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LORDS OF THE EARTH
CAMPAIGN 54
"LORDS OF THEEURTH" |
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Turn Ten Newsfax
(A.C. 2826-2830)
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Now men awoke and listened to Felagund as
he harped and sang, and each thought that he was in some fair dream,
until he saw that his fellows were awake also beside him; but they
did not speak or stir while Felagund played, because of the beauty
of the music and the wonder of the song. Wisdom was in the words of
the Elven-King and the hearts grew wiser that hearkened to him; for
the things of which he sang, of the making of Arda, and the bliss of
Aman beyond the shadows of the Sea, came as clear visions before
their eyes, and his Elvish speech was interpreted in each mind
according to its measure.
- J.R.R. Tolkien, The Silmarillion
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GM'S NOTES
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1.
At some point in the future, this game will be transitioning to the new
Version 6.0 of the LOTE rules. I have no timetable for this
transition. It will happen when I feel that the immediate kinks
and birth pains of the new version have been worked out to my
satisfaction. Also, when the rules are published where players can
get their mitts on them. Mostly, that transition will involve work for
me, not you. Probably the most important difference for you will
be the wholly different ship types and costs (lots more gold, lots less
NFP). However, there are some "Darn Nifty™" new rules in there
that I think would make great House Rules now. So see the
House Rules page for some of those which are in
effect as of right now.
These changes include:
- 3.1.4 - Changing Governments
(Dictatorships)
- 3.3.10 - Education of Royalty.
- 3.3.11 - Increase Loyalty.
- 3.3.12 - Seize Merchant Shipping.
2. I have also included a list of
potential canals. Rule 7.2.5. Yeah. They'd be enormously
expensive and are mostly beyond current technology.
3. A great many of you are asking
adventuring companies to be assassins, scouts or researchers. They
don't do those things. If you need that, hire assassins, scouts or
researchers (Intel and Assassin Ops). See the House Rules for what
adventurers will do.
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MEDARHOS -

North-Western Medarhos -
The Skane Jarldoms -
Ruler - King Bjarnalf
Capital - Vanaheim
Dominant Race - Human
Diplomacy - Deleos [N/A] |
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Søren Overgaard at Lycia |
Wary of the growing
popularity of captain Overgaard, young king Bjarnalf took direct
command of the Skane hosts at Vanaheim, including the heaviest ships
of the fleet. But Bjarnalf had also entered into many oaths
with the Grail kings and so sent Overgaard south against the
now-depleted wealth of Daerond. (See The Daeron Wars,
below). Meanwhile, Bjarnalf sent
settlers and gold into the Skane March, where they founded the small
trading village of Berjelm on a forlorn and rocky shore.
Closer to home, the last untilled fields of Godemar were granted to
Bjarnalf's kinsmen, who promptly leased them to farmers and
goatherds in exchange for a third of their profits.
Old Sven Hvidunkat traveled the seas to the
Mahadran islands where with great energy and enthusiasm he set about
recruiting the captains of the city of Deleos. But even though the
captains (as the Delean nobility is called) seemed well-disposed
towards the Skane, they never quite agreed to anything.
Indeed, Sven began to suspect that some foreign agent might be
working against him. But in the middle of 2828, Sven dropped
dead after a rousing night of drinking.
Søren Overgaard set sail into
the Kaddern with more than thirty ships, and made way for the mouth
of the Narglaurith river. Off the Landegol headlands his
lookouts noticed several sails shadowing the fleet at a distance.
The distant sails never approached or attempted to signal.
Once into the Narglaurith, Overgaard and his crews raided Landegol,
Lycia and the Hills of Terror, finding the pickings far slimmer than
their last foray five years before - the land was stripped bare by
war. In addition, the Lycian river fortress made that portion
of the raids nearly impossible. On leaving the Narglaurith and setting a course to the
lee of Naxarius, the Skane fleet was set upon by a far larger fleet
of far larger ships. These were pirates, determined to seize
the raider's loot. Turning his size and maneuverability to his
own advantage, Overgaard managed to elude his pursuers through
superior seamanship, losing only a few ships.
Mungoard of Foldbjerg died in 2826
after an amusing incident involving a hornet's nest. His son
acknowledged his fealty to the king, but was not as close to
Bjarnalf as had been his father. Reiner the Crafty, lord of
Suomar, died the following winter of pneumonia. |
The Kingdom of Tirgonia -
Ruler - Regent Canoarch
Capital - Tirgon
Dominant Race - Human
Diplomacy - Aonach [N/A]
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This was to be a time of glory for the nation and
tragedy for its leaders. None would survive to ever see the
spires of Tirgon again.
King Quinn raised six thousand troops, including
heavy cavalry, siege engineers and elite Tirgonian longbowmen.
Then he and his army of fifteen thousand marched south to invade
Daerond. (See The Daeron Wars, below).
The ancient archmage Graalman the wizard died
quietly in
his carriage in Nivaan at the age of 110. King Quinn died in battle
at the Great Rift in 2827. The great general Hanri died in the
Ormswood in 2829. Even Duke Farionh of the Greenwood, who had
traveled to the steppes of Aonach, died there in 2826 at the age of
sixty-three.
Quinn's oldest son, Gareth, was crowned king of
Tirgonia in 2829. He was eight years old. A little-known
second cousin, Canoarch of Estwilde, was acclaimed regent by the
Bishop of Tirgon. |
The Iron Empire of Daerond -
Ruler -
Emperor Vantos I Elerek
Capital - Aicherai
Dominant Race - Human
Diplomacy - Aluirek [A] |
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Dark days descended upon the Iron Empire as multiple
enemies closed in for the kill. (See The Daeron Wars, below).
Emperor Vantos married the crafty and beautiful
lady Melisandre in Aicherai's Cathedral of the Divine Emperor in
2826, a vast and popular celebration attended by a slave choir and
the dark fertility blessings of the priestesses of Evaless. The
marriage was clearly one of convenience, for the new Empress left
the capital almost immediately. Some time later, she convinced
the Black Duke of Aluirek to support her husband more closely.
The priesthoods and aristocracy howled that the
Emperor, now fast approaching fifty, had failed to secure an heir on
his new bride. |

