
opportunity to build a large ostrich farm at public expense.
Unfortunately, Nachin knew little of ostriches and raised them
largely for their utility as mounts in his weekly polo games.
A great many of Rendulha's elite politely commented that the
governor was as brilliant at polo as he was at ostrich farming.
Lord Chinua was governor of Mindarie in 2831, but
died of a severe fever in the winter of that year. |
 |
The Imperial
Realm of Zikuyu
-
Ruler -
King Mwa'q Kashk
Capital - Ivallkyu
Dominant Race - Human
Diplomacy - Urrides [-], Chru [-], Hriteke [NT]
|
 |
King Mwa'q Kashk invested vast sums of gold into settlement of farming
villages in Thikyni. He then wooed and married Weeliya, the
daughter of the Lord of Urrides. So smitten with Weeliya's
almond skin and pearly, perfect teeth was the king that he founded a
new city on the Mogolla river in her honor. He spent most of
the next few years wooing a variety of steppe lords, most of whom
ignored his advances. Yet Weeliya gave him no resistance and
in 2835 bore him triplets, two sons and a daughter.
But the king's lack of attention to his
realm and his puny bureaucracy had disastrous consequences.
Instead of bringing new regions into the kingdom, several of the
more distant members of the realm revolted. Triyara, Zhayku
and most personally of all, Urrides, threw off the king's yoke and
declared their independence. In Zhayku, the locals slaughtered
the Zikuyu garrison in a week of bloody murders known to exuberant
local historians as the Days of Retribution.
The king gave Maroof orders to loot
the Valraji regions of Zathor Sor, Hajaxtas and Tas Dar.
Unsure of how to interpret these orders, Maroof chose to raid the
targeted regions with his six thousand lightly-armed cavalry.
Zathor Sor, a wilderness of forests and tangled fens, proved
destitute of riches. Hajaxtas was both heavily defended and
previously picked over by the fleet of Meneen. The army of
Umar Ghaas prevented the Zikuyu cavalry from accomplishing much in
Hajaxtas. Finally, Maroof's army picked over defenseless Tas Dar and
then rode home to a changed kingdom. |
The Valraj -
Ruler - Sultan
Khalood
Capital - Muddakir
Dominant Race - Human
|
 |
The embattled Sultan Khalood ordered Bharjas to raise
a fleet and raid the Meneen hinterlands immediately, then go and
commit piracy against Meneen shipping. (See The Valraj /
Meneen War, below).
Meanwhile, the sultan married Marlis, a pretty
young woman from Shenthalass and settled down to rule his shattered
nation and raise a family. Unfortunately, Marlis and her baby
died in childbirth that same year. Undaunted, the sultan
remarried, wedding Aliya, a noble girl from Muddakir in 2832.
Aliya's first child, a girl named Vana, died in 2834 at the age of
two, but she outlived her mother who died in 2833 while trying to
give birth to a second child. Khalood's third marriage, to
Misrullah, a somewhat scared girl from the Valraj, resulted in a
single child, a boy, born in 2834.
In 2832, the Zikuyu riders returned, raiding
Hajaxtas and Tas Dar. Umar Ghaas, in command of the Hajaxtas
garrison, saw off the western raiders with little harm, but they
stripped bare the former homeland of the luckless Tas Daris. |
The Grand Duchy of
Meneen -
Ruler - Grand
Duke Salene
Capital - Yaz Meneen
Dominant Race - Elf
 |
Grand Duke Salene gave command
of the Meneen navy to his lieutenant, Feantė, with orders to
raid the Valraj until they bled. (See The
Valraj / Meneen War, below).
Salene himself prepared the defenses of Yaz
Meneen and looked to the seas. |
THE VALRAJ
/ MENEEN WAR 2831 -
While Bharjas of The Valraj gathered his ships at Shenthalass, Feantė of
Meneen prepared to put to sea. It was then that a rumor spread
through the Meneen fleet that Grand Duke Meneen had ordered the elves to
leave their traditional homes in Ayma Vas and Deja because he was in the
service of the human kings of the north and intended to place human
ministers in charge of the fleet. Feantė put down this rebellion
was only with the greatest difficulty and only narrowly avoided the
outbreak of violence. Believing that the best tonic for such unrest was
to get his fleet to sea, Feantė set sail for the coast of The Valraj,
where he raided the already destitute lands of Kadja, Phanat and Jadjas.
