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LORDS OF THE EARTH
CAMPAIGN 54
"LORDS OF THEEURTH" |
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Turn Seven Newsfax
(A.C. 2811-2815)
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Roman, remember that you shall rule the
nations by your authority, for this is to be your skill, to make peace
the custom, to spare the conquered, and to wage war until the haughty
are brought low.
- Virgil [Publius Vergilius Maro] (70–19 B.C.)
Small nations are like indecently dressed
women. They tempt the evil-minded.
- Julius K. Nyerere, Prime Minister of Tanganyika
Nations! What are nations? Tartars! and Huns! and
Chinamen! Like insects they swarm. The historian strives in vain to make
them memorable. It is for want of a man that there are so many men. It
is individuals that populate the world.
- Henry David Thoreau (1817–1862)
Power, I said. Power to walk into the gold vaults
of the nations, into the secrets of kings, into the holy of holies.
Power to make multitudes run squealing in terror at the touch of my
little invisible finger. Even the moon’s frightened of me. Frightened to
death. The whole world’s frightened to death.
- Jack Griffin (Claude Rains), The Invisible Man |
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GM'S NOTES -
1. There was quite a bit of confusion
(much of it on my part) this turn about how much Agro Nomadic nations
consume in certain terrains. I enunciated a rule based on BR
10.7.2. Some people thought I was arbitrarily changing the rules,
which was not the case. I was, in fact, enunciating what seems to
actually be the correct rule. My understanding changed and that is
all.
The problem is that BR 10.7.2. is in
opposition to Chart 2-10, also from the BR, which says that Nomads pay
nothing for Troop support in the steppe and only 0.1 GP in cultivate or
Intensively cultivated terrain. Now, those who know a lot more
about the LOTE rules than me have pointed out that the two rules are not
necessarily incompatible. However, what is undeniable is that the
XSTATS program does not include support for the rule in 10.7.2.
Equally undeniably, I'm not going to re-process every nomad support cost
by hand. Henceforth, the first sentence of 10.7.2 will be ignored.
That leaves us right where this game
started, with the troop support costs exactly as they have been since
Turn 0, as enunciated in Table 2-10 of the Charts
page.
My apologies for the confusion. And
that's all it was - confusion. Not an attempt to jimmy the rules in any
way, but to clarify the already-existing rules.
Please let me know if this confusion has somehow put your position in
terrible danger or deep annoyance.
2. Please note that as soon as
a horde pacifies or settles any civilized region or uses any
tribal points to settle any pacified region, it has settled down
and will become either barbarian or civilized depending on the sort of
people it has supplanted. Nomads are exempt from this rule this
turn only (and may reconvert settlers to TBL points), and if still
settled at the end of turn 8 will become permanently barbarian or
civilized.
3) Rule Change: Orcs now have a
1.5 NFP multiple and a 0.75 GP multiple.
4) Don't move into a region you're raiding. Next time, it's a
fight, not a raid. Consider yourselves warned.
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MEDARHOS -
North-Western Medarhos -
The Skane Jarldoms -
Ruler - Prince Varguth
Capital - Vanaheim
Dominant Race - Human |
 |
 |
Following in the
footsteps of uncle, Prince Varguth made peaceful overtures to the
southern neighbor which once felt the sting of Skane dragonships.
The Regent negotiated The Treaty of Tirgon, a Skane/Tirgonian
mutual defense treaty. This amicable meeting also resulted in
the purchase of the Skane March from Tirgonia. Varguth sent his lieutenant Sven Hvindunkdat to Tirgon to deliver the
agreed-upon price in gold. The aged Tirgonian monarch duly had
his scribes draw up a gorgeously illuminated deed to deliver back to
the Skane regent. However, no one consulted
with the wishes of the frontiersmen dwelling in the Skane March.
For centuries, their ancestors had been the bulwark against the
Skane barbarians, their land grants purposefully given to warriors
who would withstand the pirates of the north. And now they
were to bend the knee to pagans who spoke a harsh and meaningless
tongue? Never! Count Asparian declared the March to be
hostile to both the Skane and to Aramayne's Tirgonia.