Empress Melisandre von Landegol |
The Harkorian League -
Ruler - First
Councillor Azazel
Capital - Cadares
Dominant Race - Human
| First Councillor Azazel turned
over the command of the army to General Alexeos, but marched
with the army to command the cavalry. Then, sixty-five
hundred elite troops marched north to invade Daerond.
(See The Daeron Wars, below).
Lord Erelos was tasked with wooing Maxis back
into the League, but died in 2826 after eating too many overripe
berries on the roadside.
Bishop Tritus served as governor of Cadares
for five years. He proved to be a diligent and resourceful
leader who resolved a local trade dispute and chartered an
artist's academy. The
pirate fleet raids Elpedium, looting and burning the coast and
sacking the churches. |
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THE DAERON WARS
2826
Erdhonis, 2826 -
Søren
Overgaard the the Skane raiding fleet set sail for Daerond.
Agaleon, 2826 - Harkorian
Councillor Alexeos, Tirgonian King Quinn and their armies set out from
their capitals for the Daerond frontier. Five thousand orcish and
ogre mercenaries arrive unannounced at Aicherai and claim they have a
contract to serve the Empire.
Daarlem, 2826 - The Skane
raiding fleet arrives at the Narglaurith river.
Northhale, 2826 - The Daeron port
fortress at Lycia stymies Skane efforts to raid the interior.
Berlas - Branaeor, 2826 - The
Skane strip what little is left of the Hills of Terror and Landegol.
2827
Erdhonis, 2827 -
Søren
Overgaard the the Skane raiding fleet return to the Archelos Sea where
they are harried by the pirate fleet.
Agaleon, 2827 - The Tirgonian army
invades Daerond at Nivaan with fifteen thousand troops. The local
militia and tiny garrison rise up in a hopeless resistance.
Strynod, 2827 - The Harkorian army
invades Daerond at Landegol with six thousand troops. The local militia
and the tiny army of Lycia under Duke Mordek Danaur rise up in a
hopeless resistance. They are quickly crushed. Danaur is killed and his
body thrown unceremoniously into the Narglaurith.
Maravis, 2827 - Emperor Vantos is
forced to abandon his attempts at a census and respond to the Tirgonian
invasion. With the aid of the orcish mercenaries, he digs in to
defend the Great Rift.
Daarlem, 2827 - The Skane fleet
returns to Vanaheim. With Nivaan pacified, the Tirgonian army
leaves two thousand light infantry in garrison and marches into the
Great Rift.
Northhale, 2827 - The Battle of the
Great Rift- Thirteen thousand Tirgonian troops under Duke
Hanri and King Quinn squared off against the army of Daerond at the edge
of the Great Rift itself amid the vapors and weird cries from its
stygian depths. Emperor Vantos rode at the head of eleven thousand
troops, including five thousand mercenaries and a thousand mighty ogres.
The Tirgonian leadership was brilliant and its army far more
maneuverable. But the men of Daerond fought for their homeland and
were well dug in behind formidable, if makeshift, defenses. Perhaps most
importantly, the mercenaries were hard and better trained than any
troops on the field. After a day
long struggle in the heat and dust, neither army had the clear upper
hand, each side suffering some four thousand casualties. But as
the day waned, the Imperial guard struck a telling blow. Charging
in behind a wedge of unstoppable ogres, they overwhelmed the spot on the Tirgonian right where king Quinn commanded the cavalry. The king
was slain by a lance through the heart. The fight went out of the
Tirgonians, who retreated from the field bearing the body of their slain
lord and guarded against attack by their still-superior number of
cavalry.
With Landegol pacified, the Harkorian
army begins the systematic enslavement of the region.
2828
Agaleon, 2828 - The peasants of Landegol rise against their Harkorian enslavers.
They may have led miserable lives under the Black Dukes, but they had no
intention of going quietly as slaves of their own former slaves.
Ill-led bands of locals rose up and challenged the invaders across the
province. Unfortunately for them, the Harkorian units were
highly-trained and disciplined and the open fields of Landegol were a
playground for the elite heavy cavalry from Morthales and Cadares.
The insurgency was wiped out with little fanfare.
Strynod,
2828 - The Imperial and mercenary forces of Daerond are once again
ready for battle. Aware of the enemy's many superior qualities,
Vantos nonetheless throws caution to the wind. After a prayer and
sermon by the priests of Caravok the Destroyer, the Emperor led his army
into Nivaan for revenge.
Maravis,
2828 - The Battle of Nivaan - Hanri's demoralized army was still
recovering its scattered strength from the previous year's battle when
Vantos's smaller army approached with bloody-minded intent. The
Duke quickly rallied his men and moved to utilize his heavy advantage in
cavalry against the overconfident Emperor. With the addition of
the Nivaan garrison, the Tirgonian army now numbered eleven thousand
against Daerond's nine thousand. The Tirgonian army's state of
disarray was its undoing. Though the casualties were ultimately
similar on both sides (approximately fifteen hundred per side), it was a
clear-cut tactical victory for Daerond. The Tirgonian army was
soundly beaten and forced to retreat homeward before instigating its
plan to lay waste to Nivaan.
Cleon,
2828 - Knowing that Landegol was burning, Vantos eschewed his chance
to reorder his army and reinforce his depleted ranks and instead marched
swiftly south.
Northhale, 2828 - The Battle of
Landegol- The enslavement
of Landegol complete, the Harkorians began to return across the
Narglaurith river. Vantos and his army arrive in time to pin the
Harkorians against the river and force a battle. As Alexeos
struggled to wheel his troops around and get the leading elements back
across the river, Vantos struck with the full fury of his Imperial Guard
and the orcish mercenaries. The six thousand Harkorians were all elite
troops, tough and capable, but the seven thousand Daerons, and
particularly the mercenaries were better equipped and were able to
attack a disadvantaged foe. Harkorian Lord Ranos III summoned
magical power that strengthened and sharpened the Harkorian blades. Their backs to the marshy riverbanks,
the Harkorians were unable to bring their full power to bear. Even
so, the first day of the battle was a long and bitter struggle without
issue. Both sides had lost some thousand dead or missing.
On the second day, the orcish mercenaries
launched a deadly charge against the Harkorians which broke their line
before the sun had fairly begun to approach its zenith. The elite
Harkorians broke and ran for the dubious safety of the river.
Though Landegol had been ravaged, the Emperor recovered its people, the
slaves Alexeos and his army had taken so many months to acquire.
2829
Cleon, 2829 - Undaunted, and indeed angered by
his defeat, First Councillor Azazel orders Alexeos and his surviving
army back across the Narglaurith to retake Landegol.
Daarlem - 2929 - Landegol Again- The Harkorian
army crosses the Narglaurith to face the waiting Daeron army. This time,
the result was entirely different. Despite having to cross the
Narglaurith against a waiting enemy, the weight of Harkorian cavalry and
the elite nature of the soldiers was telling. The over-confident
Daerons were driven back from the river's edge and then back from their
camp. Beaten, the army retreated towards Hastaalm. Vantos
managed to keep his army together and retire in good order, however, and
so was able to take with him the people of Landegol whom the Harkorians
had sought to take as slaves. The Harkorian cavalry harried his retreat
all the way to the forest eaves.
2830
Agaleon, 2830 - His army now rested and
recovered, Azazel ordered Alexeos to follow Vantos's army and re-seize
those slaves. Alexeos doggedly pursued the emperor.
Strynod, 2830 - The Battle of Hastaalm -
Thirty-five hundred elite Harkorians pursued an equal number of Daerons
and mercenaries into the dense woodlands of Hastaalm. Their elite status
still mattered, but not so their cavalry. Here, it was knowledge
of the local terrain that mattered and the pendulum swung once again.
Vantos and his small army used stealth and ambush to turn Hastaalm into
a killing ground, forcing the retreat (very nearly a rout) of the
Harkorians back to Landegol.
Northhale, 2830 - The Harkorian army, now
numbering twenty-five hundred effectives, crosses the Narglaurith and
returns to Himerium. The orcish mercenaries end their contract,
leaving a Daerond army numbering fewer than two thousand wintering in
Hastaalm.
The Edgemoor Orcs -
Ruler -
Corash the Brave
Capital - Zaramaka
Dominant Race - Orcs
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King Malik the Timid spent
a year and a half trying to get an accurate count of the many orcs
in his dominion, but gave up in frustration. He then ruled from
Zaramaka until his death by natural causes (poisoning) in 2829.
Upon hearing that Malik was dead, Corash the
brave, who had been doing some recreational looting in Lortuth with
very nearly the entire Edgemoor army, marched to Zaramaka and
slaughtered all of Malik's children, cousins and even some orcs that
looked a little like him, just in case. He then declared
himself overlord of the Edgemoors. The orcs of
Angrod and Dakhash took the opportunity to rise up and declare
themselves free of Zaramaka's rule.
Before his untimely yet colorful death at the
hands of Corash the Brave, Prince Graun the Mouth had been the
governor of Zaramaka for four years. Let's just say that no
one will miss his powers of administration... |
PIRATES!
The pirate fleet continued to wage
unchecked warfare on the merchant fleets of northwest Medahros.
Nearly twenty percent of all merchants passing through the Archelos Sea
were taken!
They also raided Elpedium
and Seafarthing.
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South-Western Medarhos -
The Brythnian Confederation -
Ruler - Queen Coeus
Capital - Carrenthium
Dominant Race - Taurid |
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It was an age of woeful
disaster. King Esriadan marched secretly with an army of
thirteen thousand centaurs through the mountains of Auram and
the Goldenhorns, and thence through the wilds of Hildreth to
come suddenly upon the Ascarlon heartlands of Galati. But
the Ascars had many spies and were aware of the coming of this
horde. On the king's third night in Galati, he was set
upon by vampires in his tent and slain. Meanwhile, spies
who seemed to be centaurs sowed dissension and panic within the
ranks of the army, so that many of the centaurs mutinied.
It was while the brave taurid army was in this
state that the forces of Gauros the Arisen struck. The
Brythnians still held a great advantage in numbers and ferocity,
but they were ill-led, for Esriadan had brought with him no
second-in-command. Moreover, Galati had many stout castles
and hill forts to stymie the centaur movement. Gauros and
his much smaller army of six thousand (including elite infantry,
heavy cavalry and two thousand ghouls and the shambling dead)
completely dominated the leaderless centaurs and sent them
reeling back into the hills. The loss was nearly total. |
Under their junior officers, the centaurs
managed to rally a few thousand of their number and struggle
over the mountains to return to Carrenthium with just three
thousand five hundred troopers.
Moreover, Lord Rialden, liaison to the Conorrian army,
died in Lenicum of yellow fever, while Lycurgus Redshanks, lord of the
Dacian Hills, died in 2826 of wounds received while hunting. Thus
it was that the only national leader left was Coeus, a centaur
sorceress. Ironically, Esriadan had left instructions that Coeus
be dismissed from his service in 2830. Instead, she was crowned
his successor. Loricam and Unialus immediately seceded from the
confederation.
Luckily, the Aelissian halflings and
humans from the Crusader States, Grail Primacy and the Order of the Dawn encamped in Brythnia did not betray her, despite the dynastic and
military failures.
Aelissia -
Ruler -
King Marvin Fatfish
Capital - The Great Delve
Dominant Race - Halfling |
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Artence |
Prudent investments in government and education
marked this period in Aelissian history. The halfling nation
continued to slowly develop advanced agricultural techniques in
Greensward, while the plans for an eventual city in Artence were
drawn up. King Brandon Longhandle died in
2827 of a heart attack that most ascribed to his late nights and
diligent efforts on behalf of the country he never wanted to rule.
The very same week, nearly a thousand miles away,
Brandon's longtime friend, the farmer-general Pip Oxback died during
a training exercise in the Dacian Hills. Mourned by his army
the local minotaurs alike, he was buried on a green hill overlooking
the broad green plains of Cerintum. His army was left
leaderless.
The Moot discussed whom to appoint next as king,
for Brandon had left no heirs, There were many in the Moot who
favored Keegan Brandobaris, son of old king Brandobaris, but in the
end, the election lighted on Marvin Fatfish, quiet administrator and
brewer. The pirate fleet raided
the coast of Seafarthing, looting and pillaging the many small
villages. |
Corland -
Ruler -
King Armand
Capital - Khairais
Dominant Race - Human
Diplomacy - Mauredoc [N/A] |
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|
Days of peace and plenty
continued to be the blessing of Corland, the evils of the
har'keen occupation now a fading nightmare. Even their
vile habitations are nearly forgotten, most traces of them
having blown away with the wind. Only the eerie silence of
Serry, Garromais, Andelais and Votois remain as monuments to the
near-annhilation of the Corish people.
More colonists were sent to Courronais and the
whole wealth of the nation was bent to their success.
Meanwhile, Duke Henri traveled to the rebel
region of Mauredoc and there entreated the local lords into
alliance, but the rebels would have none of it. |
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Lorraine -
Ruler - King
Artorius
Capital - Armorica
Dominant Race - Human |
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Prince Mordred, Sir Boru and the
archmage Myrddin traveled to the Llyran island of Ryoril where,
with the Republic's permission, they founded the city of
Meergeld. As soon as the city was founded, Lorraine
merchants used its small port to further their trade into the
Valesian Sea, trading with Conorria, Thariyya, Marador and
Accolon. A new route was also set up with Brythnia via the
Golden Sea and the Ghostwash, but was immediately set upon by
the pirates in the Archelos Sea.
King
Artorius commissioned a new large galley on the Conorrian
design, and transferred it, along with several small transports,
to his son, Prince Mordred.
Sir Morgan was governor of Cassivelaunus, but
he began to sicken and accomplished little before his death in
2828 after a long bout with consumption. |
The Whisper Wood -
Ruler - Queen
Elevuil
Capital - Menelcandara
Dominant Race - Elf
Diplomacy - Kalena Uplands [NT] |
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|
War erupted in the Whisper Wood, and Prince Fealurë's
army of four thousand elite archers drove out the giantish invaders in
prolonged woodland battle. Nearly half the elves were slain, however,
and their graves now dot the hilltops throughout the Sunglades.
Lord Talorn sojourned with the elves of the Kalena
Uplands and they agreed to recognize the sovereign power of Queen
Elevuil. Meanwhile, the queen herself directed several thousand
elves to cross the Lyodan river and take up residence among the hills of
the Fey Hunt.
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The Neldorean Wood -
Ruler - Queen
Nereil
Capital - Elenuil
Dominant Race - Elf |
 |
 |
Not a word was heard,
though foreign sailors say that Elenuil is no longer the tiny port
it once was. |