Then the elves of Meneen entered the Rhasdine river and gained little
more from well-defended Hajaxtas or the picked-over ruins of Tanoxus,
Tithand and Zathor Sor.
2832 -
As Bharjas's Valraji fleet sailed into the Jaundor Sea, Feantė's
Meneen fleet entered the same sea, heading for nearby Yaz Meneen.
The two fleets, though in the same sea, avoided battle. The elves
then hunkered down in their fastness at Yaz Meneen while the humans
raided the trackless wilds of Chodaru, Ongkiji Suzu and Niorin. At
about the same time, the army of Zikuyu appeared out of the western
mountains and raided into Zathor Sor, Hajaxtas and Tas Dar. They
got little in the first two places, and a little more from the third.
2833 - The Valraji fleet moved into the Ruan
Straits and preyed upon Meneen shipping.
2834 - The Valraji fleet moved into Shorral's
Mirror and preyed upon Meneen shipping. The pickings were better than in
the Ruan Straits. The Kingdom of
Ukanve -
Ruler - King
Valoss the Just
Capital - Ukanve
Dominant Race - Human
Diplomacy - Hydrsha [-H]
 |
King Valoss named his son
Irithul his heir and promoted his daughter Eamata to Princess
Royal. The king then spent most of his time trying to
reorganize the tiny system of scribes and messengers that served
his growing kingdom. By instituting a civil service
system, he caused thousands of ordinary Ukanvans to join the
government, but alas, the system had yet to work any
improvements on the nation.
Lord Garet
traveled to the former Ukanvan province of Hydrsha and used the
example of the conquest of Nyelru as an object lesson for those
that defied the king. He also attempted to grope the chieftain's
daughter in an all too public manner. The outraged chief's
son slew Lord Garet where he stood and threw his body to the
chieftain's dogs. |
|
|
SERIKKU -
The Shanatar Empire -
Ruler -
God-Emperor Nivraan III
Capital - Feroe
Dominant Race - Human
 |
The great and
glorious God-Emperor decreed that his
realm should have far more messengers, scholars and priests than
it did, and so a large amount of gold was spent at his order to
try to improve this situation. And it might, given time.
Next the holy Nivraan III turned his attentions to his homeland of Chamir,
directing that ten thousand peasants be sent there to settle and
create farms. The lord of Shanatar then used his divine
power to summon bearlike
beings from the nether realms to do his bidding in Malil, where
the creatures created new springs and streams with their magical
breath. Finally, the God-Emperor turned his attention to ruling
his far-flung empire and to getting his mortal wife with child.
He proved adept at the first, but alas, Empress Halouda gave him
no children. Lords Uruk and Banar
operated as the Emperor's Chancellor and Chief Vizier. In
2835, each was governor of an Imperial city (Uruk of Nystalma
and Banar of Feroe), but Uruk did not have the time he needed to
put any policies into effect.
Prince Nivarnaan, the God-Emperor's son,
traveled throughout the land, summoning sorcerous servants of
his own in Navoud.
Lord Baryanar was the Emperor's Tax Collector,
but died in 2832 before he could do much to aid the Empire.
Most people in the Empire viewed Lord Zheyene
as petty and punctilious, but through his superhuman wisdom, the
Divine Nivraan III knew that these qualities could be made to
serve the Empire. He appointed the moist and perfumed man
as governor
of the port of Huzzein. Zheyene showed himself to be an excellent,
if feared and hated,
administrator. He caused to be built the great lighthouse
of Huzzein, which guided ships past the dangerous reefs before
the city.
Huar, the Dastir of Tirnad, was killed by a
boar during a hunt in 2832.
In 2384, a young general in the God-Emperor's
armies by the name of Argabazos demonstrated a new set of tactics which revolutionized
the usage of the heretofore somewhat hidebound Shanatar cavalry.