Meanwhile, Varguth caused many hundreds of
settlers to build towns and villages throughout Godemar. |
The Kingdom of Tirgonia -
Ruler - King Quinn
Michelmas
Capital - Tirgon
Dominant Race - Human
Diplomacy - Eastern March [A]
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Tirgonian Knight
|
In addition to negotiating the Treaty of Tirgon,
thus ending the long-standing enmity between his kingdom and the
Skane vikings, ancient king Aramayne once more appointed an heir to
his throne. He formally disinherited his daughter, the lost Princess Artemes, and named
Quinn Michelmas, Duke of Sirion, as his heir. He summoned the
dukes and earls of the kingdom and bade them swear an oath to
support Quinn. This was a wise precaution, for in the winter of
2813, the old hero-king died at last. "I am ready," he
said just before expiring. So
ended the line of Arkemon Dragonsbane and two and a half centuries
of turbulent Tirgonian history. The great lords now proved
true to their oaths and renewed them to newly-crowned King Quinn.
Already in middle age, the king busied himself with the business of
producing an heir, but it seemed that Tirgonia's succession woes
might continue as no heir was born.
Duke Farionh of Greenwood traveled to
the Eastern March and there he spent many months with his distant
cousin, Theros Lossian. Farionh worked tirelessly to convince
the independent-minded Duke to join the March to Tirgonia.
Perhaps because of the fate of the Skane March, or perhaps because
he found the offer to forgive his land rents to be patronizing, Duke
Theros refused to bend the knee to the new king. However, he
did agree to a full alliance.
Elsewhere, hired gnomish engineers
directed an army of serfs and craftsmen in the continued cultivation
of the grassy plain of Bekanor. In Aré, new land grants to the minor
lords dispossessed from the Skane March spurred the founding of
three small hamlets. |
The Iron Empire of Daerond -
Ruler -
Emperor Vantos Elerek
Capital - Aicherai
Dominant Race - Human |
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Vantos Elerek,
Black Duke of Aicherai |
Peace is no stranger in Daerond, but it never settles
in to stay for long. The final years of the reign of Bishop
Morbanes began with real promise. The great man announced from
his home in Nivaan that Vantos Elerek was his choice of successor on
the Council. Black Duke Null oversaw the settlement of several
thousand loyal Daeron colonists as the new ruling class of the
massive orc city of Vanuma. A road from Hinnom was advanced much of
the way towards Vanuma, and the long-expected adventurer's guild
known as The Manticore League was at last completed in
Aicherai. Morbanes spent much of these years completing a
census of the Daeron people, an endeavor soon to become a bitter
irony. The Bishop passed away in a sudden
fit of apoplexy in the winter of 2814. Despite his naming of
Vantos as his choice of successor, each of the Black Dukes began
immediately to conspire and plot to increase their power on the
ruling council at the expense of all the others. Curiously
missing were Morbanes's two most prominent lieutenants, Vantos and
the sorcerer Null. Neither had been seen in Daerond for years,
not since Null had left Vanuma in 2812. Amidst the squabbling,
the allied lords of Hinnom, The Hills of Terror and Lycia all
declared themselves free of the yoke of Aicherai. The other
Black Dukes named them rebels and traitors. |
Then, in the spring of 2815, Vantos Elerek appeared
suddenly in the towns of Lycia, preaching respect for the old order and
raising an army. The Lycians enthusiastically followed the
charismatic young man as he marched down the north bank of the
Narglaurith to Angaurek, up the coast to Aluirek, into his ancestral
home of Nivaan (where he attached his house troops to his new army) and
then marched on Aicherai. The other Black Dukes either fled the
capital or were quick to express the entire support for the chosen
successor. Some of these were nonetheless confined in the
Marvarius Pit beneath the Temple of Evaless. Vantos Elerek was
acknowledged by all as the first among equals, but this did not at all
suit the young man, who perceived the weakness of the oligarchic system.