Queen Nereil |
The Airnim Horde
-
Ruler - Unknown
Capital - Haelopolis
Dominant Race - Human |
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|

Queen Ceria |
Suddenly more secretive than the
elves, the Airnim impose strict controls on their borders.
No one comes in or goes out. Rumors abound that Tarl
Wolf's Paw is dead while the nomads suffer from a terrible
plague. It is said that blood runs from open sores, while men
choke to death on their own bile. |
The
Exarchate of the Great Crusade -
Ruler -
Queen Ava
Capital - Pontezium
Dominant Race - Human
Diplomacy - Salt Shore [-] |
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|

Queen Ava |
Queen Ava ordered that
the South Akasian Hills be cleared for cultivation, and this arduous
process was begun. She also gave charters for several small
villages in the beautiful Akasian Hills. The queen helped to
raise nearly a thousand infantryman for her ally, Roger of Pomarche.
Finally, she exercised her sorcerous powers to improve the economy
of the nation. Her brothers, Prince Gauter
and Prince Candos, moved their army of four thousand from the Hills
of Itherias across the Lyodan river into the taurid plains of
Lloricam.
From the south, Lord Sheldon commanded the river
flotilla that ferried Pomarche's three thousand troops to Lloricam,
where the entire Crusader presence in Brythnia became seven thousand
troops.
Lord Yaral continued to importune Charles of the
Salt Shore, but Charles steadfastly refused to give up his own
sovereignty over that coastal region. |
 |
The Holy Order of the Dawn -
Ruler -
Grand Master Tiberius
Capital - The Akasian Hills
Dominant Race - Human
Diplomacy - Flavium [OH], Benemartius [OH]
|
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Grand Master Tiberius
was still gone on his quest; no one had so much as heard from him in
ten years, though prayers were sung for him every day at Noon in the
Chapel of War. Two thousand knights and an
additional thousand horsemen joined the order and were placed into
the Akasian Hills garrison.
Meanwhile, Master Claudius and Master Aneias
guarded the Dacian Hills in Brythnia, along with several thousand
Aelissian halflings. The order's forces there amounted to ten
thousand troops, including two thousand knights. |
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|
Rhanalor -
The Shadowed Realm of Ascarlon -
Ruler - Baron
Gauros the Arisen
Capital - Denavine
Dominant Race - Human
Diplomacy - Hildreth [NT] |
 |
| The Baron sent his
minions and their armies to defend the Worldspine Mountains,
while he shrouded himself and his own Undying Legion in warped
enchantments countenanced by his fierce and bloodthirsty gods.
As a precaution, he sent orcish spies into many of the outlying
regions. This would prove to be a sage and profitable
move. In the spring of 2827, thirteen
thousand deadly Brythnian centaurs crossed over the Goldenhorns
and into Ascarlon's heartlands. But the mountains had eyes
and the Baron soon knew of the invasion. He rushed to meet
the centaurs in the hills of Hildreth, but they were faster and
broke into the wide fields of Galati before he could intercept
them. It looked as though the centaurs might repeat the
feats of the Airnim Horde, some thirty-five years before.
But the realm of Ascarlon has not survived thirty-five hundred
years without certain powerful patrons, which the Conorrians of
old knew all to well. In the dead of night, ancient lords
of the Ascar arose from their dismal tombs and descended upon
the taurid camp. There, amidst the power and glory of his
army, they took King Esriadan for their own, draining his life
and his life's blood and scattering his remains about his tent.
At the same time, other Ascar agents,
disguised as centaurs, went among the host spreading lies and
fear. When they discovered the horrid fate of their
commander, the Brythnian legions bolted. With no other
commander to quell their mutiny, |
they reeled back towards the border. It was then
that the Baron's small army of men and ghouls struck, in combination
with a large number of stout fortifications, and , thanks to brilliant
generalship, scattered the hapless and leaderless centaurs into a total
rout. Fear and murder had accomplished what the force of arms
could not have dared to dream.
In addition, thousands of new colonists entered into
Mahant and took up farming.
The Worldspine Orcs -
Ruler - Vaurog
Breakspear
Capital - Mount Kauroth
Dominant Race - Orc
Diplomacy - Torokon [NT]
| King Vaurog gave his armies,
some fifteen thousand strong, into the command of his son,
Gorstagg and ordered him to protect the realm. Alongside
him were five thousand regulars of the Carhallas army.
Coming, he knew, were the allies of Ascarlon and Carhallas.
Vaurog raised and granted a thousand goblin
raiders to his ally, Mendak Half-Goblin of Brolok, and ordered
Mendak move into the Conorrian frontier province of Quaethos and
harry the richer surrounding territories.
(See The War of the Worldspines, below).
Then in 2827came the word that a massive force
of Grail troops, consisting of fifty-five thousand troops from
Conorria, the Grail Primacy and the dwarves of Dhûnazhar as well
as Llyran skyships, were
marching north from Lenicum. At about this time,
Gorstagg's bodyguards caught and slaughtered a Conorrian
assassin who had been sent to kill him.
Gorstagg ignored his father's orders to meet
the Grailites in the Southern Worldspines. Instead, he dug
in and defended around the capital, in order to give his orcs a
better position and also to give his allies time to arrive.
(See The War of the Worldspines, below).
Lords Magand and Gandaur governed in Mount
Kauroth and Gargath until their deaths in 2829 and 2827,
respectively. Both turned out to be venal, greedy and
lazy.
King Vaurog, old as he was (very old, for an
orc) fathered both a daughter and a son. |
 |
The Empire of Carhallas -
Ruler - Emperor
Maugroth the Younger
Capital - Carcaroth
Dominant Race - Hobgoblin |

