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LORDS OF THE EARTH
CAMPAIGN 54
"LORDS OF THEEURTH" |
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Turn Eight Newsfax
(A.C. 2816-2820)
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And let me speak to the yet unknowing
world
How these things came about: so shall you hear
Of carnal, bloody, and unnatural acts,
Of accidental judgments, casual slaughters,
Of deaths put on by cunning and forced cause,
And, in this upshot, purposes mistook
Fall'n on the inventors' heads: all this can I
Truly deliver.
William Shakespeare, Hamlet
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GM'S NOTES -
1.
Please entitle your orders (the file, not just the e-mail) according to
the nomenclature found in rule 1.4.2 of the
House Rules. I get forty-plus sets of orders every month and
calling them "Turn 8" or worse "L54 - Lords of Theeurth Orders
Template.xls" doesn't help me organize them at all.
2. I delete all
e-mails. Information sent to me in an e-mail, such as additions to
your orders or the above sort of flavor information will be deleted and
ignored. If you want me to use it, put it in your orders or at the
very least put it in a text file I can store with your orders.
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MEDARHOS -
North-Western Medarhos -
The Skane Jarldoms -
Ruler - King Bjarnalf
Capital - Vanaheim
Dominant Race - Human
Diplomacy - The Skane March [EA] |
 |
 |
Regent Varguth sent
thousands of men and much gold into Godemar, clearing land with fire
and axes and founding a number of small towns, so that the region
boomed with activity and many landless men came to seek their
fortune now that the days of raiding the southlands appeared to be
over. Varguth also appointed a host of new headmen and
sheriffs for these villages, expanding the government he would one
day hand over to his nephew Bjarnalf.
That
day came in 2817, on Bjarnalf's sixteenth birthday. The boy
king was crowned by the arch-druid in after a secret ritual in which
the youth bathed in the blood of an ox. He named his uncle
Varguth as a Prince of the Skane, but the old man did not long enjoy
the title, for he passed away in his sleep two months later.
Svenn Hvidunkat, the great Skane skald, visited
the Skane March and convinced the men of that border kingdom of the
wisdom in selling their goods to the world through the auspices of
the Jarldoms. Count Asparian was named a jarl of the Skane and
mead flowed in the March to celebrate.
However, the most significant event for the lives of the Skane
jarldoms came in 2819. A great plague of beetles swarmed over
the land, eating all the crops and killing most of the seed for the
next year. Thousands went hungry and many died of this
terrible affliction. |
The Kingdom of Tirgonia -
Ruler - King Quinn
Michelmas
Capital - Tirgon
Dominant Race - Human
Diplomacy - Eastern March [F]
|

Tirgonian Knight
|
King Quinn decreed a series of canals and locks along
the Aré river near the city of Sirion. The added prosperity
created by the great project drew landless men from around the
region and across the nation. At the same time the king gave
charters for several royal strongholds in the Crown Lands to
penniless knights who had been loyal for many years. A further
thousand of these knights were recruited into the Tirgonian army.
Meanwhile a policy of eastward settlement encouraged farmers and
small merchants to move into the plains of Bekanor and create small
holdings and villages. Duke Farionh of
Alqualondë spent years in the Eastern March, consulting with Theros
Lossian, Duke of that region. However Lossian died before
swearing fealty to the King. However, his will was quickly
found and proved his intent to leave the duchy personally to the
King himself. There were whispers amongst the nobles of the
March that Duke Farionh must be a forger, but none of the whispers
spoke so in public and the March passed into Tirgonian hands.
|
The Iron Empire of Daerond -
Ruler -
Emperor Vantos I Elerek
Capital - Aicherai
Dominant Race - Human |
 |
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Elerek Imperator |
The young Emperor prepared for the first great
challenge of his reign, the onslaught of the undying Null and his
Black Banner rebels. He retrieved his own house troops from Nivaan,
and then set out a strict draft of all eligible warriors. Dragooning
peasants from the field as well as every man between the ages of
thirteen and seventy, Vantos increased his meager army to a
respectable forty-five hundred troops.
Before leaving for battle, he commissioned an
adventuring party from the Manticore League. This motley band
of cutthroats, misfits and fanatics called themselves the Red
Scorpions. "Find me something...anything that will rid me of this
demon Null!" he commanded. The scorpions scuttled off to
obey.
The Emperor also commanded Aicherai's wizards to
summon up demons which they were to bind to the blades of the army,
making them hard and bitterly sharp. But the quavering cabal
of demon-priests and heralds of annihilation were unable to do their
master's bidding - the blades remained the dull stuff of mortal
hands. |

Lady Melisandre von Landegol |
|
Meanwhile, Emperor Vantos dispatched his newest
infatuation, the beguiling Melisandre von Landegol and eight
hundred troops to Lycia, there to take command of the defenses
of that river province. An important
victory was won early on in the very heart of Aicherai.
Several dozen enemy agents, citizens of that great and sinful
city gathered in warehouses along the Rift to plot the deaths of
hundreds of important imperial officials. They planned to
throw the government into disarray and despair. But these
traitors were themselves infiltrated by the feared Eyes of
Malbor, Daerond's secret police. By morning they were
screaming in the Blood Gardens for the amusements of jaded
passers-by.
These things accomplished, the emperor and his
army moved out of the city, marching east into the dusty,
sun-bleached Uruk Hills. See The Battle of Uruk,
below. |

Insignia of the
Red Scorpions |
The Black
Banner Rebels of Daerond -
Ruler -
Black Duke Null
Capital - Vanuma
Dominant Race - Orc
|

The terrifying entity known as Null. |
Null had not been idle. He
ordered the chieftains of Ghedrosia to provide him with more
than two thousand soldiers. Most of these were armored
goblins on wolf-back, while the balance were highly disciplined
siege engineers. His advisors suggested lighter horse-mounted
troops, but the arrogant Null would have none of that. He
refused to believe that Elerek might confront him in the hills
where armored cavalry would be far less effective than in the
open fields of the Great Rift. With a single cavalry
charge, the ancient Black Duke would sweep the young pup's army
from the field.
Not all of this was arrogant. Null knew
that his army far outnumbered anything that Elerek could throw
against him. He trusted that despite Elerek's very public
entreaties, none of Daerond's neighbors would lift a finger to
aid the self-styled emperor, so long had they hated and feared
the Empire. Finally, he knew that Elerek held all the
richest lands of the Empire. The longer battle was
delayed, the more powerful the young pup would become.
Null, therefore, determined to strike immediately.
With a quick march, Null's seven thousand
troopers moved west into Hinnom, then north towards Aicherai.
They confronted Elerek's army in a broad plain amidst the hills
of Uruk. See The Battle of Uruk, below. |
THE BATTLE OF URUK
3 Cleon, 2816
The two armies eyed each other across a quarter mile
of gently-rolling plain, dotted here and there with broken hillocks,
scrubby pines and knotted clumps of sage. Elerek was magnificent atop a
great black charger, his enameled armor gleaming in the sun. Null
stood on a pillar, erected for the purpose at the crest of a small
bluff. His stygian robes fluttering fitfully about him in an
unseen breeze. After surveying his opposition for some minutes, the lord
of the Rebels called out in a loud, clear voice that horrified those
nearby. Few had ever heard their commander speak, and his voice
was a croaking rasp filled with other, inhuman sounds, like the scraping
of scales on stone and the sounds of dissolving flesh. But the
words of power he spoke were not for their ears. He spoke to the
very demons Elerek's shamans had failed to summon. With a
screeching laugh of destruction, these spirits burrowed through space
towards the host of Daerond, which let up a terrified shout - their
weapons began to rust and age before their very eyes. It was
during the shock of this moment that Null raised a hollow sleeve, the
signal for his armies to advance at a run. The battle was joined.
The hills of Uruk witnessed terrible, desperate deeds
that day, as former comrades in arms strove mightily to disembowel each
other. The commanders could not have been more different.
The emperor rode steadily amongst his troops, encouraging here, leading
charges there and rallying his men all along the line. Null stood
atop his eerie pillar, directing movements with a whisper as a man might
move pieces around a game board and hurling spells of great destruction
into the midst of the Daeron lines. Men and horses melted under
his assaults, or limped from the field utterly changed.
It was midday by the time the battle truly turned, and
that suddenly. Through the morning the contest of muscle and magic
had been inconclusive, with charges and countercharges, valor and
villainy on both parts. But as the men of Haastalm struggled to
hold back the ogres of Hinnom in a dry river bed, they were outflanked
by the Gaulmak tribe of orcs coming up the ravine. Seeing
their untenable position, the Haastalmites began to retreat towards
their own line. The retreat became a rout and despite Elerek's
best efforts, the panic spread through the army like a disease.
Within fifteen minutes the surviving Daerond army was in full retreat.
Null ordered his cavalry forwards to harry the retreating enemy, and the
true slaughter of the day began.
By nightfall, the losses had been neatly tallied for
the rebel commander. Nearly two thousand of his own troops were
dead or fled the field, while more than three thousand of the enemy were
casualties. It was an important victory, but not the total
destruction of his enemy that Null had demanded of his commanders.
While Elerek limped back to Aicherai, desperately
attempting to recover every lost trooper he could, Null regrouped his
army in Uruk, and remained there until the Spring of 2817. The he
marched west into the lands around the Great Rift and scattered the
light opposition before him. Elerek had wisely sought refuge
behind the great walls and impressive fortress of the enormous
metropolis. Null was stymied. He held the Daerond homeland,
but was utterly unable to besiege such a huge city with such complete
defenses. He therefore sat outside the city consolidating his hold
on the region. In the summer of 2820, his feudal allies marched
home, taking with them a quarter of his troops.
The Harkorian League -
Ruler - First
Councillor Azazel
Capital - Cadares
Dominant Race - Human
| Three quarters of a century ago,
the Harkorian city-states were the abject playthings of the
ruthless and cruel Black Dukes of Daerond, and the name of Null
the Unspeakable had not been forgotten amidst the
still-shattered ruins of Morthales, Erzerus and Cadares. A
foreign observer, upon asking the First Councillor why he was
not glad that his old enemies were once again engaged at civil
war, was told "For Daerond is like the hydra, when its head is
cut off it grows two more to replace it. I wonder which of
these two heads will strike at us first?"
Clytheus was determined to be ready should Null
choose to carve out a region in Harkoria rather than face the
young Emperor. To this end, he ordered all his forces to
set up elaborate and thorough defenses around Cadares, to the
anger and dismay of the other provinces, who loudly demanded
that the army be sent to defend them. The
Councillor for Erzerus, an elegant woman named Clodia Nerethene,
was particularly sharp-tongued in the great session, decrying
the unprotected status of her city on the very border with the
Black Dukes. Clytheus held firm, however, and the army,
twelve thousand strong, remained firmly entrenched around the
capital. When the First Councillor sent his lieutenant
Eloros to tear down the walls of Morthales in order to
accommodate the city's burgeoning population, many began to
whisper that he was mad or a traitor. |