Instead, he conspired with the high priest of Malbor to crown him
emperor, a title no mortal man had ever held in Daerond since the fall
of the Miletian empire five and a half centuries before (the lich-king
Dyrethis had named the new nation "The Iron Empire", but had never
assumed the title.)
He did not bask peacefully in the title however.
In the fall of that year came word of another contender, one who had
actually served the lich-king as lieutenant. Null was back, and
had seized command of the large Daeron army at Vanuma. The hill
tribes had declared for him, mistrusting the young and untested Vantos
and nursing a hateful grudge for his mentor Morbanes, who had always
slighted the hill lords in favor of the lowland dukes. Now the
newly-crowned emperor would be put to the ultimate test. The
greater part of the Empire was loyal to him, but his army numbered only
two thousand, whereas Null's was the great army that has seized Vanuma,
nearly six thousand strong.
The Black
Banner Rebels of Daerond -
Ruler -
Black Duke Null
Capital - Vanuma
Dominant Race - Orc
|

The terrifying entity known as Null. |
Null consolidated his power over the
Daeron highlands and declared Vantos to be a traitor. |
The Harkorian League -
Ruler - First
Councillor Clytheus
Capital - Cadares
Dominant Race - Human
| The Merchant Kingdom slept.
In 2811, several post riders were murdered and
a post-house burned, but those responsible were caught in an
ambush outside of Cadares. Under duress, they admitted to
being paid for their work, but did not know the identity of who
hired them. |

Cadares |
The Edgemoor Orcs -
Ruler -
Malik the Timid
Capital - Zaramaka
Dominant Race - Orcs
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Former King Korl the Destroyer |
King Korl
marched his army east into Maekron and crushed into pitiable
submission the lesser orc tribes that lived there. The action
was not overly fierce but its cost was great - both Korl and his
ally Azgon the Foul were killed in battle. The dagger that raked
across Korl's thigh before he mauled its owner seemed to result in
no more than a scratch. But the paralytic poison with which it
was envenomed soon caused the warlord to suffocate on the
battlefield.
Immediately when he got word of Korl's
death, Malik the Timid seized the reins of power in Zaramaka by
poisoning his strongest rivals. This was seen as an astute
move by most of his new subjects, who agreed that one should never
stand close to the throne without being ready for a knife in the
back. Others marveled at the similarity of means used to dispatch
Malik's rivals and King Korl himself.
Taun of Angrod died of old age, and
his heirs cancelled the alliance, allowing little more than the
passage of Edgemoor's representatives across their land. |
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South-Western Medarhos -
The Brythnian Confederation -
Ruler - King Esriadan
Capital - Carrenthium
Dominant Race - Taurid |
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 |
Nyssa had great plans for these
years. She directed that most of Brythnia's considerable
natural wealth be directed into the education of its nobility
and thus expanded the old but heretofore small university at
Carrenthium. The city itself drew in so many scholars and
students that its outlying districts sprawled far beyond the
protection of its old walls. Some in the council grumbled
that the walls out to be rebuilt, but the queen instead directed
that the stone of the old walls be reused to construct lecture
halls and dormitories. The bulk of the remaining budget was
spent on the continued cultivation of the Great Meadow.
An expected treaty with the Harkorian cities fell
through when the Harkorians sent no delegation.
Nyssa herself, still a striking figure in her
late forties, released the rebel lord Camthalion from prison
with the proposal that Camthalion marry her, thus uniting their
houses. Unfortunately, as he returned from Carrenthium to
Cerintum, the noble Camthalion was caught in a driving snowstorm
and died of pneumonia in the Spring of 2812. Undeterred,
Nyssa made the same offer to Camthalion's eldest son,
Esriadan. A quiet, contemplative centaur,
Esriadan was smitten with the attention of the smarter, older
woman and readily agreed, becoming Nyssa's consort in 2814.
By then, terrible news had
returned from the Worldspine Mountains. Lord Elpenor had
crossed the Lyodan river into Itherias with six thousand
centaurs and minotaurs, intending to punish the orcs of Idiolum.