The Imperial Flag
|
|
 |
Emperor Maugroth sent reinforcements to aid the
orcish scum of the Worldspines, while still keeping significant
forces in Sauthor. He named his son Maugroth the Younger his
heir and died a mere seven months later, wracked with a wet cough no
medicine could aid. General U'karth
commanded the five thousand elite hobgoblins in the Worldspines, and
eventually the thousands more allied troops that appeared just
before the great battle.
The latter eight thousand, mostly light cavalry,
were ambushed in Brolok by Conorrian general Domus with three
thousand light infantry. Despite being outnumbered and
outmaneuvered, Domus's original strategies allowed him to inflict
nearly a thousand casualties on the hobgoblins before they could
continue on their way.
See The War of the Worldspines, below.
In the extreme west, the hobgoblins of
Qandaraq grew bored with distant Carcaroth and rebelled, cursing the
name of the Emperor as a foreign dictator. |
The Great Kingdom of Annvar -
Ruler -
Councillor Denerthaw
Capital - Varthane
Dominant Race - Human
Diplomacy - Argininkai [-FA], Arvamak [-FA],
Balga
[-FA], Gastos [-FA], Gurvolynas [-FA],
Kala [-FA], Rukai [-FA], Sharu [-FA], Torava [-FA]
Marvald [+FA] |

The Standard of Annvar |
|
 |
With his economy in
crisis, Councillor Denerthaw granted their own fiefdom to each of
the steppe- and forest-lords, keeping under his direct control only
the cultivated lands and cities. With this more limber government,
he sent settlers into Enkkia, and diplomats into Marvald, which also
became a fiefdom under the Great Kingdom's control.
Denerthaw took personal command of Annvar's army at
Varthane. |
|
|
The Conorrian Heartland -
The Conorrian Empire -
Ruler - Emperor
Constantikos III
Capital - Echoriath
Dominant Race - Human
Diplomacy - Aquae Albanesis [-T], Baetulo [-T], Boenia [-T],
Calodunum [-T], Isurium [-T], Naxartes [-T], Pautalia [-T],
Scythnus [-T], Zela [-T] |
 |
|
Like the Annvarites far to the north,
Constantikos engaged in some wholesale decentralization of
Conorrian control over the less-developed provinces.
Demanding only tribute in exchange for the emancipation of nine
marginal provinces, the Emperor hoped thereby to shift his
governmental resources to more profitable centers such as Adoria
and Faloricum. In addition to his
vigorous administration of the Empire, Constantikos found time
to reorder the merchant fleets (moving an armada of idle
military transports into commercial use at Echoriath) and to
father two more children, his third son Constantikos and his
fifth daughter, Leucretia.
Missionaries to Riandos convinced the local
taurids to embrace the Lords of the Grail after twenty-five
years of preaching. They were particularly enthusiastic
about Daria, goddess of wild places, and Artorius, god of war.
Princess Anna assisted her father in his work
for many years and was rewarded with the governorship of
Echoriath for the year 2830. Many noted that the Emperor
was breaking with tradition by appointing a woman to such a
post, but others called him forward-thinking. In any case,
Anna showed little inclination towards civic duties, and spent
her year composing a written paean to the glory of the Imperial
house.
Prince Arcalas traveled to Carrenthium in
Brythnia to investigate the causes of the Great Fire |
 |
 |
there ten years before. He was close-lipped
about his findings.
Prince Varantius traveled to Lenicum where he
transferred sixteen thousand limitanei to the Legio
XII of Herculeades Agrippa and took over command of
Lenicum's five thousand cavalry.
In 2827, a clear blue summer morning was rent
with a thunderous din as a new mountain was born in fire and
cataclysm in the province of Lederata. Named mons
cornus, the mountain spewed sulfurous gasses and explosive
balls of molten rock for weeks before quieting down to mere
hissing steam and bubbling pools of oddly-colored water.
Dozens of towns and hundreds of farms were destroyed. Tens
of thousands of people were displaced to the roads, suddenly
without homes or livelihood. The ancient church which had
stood on the very spot of the eruption was utterly destroyed.
The city of Colanum was also hard-hit, with burning ash
responsible for dozens of fires. Without the farms to
provide food, the cityfolk had to rely on stores brought in from
beyond the province, and many starved or emigrated. |
Palos Eatredes, legatus legiones, and Mikal
Oak, primus ordo veneficus, joined the command of Herculeades
Agrippa, dux in lenicum, at Lenicum. In 2827, having gathered an
army of thirty-six thousand, including two thousand elite legionnaires
and fourteen thousand elite rangers, Herculeades was ready to march.
Along with him were the armies of the Grail Primacy and Dhûnazhar.
With fifty-five thousand men and dwarves and eight Llyran skyships, they marched north.
(See The War of the Worldspines, below).
Meanwhile, Domus, allied comes per lidhinos,
marched north to intercept Carhallas reinforcements.
(See The War of the Worldspines, below).
In 2828, a fire broke out in the
scholae vigiles in Echoriath. The doors had been barred shut
from the outside and dozens of scribes, eunuchs and scholars burned to
death along with thousands of scrolls and tablets accounting for the
civil service of the Empire. The Watch apprehended several foreign
merchants and residents and held them for questioning.
Finally, the eastern forest provinces
revolted en masse. Perinthus, Udicus and Thrysdus all felt
the loose and distant hand of Ecoriath slipping and simply ceased to
tolerate the Imperial yoke.
The Great Church of the Lords of the
Grail -
Ruler -
Patriarch Calidonus
Holy City - Conorr
Dominant Race - Human
Diplomacy - Lederata [-UN], Colanum [-AB], Greensward [AB], Seafarthing
[CH], Lethinan [CH], Mediovalum [CH], Hypylus [CH] |
 |