Intrigue in the Council |
In 2817, a large army suddenly appeared in Viator,
seizing and looting the region. Still Clytheus would not budge.
This was the army of Ascarlon (See Ascarlon, below) which
then proceeded to quickly and efficiently raid Saranthos and Alaxos
before turning its might on Trolium. Unopposed by the much larger
Harkorian army which sheltered behind the walls of Cadares, the Ascars
took nearly everything of value.
After the raiders returned to the mountains, the anger
against Clytheus mounted to a fever pitch, and soon rebellious
sentiments were being written on walls in every city of the League.
Plots and rumors of plots abounded. The First Councillor responded by
training his troops to a honed readiness, leaving a smaller and more
elite force of nine thousand.
In 2820, Clytheus died at the age of sixty-nine of a
racking lung ailment. His loyal lieutenant Eloros immediately
seized control of the national army and then offered the place of First
Councillor to Clytheus's adult son, Azazel. No prominent leader
proved able to oppose the young man and he was duly sworn in as First
Councillor in the summer of that year. Though none were willing to
challenge Azazel's right to lead the Council, a great many landholders
and noble families refused to follow Clytheus's son, naming him
Blackseed (because of his father's supposed possession by devils).
Saranthus was the first to secede from the League, but it was far from
the last. By the time the winter rains had set in, eight of the
League's fourteen provinces (Alaxos, Archaieon, Epherodos, Malcian,
Maxis, Naxarius, Saranthus and Vaanes) had declared their independence
to thunderous applause.
The Edgemoor Orcs -
Ruler -
Malik the Timid
Capital - Zaramaka
Dominant Race - Orcs
|
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King Malik demonstrated
the caution that earned him his sobriquet. Though he would not
engage in battle, he did send out slaves
to build villages in the caves of the Edgemoors and the woods of
Haggsh and Nurgun.
Graun the Mouth, a grossly fat and particularly
boorish orc chieftain led a thousand unfortunate orcs on an
ill-planned raid into Lortuth. The native orcs were not about
to let the Graun's forces take what was theirs and met and harried
the Edgemoor orcs with spear and arrow, killing or scattering nearly
twenty percent of Graun's force and forcing the raid to go home
without loot. |
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South-Western Medarhos -
The Brythnian Confederation -
Ruler - King Esriadan
Capital - Carrenthium
Dominant Race - Taurid |
 |
 |
In 2816, a poet-hunter of Vilayan
named Marbrand wrote and
popularized Hooves of Hill and Heath, a poem cycle
celebrating great heroes of Brythnia's long history. The
popularity of the poems caused a great renewal of interest by the
taurids in their own culture and scholars came from Corland, Harkoria
and even the Empire to re-examine this previously lost or little-valued
lore. For a few brief years, everyone in Medahros seemed to know some
piece of taurid history or poetry.
His army shattered by the
Edgemoor orcs, King Esriadan appealed to the patriotic outrage
of his people and soon had nearly four thousand new centaur
cavalry under his command. By gathering the garrisons
together, he was able to improve that number to six thousand
before long, and he took these stalwart warriors to Lloricam to
await the return of the orcs. He did not have to wait
long.
But Esriadan was not content to
have a rematch of the last battle of Itherias. Instead he
appealed to an unusual source for the spirit-worshiping
Brythnians who hated the Grail religion on sheer principle. He called to him the Grail bishop of
Carrenthium, a human whose flock consisted mostly of foreign
sailors and merchants, with a few hundred more centaur converts.
The bishop agreed to help and sent a message to Conorr by
mystical means. There, the Patriarch heard his call and
prevailed on those small but doughty sons of the Church, the
Aelissian halfling veterans of the H'rethek Wars.
Aelissia responded by hiring transports and
sending seven thousand crack warriors to Carrenthium by ship and
thence overland to the Brythnian Hills where they took up the
defense of the minotaurs (some of whom were rumored to have died
of shame on the spot). |
In 2817, the orcs returned. And not
alone. As the orcs raided out of Itherias (See The
Worldspine Orcs, below), a force of fast-moving raiders
suddenly struck Tathlann itself out of the Orosel hills (See
Ascarlon, below.) These incursions from two
directions were devastating to the war-weary taurid economy, but
they would respond to neither, for this was when a great tragedy
befell the nascent Brythnian-Grail alliance. The Order of
the Dawn, the military order of the Grail religion suddenly and
without warning crossed the Firefall bridge across the Lyodan
with a force of two thousand heavily armed knights of the Golden
Dawn. The knights were on their way north to retrieve
their brethren from the danger of the H'rethek and knew nothing
of the situation in Brythnia. Primed to repel any invader,
and fearing a Grail double-cross, Esriadan turned and confronted
the Order amidst the fields and flowers of the Great Meadow.
(See The Order of the Dawn, below).
Aelissia -
Ruler - King
Brandon Longhandle
Capital - The Great Delve
Dominant Race - Halfling |
 |
|

King Otho Longacre
|
After receiving a princely sum from the coffers of
the Great Church, King Otho responded to the Patriarch's
request (see Brythnia, above) and sent his army, seven
thousand strong, into Brythnia to face the fearsome Worldspine orcs
(who surely never thought to face tiny slingers and thigh-high
archers in the Brythnian hills. Otho even hired mercenary
warships and transports, adding their capacity to that of
the small Aelissian navy. The halfling army under Pip Oxback
did yeoman service, preserving the defenseless minotaurs against
orcish raids out of Itherias. At home, Otho
spared no effort in drilling the troops and preparing them for their
next encounters. He also sent a large amount of treasure and
manpower on the re-cultivation of Greensward, which continued to
slowly produce improved results in crop yield.
Rose Merriweather, widow of old king Brandobaris,
passed away at the relatively young age of 57 in 2816. She was
laid to rest beside her husband with full honors.
Jarvis Kegbelly, squire of Great Lirien, died in
2817 of pneumonia. The Great Lirien moot, feeling that too
many of their youngest and best had been slain in foreign wars,
refused to send another squire to the Great Moot, though they
stopped short of ejecting the Aelissian tax collectors.
King Otho died the following year, passing away
peacefully in his beloved garden. There was much debate in the
Great Moot over whom the delegates should select to replace him.
General Oxback was the very clear favorite, but Big Pip was in
Brythnia, harassing orcs. So the moot settled on Brandon
Longhandle, the governor of the Great Delve. Many mourned the
ascension of Longhandle because they were losing the most efficient
governor the city had known in generations. |
King Otho's widow passed away herself, of grief, in
2820. Sadly, no one could remember her name. It was almost
as if she'd never had one...
Corland -
Ruler -
King Armand
Capital - Khairais
Dominant Race - Human |
 |
|
Peace was upon the land of Corland for the first
time in generations. The people were suspicious that their
long nightmare would return, and agents fanned out across the
former H'rethek lands to look for signs that the insectile
overlords might be planning to return. Despite rumors that
the H'rethek had fled to the boreal forests of Rhanalor, the
Corish were taking no chances.
King Armand spent a fortune establishing a great
many wayshrines and roadside temples to the Lords of the Grail
in Quesante, in thanks for their deliverance from oppression.
It was also thanks to the enormous sums of cash lavished upon
the nation by the Great Church. He ruled over his bustling nation from the stern castle at Khairais, happy that his affairs of state had nothing to do with
war. Queen Gwendolyn gave her proud husband two sons
(though she was still undecided about a name for her
six-year-old daughter).
Lord Bohemond was chief among those searching the
countryside for signs of the H'rethek. When he found none,
he settled down to a watchful peace in Serry with a garrison of
a thousand siege engineers.
Lord Tancred, the King's father, traveled to
Niance where he urged the Duke to submit himself to Armand's
rule. Tancred died suddenly in mid-conversation, startling
the duke. The stress of the event was so severe that the
duke suffered a stroke that night and died the following day.
The duke's son, in honor of his father and of Tancred, agreed to
enter into a defensive pact with Corland.
Traveling with Tancred had been lord Folgar, who
traveled onto the city of Rhavais. There, he and a small
army of masons astonished the locals by erecting a mighty wall
around the city which rivalled those of the greatest cities in
Theeurth. Certain among the wise note that the magical
instrument used by Folgar to accomplish this wonder is probably
The Giant's Level.
In 2816, the region of Mauredoc and the city of
Rhavais declared themselves to be independent.
In 2820, Armand's sister Veronica died of a blood
fever in Khairais, an unmarried old maid at thirty-six, like her
twin sisters Valerie and Vivian. |
Lorraine -
Ruler - King
Artorius
Capital - Armorica
Dominant Race - Human
Diplomacy - Launds [NT], Persant [FA], Nabon [NT] |
 |
|

Prince Mordred |
Prince Mordred commanded a
voyage across the Corish straits to bring more colonists to
Bruyenne. The dashing young prince was bored with the
ragged workmen and oafish merchants with whom he was forced to
travel, and spent most of his days in his cabin with the
daughter of a priest from Cassivelaunus. Having deposited
the lot (including the girl, who had become tiresome) on the
loamy shores of Corland, he then set sail for the orcish hills
of Nabon on the west shore of the island, there to treat with
the tribes and seek their submission to the rule of Armorica.
The young man shed his charm and wit like a second skin and was
able to boast, brag and browbeat in the great orcish tradition.
In the end, the orcs agreed that the men of Lorraine might cross
over their lands unhindered.
Mordred's
father, King Artorius, traveled to the drafty halls of the
hill-kings of Launds. These stiff-necked marcher lords
spoke Alatian, the ancient language of the islands and the north
before the coming of the Conorrians and viewed the great king of
Armorica with more than a bit of suspicion. But they too
agreed not to hinder the movement of Lorraine's armies across
their lands.
It was Sir Morgan who had the greatest success
in this great push of diplomacy. For among the wild orcs
of Persant, he found a friend in the chivalrous if headstrong
Sir Thark of the Closed Helm. Despite the different race,
religion and language of the Persant Orcs, Thark readily swore
an oath to serve the great King of Armorica and bring his
warriors to Lorraine's service in times of need.
Myrddin wandered the realm during this time,
appearing at far-distant spots without warning, searching among
ancient bards and sorceresses for something unknown. Lord
Boedwen was given the governorship of Cassivelaunus, but
appeared to do little but read and study.
It was during this time that many in the land
began to feel that the local priests were living far too well on
the sweat and tears of the common man. Crowds gathered in
hay markets and village fairs to listen to men who denounced the
clerics as |
parasites, claiming to bring the favor of
the gods, with little to show for it. In 2817, a priest was found
drowned in a stream in Howel. In 2818, six priests were found hung
in Andred and Bruenor.
The Whisper Wood -
Ruler - Queen
Elevuil
Capital - Menelcandara
Dominant Race - Elf
Diplomacy - Ferrense [NT], Gold Cliffs [NT] |