Instead, he found the orcs waiting for him (for it seemed that
somehow the orcs knew they were coming). King Vaurog
Breakspear and thirteen thousand orcs and ogres erupted out of
ambush positions in the hills of Itherias and cut Elpenor's
force to ribbons. Elpenor died in the first onslaught,
rended in two in the iron grasp of an ogre chieftain. From
there, a general panic rippled through the tough Brythnian army.
The elite brythnian minotaur guard attempted first to cut its
way to the body of Elpenor, and then to cleave a path towards
Vaurog Breakspear, but they ran directly into Breakspear's ogre
guard and were stopped cold. |
The allied leader Lycurgus Redshanks was able to
salvage a tiny fraction of the taurid army, only a few hundred of his
countrymen, and shepherd them back across the Lyodan and into the
Brythnian Hills, where they were forced to retreat further from the
orcish onslaught. By the end of 2813, Lycurgus had managed to
rally roughly a thousand taurids. The orcish victory was nearly
total.
Fresh from the slaughter at Itherias, the orcs
thoroughly raided the Brythnian Hills and the province of Lloricam, even
taking the time to move downriver and raid the wide grasslands of
Vahdrian. They took everything of value, leaving the regions
barren and in ruins.
In 2815, Nyssa became pregnant by
Esriadan, but she and the baby (a girl) died in childbirth. Though
the general populace did not mourn the woman seen as an usurper, those
who knew her well could not help but mourn the loss of so brilliant and
skillful a leader. With no females of the ruling line,
Esriadan was recognized as the King, and was strictly warned by the
priestesses to quickly marry and produce female heirs, lest the gods
turn against him.
Aelissia -
Ruler - King
Otho Longacre
Capital - The Great Delve
Dominant Race - Halfling |
 |
|

King Otho Longacre
|
Aelissia returned to its customary peace and
tranquility. King Otho patiently administered the details of
government from the Great Delve, while Brandon Longacre administered
the government of that city (again to the satisfaction of the king
and squires of the city). Pip Oxback
traveled to Corland to retrieve the Aelissian army from Khairais.
He was warmly greeted by King Armand and the sturdy halfling
soldiers were given a heartfelt farewell by the Corish people they
had come to save. That farewell was mirrored by delirious
celebrations and feasting by halfling communities all along their
route of march, for many of the soldiers had not been home in twenty
years. The boys who had marched away to fight the H'rethek were now
grizzled veterans, and though they smiled and sang with the
celebrating people, many noted an air of sadness that never truly
left them. And of course, their numbers were far fewer than
they had been twenty years before.
In other news, King Otho's wife gave birth to two
sons, one in 2812 and the other in 2814. Work continued on the
intensive cultivation of Greeensward, and halfling craftsmen built
many transports in the shipyards of the Great Delve in order to move
the Aelissian army in times of need. |
Corland -
Ruler -
King Armand
Capital - Khairais
Dominant Race - Human |
 |
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Plan of the Couronnais Colony |
King Armand married Gwendolyn of
Tullieres, daughter of a trusted earl. The two produced a
daughter in 2815. Armand spared no expense to celebrate
the deeds of the doughty Aelissian soldiers who had done so much
for the defense of his kingdom, even erecting a statue in the
city center facing that of his mother, Queen Armallia.
Bohemond and Tancred led thousands of colonists
into Courounnais and Serry (formerly K'chak and Ehkek 7) to
reclaim the lands of their ancestors for Corland. The wary
peasants sat uneasily in camps planted amidst the crumbling
ruins of H'rethek cities and tried to tell each other that the
tiny Corish garrisons protecting them would be enough.