The Patriarch's Standard |
|

Thandor, god of the air |
The Patriarch spread a
great deal of money around. Two thousand troops were hired and
sent to defend Brythnia. Fifteen fine warships were built in
Conorr while a great deal of naval training was conducted in that
holy city. The lands of the Grail were the great beneficiaries of
the Partiarch's largesse, as Conorr, Quesante, Dhûnazhar, Greensward
and the Akasian Hills all received investments of churches, schools,
wells and aqueducts. After looking to the
defenses of Lenicum in 2826, the Partiarch traveled to Conorr where
he blessed the "Grail Hiring Hall", an adventurer's guild.
He then exacted tithes from the halflings of Aelissia and the
dwarves of Dhûnazhar.
Bishop Iscandus and Prince Tonali took over the
command of the Grail forces in Lenicum (twelve thousand troops,
including three thousand paladins and two thousand elite
men-at-arms). Under the overall command of Conorrian general
Herculeades Agrippa, they marched north in 2827. (See
The War of the Worldspines, below.) Bishop Iscandus died of
smallpox in 2829 and command of the army passed to Prince Tonali.
Bishop Jaymes continued his travels in Celendor,
but died of the bloody flux in 2828. Before his death, he
founded churches in Lethinan and Mediovalum.
Bishop Tantalus founded (at long last!) a church
in the wilds of Hypylus, south of the Valesian Empire. |
Bishop Belisarus traveled to the Brythnian Hills with
three thousand troops (including two thousand elite cavalry) and
defended the northern frontier.
The Dwarven mercenary Khedem Var once again served the
Primacy as admiral of its fleet. He sailed thirty warships west to
aid Har'Akir in its war on the pirates. (See The Southern
Pirates,
below).
The Dwarven Realm of Dhûnazhar
-
Ruler - King Valand Dragonsbane
Capital - Khelem Vala
Dominant Race - Dwarf
Diplomacy - Oeres [-]
|
 |
King Valand
and Lord Moragh recruited a thousand King's Elite Guards
and marched to Lenicum with six thousand dwarves to meet up with
their Grail and Conorrian allies, thence to march against the
orcs. (See
The War of the Worldspines, below)
Lord Roin spent several years vainly
wooing the lords of Oeres. The gruff and disinterested
dwarves had time only for their forges and mines. |
THE
WAR OF THE WORLDSPINES
During the year 2826, few forces were yet
moving in what would eventually become an enormous battle for the
Worldspine Mountains. The orcs and their hobgoblin allies dug in
around the capital in the Worldspine North. Meanwhile,
reinforcements from Ascarlon and Carhallas marched across the
intervening hills and woodlands to reach the mountains in time. In
the south, the Conorrians gathered a vast army at Hell's Gate in Lenicum
and awaited the arrival of more reinforcements from the Emperor, from
the Grail Patriarch, the dwarven king of Dhûnazhar and from the senate
of the Llyran Republic.
Two forces that were on the offensive
that year were both moving as stealthily as possible. Mendak
Half-Goblin, a Worldspine ally, marched a light force of two thousand
goblins south across the Maurellian Range and into Ophialum. Domus,
Conorrian comes per Lidhinos, marched north with three thousand
into Endorwaith
2827
Agaleon, 2827 - Mendak's goblin
raiders enter into the Conorrian province of Quaethos. His
movement is by night, but his troops take no care to hide their
presence.
Strynod, 2827 - Mendak begins to
raid the Conorrian province of Zenoton for slaves.
Maravis, 2827 - Herculeades
Agrippa and his 55,000 Conorrian and allied troops launch their
invasion of the Worldspines. Sizing up the situation, Herculeades
weighs his orders. He decides to ignore the goblin provocations in
Zenoton and proceed with his attack. His troops march northwest.
Cleon, 2827 - The Ascarlon
reinforcements arrive at the Worldspines.
Daarlem, 2827 - Finished with
raiding Zenoton, Mendak Half-Goblin proceeds to raid Acaris. The main
Grail army enters the Worldspines South. General Domus and his three
thousand troops enter the forests of Rhundur and begin scouting for
hobgoblins.
Northhale, 2827 - The Grail forces
once again pacify the Southern Worldspines. There is very little
resistance to their overwhelming force. In the Northern
Worldspines, Gorstagg and his allies await the inevitable, rather than
moving south.
2828
Erdhonis, 28298 - Finished with
some fairly unsuccessful slave raiding, Mendak Half-Goblin returns
north, avoiding the Worldspine battles. Herculeades Agrippa, overall
commander of the Grail forces in the Worldspines, dies of camp fever.
Command of the Conorrian forces falls to Palos Eatredes, while overall
command falls to King Valand Dragonsbane of Dhûnazhar.
Agaelon, 2828 - Domus and his
Conorrians detect Skarkug and his Carhallas troops marching from Brolok
south. They move to intercept. In the wake of the slave raids,
Acaris revolts and declares its independence.
Strynod, 2828 - The Battle of
Brolok - Domus's three thousand light Conorrian infantry stood
athwart the path of eight thousand hobgoblins, many of
them cavalry. The hobgoblins were commanded by general Scarkug, a
lean hobgoblin given to philosophy and vivid poetry. The wily
Scarkug was outmatched by the outstanding generalship of Domus, but
numbers and maneuverability were ultimately telling. Domus's force
was forced to retreat, while Scarkug (about a thousand troops lighter)
marched on.
Daarlem, 2828 - Both the Carhallas
reinforcements and the Grail army march into the Worldspines North in
the same week.
Northhale 2828 - The Battle of the
Northern Worldspines - In one of the truly titanic battles of the
age, fifty-five thousand men and dwarves faced off against thirty-one
thousand men, orcs, hobgoblins and the undead. The Grail armies had a
superlative general and good supporting leaders, and an excellent
mixture of elite troops and light troops. They struggled with
multinational command, the terrain and fighting far from home. Just
before the battle commencement, the Conorrians unfurled the ancient
Blood Eagle Banner, long the symbol of power the Empire.
Conorrian war wizards ensured that their army's blades were bright with
magic. Dwarven battle-priests chanted ancient songs of power which
roused the blood of their already fierce warriors. Grailite priests
blessed their armies with holy power against the armies of Darkness.
Llyran skyship crews tuned their engines. Of the Dark Court armies, only
the forces of Ascarlon came prepared with magic, and this was a foul
rotting of the metal of their foes, canceling the Conorrian
enchantments. But the Dark Court, too, had a great general in Gorstagg.
What's more, they were heavily dug in and defending their homeland, and
of course, there were many castles and forts to support the army.
The first day's battle was a bitter
standoff, with the Grail forces battering away at the Dark Court
defenses. Despite the heroism of the Conorrian XII legion in a
doomed frontal assault on the castle of Kevrak, the defenders had the
upper hand for most of the day. Late in the afternoon, however,
the Conorrians unleashed their secret weapon. The War Wizards
stood forth in a line just behind the legionnaires and invoked cyan
bolts of eldritch power which fed into one central point - the wizard
Mikal Oak. The oddly-named wizard was the Conorrian's Primus
ordo Veneficus, their archmage. Mikal channeled the power of
the War Wizards into a single, devastating invocation. The sky
over the mountains grew dark and ash began to fall. Minutes later,
the space over the Dark Court armies was rent with a thunderous storm of
fire as the air itself burst into flames. Though this
horrific effect lasted for only a dozen seconds, thousands were set
ablaze and died or were sent screaming from the field. The armies
of Ascarlon bore the greatest brunt of this assault. But the fire fell
on the orcs, too, and one of those burned to death was none other than
Prince Gorstagg, commander of the joint Dark Court armies. By the end of
the day, each side had suffered some fifteen thousand dead or injured.
Despite this, neither side was inclined to quit the field.
Although their great magic was spent, any
rational evaluation of the two sides at the start of the second day
would have to conclude that the armies of the Grail held the clear
advantage because of their great numbers. They began the day with
forty thousand effectives compared to the mere fifteen thousand fielded
by the defenders. But when Vaurog Breakspear took the field to
replace his fallen son, the spirit of the orcs and their allies rose to
a fever pitch. With the rising of the sun, the battle recommenced
with as great a fury as it had displayed the day before. This day,
however, was far more lopsided. The Dark Court allies fell upon
the Grail despite their superior numbers and with great fury drove them
back, forcing them ultimately to retire (albeit in good order and
protected by the hovering skyships) to the Southern Worldspines.
The toll of the second day was ten thousand Grail forces slain compared
to seven thousand Dark Court casualties. Both sides spent months
recovering their scattered troops and tending to their wounded, but the
battles did not resume...yet.
|
|

|
|
VALES -

North-Western Vales -
The Llyran Republic -
Ruler - Constans
Harko Marova
Capital - Tarrentica
Dominant Race - Human
|
 |
The Llyrans
invested heavily in government and military training and kept
pretty much to themselves. The sole exception was Bishop Gylfie,
who flew north with a small flotilla of four skyships and four
smaller skyskiffs to support the armies of the Grail in the
Worldspine mountains. Gylfie died of pneumonia in the
southern Worldspines in 2829, leaving the fleet leaderless.
In 2826, the senate voted to allow
the kingdom of Lorraine to establish a colony on the island of
Ryoril. |
The Holy Matriarchy of Ahuran
-
Ruler -
Queen Luriaal Moonshadow
Capital - Sedeskan
Dominant Race - Human |
 |
 |