Queen Elevuil
|
|
A great many new Heartwood trees were planted in
Menelcandara, providing living space for the many elves who desired to
live in the capital. The queen's deep connection with her realm
radiated health and life, causing the trees to be more fruitful and the
hunting to be plentiful. Her son Prince Fëalure
traveled to the human realm of Ferrense and convinced the men of that
region to acknowledge his mother's supremacy over their land. But
their difference in species, language and religion ensured that no close
amity was possible. The men of Ferrense worshiped the god Aeolan
and regarded the Lords of the Grail with both hatred and contempt.
So it was also with the mission of Lords Vaire, Talorn
and Barok to the giants of the Gold Cliffs. The pagan lords of the
mountains had no more love of the Grail than did the men of the south
and though they grudgingly acknowledged Elevuil as their sovereign, they
did so through gritted teeth and amidst muttered curses. |
The Neldorean Wood -
Ruler - Queen
Nereil
Capital - Elenuil
Dominant Race - Elf |
 |
| Queen Nereil continued
her careful reign, planting the last orchard of Hearttrees in
Belfirth and guiding those who tended the streams and lakes in the
Leosse Glades to improve the health of the forest and manage the
annual flooding.
Prince Taralom traveled from deep within Shanatar
to the great woods of Celendor by way of Marador and the Mulgaunt
River, though to none would he reveal his purpose or mission.
Lady Senelra continued to train her small but
elite army and move them amidst the many woods of the great forest.
Lord Iledril indulged his love of the sea and of
travel by closely questioning the captains of all foreign ships
arriving at Elenuil. Indeed, elven scribes took copious notes of his
questions, which were primarily about dangerous plants and beasts
faced by travelers in many lands. When finished, he published
his findings in a slender volume of warnings entitled Felenora: A
Traveler's Guide to Hazards Abroad. |

Queen Nereil |
The Airnim Horde
-
Ruler - Tarl Wolf's Paw
Capital - Haelopolis
Dominant Race - Human |
 |
|

Tarl Triumphant |
Ever restless, Tarl once again
called together the tribes, causing them to abandon the farms
and towns they had so recently invested, and gather to his
banner in the Riftmarch. His lieutenant Borborutai
traveled to Halianis to retrieve a thousand horse archers from
the tribes stationed there and return with them to the khan's
horde in the Riftmarch. While waiting,
Tarl began to instruct his people about kingship, sending
teachers among them to get them used to the idea that their
"undying" leader was in fact mortal and that one day they would
need to choose a khan to succeed him.
Meanwhile, the shaman Sundijama, aging but
still forceful of personality, with eyes that could make a man's
(or elf's) blood run cold, traveled to the elven regions of
Manariyë in Neldorea and Valdori in the Whisper Wood, there to
herald Tarl's half-elven blood and challenge any elf-maid who
would to come and be judged by the khan for her fitness to bear
his children.
The old human shaman was met with haughty
scorn in the Whisper Wood, where she could find any elves at
all. The elves of Neldorea, ever practical, largely hid their
daughters away from view of any Airnim spies. Several
noble elves sent their daughters to secret retreats in the Great
Stoneheart Mountains. But one elf-maid, a noblewoman named
Ceria, agreed to travel to Haelopolis "to look upon the man who
deems himself so high." Long of face and wiry of leg and
body, Ceria, though an elf-lord's daughter, is an archer by
choice and training, and carries her long knives and yew bow
with her wherever she goes. |
The
Exarchate of the Great Crusade -
Ruler -
Queen Ava
Capital - Pontezium
Dominant Race - Human
Diplomacy - Salt Shore [FA] |
 |
|

Queen Ava |
A host of engineers
traveled to Regaldros in the Salt Shore and rebuilt the city's
walls. The knights and merchants of that city breathed a sigh
of relief. There were still those in the city who held in
living memory the Orc Dominion and wished never again to be
subjected to the capricious rule of savages. At
the same time, Sir Maradoc and Sir Yaral traveled about the Salt
Shore, shoring up old alliances. Seeing the renewed interest
of the crown, the knights of that region swore once again to be the
feudal vassals of Good Queen Ava.
Far down the coast, on the shores of the Llyran
Sea, the Exarchate founded its first new city in a generation,
Rantes in Mocarre. The High-Conorrian speaking Grail
worshipers felt unusually isolated amidst the Ianthan-speaking
Aeolites and began almost immediately to demand a city wall of their
own. |
The Company of Wanderers, a band of accomplished
adventurers was commissioned to investigate the famously strange magics
of the Akasian plain, said to be left over from the Mage Wars a thousand
years ago. In 2819, they triumphantly entered Pontezium carrying
gifts of an ancient magical device and several strange crystals.
The Company had discovered a lost pre-Miletian library with many
valuable notes on the lost arts of the Blood Mages.
The Holy Order of the Dawn -
Ruler -
Grand Master Tiberius
Capital - The Akasian Hills
Dominant Race - Human
|

A Knight of the Dawn
|
"The
Best Laid Plans O' Mice and Men Gang Aft Aglay."
- Robert Burns
The Order was looking sharp to
its military duties. Master Aneias led five thousand cavalry
northeast into the Empire and took up the defense of Lenicum, lest
the orcs of the Worldspine try to capitalize on their recent string
of victories and invade Grail lands.
But it was the haste of
Grand Master Tiberius to rescue his troopers stranded in the far
north that led to military disaster much closer to home. For
the great man chose a very direct route to his goal - a route that
cut through lands at war and whose inhabitants held little love for
the Grail and still less for its most fanatical defenders.
Tiberius crossed the
Firefall bridge across the Lyodan river and into Brythnia in the
summer of 2816, not realizing that he was walking into a powder keg.
The Order had given the taurids no warning of their approach or
intentions. The taurids were fierce adherents of the Medahros
Spirit Cults and viewed the Lords of the Grail with hatred and
contempt. Grail troops, in the form of Aelissian halflings had
just decamped into the Brythnian heartland, setting the populace on
edge, when Ascalon and the Edgemoor orcs began to raid from either
end of the taurid nation. The advance from the rear of two
thousand heavily-armed knights was more than the Brythnians could
bear. The king, convinced of a Grail double-cross wheeled his
army of six thousand centaurs away from the Lyodan and pursued the
unsuspecting knights, catching up with them in the wide plains of
the Great Meadow. Out of a cloud of dust they came, firing
bows and lowering lances. Determined to defend their homes and
families. |
Both forces were superbly trained. Both were led
by competent generals. The Order force was entirely elite, among
the best heavy cavalry in Theeurth rivaled perhaps only in Corland. But
the civilized men of the Order were not used to combat in the steppe,
and they now faced the undisputed masters of the steppe, who though not
elite forces nonetheless outnumbered the knights nearly three to one.
The centaurs galloped in, let loose with volleys of javelins and arrows
and galloped away again before the ponderous squadrons of the Order
could come to bear. Where the Order did manage to force its
opponents to fight, it was masterful. "A charging knight could
bring down the walls of Echoriath!" wailed one unfortunate centaur
soldier. But the day was never in doubt as the centaurs surrounded
and harassed the knights until they broke and then pursued them with
vicious glee into the waters of the Lyodan where they drowned by the
hundreds. Tiberius managed to escape with his life and a few
companions, no more.
|
|
Rhanalor -
The Shadowed Realm of Ascarlon -
Ruler - Baron
Gauros the Arisen
Capital - Denavine
Dominant Race - Human
Diplomacy - Turlag [EA], Ios [A] |

Gauros the Arisen |
| As the armies
gathered in Orodea for the dark benedictions of the clergy of
Caravok, Baron Gauros named Marzdak of Galati to be his heir.
Gauros then marched southwest with thirty-five hundred troops
while Marzdak set out south with a nearly identical army.
The dark Baron and his forces crossed the Goldenhorn Mountains
in the spring of 2817, slipped through Vaanes and attacked
Viator, seizing it as a base of operations against the Harkorian
coastal towns. Ignoring and ignored by the large Harkorian
army at Cadares, Gauros raided Trolium, Alaxos, Saranthus and
Archameos with impunity, and returned north unopposed in the
fall. Marzdak had even greater success
in the east. He crossed the Kemallya Peaks and the Auram,
decamping into Orosel in 2817. Unbeknownst to Marzdak, the
great host of Brythnia was even then turning south to face the
Grail invaders. Marzdak fell upon an undefended Tathlann
and looted its towns and villages without mercy, retuning north
in the fall with a vast haul of treasure and leaving nothing but
smoldering farms and ruined villages in his wake.
Diplomacy seemed a hazardous trade for Ascars,
since Vachik died at Turlag in 2817 (of pneumonia) and Vilkhar
the Hammer died in Ios the following year. However, both
diplomats were successful in the short time they remained with
their hosts. Turlag agreed to enter into an exclusive
trading agreement with Denavine, while Ios agreed to sign a
treaty of alliance. |
The Worldspine Orcs -
Ruler - Vaurog
Breakspear
Capital - Mount Kauroth
Dominant Race - Orc
Diplomacy - The Forest of Memory [NT]
| Growing long in the tooth,
Vaurog Breakspear transferred the command of his armies to his
son, Vraag Irontooth and put his efforts into governing his
rapidly-expanding nation. Vraag, meanwhile, set out
straight for Brythnia. His horde of nearly fourteen
thousand warriors demanded blood and treasure, and all knew that
the Brythnians were the toughest foes around. Who better
from which to slaughter and steal?
Setting up a base in Itherias, the army broke up into small
bands and executed swift raids across the Lyodan into Lloricam
and the Brythnian Hills. Minor defenses in both places
presented some obstacles to the orcish raids, and the presence
of Esriadan's large army in Lloricam assured that little was
stolen there. But the Brythnian Hills were stripped bare.
Toting their booty and reveling in the smoke and ash of blazing
minotaur homesteads, the orcs retreated as swiftly as they'd
come.
Markhag and Gandaur traveled to the Forest of
Memory, threatening and posturing until the locals agreed to
allow the orcs freedom of the forest paths. Markhag died
at the age of thirty-seven after a severe bout of celebratory
drinking. In 2818, goblin trackers
discovered a Conorrian spy lurking amidst the caverns in Mount
Kauroth. The spy carried coded orders to assassinate King
Vaurog. His head was subsequently delivered to the
Conorrian outpost in the Worldspine South in a pickle jar. |
 |
H'Rethek -
Ruler - The
Hive Queen
Capital - Kal Secundus
Dominant Race - Har'keen |
 |
|
Having
at last outpaced her pursuers, the Hive Queen set up the new
nation of H'rethek in the wilderlands of Rhanalor where once the
Airnim horselords roamed free. Seizing control of Airnim,
Olos, Aldar and Kajd Tudun, she enslaved the human tribes there.
With the prodigious and diligent speed of her children, she
raised a new city in the once-green fields of Airnim, named Kal
Secundus. Here, far from the ravages of
this plane's natives, she could once again set about creating a
realm of perfect order and harmony. |
The Empire of Carhallas -
Ruler - Emperor
Maugrath
Capital - Carcaroth
Dominant Race - Hobgoblin |