The God-Emperor granted Argabazos considerable estates in Golpardin
and put him in charge of cavalry training at Feroe. |
The Farmuz Emirates -
Ruler -
Sultan Javir al Azhkatūm
Capital - Azhkatūm
Dominant Race - Human |
|
 |
The old
sultan ruled from
Azhkatūm while his son Aouda governed the northern city of
Amakhar. News of a granddaughter brought a smile to the
old man's weather-lined face in 2833, but he not-so-secretly continued
to hope for a grandson to carry on the family line.
People flocked to the cities during
these years, expanding the burgeoning urban population of this
trade-heavy nation. Many of these new inhabitants worked
for one of the numerous merchant families that dominated the
emirates, and many also took ship to Hecadia and Threns when the
sultan expanded the trade routes to those nations.
The sultan's heavy expenditure in
the training of his cavalry did not turn out so well, but
observers had hope that the Emirates' horsemen would improve
with time.
Both Prince Aouda and Lord Sioun
of Amakhar turned out to be canny administrators, playing the
merchants and emirs off against each other and managing to
improve their cities in between. |
|
|
CHANGSHAI -
The Sylvan Realm of Hecadia -
Ruler -
Emperor Salasc III
Capital - Belgramma
Dominant Race - Human
Diplomacy - Amoka [-], Embulum [EA]
 |
The elderly Emperor ruled his kingdom
from the capital at Belgramma, where summer rains washed the
courtyards daily. He supervised the painstaking compilation
of a great census of the Hecadian people. The old man also
thought to sire more children, but it was apparently too late in
life for that, much to his wife's secret relief.
Salasc's heir apparent,
Vataun of the Eight Ports, traveled to Amoka and tried to
negotiate a treaty with these wild northerners. But, being
fervent
worshipers of the God-Emperor of Shanatar, they had little
desire to fall under the sway of the "false" worship of Orithia
and bluntly suggested that Vatuan have his head examined.
However, Vataun's brother Avedis traveled to
the forests of Embulum, where the inhabitants were equally
dedicated to the worship of the God-Emperor, but he managed to negotiate a treaty of economic
alliance with the
local brahmins, much to the annoyance of his older brother.
Meanwhile, Lords Haig and Eznik served the
Emperor as Thakores, a position akin to chancellor, and administered the Empire through their
personal houses and connections. |
The Kingdom of Kerendis -
Ruler -
King Voidan Makkure
Capital - Orbelain
Dominant Race - Human
Diplomacy - Emparar [-C], Chemada [C]
 |
At King Voidan's decree,
thousands of sturdy Kerendan peasants established new villages
and farms in Kibe and Ambalas, turning the dark brown earth
beneath a broiling sun of the southern latitudes. The King
himself ruled from the cedar-perfumed halls of Orbelain and
conducted a census of his people.
Voidan's handsome but arrogant son Marako
traveled to Emparar, where he brusquely demanded greater
allegiance from the Empararis. The wild and hot-tempered
men of Emparar chased the prince with stones and dogs, and he
only barely escaped, having been wounded for his efforts.
Later, in Chemada, he announced the Kerendan claim to to the
region to a few gathered natives, to which the Chemadans
politely nodded and smiled, then went about their business as
before. Feeling unloved, Marako returned home to Amabalas
and fathered a son.
Lord Maraidh governed in Orbelain, proving to
be an adequate administrator when he could be convinced to take
time away from his passion for trying to build a kite large and
sturdy enough to be used as a weapon of war. His men
cleared out some of the city's worst slums and established a
water reservoir.
Lord Sorin of Anshuyo, an ally of the king's,
marched into Chnuraj with twelve hundred warriors and raided the
elven woods of Tamaina, burning a few miserable villages and
stealing their pots and vegetables. Forests being what
they are, Sorin's men did not depart with much in the way of
spendable loot. |
|
|
UKELE -
The Emerald Realm of Lekandi -
Ruler - King Galens Eagleheart
Capital - Suwelho
Dominant Race - Elf
 |
Elves continued to move west
into the former lands of the sathla, taking over the farms won
in the wars and laying claim to fields too long fallow.