In 2826, Queen Luriaal became pregnant, but
miscarried. In the following year, she died of complications
during another pregnancy. Her lifelong friend, Yvonne Hawkwing,
took over the Holy Matriarchy as Regent, but called for the election of
an heir. Trianna Copperblade showed
real talent for politics and coercion in her role as governor of
Sedeskan, but Deidre Lynxpaw was far too concerned with her collections
of art and slaves to concern herself with the government of Ilduskan.
Ariel of the Woods retreated to her forested
estates and communicated with no one. |
In the year 2828, the dragon Sirrush
struck again, this time rampaging through the hills of Rarram. Some four
thousand feudal levies from Mahaaran, Ahristhon and Naidhan drove
forward towards the dragon but were dismayed to discover that the Regent
had sent none of the national troops to aid them. Sirrush slew
several hundred of the valiant women and the rest fled in terror. The
Landress of Ahristhon declared her independence from the Holy
Matriarchy. A strange small horde of hopping, flying and crawling
skeletons accompanied the dragon.
Har'akir -
Ruler -
Sultan Socacia Alouda
Capital - Mar Awas
Dominant Race - Human
Diplomacy - Khars [A], Dikhil [-], Gon Bahar [A]
|
 |
|
 |
The Sultan
declared a week of celebrations when the cultivation of Entelle was
complete. The once-impenetrable forest was now checked with
ripe fields of chickpea, chickory, coffee and cotton.
The sultan reorganized many shipping
routes, moving some from busy Agazier on the east coast to placid
Galim on the west. He also fathered two children before the untimely
death of his wife Aoula in 2828.
Lord Nuldoor convinced the lord of
Khars to become a close ally of the sultan before Nuldoor suddenly
died of an aneurysm in 2827. The following month another
diplomat died in mid-sentence as Prince Laith, the sultan's brother,
died while speaking with the Lord of Dikhil. A third diplomat,
Prince Munsif, convinced the elves of Gon Bahar to ally closely with
the sultan.
Lord Bajid set forth from Muzir with
thirty-five proud ships of war. Sliding down the west coast,
he patrolled the Luxur coast for pirates. (See The
Southern Pirates, below). |
The Valesian
Empire -
Ruler - Primarch
Centorius II, Euristis
Capital - Centauris
Dominant Race - Human |
 |
 |
|
Withdrawn into its own affairs, the
Valesian Empire spent heavily on public works in Laedos and Phalces.
An sybil in Euristi has attracted much
attention in the region by foretelling the coming of a terrible evil
that will "drink the light of day." |
Luxur -
Ruler -
General Lyanys
Capital - Thedelos
Dominant Race - Sathla
Diplomacy - Kerma [EA], Pyrayus [EA]
|
 |
General
Lyansys marched into Merwal with seven thousand troops and
immediately sought out a recently-discovered sizeable temple to the
evil god Andobulos, Master of Plagues. The cultists were
rooted out, burned out and slain in the still-overgrown streets.
The populace was irate that their holy city (for so they deemed it)
was thus besmirched by the Dark Court and mobs soon formed to hang
or beat any unknown person or foreigner.
Similar inquisitions were held in
locations around the nation, including the capital and many of the
wealthiest regions. One investigator, Kansag of Keferis, died in
2827 of small pox, while the other, Speaker Grusst died of heat
stoke in 2830.
Speaker Ydrik traveled to Kerma and
the city of Pyrayus to soothe the rebel spirit and talk the region
and city back into the Luxurite fold. And so he did.
Soon, both polities agreed to close economic ties with Thedelos.
Finally, Admiral Sesthan and Captain
Drissdal put to sea from Thedelos in more than sixty heavy warships
to patrol the Luxur Coast. (See The Southern Pirates,
below). Later, the pirate
fleet raided Sekhem and Badar, leaving churches and cathredrals
wrecked and local villages burned to the ground. |
The
Holy See of Udjo
-
Ruler -
Arch
Priest Pysus
Great Cathedral - Thedelos
Dominant Race - Sathla
Diplomacy - Merwal [CA] |
 |
|
 |
Archpriest Pysus, called "The
Pious" put all his energies into re-establishing religious
controls in the holy city of Merwal, driving out the infidels
and whipping up religious sentiment in the long-occupied
metropolis. As the most obvious symbol of that renewal of
faith, Pysus drove the people (sometimes physically, for Pysus
was not shy with a lead-tipped goad) to build a great new
pyramid to the god. He also had the holy
girl (now in her teens) brought from Thedelos to Merwal to be
seen by the masses and to instruct her in the orthodoxy of
Autumna.
Meanwhile, a horde of priests traveled south
of the holy city into the saurus jungles of Arran to preach to the
pagan lizard-men of the glories of Udjo. With them went the
priestess known only as "Mistress of the Arch Priest", whose
subtle diplomacy and personal allure was intended to turn the
heads of Arran aristocracy. The rise of the Holy See as
well as the fervor of its representatives was most persuasive
and the people flocked to great rallies of conversion,
abandoning their own race's ancient gods. |
The
Serpentine of Mykele -
Ruler -
Regent Vlaasthess
Capital - Oroyon
Dominant Race - Sathla
| Regent Vlasthess stood
over the map and observed the marks made his scribes to indicate the
pirate scum which had cut off trade to the north. This, he decided,
was an opportunity to galvanize the nation and to take a place upon
the stage of the world. He moved troops into Oroyon to defend it
from attack, and dispatched sathla and supplies to Girudar to enrich
the many jungle communities there. He also sent out a summons for
all the mercenary ships of Vales.
Under
orders from the Regent, Lords Markessh and Lansss assembled a sathla
fleet of twenty ships at Oroyon, and added to it the fifteen
mercenary ships. Then, with this force, they sailed north to
root out pirates. (See The
Southern Pirates, below).
|
 |
THE SOUTHERN PIRATES
The navies of the Grail Primacy, Har'akir,
Luxur and Mykele converged on the waters of the Luxur Coast, there to
give battle to the pirates. Of the four, only Har'akir and the
Grail had any orders to work together. Yet as the four fleets
spent months and then years battling pirates, they soon agreed to peace
between themselves and a sort of unspoken competition in pursuing the
pirates.
Yet the task was not what they had
supposed it to be. Between the four navies, they had more than one
hundred forty hulls, including an incredible variety of types, from
barely seaworthy Mykele cogs to the mighty Har'akir flagship Bar
Gallaz. The Luxurites accounted for nearly half this number.
The pirates, however, were yet more numerous and their crews highly
trained. They demanded a tribute equal to 10% of Luxur's income for
fifteen years or they would lay waste to Sekhem and Badar.
Predictably, the admirals involved
refused the extortion and so brought the pirates to battle in many
engagements, large and small, across the Luxur Coast and beyond. The
results were disastrous. The pirates sunk or captured more than
seventy of the allied warships, including the Bar Gallaz, while
losing less than a third of that themselves. They went on to raid
Luxur...
|
|
North-Eastern Vales -
The
Kingdom of Thariyya -
Ruler -
King Mogrihan Vahdin
Capital - Uls Fakhar
Dominant Race - Halfling
Diplomacy - Hassar [T]
|
 |
|
The King decreed that Hassar was a free and independent
realm, thus ending the long and unprofitable occupation. Then,
wreathed in spells of good cheer and in the company of his best
diplomats, Mogrihan negotiated a treaty with the newly-independent
province whereby they gained the protection of Thariyya in exchange for
a small tribute each year. In exchange, Muriana, Mogrihan's only
daughter, was given in marriage to the lord of Hassar.
A great number of peasants were put to work in Vahdin,
irrigating the fields and turning the soil.
While their sister was being married to a Hassarite
nobleman, the young princes Azek and Bezyr were approaching manhood.
The former loved falconry and would spent part of every day in the
fields with his birds, while the latter, a smaller lad, spent his days
in the castle library, studying history and romances.
Mogrihan called to Vahdin all his vassal armies, where
they drilled in preparedness for an invasion. |
 |
Accolon -
Ruler - Warlock
Kurotsuki The Blackmoon
Capital - Dammarask
Dominant Race - Human
Diplomacy - Eumana [+5 YfC] |
 |
|
 |
Belshazu
ordered yet more investment in Akin and Dammarask, bringing in
craftsmen and laborers from the provinces. He protected the
investment by granting title to several small lords on the condition
that they build castles on the land.
Belshazu's protégé, the Annointed One,
died in 2826, victim of a summoning rite gone awry. The
accident also slew Hastor Blackcloak, lord of Hatti.
Belshazu himself also died after
suffering a stroke in 2829. He was unable to communicate for
more than six months before dying, but Kurotsuki, known as "Blackmoon"
claimed successfully that the Warlock had bid him to rule the realm
just before his death. After a period of tension and strife,
Blackmoon was able to enforce his will and become the legitimate
ruler of Accolon.
Ezekial the Cipher traveled to Eumana
and continued to soothe the angry sentiments of the region's
leaders. |
The Shadowed Primacy of the Dark Court
-
Ruler - High
Priest Gezz Half-Shadow
Holy City - Dammarask
Dominant Race - Human |
 |
|
Gez Half-Shadow ruled from the city of
Unaagh, preaching against heresies of the Dark Court faith, such as
those in Nuradeem. He directed large investments into religious
training and general education.
Serakin and Ezhak traveled to Bisruki
and Esagal, respectively, to establish churches. They were a
bit surprised to find functioning abbeys in both locations.
Yagrax the Unclean died in Bisruki of
leprosy in 2829, after a long and debilitating illness.
|
The Shadowguard of Marador -
Ruler - Queen
Madariel Shadowfoot
Capital - Lantar
Dominant Race - Elf
Diplomacy - Dimbe [A], Balan [FA], Nastaldo [A]
|