The Imperial Flag
|
|

First Spear of the Flayed Man Legion |
As the emperor continued to rule from Carcaroth, his
ruthless legions continued to seize all free hobgoblins from the
regions beyond the imperial frontier and press them into slavery
within the empire. Duke Zdrach led an army of five thousand
legionnaires and four thousand irregulars into the regions of Naurog
and Ildriss at the headwaters of the Manndaran river. In brief
and all but perfunctory campaigns he put down the local militias,
rounded up the survivors for slaves and looted the provinces of
their meager goods. When the locals protested their love of
the empire, the soldiers told them they would now have a chance to
prove it behind the plows and shovels of Pukkalid.
Duke Zdrach died in 2819 of a blood fever.
Divinations revealed this to be the curse of an Ildrissi witch-woman
whose tribe had been enslaved the year before. Scarkug,
Zdrach's second-in-command, led the legions and slaves back to
Mendhaur. Lord Fildrak of Jezul died on campaign, with an Ildrissi
arrow through his thigh. The wound festered and the aristocrat
died in camp a few weeks later. The lord of Mendhaur died in
his own bed in 2820.
Meanwhile, not all that occurred in Carhallas was
martial in nature. The Circle of Stone, wizards and
priests employed by the crown, conducted ceremonies in Pukkalid with
the aid of Prince Khazel the necromancer and Lord U'karth, priest of
Malbor. These ceremonies summoned to Pukkalid a horde of
flopping, flying demons who obeyed the commands of the Circle,
draining swamps and clearing forestland for future farms.
In 2819, the men of Jurath, having rarely heard of
the Empire, let it be known that they were no part of the hobgoblin
empire and appealed to the Conorrian Emperor to send them aid in
their defense. |
The Great Kingdom of Annvar -
Ruler -
Councillor Marvaith
Capital - Varthane
Dominant Race - Human |

The Standard of Annvar |
|

Councillor Marvaith |
Councilllor Marvaith
ruled his top-heavy kingdom from Varthane, and pared some of it away
by giving Argininkai into the hands of a loyal retainer and by
cutting Medinavai free of all ties but the necessity to recognize
Annvar's preeminence. Despite his precautions, several small
merchant houses left the country, fearing a general civil war.
Though small, these few houses had been important because they
loaned money to the aristocracy and royalty. In their absence,
cash was scarce, though all agreed it could have been much worse.
There was joy in Varthane as Councillor Marvaith
married the daughter of a Varthane noble house and she promptly
provided him with a healthy son. Two years later, she
presented her lord with a squalling trio of baby girls.
Cautious in the aftermath of the near civil war,
all of Annvar's leaders were on alert against invasion. All
except Lord Tellenor who was tasked with governing Varthane.
Tellenor's famous appetites for fine food and the wives of other men
left him little time to actually produce much change in the capital. |
|
|
The Conorrian Heartland -
The Conorrian Empire -
Ruler - Emperor
Constantikos III
Capital - Echoriath
Dominant Race - Human
Diplomacy - Kylades [N/E] |
 |
|
Faced with the threat of a bloated empire, ready
to topple at the slightest provocation, Emperor Constantikos
removed imperial administrators from several of the Empire's
less developed regions, granting those regions political, though
not actual or economic autonomy. Affected regions included
Risinium, Ganthus Longa, Heirocomita, Hydastes, Sabratha,
Mogentianae, Liburnum, Osca and Medensus.
Princess Anna, known as Anna Comnena, married
Flavius Merikus, a grand nephew of the Conorrian hero Flavius
Sextus. It was a flawless match of excellent Conorrian
bloodlines. Flavius, however, was conceded amongst the
cognoscenti to be a bit of a dullard. This could easily
explain the rumors that flew about the capital regarding the
beautiful young princess and Lucius Keletes, dashing centurion
of her own legio Comnena (the joke being that he gave new
meaning to the term primi pilus - first spear). At
times, there were other rumors regarding Anna and Helos Verinius,
a married priest high in the ranks of the Temple of Erdhon.
Whatever the truth or provenance of these rumors, Anna became
pregnant in 2818, and Flavius acknowledged fathering the child.
On a night in Branaeor, priestesses of the
Valendrian and Calandran orders were summoned - something was
wrong with the pregnancy. In time, the Imperial Herald let
it be quietly known that the princess had survived. The
baby - a boy - had not. Thereafter, Anna was rarely seen
by anyone in the city. |

A Conorrian General and his Legion |
Palos Eatredes, leader of the ill-fated assault into
the Worldspines, returned south, transferring his command to young
Herculeades Agrippa at Lenicum. Palos then became imperial
governor of Callistus, at which he was acknowledged to have performed
adequately. Herculeades, meanwhile, had force-marched his legions (legio
XIII Corvus and legio XIV Pathera) from Faloricum to Lenicum
in just under five months. Once he had taken over command of
Palos's surviving cavalry, he stood in defense of the frontier with a
force of 17,000 regular legionnaires.
Arcalas and Varantius, twin sons of the Emperor were
made Princes of the realm at the age of sixteen in a great ceremony
largely designed to shift attention from the travails of their older
sister.
Lord Phaesus of Scythnus died in 2816 of a liver
ailment (that ailment being two jugs of Thariyyan wine every day).
Gaius Calos, who had traveled to Kylades in the spring of 2816 with an
imperial commission to offer Conorrian citizenship to the residents,
died in 2818 without having accomplished his mission. Lord Nichous of
Aquae Albanesis died in the same year after suffering with gout for many
years. Lord Heageus of Baetulo died peacefully in bed in 2819.
In 2817, the woodsmen of the deep-woods province
of Elirius turned out the imperial governor and forced him to ride
backwards out of the province on the back of an unsaddled donkey.
The Great Church of the Lords of the
Grail -
Ruler -
Patriarch Calidonus
Holy City - Conorr
Dominant Race - Human
Diplomacy - Trolium [CH], Cadares [CH], Mynos [MN],
Sirtis [CH], Hypylus [CH],
Zabu [N/E], Sharham [EC], Belfirth [AB], Lenicum [CH], Dhûnazhar
[AB] |
 |

The Patriarch's Standard |
|

The Patriarch
|
The Great Church of the
Grail was, as usual, a hive of activity. The wharves of Conorr
bustled with the building of warships and transports, while the
Patriarch mustered thousands of elite men-at-arms in the Mynos
fields. Trunks of gold were sent to Aelissia, Har'akir,
Corland and the Neldorean Wood while yet more fortunes were spent in
the improvement of the Akasian Hills.
Grail
legates were even sent to hire the Brave Companions, but those
worthies were hired away by Brythnia for an undisclosed amount.
Patriarch Palladius spent most of 2816-17 ensuring
that the clerics of Lorrained collected tithes for the Church and
sent them on to Conorr. After founding the large monastery of St.
Thenelsius in Mynos, the patriarch collapsed and was carried to his
bed in Conorr. He lingered on until late in 2818, but finally
slipped into a coma and passed away. |
An election was held among the powerful of the Church,
but many of these were away. Unfettered by the great voices of the
Church, the Council alit on the choice of Calidonus as Patriarch.
This was an unusual choice. Calidonus was the youngest of the
great bishops, and just recently returned from one of the greatest
military disasters in modern times. But he was also a claimant to
the throne of the Valesian City-States and making him Patriarch was seen
as a way to bind that restive nation more closely to the Church.
Calidonus briefly returned to Conorr to be crowned, then returned to his
business in the Kingdom Under the Mountain, where he was attempting to
found an abbey in Dhûnazhar.
Bishop Iscandus returned from Agazier to
the Empire with his army, and after some time in Conorr traveled to
Lenicum where he joined the imperial forces of
Herculeades Agrippa, adding a further eight thousand troops to the
allied total. Meanwhile, Bishop Aetrius led his army out of
Agazier and also returned to Conorr to acknowledge the new patriarch.
From there, he returned to Vales, this time landing at the Valesian city
of Sirtis with four thousand men. Aetrius died at Sirtis in 2820.
Also in the region was Bishop Tantalus, who founded churches among the
halflings west of the Kherouf Desert.
Bishop Alecius also traveled to the Holy City.
After paying his respects to Calidonus, he traveled to the Neldorean
Wood. There he presented a large gift of gold to the queen and
received her permission to build an abbey in the city of Belfirth.
Finally, the dwarven mercenary Khedem-Var, along with
five thousand mercenary troops, left Har'Akir and under Church auspices
marched overland through the Valesian cities and into Hypylus, where he
placed himself under the command of Bishop Tantalus.
The Dwarven Realm of Dhûnazhar
-
Ruler - King Valand Dragonsbane
Capital - Khelem Vala
Dominant Race - Dwarf
Diplomacy - Phaedon [F]
|

The Dhûnazhar Elite Guard |
Awakening from their long
slumber, the dwarves recruited two thousand elite soldiers and
worked to enlarge and elaborate the delvings of Dhûnazhar.
There was rejoicing in Khelem Vala when, in
2819, the queen gave birth to twins, a boy and a girl. |
|
|
 |
|
VALES -
North-Western Vales -
The Llyran Republic -
Ruler - Constans
Harko Marova
Capital - Tarrentica
Dominant Race - Human
Diplomacy - Sandrettos [War]
|

A Llryan Skyship |
Constans Harko sent thousands of
peasants and craftsmen to the shores of Mons Llyrae, where they
extended the walls of Tarrentica to include the tiny (and now
improved) port of Baestia. The Long Walls, as they were
thereafter called, effectively linked inland Tarrentica to the
sea.
At the same time that the capital was being
improved and expanded, the Republic's outpost on the Ianthan
shore suffered terrible destruction as a fire raged for twelve
days through Vorogrod. Thousands were forced to flee to
the questionable safety of the nomad-dominated countryside.
The troops and Llyran wizards fought the blaze, managing to
protect some of the city's most important buildings and
defenses. But the fire left wide swathes of the city mere
rubble. Two weeks after the fire started, the population
had dwindled to that of a mere village. The cause of the
fire was thought to be the unstable summoning by a rogue wizard
of several imps from the plane of fire. The wizards was
thought to be the first victim of the holocaust.
Giancola Bolusova spent all of 2816 and 2817
treating with Cazio Pachiomadio da Chiovattio, lord of Geshtai,
and convinced the latter man to sign a treaty of alliance with
the Republic. Giancola then set sail for the Windhaven
Channel, where he planted a Llyran flag amidst the twisted,
glittering ruin of the Plain of Glass and claimed the region in
the name of the Republic. To enforce this "claim", he left
several hundred despondent troops in a miserable camp along the
forbidding coastline. Giancola himself traveled inland,
searching over the deadly crystalline landscape for the next two
years before returning to Nasilia in 2820. |
Strategos Emratur z'Accatto Marova traveled to Agazier
to retrieve the army and fleet that had gone to protect Har'Akir from
the Marrakhan Horde, and moved them to the ruins of Vorogrod to ward off
any enemies that might think to pick through the destroyed city.
Finally, Leovigild Ackensai Bolusova, the Joraidan,
traveled to the island of Sandrettos in the Pale Sea. En route,
the well-known composer wrote an orchestral piece he entitled Anthem
of the Sea. On arriving at primitive Sandrettos, the
aristocrat attempted to parley with the savage natives and even
performed his Anthem before a gathering of fierce tribal
chieftains. But whether because of the music or because of their
anger at the Republic's attempt to curtail their freedom, the tribes
attacked the Llyran encampment, killing dozens. Leovigild was
himself wounded. Rather than face what he felt certain would be
the condemnation of his family and nation, the young man fled south with
his ships and men, into the unknown.
GM's Note: "Claim" is a
diplomatic status, achievable only through the Diplomacy order.
Anybody can claim anything they like, but that doesn't get you the flag
on the map. However, posting troops does.
The Holy Matriarchy of Ahuran
-
Ruler -
Queen Luriaal Moonshadow
Capital - Sedeskan
Dominant Race - Human |
 |