Arumbom returned to it's former productivity, but now the crops
grown were elven grains and vegetables rather than sathla pigs
and rats. In the spring of 2834, curious
elven children in Akufiki and Acheka noticed that the seawater
had drained from their beaches and coves, and were delighted to
be able to simply stride among the coral reefs beached fishing
boats. Some of the older elves knew a sudden unease when
the land spirits fell silent and the animals were no longer to
be found, or could be seen moving towards the hills.
Two hours later, the sea returned with an
unimaginable fury. A green-black wall rose up out of the
northern depths and strode the land like a giant, collapsing and
running inland for miles. Thousands of villagers were
swept away. But at the very heart of this colossal oceanic
assault lay the city of Gyanlay, home to more than five thousand
elves. By morning the waters had receded, leaving only
flotsam where once a city had stood. It was nearly a year
before the last of the bodies were found and buried.
Lord Tanathasia governed Suwelho with a
cruelty and indifference matched only by its arrogance.
Lord Kelen Farstrider arrived to govern Gyanlay just in time to
see it swept off the face of Lekandi. |
|
|
Rumors from Elsewhere -
|
GM's Tip #11 -
 Each turn, I will use this space to
present a useful rules hint. Eventually, all of you will know what
LOTE GM's and experienced players know.
Converting the Unbelievers -
There are four methods to alter the
dominant religion of a region or city: Military Conversion (MC),
Religious Conversion (PR) and Missionary Work (MW). There is also
Colonial Conversion.
I. Why Convert them?
Religion plays a big role in any LOTE game. Controlling a
region inhabited by people of a differing religion can be difficult, and
depending on your own Religious Strength, it can be impossible to truly
integrate such regions into your nation. Such regions are also more
likely to revolt when given cause. Religion is even more important
than usual in L54, because the gods of Theeurth and their worshipers
have direct in-game effects on the lives of nations.
II. Colonial Conversion
Rule 9.4.1 lays out all there is to know about Colonial Conversion.
Plant a colony within the foreign region or city and your religion
becomes the dominant one. In time, the indigenous population will
convert to your religion. If freed from your colony before then,
they will revert.
III. Military Conversion
Throughout history, military conquerors have frequently imposed
their own religions upon the peoples of conquered regions. For a
few generations, the people give lip service to their conqueror's gods,
but eventually, if the conquered peoples remain part of the conquering
nation, they begin to accept the new god or gods as their own. Military
Conversion is that process.
This order is a Combat order and must be
given by a national leader (King, Heir, Prince, Lieutenant or Bishop) in
command of an army in the target region or city. Its success is derived
from the army leader's Combat ability. When this order is given,
defenders of the region or city's former faith will rise up in
resistance. If that resistance is put down, the region or city
will nominally convert to the new religion. This will
automatically reset the region's status to Pacified (P) or Pacified
Tributary (PT), at the owning player's option. The marginal dedication
of the oppressed populace to the new religion will quickly fade away if
the nation that forced the conversion loses control of the region or
city.
IV. Religious Conversion
This is an attempt to convert the nobility and leadership of the
targeted region or city and allow them to coerce the population
into joining the new religion. The nation seeking the change need
not control the targeted region or city, though it helps. This order is
a Charisma order and must be given by a national leader (King, Heir,
Prince, Lieutenant or Bishop) present in the target region or city.
If successful, the leadership is converted and the region or city must
undergo an immediate revolt check. If it succeeds, the region will
become (nominally) loyal to the new religion.