Queen Madariel
|
With a dazzling display of sorcery,
Queen Madariel sent out her diplomats to cement her relationships
with Dimbe, Nastaldo and Balan. Each swore an oath of
allegiance to the ancient queen. She herself entertained the lord of
Dimbe who became a close friend during the years she passed in his
halls.
Hidden within a clinging mist, Prince
Orunot and his elite cavalry, The Silver Hooves, raided the orcish
hills of Ash and the orcish woods of Zab-kin. These poor and
generally lightly-populated woods provided little loot but good
training for his troops.
In far Alako, more fields were plowed
for the support of the Shadowguard's many armies.
In 2828, there were several mysterious
deaths in Windan. Elves were found dead with horrified
expressions on their faces and no apparent causes of death. |
|
|
South-Western Vales -
The Steaming Kingdom of Drormt -
Ruler -
King
Braa'k Tlazolteotl
Capital - Breeka
Dominant Race - Saurus
 |
Having seen the power of Mekebele's
army, Tlazolteotl decided that his beloved Drormt must be better
protected. Summoning all available labor, even among the very
young and the very aged (but curiously not among the many slaves in
Breeka), he ordered that a great number of forts and swampy redoubts
be built to protect the borders and best fishing grounds.
Lords Kra'quam and Kreekrish of Munampt
died in 2829, while Lord Y'grak died of far too many sathla ales in
2830. When Kreekrish died, his alliance died with him.
The sauruses of Munampt continued to trade with Breeka, but sent no
troops to the king's call. |
Sendahl -
Ruler -
King Askaldor
Capital - Nyange
Dominant Race - Human
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King Leyoleyo*ta died on a fine summer
evening in 2826. Though he had named no successor, no such
election was necessary. Lord Askaldor stepped neatly into the
monarch's place, and none dared to gainsay him.
Askaldor immediately ordered many
thousands of settlers west into Koher. The steppe there
thundered once more to the souds of cavalry, but now those horesemen
were loyal to the king in Nyange.
Meanwhile, the king marched a
thousand infantry into Durudin and their cashiered them, giving them
local lands in exchange for their labor in building some defensive
works to protect the sathla region. He returned an equal number of
kanka riders to Desiket. |
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Mekebele -
Ruler - Emperor
Gwarkem
Capital - Awayal
Dominant Race - Human |
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Emperor Mufun died without an heir in
2826. The shaman assembled all the chiefs of the tribes
and sacrificed to the great dragon spirits, seeking to know whom
the spirits nominated as Emperor. Reading the entrails,
the shaman alighted on the choice of Gwarkem, a mighty warrior
from a minor clan. Gwarkem was painted with the sacred tinctures
and blessed as Emperor of all Mekebele.
He thereafter led a raid of two
thousand elite soldiers through the jungles of Eusobre, Darzibu,
Idri and Itubarratu. Raiding the jungles netted the new
Emperor little, but it served to show his people and his
neighbors just whom was seated upon the throne. Upon returning
to Awayal, he sent large amounts of men and materials to Menrat,
establishing ten villages amidst the newly-plowed fields.
Prince Wetenbe and Warleader
Stonesinger both died in 2828 of yellow fever. Warleader
Xhoka followed to the same doom in 2830. When Prince
Wetenbe of Garmazt died, his son refused to send further troops
to aid the Emperor, though he did continue to send tribute. |
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South-Eastern Vales -
The
Dwarven Realm of Aurdrukar -
Ruler - King
Norrim Forgemaster
Capital - The Brass Tower
Dominant Race - Dwarf |