Sirrush at Sunset |
|
No news came out of Ahuran. |
Har'akir -
Ruler -
Sultan Socacia Alouda
Capital - Mar Awas
Dominant Race - Human
Diplomacy - Kumrat [F], Khars [C], Dikhil [NT], Har Jadme [F]
|
 |
|

Sultan Socacia |
With the allied troops
leaving in droves, Sultan Socacia looked to resecure his southern
frontier. To start with, he scoured thousands of peasants from
the slums of Agazier and Mar Awas and soldiers from Har Mekelle,
sending them south into Awas Fahan to reoccupy the abandoned farms
there. The sultan ruled from his palace in
Mar Awas, where he concerned himself primarily with new mercantile
laws which ordered the captains of ships based in Har'Akir to
concentrate on bringing goods between the cities and provinces of
the realm and allowed only a certain amount of trade with the
foreign world. Such trade could, of course, be handled by the
foreigners themselves. No royal children were produced.
Socacia's lieutenants fanned out into the
surrounding provinces to bolster the sultan's influence amidst his
neighbors. Lord Nuldor offered the hand of the sultan's sister
Favoud in marriage to the Emir of Kumrat. Deeply flattered,
this worthy immediately agreed and became a prince of the realm.
Lord Bajid, bolstered by gold, magic and the well-wishes of his
sultan, traveled to the hills of Khars and attempted to engage the
wild hillmen in dialogue. Despite his many advantages, few
came to hear him speak. Old Prince Edelmo died in the midst of
negotiations with the woodsmen of Dikhil. In honor of his
death amongst them, they agreed to acknowledge the sovereignty of
the sultan. The sultan, on the other hand, wasted not a single
day in offering the hand of Edelmo's widow, his sister Azmeralda, in
marriage to the Emir of Har Jadme. Azmeralda remained
unmarried only 101 days (the required time under Har'Akir law)
before remarrying. The Emir became a peer of the realm.
In 2817, Socphares grew bored with distant
Har'Akir and threw out the sultan's governor. |
The Valesian
Empire -
Ruler - Primarch
Centorius II, Euristis
Capital - Centauris
Dominant Race - Human
Diplomacy - Phalces [F] |
 |

The Valesian Host |
|
With the
advent of an imperial form of government, many changes swept through
Valesia, particularly in the capital. Euristis took the imperial
name of Centorius, and changed the names of both the nation and the
capital. The nation he renamed The Valesian Empire.
The capital he renamed Centauris, in honor of himself and his
dynasty, which he predicted would last a thousand years.
To cement his imperial status, Centorius instituted
vast changes in the capital city, though not as vast as he had
desired, for there was a limit to the amount of money the merchants
would lend the new empire. A large area at the center of the city
was cleared, its inhabitants moved to the newer districts being
built. The cleared area became a walled city-within-a-city
known as the Imperial Enclave. Parks and water gardens
dominate the green expanse and surround three new tower-palaces: The
Rose Tower of Ventasis, housing the Primarch and his household; the
Dawnspire, housing the clerical establishment; and the White Tower
of Sixteen, housing much of the imperial bureaucracy. Other
buildings in the Imperial enclave include the House of Artorius
Invictus, a grand cathedral that also contains shrines to the other
Lords of the Grail and The House of Blades, a more shadowy
establishment for the Primarch's agents.
The single most impressive great work of the age,
however, is the immense bronze statue of St. Valesia designed and
built by the Valesian architect Andregis. Standing nearly
seventy feet tall and depicting the hero-saint thrusting her
spear into the heart of the dragon Serpentedes, it stand on the
southern shore of Ventas and looks out across the Valesian Bight
towards Vales, the city where this mythical event is thought to have
taken place. Devout pilgrims are already traveling to visit
the site, and sailors use the statue as a navigational aid. |
The warships of the Valesian Empire took
to flying plain red flags just below their national ensigns as a sign of
the strength of the Red Pact of Vales. The fashion has not
yet caught on with the other Pact members. The Empire also cooperated
with the Great Church, guiding the armies of Bishop Tantalus and the
mercenary Khedem-Var.
Primarch Centorius named his young
brother Tempus to be his heir. This was accounted a wise move for
not only was Tempus an acknowledged wizard, but Centorius was producing
no heirs of his body.
Lord Dracon performed a complicated
shuffle of the Imperial garrisons and then spent several years
patrolling the Gulf of Thariyya with a fleet of fifty ships, alert for
Accolon pirates. Lord Malishas brought Phalces back into the Valesian
fold by arranging a marriage between the Primarch's family and that of
the leading men of the province. Meanwhile, Lord Caesaris, allied master
of Euristi, upgraded his troops to elite hoplites.
Luxur -
Ruler -
General Eshamok
Capital - Thedelos
Dominant Race - Sathla
Diplomacy - Aysira [A], Pyrayus [N/E], Kerma [N/E]
|

|
Great things were done
in Luxur in those days. Thousands of colonists traveled to
Keferis, repopulating the region with sathla as it had been in the
days before the Valesian invasion. Great numbers of sathla
returned to Badar from their jungle tribes, encouraged to live there
by the creation of vast rat and goat farms. Castles and
fortified towns were established throughout Badar and Naqada. A true
son of Udjo, Speaker Jesserek sent large quantities of meat to the
Church in furtherance of its holy duties.
Missionaries sent to the realm of Qassara began to convert great
numbers from the spirit cults to the worship of Udjo. All were
mesmerized by the holy artifact carried by the priests - the
Censer of the Void.
Speaker Moltass visited Pyrayus, but died before
he was able to accomplish anything. Captain Vystil traveled
with him and worked his charms on the chieftains of Kerma. Those
staunch rebels refused to heed his call of unity. Speaker Kyuss, on
the other hand, easily convinced the Keferis rebels to ally
themselves with Thedelos.
General Eshamok, meanwhile, led nine thousand
warriors into the human realm of Hawat and laid waste to the
unbelievers with sword and fire. He returned with thousands of
slaves, whom he put to work farming in Habu. |
Speaker Jesserek traveled to Aysira and married the
daughter of the lord of Aysira, who became an ally of the empire once
again. However, Jesserek, hero of the realm, died in Aysira in the
fall of 2819, choking on a goat hock. Eager to avoid another civil
war, the ruling council quickly alighted on General Eshamok as their
First Speaker, and with the blessings of the patriarch, he took that
office in Merwal in 2820.
The
Holy See of Udjo
-
Ruler -
Arch
Priest Slaasthess
Great Cathedral - Thedelos
Dominant Race - Sathla
Diplomacy - Merwal [MN] |
 |
|

A Priest of Udjo |
Believing that much power
resides in names, the Autumna Primacy changed its name to The
Holy See of Udjo. Archpriest Kyassthi divined that it was
the will of Udjo that all his priest be branded on their arms to
show their devotion to him. Kyassthi was the first to do
this in the Great Square at Thedelos. Going further, he
drove a hot iron spike through his own right hand to show his
disdain for worldly matters. The terrible wound festered
and Kyassthi died in agony two weeks later. Thereafter,
there was little debate amongst the priests over the value of
worldly things. Slaasthess, the only
other priest with any real clout among the sathla was soon
crowned as the new Arch Priest. He spent several years searching
and researching in Merwal, choosing among the ancient sites and
reading the epochal scripts carved on ancient tomb walls to find
the perfect place for a great monastery which he eventually
founded in 2819. |
The
Serpentine of Mykele -
Ruler -
Regent Kouresh
Capital - Oroyon
Dominant Race - Sathla
Diplomacy - Oroyon [F], Mikkulizim [A]
| Sauressh Sishtreth
encouraged emigration to the regions of Gigalgudar and Kurgal,
paying for the support and maintenance of thousands of colonists in
each region. The Sauressh himself remained in Oroyon, working
to overcome the last obstacles to controlling his own capital.
in 2818, his wife gave birth to a son, but died in childbirth with
another son in 2819. Grieving, Sishtreth himself passed away
months later, leaving the Serpentine without an heir.
The great general Lisal'assh had died in Ursurrnam
the same year before he could bring his own diplomatic efforts to
fruition. Thus the fate of the nation fell to Kouresh, who
proved loyal and agreed to hold the Serpentine in regency for the
one-year old son of Sishtreth. Kouresh had just concluded an
alliance with the independent city of Mikkulizim and hurried back to
Oroyon to take power.
Finally, Tailheresh, the allied leader of Vaaltoth,
traveled to the jungles of Kilni where in a series of fast-moving
raids, his thousand sathla cleaned out and stole nearly everything
worth having, then returned to Vaaltoth in triumph! |

|
|
|
North-Eastern Vales -
The
Kingdom of Thariyya -
Ruler -
King Mogrihan Vahdin
Capital - Uls Fakhar
Dominant Race - Halfling
Diplomacy - Abin [A], Hassar [+5YfC]
|
 |
|
King Al-Kadem invested heavily in the schooling of noble
children in Uls Fakhar and in the encouragement of halfling scholarship.
He endowed three separate schools of philosophy in the capital.
The king had planned to convene a council of the Fezhirs
in northern region of Abin for the Spring of 2818, but the stout old
monarch passed away on a hot summer's day in 2817. THe royal
coroner pronounced it a case of excessive melancholic humors. As it
happened, the Fezhir of Abin had himself passed away not a week earlier,
suffering from gout.
Al-Kadem's son Mogrihan was crowned king in an
elaborate festival and city-wide feast a month later. Those
Fezhirs who had been planning to travel to Abin came instead to Uls
Fakhar to pledge their loyalty to the line of Vahdin. |