The following things are positive
modifiers your likelihood of success with the PR order:
- The region contains a city already
following the new religion. (+1)
- The city is in a region already
following the new religion. (+1)
- Successful Support Diplomacy
operations. (+ Success Effect (SE))
- You have infiltrated the target
nation's population. (+1)
- You have thoroughly infiltrated the
target nation's population. (+2)
- You are a religious primacy (x2)
- The owning player has expressed his
support for the idea. (x1.5)
- The target is a city. (x1.5)
The following things are negative modifiers your likelihood of success
with the PR order:
- The region or city Resistance Value
(-RV)
- The region or city is currently
Hostile to your nation. (-1)
- The region or city is currently At
War with your nation. (-2)
- The conversion is against the
expressed wishes of the owning player (x.5)
It is worth noting that if you manage to convert more
than 50% of a region or city to your religion, you can perform Cause
Unrest actions or an Incite Rebellion action to whip up the
majority religion to overthrow the minority elite and turn that region
to your religion.
V. Missionary Work
It is probable that most attempts to change the religion of a region
or city will use the MW order. It can be issued either by a
nation's Religious Ops or by a Primacy leader using the Preach action.
This is a more peaceful (though not always gentle) means of actually
changing the hearts and minds of the population through proselytizing,
argument and teaching.
It is worth noting that although from the
player's perspective the MW order in versions 5.10 and 6.0 of the LOTE
rules are indistinguishable, from the GM's perspective they have some
significant differences about which the player will want to be informed.
As of the date of this writing, L54: Lords of Theeurth will use
the version 6.0 version of the MW order. The essential difference
is this: In previous versions of LOTE, there was no difference between
converting regions dedicated to organized religions and converting
pagans. Version 6.0 handles organized religions in the same manner
as previous LOTE rulesets, as described below, but allows a more
comprehensive and rapid conversion of pagans.
i. Converting Members of an
Organized Religion
Conversion of a region or city is incremental. That is, it
typically succeeds in small amounts, and those amounts build up over
time. The GM will note that a partially converted region has a
certain percentage of believers in the new religion. When that
percentage reaches 100%, the region is converted to the new
religion. For the purposes of L54, all religions are organized
religions except for the five spirit cults.
Success is based on the Religious
Strength (RS-3) of the nation that sends the Missionaries, modified
as follows:
- Missionary religion has a Holy
City (+1)
- Each AP outside the Action Range
(-1)
- Leader issuing order is carrying
a Holy Relic (+1)
- Region or city has no conversion
percentage so far (-2)
- Target population speaks a
foreign language (-1)
- Target population is tolerant of
the Missionaries' race (-1)
- Target population hates the
Missionaries' race (-2)
- Target population is of a higher
Tech level (-1)
- Target population is of a lower
Tech level (+1)
- Action attempted in a city (-1)
- Each 5 AP spent on the attempt
(if by a leader) (+1)
- Foreign Primacy or Religious
Order or Cultic location present (-varies by status)
Once the GM determines the level of
success of an MW operation, he then multiplies the resulting
percentage by the following modifiers:
- Target religion is Hostile to
the Missionaries' religion (x.5)
- Target religion is Tolerant of
the Missionaries' religion (x.75)
- Target religion is unrelated to
that of the Missionaries (x.5)
- Target religion is a heresy of
the Missionaries' religion (x1)
- Target religion does not have a
Primate (x1.5)
- Target is a city (x1.5)
ii. Converting Members of a
Disorganized Religion
Unlike regions which follow an organized religion, those that
follow disorganized religions (spirit cults) convert all at once or
not at all. In addition to the above modifiers, the following apply:
- Target population worships the
Medahros Spirit Cult (+0)
- Target population worships the
Vales Spirit Cult (-1)
- Target population worships the
Changshai Spirit Cult (-1)
- Target population worships the
Ukele Spirit Cult (-2)
- Target population worships the
Serikku Spirit Cult (-2)
Example:
The Grail Primacy is doing missionary work among the
taurids in Brythnia, which is within its action range.
For this example, the Grail Primacy has a Religious
Strength of 9, so the base op value is [9 -3(op mod) -1
(different language) -1 (tolerant race) -2 (no current
converts) +1 (Grail has a Holy
City) = 3 The Primacy has only a 30% chance of
success and a pretty good chance of a catastrophic
failure. Better add plenty of Religious Ops
bonuses and gold to improve the odds! |
Next turn: A Discussion of Regional Public Works |
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Page Completed 22 November
2006
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