Banner of Aurdrukar |

Banner of Khor-Naland
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King Norrim
Forgemaster, his son Belak Shieldbreaker and Lord Thulnor
marched across the eastern mountains and into the orcish realm
of Vipuren with ten thousand dwarven warriors, including four
thousand Burundur Guards. The motley tribes of orcs
fought back from their miserable villages, but to no avail.
The bright steel and perfect discipline of the dwarves sent the
orcs wailing into their deep caves and mountain aeries.
The dwarves were now lords of Vipuren.
Norrim left Thulnor and two thousand
dwarves to occupy their conquest and returned to the Brass
Tower. |
The Elven Empire of Sengkar
-
Ruler - Emperor
Valoril Greenshield
Capital - Ezrand
Dominant Race - Elf
Diplomacy - Kibeyes [EA], Ozhayar [NT]
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Emperor Valoril raised two thousand
elven knights for the defense of the homeland, and personally
planted the final heartwood trees in that region in a ceremony that
lasted seven nights. He then retired to Ezrand where he continued
his blissful reign. The wealthy
craftsmen and traders of the Empire formed a cooperative guild in
Ezrand designed to coordinate the flow of labor and materials.
Prince Namaril the Hunter took the
Sengkar army to Vanua for training, while Princess Gahaliel traveled
to Kibeyes and convinced the Prince of that land to enter into an
economic alliance with the Empire.
Talan of Mita, meanwhile, convinced
the stiff-necked elves of Ozhayar to recognize the Empire's right to
cross their woods.
In 2827, the firs trade caravans
began to wend their way between the dwarves in Hikka and the elves
in Kibeyes. The rugged terrain meant that only a trickle of
goods got through. |
The Kingdom of Weshtayo
-
Ruler - King
Piccarome, Red-Feathered Lord
Capital - Khulank
Dominant Race - Human |
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| As
Piccarome ruled from the great pyramid of Khulank, his people slowly
improved the cities of the kingdom. Taking prudent precautions for
the safety of his people (and his property), the king ordered the
establishment of defensive towers in Tsu'u and Osaru.
Prince Rikorious took many warriors into
the northern forests and established a camp at Tresalet.
Black-feathered lord Akheena governed
the capital until his death in 2828. Black-feathered lord
Chinua governed the new village of Mindarie, establishing the town's
warehouses and grain silos.
Rumors reached the populace of
Khulank that a lost city of the ancients has been sighted in
southern Chesu. |
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The Imperial
Realm of Zikuyu
-
Ruler -
King Mwa'q Kashk
Capital - Ivallkyu
Dominant Race - Human
Diplomacy - Hlalu [H]
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King Amur
Dai turned over his entire army to twenty-three year old Mwa'q Kashk,
and ordered the young man to take the six thousand light cavalry
over the mountains to see what use he could make of the chaos along
the Rhasdine river. Kashk did just that, arriving in the
vicinity of Durjas by secretive paths in the summer of 2827.
From there, he launched a pair of massive raids into the Valraj
heartland while the armies of that realm were away in the south.
Kashk's bloody raids left dozens of villages and farms burning in
both Luud and Valraj, looting or destroying everything in the path
of his swift raiders. He found, however, that elven raiders
from Meneen had already picked over Valraj pretty thoroughly.The
field forts in Luud did prevent him from completely denuding the
province, but he left laden with treasure, and tens of thousands of
Valraji were left homeless, destitute or dead.
Meanwhile, Amur Dai had not been idle.
He had expanded the cities of Mogollyu and Ivallkyu, and rebuilt the
walls of the capital.
After a triumphal parade through the
streets of Ivallkyu, Kashk traveled across the Mogolla river to
Hlalu, where he attempted to impress and browbeat the natives into
returning to the kingdom. Incensed, they refused and ejected
the haughty general. Upon returning to Qash, Kashk learned of
the sudden, unexpected death of Amur Dai. The people were
clamoring for Kashk to assume the mantle of kingship, and so he did
in 2830. |
The Valraj -
Ruler - Sultan
Khalood
Capital - Muddakir
Dominant Race - Human
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As Sultan Khalood brought up
reinforcements to General Umar Ghaas in Hajaxtas, the elves of
Meneen under Duke Feantë landed four thousand troops along Hajaxtas
coast and marched inland to confront the Valraji forces. The
Sultan had arrived from Luud by the time that Feantë had unloaded
his forces and was ready to fight. The Valraji force numbered
thirteen thousand, including six thousand mercenaries hired from
across Vales. The battle lasted only part of the day, and saw
the victorious Valraji drive the elves back into the sea with great
slaughter. Feantë was able to get only a portion of his
fleeing troops back into the waiting ships before the mercenary
cavalry cut the rest down in the sands.
Before, during and after the battle,
elven raiders struck at Phanat, Jadjas, Tanoxus, Kadja, Valraj and
Durjas.
Having secured Hajaxtas and seen off
the elven invaders, Khalood and Ghaas marched into Zathar Sor and
easily overwhelmed the Tas Dari defenses there. They then
raided over the border into Tas Dar in a sort of reconnaissance in
force. The large number of Tas Dari forts and castles would
slow them down, but young King Ayden had pulled back all his mobile
forces to the capital. So, late in 2827, the Valraji army
stormed into Tas Dar and with the aid of the mercenary engineers,
tore down the defensive forts ringing Darious.
Then began a siege of the Tas Dar
capital that was to last nearly a year. In the end, Ayden's
advisors seized command of the city and threw open its gates to the
invaders. The people of Darious were starving, diseased and
beaten. Ghaas remained for a time, then left a garrison in the
province and city and returned to Hajaxtas. Khalood,
meanwhile, returned to Luud.
While all this was occurring,
wild-eyed Zikuyu raiders came out of the northern forests and laid
waste to lightly-defended Luud and already-devastated Valraj,
raping, burning and looting their way across the sultan's two
richest provinces!
The combination of weak central rule
and devastating raids induced much of the Valraji countryside to
rise up in rebellion. Kadja, Jadjas, Zathar Sor and Tanoxus
all threw off the Valraji yoke and declared their independence. |
The Kingdom of Tas Dar
-
Ruler -
King Ayden
Capital - Darious
Dominant Race - Human
ELIMINATED
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With Zathar
Sor, Hajaxtas and Tas Dar itself fallen to the Valraji, the
remaining provinces declared their independence from the once-proud
nation. Tas Dar was no more. |
The Grand Duchy of
Meneen -
Ruler - Grand
Duke Salene
Capital - Yaz Meneen
Dominant Race - Elf
 |
In an attempt to
save their Tas Dari ally and punish the Valraji aggressor, the
elves of Meneen went to war. Duke Salene put to sea with
forty light, swift warships and raided up the Rhasdine river and
along the coasts of the Jaundor Sea and Shorral's Mirror,
burning and looting Valraji provinces and taking great amounts
of loot in rich Valraj itself.
Lord Feantë sailed west with thirty
ships and six thousand elves. He was badly beaten by the
Valraji army and their mercenary allies (See The Valraj,
above.) |
The Kingdom of
Ukanve -
Ruler - King
Valoss the Just
Capital - Ukanve
Dominant Race - Human
 |
King Valoss marched
north with six thousand troops to confront the orcish settlers
in Nyelru and Torquas. The battle for Nyelru in Northhale
of 2826 was a smashing success for the humans, as they drove the
orcs from the field in just over six hours of fighting while
having suffered only two hundred casualties. It was Valoss's
decision to batter down the walls of Torquas, rather than simply
starving them out, that caused great suffering and loss in his
army. Twice his forces were repulsed and twice they
returned to the walls of the city after regrouping in the
countryside. Torquas was taken at last, and the orcs of
that ramshackle city subdued, but only after the army had lost
thousands of lives. Duke
Garet, meanwhile, governed in Yezhu'u. His profligate love
of wine, dancers, jugglers, midgets, poets, prostitutes and
cheese (the Duke was absolutely mad about cheese and stored
enormous wheels of it in his copious palace) meant that he got
very little actual governing done. |
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UKELE -
The Emerald Realm of Lekandi -
Ruler - King Galens Eagleheart
Capital - Suwelho
Dominant Race - Elf
 |
It was a time of
peaceful expansion. With the Fikoshan Empire put down and
the jungle sathla leading simple lives of hunters, Lekandi was
alone in the world.
King Galens directed that more of
his subjects settle in Fikosha and Arumbom, and his lieutenant
Bloodspear demobilized fifteen hundred warriors to aid this
settlement.
Lord Tanathasia was governor in
Suwelho and though his studies in botany progressed with great
strides, he sat in council with the ill grace of one with much
better things to do. In fact, the only real improvements
to Suwelho were by chance, when Tanathasia's plantings produced
an increase in hometrees.
Lord Kelen Farstrider, by
comparison, worked tirelessly in his position as governor of
Gyanlay, but met with constant delays, shortages, difficult
bureaucrats and royal appointees. In the end, he achieved
no more than Tanathasia. |
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Rumors from Elsewhere -
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GM's Tip #10 -
 Each turn, I will use this space to
present a useful rules hint. Eventually, all of you will know what
LOTE GM's and experienced players know.
Cause Mutiny -
It is difficult to cause a mutiny amongst an enemy army. But oh,
the fun you'll have if you succeed. More to the point, hard as it
is, it may be easier than beating that army in the field.
I. Requirements
In order to attempt to foment a mutiny, you must know precisely
where the enemy army is. This can be information you already know
or it can be acquired through a Reveal Fact operation.
A common order is to use the Cause Mutiny
(CM) order on "the first enemy army to enter my nation." This will
work, but only once your leaders are aware of the invasion. By
then, of course, it may be too late. Your nation's leaders do not
have a perfect knowledge of the borders and if busy with other affairs,
may not know for several months...
Another requirement (at least in L54) is
to tell me -how- you cause the mutiny. What lies (or truths!) do
you spread? I'll run a CM op without this information, but with a
negative modifier. Causing a mutiny requires imagination!
Finally, if the CM op is run or assisted
by a leader, that leader must be physically located in the same region
or city as the enemy army.
II. Modifiers
The following things are positive modifiers your likelihood of
success with the CM order:
- You have infiltrated the target's
military
- The enemy army is in a region or
city in which you have status
- The enemy army has a higher Tech
Level than you
- Gold spent
- Bonus Intel Ops spen
Note that unlike many orders, time is not
a factor here. Mutinies spread quickly; spending extra time will
not help.
The following things are negative modifiers your
likelihood of success with the CM order:
- The enemy army speaks a different
language
- The enemy army worships a different
religion
- The enemy army is comprised of a
different race
- The enemy army has a higher Tech
Level than you
- The enemy army is beyond your Action
Range
- The enemy army is protected by a
Counter Intel op
III. Results
If successful, the Cause Mutiny (CM) op causes a mutiny in the enemy
army. The enemy general(s) are forced to try to put down the
mutiny with a significant negative modifier to their Charisma stats.
If the mutiny succeeds, the general(s) may be wounded or killed and the
army may disband, return to barracks or even march on their own capital!
Next Turn: Religious
Conversion
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Page Completed 23 October
2006
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