A gold Thariyyan solidus |
Mogrihan himself quickly returned to what he had been
doing when he learned of his father's death - attempting to assuage the
still-fragile relationship with the conquered halflings of Hassar.
He attempted to do this by a prodigious use of information, magic and
the promise in marriage of his nineteen year-old sister, Sharuza.
Kaedir Vahdin returned from defending Har'Akir for the
Red Pact of Vales, and brought with him Mogrihan's little brother
Zarahan (the Law Student and Junior Assistant Lieutenant Aide de Camp de
Flag). Once home, Kaedir took up the defense of Uls Fakhar until
the middle of 2819, when he garrisoned the troops and seemed to
disappear from public view. His cousin Sezir was likewise absent
for many years after leaving Hassar in 2817, where he had aided Prince
Mogrihan in his diplomatic efforts.
Accolon -
Ruler - Warlock
Belshazu the Evoker
Capital - Dammarask
Dominant Race - Human
Diplomacy - Nuradeem [+3 YfC] |
 |
|

A Warlock of Accolon
|
Belshazu ruled from the
Spider Throne and ruled well. All agreed that he was one of
the most energetic and insightful rulers in recent Accolon history.
Under his guidance, the population of the capital swelled, as did
the rural population of Akin. Five watchtowers were built to
guard the coast and riverbanks of Bis. Tens of thousands of
gold coins and the labor of thousands of peasants poured into Hamsh,
completing the cultivation of that region, popularly known as
Spiderhaunt Heights. The Warlock known
as The Annointed One governed in Agharra. This masked man
spent all his time in the brothels and alehouses of the city
carousing with the city's elite. Kurotsuki Black Moon was more
diligent as governor of Nuradeem, and managed to have the city's
cisterns repaired to secure its water supply. Sithmore the
Brave was appointed governor of Dammarask, but died in a drunken
knife-fight over the favors of a Farmuz courtesan.
Bishop Marakin Trollkin drowned in a large heated
bath in Nuradeem in 2817. He had been trying to soothe
relations with the heretical branches of the Church. |
The Shadowed Primacy of the Dark Court
-
Ruler - High
Priest Gezz Half-Shadow
Holy City - Dammarask
Dominant Race - Human |

Gezz Half-Shadow
|
|
The Priests
of shadow improved the city of Unaagh with walls, agricultural
storage and water cisterns. If they did aught else, it was
with great secrecy. |
The Shadowguard of Marador -
Ruler - Queen
Madariel Shadowfoot
Capital - Lantar
Dominant Race - Elf
|

Queen Madariel
|
Most men think of elves as aloof beings of the forest
who take ages to puzzle out each decision. But when aroused to
anger the elves can be both dangerous and swift. Alas, they
can also be incautious. Queen Madariel threw all her resources
into war with the Ogre Horde. She raised more than four
thousand troops and unleashed a storm of magic. The trees and
grasses in Dimbe and Gaja writhed with the power of the Earth
goddess, slowing any attempted escape by the Horde. By scrying,
she maintained a watchful eye on the Horde's defenses. By
summoning magical protections, she greatly increased the durability
of her army. What she did not do was await the coming of her
allies, so that the Ogres could be assailed with superior force.
Elven assassins were sent to find and kill the Ogre
sorcerer, Taurog. These were successful in wounding him and
driving him off from the gates of Oromardi where he attempted to
parley with the elves of the city.
In Kinn-Lai, a rumor spread through the ranks that
the queen had been killed and the person leading the army was a
succubus, determined to draw them all to their deaths.
Consternation and rancor flew until the queen and her lieutenants
could identify the malcontents and remove them from the army.
And then, with her entire host, the elf-queen rode
away to battle. (See The Battle of Dimbe and The
First Battle of Nastaldo, below) |
The Ogre Horde
-
Ruler -
None
Capital - None
Dominant Race - Orc
ELIMINATED
|

Ogre Warrior |
Quor and his ogre/orc horde dug
in at Dimbe and awaited the coming of the elves. They
didn't have long to wait. In early 2816,
it was discovered that elven agents had paid many of the ogre
chieftains bribes and that a mutiny was underway in the army.
Quor personally slew the leaders of the uprising in a bloody
midnight raid and then crucified one out of every hundred of
their followers as a warning.
Taurog, trying to cajole the elven city of
Oromardi, was wounded by assassin who lay in wait for him as he
returned to his camp. |
The Second Battle of Dimbe
13-14 Maravis, 2816
Madariel and her elves were
hot for revenge, and so did not await the coming of allies from
Aurdrukar or Sengkar.
Having hurried along to Nastaldo and taken up the elven troops of the
injured Glorfindel (who insisted on riding into battle despite his
wounds), and a thousand allied archers of Balan under Orodeth, the Elven
Queen rode into battle with fourteen thousand soldiers, including some
six thousand elven archers and a thousand cavalry. Elven rangers
had scouted the Ogre defenses in Dimbe and made their report to the
queen at the frontier. The Queen's magic surrounded her warriors
with unseen blessings, able to turn the blades and arrows of their
enemies. The word was given - this was to be a battle to the
bitter end. No surrender, no retreat.
The ogres, for their part,
whipped their orcish slave warriors into a frenzy of digging.
Trenches, spiked pits and earthworks were thrown up all about the camp
while they awaited the coming of the elves. And the numbers of the
elven host were well known, for orcish spies dogged their trails
throughout Nastaldo. Quor's army also numbered thirteen thousand, but
these were nearly all highly-trained cavalry. What the orcs lacked
in magic they more than made up for in ferocity and discipline. An elven
army is a terror in the forest. But in the wide open expanses of
Dimbe, Quor's cavalry would have free rein.
The two sides came together
in a thunderous headlong rush on the morning of 13 Maravis 2816. A
gentle mist rising from the Mulgaunt river gave an eerie, otherworldly
appearance to the first hour of the battle and made archery hard both to
direct and to avoid. Quor, the better tactician with a vast superiority
in maneuverability, strove to pin down and encircle Madariel, the
ancient elven queen and her elite archers. Strange lights seemed to
dazzle the eyes of orcish archers while the ground seemed treacherous
underfoot to orcish cavalry. The ogres themselves were a nearly
unstoppable force, dominating whichever portion of the battlefield they
chose. The elves survived this onslaught only by constantly giving
way and harassing the deadly giants from a distance.
As the day waned, the elves
under Prince Glorfindel forced back the orcish left flank and seemed
almost to threaten an encirclement, when a great column of ogres slammed
into the prince's guard, heaving their bodies into the sky like farmers
threshing chaff from wheat. Glorfindel dueled Magrod the Ogre in a
battle that seemed to last an hour. But in the end the ogre struck
the prince a mortal blow which crushed his helm and drove the valiant
prince to his knees. Though he struggled to rise, Magrod shoved
him back with a
great splayed foot and pinned him to the ground with an
ash spear. Then the elven advance was broken and the elves fell
back in dismay as the sun set over the hills of Indoglaurë.
On the second day of battle,
the two fierce but battered forces abandoned all pretense of traditional
battle and merely ran at each other with the ancient hate of their
races, mauling and killing with a ferocity born of millennia of hatred.
The elves sought to avenge Glorfindel, but were unable even to recover
his body. With their numbers waning, they fell back, refusing to
run. By the end of the day, the elves had achieved a pyhrric
victory. The orcs had been put to flight, but the elves had
themselves lost nearly 90% of their force. In the confusion, both
sides were convinced that the other held the field and both turned to
flight. Quor and the Ogre Horde fled north into Gaja, where they
were assaulted by the very plants themselves, while Madariel and the
elves fled south to Nastalso.
In the aftermath, both
armies sought to recompose themselves and call in all stragglers. By the
autumn of 2816, both armies had recovered all they could. The Ogre
Horde now numbered eight thousand cavalry and eight hundred ogres,
whereas the elves mustered a total of thirty-six hundred warriors.
The Ogre Horde soon returned for revenge.
The Battle of Nastaldo
4 Branaeor, 2816

The elves of Sengkar arrived in Nastaldo
about the same time as Marador elves were streaming south in disarray.
Prince Namaril the Hunter had brought his father's host of nineteen
thousand elves, including nine thousand cavalry and immediately began to
dig in around Nastaldo. They welcomed queen Madariel's elves and
helped with their many wounds. A few months later, their defenses
were put to the test as Quor and his eight thousand riders came pouring
over the frontier, ready to mop up the Maradoran survivors. The
reality was something quite different.
Quor was the finest general on the field,
and despite being outnumbered more than two to one, facing fixed
defenses, elite forces and not one but two powerful sorcerers (Madariel
and Namaril), he very nearly broke the back of the combined elven armies
with sheer ferocity and cunning. The initial charge of the orcs
was like a spear thrust into the soft belly of the elves. When the
terrible ogres followed up this charge with a sustained assault of their
own, it was all the defenders could do to hold their lines. But
hold they did. It cost them the life of Orodeth, lord of
Balan to do it, however.
Near the end of the day, it became clear
to the orcs that despite all their efforts, they had succeeded in losing
a greater portion of their own army than they had taken from the elves.
The orcs retreated under cover of darkness back to Dimbe, all the while
harassed by elven cavalry.
Queen Madariel, grieving over the loss of
her son, demanded that the armies immediately pursue the fleeing horde.
But Namaril commanded the vast majority of the army and insisted that
they regroup and recover the injured and scattered. To Madariel's
concern that the orcs would do the same thing, Namaril pointed out that
the elves held the field and would benefit far more from such a delay.
So it would be the following spring before the elves would move to
retake Dimbe.
The Third Battle of Dimbe
19-20 Strynod, 2817
In the early Spring of 2817,
Namaril and Madariel moved out their combined host of seventeen thousand
elves and invaded Dimbe. The horde had re-occupied its defensive
positions of a year before, but its numbers were now much diminished.
Once again, the genius of Quor of the Seven Skulls made what should have
been a lopsided fight into a death struggle. The first day of the battle
was a near total victory for the orcs, who despite being outnumbered two
to one, inflicted more than twice the number of casualties on the hated
elves. Things looked desperate for the elves, who were driven back
from the defenses. Madariel was not about to give up her
birthright, however, and trusted in the elves still-vast numerical
superiority. Namaril, an excellent general in his own right, swore
to defeat the Ogre Horde at any cost.
The second day of battle was
dominated by the magic of the queen and the prince, as the orcs and
ogres fell afoul of eldritch bolts, of strange illusions and of plants
that seemed to move of their own accord. By midday, Prince Namaril
led the combined host over the last Ogre defenses and with the queen at
his side, attacked the place where Quor and his battle standard stood.
With a ruthless fury, the elves avenged the death of Glorfindel and
raised Quor's severed head up on a pike for all to see. The
fleeing orcs and ogre settlers were harried back into the hills or
slaughtered from behind.
The ogre settlements of
Dimbe were dismantled and the elves freed from bondage. The queen
held courts of inquest and had crucified all those elves identified as
having cooperated with the ogres, which were few enough to raise no
great ire among the people. The impoverished folk of Dimbe burned
the fallen orcs in a great pyre, and buried the fallen elves in neat
rows on the gentle hills above their fields. They then held humble
celebrations of the Queen and the Sengkarians, and gave thanks to
Artorius for their deliverance.
In the wake of the death of
Orodeth, Balan withdrew its alliance with Marador. |
|
South-Western Vales -
The Steaming Kingdom of Drormt -
Ruler -
King
Braa'k Tlazolteotl
Capital - Breeka
Dominant Race - Saurus
Diplomacy - Patu [T]
|
It was time, declared King Bra'ak, to declare a new
age for the sauruses. When the Sun Priests
of the Holy Pyramid of Breeka proclaim the dawning of a new age, the
ruling Saurid King must journey to the head of the Ulailai River and
proclaim a River-Stone to mark this new era in Saurus history.
Generations of Sun Priests then follow the river's gradual erosion
of this stone to track the slow passage of time during throughout
this era. From these River-Stones, can be read the very fate of
Drormt. A smoothing of the stone's surface portends prosperity for
the Saurids, but a crack, cleavage, or any other flaw is considered
an omen -- and hardships must be borne for a great long time. And
yet, while the splitting of a River-Stone is unknown, it is said
that this is nothing but a harbinger of doom -- that untold horrors
will befall the Saurids. Thus, the Sun Priests of Drormt take a
great interest in the River-Stones.
Having read the sky signs from their Holy Pyramid of Breeka, the Sun
Priests gathered and, after conferring amongst themselves, declared
that a new age was upon the Saurid nation of Drormt. From this, King
Braa'k was charged with proclaiming a new River-Stone. After
ceremonies at the Holy Pyramid, King Braa'k was given a new name,
Tlazolteotl, meaning, "Brightest scales of the earthly rivers".
Then, the young king prepared for his journey. |
 |
 |
Accompanied by an entourage of High
Priests, warriors, advisors and ignorant pack-slaves, Tlazolteotl
set out for the source of the river. The journey was an arduous one,
and many days and nights were spent stealing through the humid
jungles and swamps of Drormt. Though the track often disappeared
beneath the lush growth of vines, creepers, ferns and broad leaves,
the group followed the course of the wide, muddy river -- remaining
ever close to the marshy banks, lined with reeds. From this route,
they did not drift -- the sounds of the river would lead them to
their destination. Nearing the river's head, the landscape began to
rise and the soft mud of the earth gave way to become more rocky and
treacherous as they ascended through the misty cloak of the tropical
wilderness.
After finally reaching the head of the Ulailai
River, Tlazolteotl spied a large rock at the top of a tall and
narrow cascade. Proudly jutting from the cliff, it had a fine, dry
place for the king to sun himself. "It will make a good
River-Stone", Tlazolteotl said to himself. After spending most of
the afternoon there, basking on it's precipice, with the river
rushing all around and thundering into the gorge below, Tlazolteotl
made his final decision and then slowly descended from the dizzying
height for the ceremonial sacrifices. All agreed that this
River-Stone would last for a very long time -- perhaps longer than
any before. |
The previous River-Stone was now but a small rock,
having weathered the passage of many an eon. Picked from a sandy pool,
it was easily grasped in the claws of the Tlazolteotl. With their
purpose fulfilled, the Saurids began their slow descent back down into
the swamps and jungles of Drormt. The way was lead by a procession of
Sun Priests, chanting in reverence as they bore the old stone back to
the Holy Pyramid in Breeka.
To cement the new era, Tlazolteotl led his armies in
two-pronged assault on the evil sauruses of the southern jungles.
Tlazolteotl himself led five thousand warriors into Ixtapar, where he
subjugated and enslaved the population there. Simultaneously,
Chief Dzz'kit, allied lord of Munampt, took four thousand warriors into
Jehardi and did the same. The plan from there was for Tlazolteotl
to march into Pauxin while Dzz'kit marched into Yearrak. The two
would meet in Ezekar and finish off the evil cult. (See The Battle
of Pauxin, below).
Sendahl -
Ruler -
King Leyoleyo*ta
Capital - Nyange
Dominant Race - Human
|
King T*ko, last of the nomad kings of Sendahl, died
in his sleep in 2817, childless. He had named a second heir in
2816, Maduan. But Maduan preceded his liege into death by two
months, leaving the young nation leaderless.
But the violent nature of the plains riders did not
show forth at this time. A man of noble birth and good
connections, Leyoleyo*ta was in the right place at the right time.
He stood to eulogize T*ko at the great gathering of the clans, and
spoke fiercely of the old king's vision for the future of their
people. Many of the older chiefs were impressed, and were
equally unwilling to live in T*ko's stone house. So Leyoleyo*ta
was drafted by the assembly to be the new king of the Sendahl
people.
While these weighty matter transpired, the
Sendahlese struggled to repay the enormous loans they had taken to
finance the cultivation of Desiket. |

|
Mekebele -
Ruler - Emperor
Mufun
Capital - Awayal
Dominant Race - Human |
 |
|
 |
Emperor Mufun endowed
the academies and teachers of the Empire with great largesse,
bringing some of the best minds of Vales to teach the people of
Mekebele. He housed them and the armies of merchants and
laborers that followed them mostly at Kaznuma, where the city grew
in size and importance. The great work of
the day was the cultivation of Menrat, to which were dedicated
thousands of men and much treasure.
However, these years were mostly about war.
The Emperor hired two thousand skilled jungle warriors and added
them to his retinue. Along with Warleader Stonesinger of Eura,
he marched through Yearrak, Ezekar and Pauxin with six thousand men,
putting the regions to the torch and enslaving their evil tribes.
These slaves were then forced to labor in the hot sun of Menrat on
great slave farms. At least, that was the plan. (See The
Battle of Pauxin, below).
Similarly, Warleader Boru'fan and D'Hargi traveled
to Pareshter, Veset and Bargi performing the same bloody operations.
Boru'fan died in Pareshter and after burying his body and sending
his heart back to Jokari, D'Hargi took over and completed the
conquest of the lesser tribes. |
The Battle of Pauxin
22 Daarlem, 2818
As Dzz'kitthe saurus lord entered Yearrak,
he found it empty, with many signs of battle and an obvious trail
leading north. Fearing the worst for his liege, he followed
quickly. The same was true in Ezekar, but now he was close on the
trail of the victorious army. Humans, by all signs. He
hurried north to Pauxin.
Meanwhile, Mekebele Emperor Mufun marched
confidently north into Pauxin expecting another simple conquest and
plentiful slaves. Instead, he ran straight into the army of
Tlazolteotl. Astonished at the sight of so many armed sauruses so
close to his empire, Mufun rushed to the attack. The sauruses,
meanwhile were oblivious to their impending danger. To add further
to the chaos, as Mufun fell on Tlazolteotl's unprepared troops, Dzz'kit
fell on Mufun's rear guard. Soon, the battle had become a confused
and bloody melee.
The humans had the power of sorcery on
their side, not to mention better arms and armor. The sauruses had
a vast superiority in numbers and scouts. They were, however, a
very long way from home. Both sides fought valiantly, with the
humans remaining better organized and led. Mufun turned
Tlazolteotl's numbers into a disadvantage by forcing waves of retreating
sauruses to interfere with those coming forward to fight. The
battle lasted well into the dark, until neither side could see to
grapple with the other. Then both forces slipped away under cover
of darkness to return to their homes.
After months of recovering his wounded
and scattered forces, Mufun managed to muster a mere sixteen hundred
men. Tlazolteotl, after doing the same, could muster thirty-five
hundred and Dzz'kit another three thousand.
|
|
South-Eastern Vales -
The
Dwarven Realm of Aurdrukar -
Ruler - King
Norrim Forgemaster
Capital - The Brass Tower
Dominant Race - Dwarf
Diplomacy - Kamandi [EA] |

Banner of Aurdrukar |

Banner of Khor-Naland
|
 |
Brave and determined, the
dwarves of Aurdrukar did not hesitate to march from their halls
when they heard of the coming of the Ogre Horde to the Mulgaunt.
King Norrim marched forth with fourteen thousand dwarves,
two-thirds of his host, and with a further fifteen hundred human
mercenary cavalry. Alas, by the time the dwarves arrived
in Marador, the elves had already defeated the Ogre Horde.
After a brief conference with Queen Madariel of Marador and
Prince Namaril of Sengkar, the dwarves about-faced and marched
home again.
In Kamandi, Lord Thulnor convinced the human
farmers to allow the dwarves to buy and sell their grain and
wares. |
The Elven Empire of Sengkar
-
Ruler - Emperor
Valoril Greenshield
Capital - Ezrand
Dominant Race - Elf
Diplomacy - Kibeyes [FA], Ozhayar [-]
|

The Havens of Jarende
|
|
Emperor
Valoril called his son to him and ordered the prince to take the
Sengkarian army north to the aid of Marador. Talan of Mita
trained and marched nine thousand cavalry to meet the Prince in
Radhrost. From there, Namaril marched north to victory with
nineteen thousand elven soldiers. (See The Battle of Nastaldo
and The Third Battle of Dimbe, above.)
Back in Sengkar, Valoril continued to rule over a
peaceful realm. Princess Gahaliel, after residing with the
elves of Kibeyes for more than a decade, convinced them to become
her father's vassals. Lord Talan, busy with more martial
matters, had little success in swaying the elves of Ozhayar.
In Kyelepe, Princess Janriel caused the land to be
more fruitful, filling the grain jars to overflowing. |
The Valraj -
Ruler - Sultan
Farouz
Capital - Muddakir
Dominant Race - Human
|

Mount Surai |
As Sultan Valoon reached
his sixty-second year, nearly all of it spent zealously watching the
kingdom's borders, he felt a strange pain in his side. His
doctors could do nothing to relieve the growing pain but to drug
their lord. Valoon died in 2816 of a massive overdose of poppy
juice. His son Farouz, who was already ruling in Muddakir,
stepped simply and efficiently into his father's role. In
2817, Farouz's wife produced yet another child for the prolific
father. In 2818, Emir Jameel, governor of
Shenthalas, died of a fever brought to the city by a Kasadir
merchant sailor. The fever claimed hundreds of lives in the
city that summer.
In the same year as the fever, a strange hill was
seen growing amidst the groves of canthas trees in Jadjas.
By mid-autumn, the hill had become a small mountain, and strange
rumblings were heard deep within the earth. At midwinter, the
mountain, now called "Mount Surai" erupted into a roaring volcano,
spewing fire and ash for dozens of miles in all directions.
The column of smoke and ash darkened the sky as far away as Virityal.
The few woodsmen dwelling in Jadjas immediately abandoned the
province for Luud and Muddakir. |
The Kingdom of Weshtayo
-
Ruler - King
Piccarome, Red-Feathered Lord
Capital - Khulank
Dominant Race - Human |
 |
| Observing the
difficulties of the royal tax collectors, Piccarome commissioned
nearly a hundred new sharp-eyed and tight-fisted Bluefeathers, with
warrants to squeeze out all legitimately owed taxes immediately and
without delay. He also ordered Lords Ahkeena and Lanza to oversee
such efforts personally. These measures worked excellently and
Weshtayo's finances were once again flowing properly.
The young king ruled from Khulank, where he also
proved a lusty husband, producing two daughters, princesses Theera
and Naveel. Piccarome appointed his brother Rikorious a Prince
of the Realm, naming him the Black-Feathered Prince of Tsu'u.
Black-Feathered Lord Lanza died of a sudden heart
failure in 2819, while overseeing tax collection in Khulank. After
the Bluefeathers took over tax collection, Lord Ahkeena was governor
of Rendulha for the year 2820, where he proved to be an excellent
administrator. |

Numanthaur ruins at Rendulha
|
The Imperial Realm of Zikuyu
-
Ruler -
Empress Neela
Capital - Ivallkyu
Dominant Race - Human
|

Empress Neela |
Content in their
splendid isolation, the Zikuyans rested on their laurels.
Prince Zanwee died of syphilis at the age of
twenty-seven. Lord Zegela of Urrides drowned at a boating
party at the age of thirty seven. |
The Kingdom of Tas Dar
-
Ruler -
Regent Markil (King Ayden)
Capital - Darious
Dominant Race - Human
Diplomacy - Tithand [-], Vagis [FA]
|

The City of Lhoren Dar
|
Tired of the constant
wailing of his six infant children, King set out to travel,
intending to start with the elves of Sartus. Before leaving,
he named his seven-year-old son Ayden as his heir and nominated Lord
Sendor to be his regent should he not return. Alas, neither
Adier nor Sendor survived even ten days on their journeys.
Both had traveled together for awhile (Sendor was planning to part
ways with his king and head south to Lumad), when a freak rockslide
buried most of their column, including both king and regent.
The sudden crisis of leadership could have plunged
Tas Dar into civil war, but a strong leader, Duke Markil, stepped
forward and proclaimed his support for Ayden, son of Adier.
Markil also had one of the few militaries outside of the Tas Dar
garrison, and so none opposed him. Markil had himself named
regent and looked to the young king's education. After a time,
Markil traveled to Tithand, but no one on the north side of the
Rhasdine river was interested in joining the southerners in their
new kingdom.
Lord Deneil, who had traveled to Vagis, managed to
convince the Lord of that region to swear a feudal oath to King
Ayden. |
The Kingdom of
Ukanve -
Ruler - King
Mazool
Capital - Ukanve
Dominant Race - Human
Diplomacy - Kiriyelru [C]
 |
Ukanve's history entered a
peaceful period of colonization and better relations with its
neighbors. King Mazool, a master of arcane lore, completed
a complex ritual involving fasting and sacrifice that summoned
the Jangoor, a race of slow but powerful turtle-men.
These he bid shore up the beaches and stream beds of Yezhu'u,
creating rich wetlands and fish ponds throughout the region.
The king then set off through the eastern jungles
with the army and more colonists. The jungle tribes warily
allowed him passage, and only a few of the colonists were
abducted for grim and prolonged sacrificial rites. Those
that completed the trek settled into the beautiful elven lands
of Ayma Vas. During this same time, the jungle reclaimed
the untilled elven lands of Deja. After this, Mazool
returned to Ukanve for a few months in 2820, the first time he'd
seen his wife, Maryam, in almost five years. The lords of
the land worried that like Damwen before him, Mazool had no
heirs.
Mazool's good friend Aleo the Wise traveled to
the nearby steppes of Kiriyelru and greeted the amused goatherds
and horsemen. They entertained the Ukanvan and his troops,
but ignored all entreaties towards a warmer relationship with
the kingdom. |
The Grand Duchy of
Meneen -
Ruler - Grand
Duke Salene
Capital - Yaz Meneen
Dominant Race - Elf
 |
The elves took a little me-time. |
|
|
UKELE -
The Emerald Realm of Lekandi -
Ruler - King Galens Eagleheart
Capital - Suwelho
Dominant Race - Elf
Diplomacy - Achecka [-NT], Gyanlay [F]
 |
The elves of Lekandi finished
the work of destroying Fikosha. Bloodspear commanded an
army of ten thousand, including a thousand allied troops from
Akufiki, that stormed the walls of Isanio and put its
inhabitants, and then the city itself, to the torch.
Disregarding the death toll there, he turned on the populations
of Arumbom and Fikosha, murdering every sathla in the regions,
whether armed or not. The sathla fought back, and indeed
the operations cost Bloodspear three thousand soldiers.
But the death of Galens's son Messans had been thoroughly
avenged. Never mind that the Lekandi had started the
war... Ruling from Suwelho, Galens
relaxed his control of Achecka, demanding only that the
Acheckans acknowledge the suzerainty of Lekandi.
Lord Juelans brought word to the city of
Gyanlay that Galens had granted them full citizenship. The
city fathers ordered a three-day festival of celebration.
Lord Tanathasia governed the city of Suwelho,
and planted several important gardens amidst the giant boles of
the Hearttrees. |
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Rumors from Elsewhere -
Something has gone seriously wrong in Celendor.
Suddenly and without warning, all magical communications and effects in
that area have ceased.
More rumors of a floating golden city have reached the
far eastern city of Vanil on the Sea of Frozen Stars.
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GM's Tip #8 -
Each turn, I will use this space to
present a useful rules hint. Eventually, all of you will know what
LOTE GM's and experienced players know.
COMBAT, PART THE THIRD -
Combat in Lords of the Earth is
typically governed by one of two rule sets. Thomas Harlan's is the
standard, but many GM's use an alternative combat rule set (also
included in the GM's handbook) written by Lorne Colmar. I liked aspects
of the two, and so Lords of Theeurth combat is best described as
an amalgam of the two, with some additional rules regarding race and
magic. NOTE: The following details are not universal and are
possibly related only to L54.
This hint was broken up into three
parts. In the first part, I discussed command and control.
In the second, I discussed open field combat, and this turn I'll discuss sieges.
I. Definition of Terms
There are four related sorts of combat to
be discussed herein, each involving fortifications of one sort or
another: Passive Sieges, Active Sieges, City Assaults and Field Fort
Assaults. Each uses the following terms. Siege Strength
is the total siege strength of all the units on both sides, including
wall points. You can find the siege strength of a unit on the unit
build chart. The second term is Siege Effectiveness (also
called Siege Modifiers), which is a measure of the situational
power of your army, including first and foremost the Combat ability of
your commander, modified by additional commanders, and many other
factors, as seen below. One can think of Siege Strength as power and
Siege Effectiveness as accuracy.
II. Calculating Siege Strength
This is one of the places where the two
methods above are at variance. Here, I follow the alternative combat
rules.
Siege
Strength is Base Value x Equipment x
Experience x AQR.
The Siege Value shown in the unit charts
on your turn sheets already includes the first three factors (Base,
Equipment & experience) (e.g., Cavalry x Heavy x Elite), so all that is
necessary is to multiply by the AQR.
III. Passive Sieges
A passive siege is one in which the
besieger does not directly attack his target, but instead surrounds and
cuts them off from outside support in the hope that time, starvation and
disease will force their surrender. This is the most
time-consuming form of siege, but it also entails the least risk.
If not relieved, the besieged forces must eventually surrender or come
forth to do battle.
The first requirement for a passive siege
is that the besieging force must have more siege strength than the
defenders. Without this, a siege simply cannot take place.
Similarly, to lay siege to a port city or port fortress, the besiegers
must include warships equal in number to the City or
Fortress Wall Points or the fleet cannot effectively stop the resupply
of the besieged.
Troops defending a city without Wall
Points fight a regular land combat instead of a siege. An
undefended city with no wall points surrenders immediately when
besieged.
An un-led city or fortress (one without a
Leader to to command the defense) will generate a temporary leader with
what is usually a fairly low Combat rating.
In order to force the surrender of a city
or fortress, any Agro stored there must first run out. Agro is
consumed at a rate of 1 point per 3 City GP per six months. Saved
Agro, by default, is not stored in any specific location unless the
player indicates that he is stockpiling Agro points in specific cities.
Every 2 AP that a passive siege is
maintained after the Agro runs out, the defending leader(s) must pass a
Loyalty Check to maintain their morale. When all the defending leaders
have failed the check, the city surrenders. Each 2 AP after the first
check, the loyalty of the defenders is reduced by one. A King, if
besieged, begins with a loyalty of 10 for this purpose.
If the siege is successful, any besieged
leaders are (likely) captured and the city walls are not destroyed.
Defending units are eliminated.
IV. Active Sieges
As active siege is one in which the
besieger attempts to use force to cause the defender to surrender. It is
quicker than a passive siege, but bloodier, with the potential for
besiegers to lose and be repulsed. As with a passive siege, troops
defending a city without Wall Points fight a regular land combat instead
of a siege. An undefended city with no wall points surrenders
immediately when besieged. Unlike a passive siege, there is no
minimum number of besiegers, nor must the active siege of a port include
warships.
Each commander then generates a Combat
check, modified by most of the same modifiers as for open field combat
(refer to GM's Hint #7). The ratio of their Combat checks is then
applied to a formula (in which the attacker has slightly worse odds than
the defender) which generates the losses for each side. Mobile
forces in the city or fortress are taken as losses before any Wall
Points.
After this round of fighting, if the
attackers have a lower Siege Strength than the defenders, the
attackers are defeated and retreat completely out of the region!
If the defenders have a lower Siege Strength, the defending
Leaders must make Loyalty checks. If they all fail, the city
surrenders. If the defenders have no Siege Strength left, the
city surrenders. If not, the fight goes on.
If the siege is successful, the defenders
and Wall Points are eliminated.
V. City Assaults
City Assaults are the quickest and most
dangerous form of siege. The attacker's forces throw themselves at
the walls in attempts to breach or climb them and carry the city by
direct battle.
The mechanics of a city assault are
nearly identical to those of an active siege, save for the -1 modifier
to the attacker's roll and +1 to the defender's, as well as the formula
dictating an increased ratio of losses for the attacker over the
defender (put another way, a city assault is only rational where the
attacker's forces are significantly superior to those of the defender,
and time is of the essence.)
After this round of fighting, if the
attackers have a lower Siege Strength than the defenders, the
attackers are defeated and retreat completely out of the region!
If the defenders have a lower Siege Strength, the defending
Leaders must make Loyalty checks. If they all fail, the city
surrenders. If the defenders have no Siege Strength left, the
city surrenders. If not, the fight goes on.
If the siege is successful, the defenders
and half the Wall Points are eliminated.
VI. The Role of Fortresses
In each of the three forms of siege
above, Regional and Border Fortresses may be independently besieged.
A City Fortress adds its Wall Points to those of the city. A
Regional Fortress does not, but must be screened or destroyed before the
city can be besieged. "Screened" means that a sufficient force is
dedicated by the besieger to prevent the regional fortress garrison from
interfering with the siege. This amounts to half the siege
strength necessary to besiege the regional fortress. Border
Fortresses have no effect on passive sieges of a city.
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Page Completed 21 August
2006
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