Earl Rademund traveled to distant Rhavais in
order to govern that city, but upon arriving proved most adept
at drinking and whoring and ably ignoring the angry letters of
the king. In the fall of 2815, Rademund took a drunken
misstep from the parapet of his own castle and plunged headfirst
into the dry moat below. This followed closely on the death of
Beldaric, allied earl of Rhavais. His son viewed the
foppish foolery of the Crown's representative with distasted and
distanced himself from his father's alliance. |
Lorraine -
Ruler - King
Artorius
Capital - Armorica
Dominant Race - Human |
 |
|

Prince Mordred |
King Artorius and Myrddin the
wizard brought more colonists to Bruyenne and helped build a
modest wooden motte and bailey on a hill near the center of the
province. Upon his return to Armorica, Artorius arranged a
trade route with the Crusader States and ordered more merchants
to visit Elenuil in the Neldorean Wood (Queen Gwenwhyfar was
fond of elven jewelry). Artorius named
his son Mordred heir to the throne of Lorraine. The
smirking young knight arrived for his investiture all in black
and escorting three young ladies who were most definitely
neither his wife nor noblewomen.
Myrddin was once more ordered to govern the
city of Armorica and once more blithely ignored the order,
disappearing into the woods of Howel for several years. By
contrast, Sir Morgan governed the city of Cassivelaunus with
vigor and dedication. By 2815, the small city had a working
sewer system and a large stone marketplace where the merchants
of a dozen nations hawked their wares.
Sir Boedwen's mission in 2812 to woo the
pirates of Deleos was an abysmal failure. The sea lords
were not only disinclined to listen to the endless small talk of
the Lorraine knight, but word of his almost superhumanly bad
breath soon ensured that even the least Delian functionary made
excuses not to be cornered by him. |
The Whisper Wood -
Ruler - Queen
Elevuil
Capital - Menelcandara
Dominant Race - Elf
Diplomacy - Maenadia [A] |

Queen Elevuil
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|
Continuing her expansionist policies, Queen Elevuil
negotiated the transfer of the trans-Lyodan human province of Maenadia
from the Crusader States. Having learned the hard lessons of Huareth,
the queen sent all her counselors to Maenadia to overcome the objections
of language, race and religion, assuring the human population of her
regard for their traditions. The diplomatic team did a brilliant
job, and by 2815, the men of Maenadia signed a treaty of alliance with
the elves of the Whisper Wood. All else in the
Whisper Wood was quiet. |
The Neldorean Wood -
Ruler - Queen
Nereil
Capital - Elenuil
Dominant Race - Elf |
 |
| Like their Firstborn
cousins in the Whisper Wood, the elves of the Neldorean Wood little
troubled the world of men. Queen Nereil ruled from Elenuil and
Lady Senelra maneuvered the army in the Tarwood. Taralom and
the Celendorean hero Valessia departed Elenuil for Dura, seeking
word of the lost elven general Lothran.
A
large number of hearttrees were planted in Belfirth, beautifying the
region and encouraging an ever larger elven population. |

Queen Nereil |
The Airnim Horde
-
Ruler - Tarl Wolf's Paw
Capital - Haelopolis
Dominant Race - Human
Diplomacy - Halianis [NT], Gelidalis [NT] |
 |
|

Tarl Triumphant |
Tarl settled in for a stay in
Ianthe. The Ianthan slaves were made to build squat fortresses
in Ianthis and Riftmarch, while their new masters trained in war and
the arts of statecraft. Tarl had a new stone wall built around Jarlhaven and another two thousand riders flocked to his
victorious banner. Airnim colonists
settled in Ianthis and the Riftmarch, displacing thousands of
native Ianthans. Tarl made Haelopolis
his new capital.
Tarl gave the pacified region of Halianis its
autonomy, then had Araghrun "negotiate" the right to cross its
land at will. Sundijama traveled to Gelidalis to negotiate
the same treaty rights. Neither region mustered the will to
resist the horse-lords.
Aelide of Haelopolis, an Ianthan chronicler,
noted that the conqueror's hair was just beginning to gray in
this his 127th year. |
The
Exarchate of the Great Crusade -
Ruler -
Queen Ava
Capital - Pontezium
Dominant Race - Human
Diplomacy - Mocarre [T], Salt Shore [-C], Carrandis [-NT], Barrandia
[-NT], Gnaesius [-NT] |
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|

Queen Ava |
Queen Ava named her two
younger brothers Gauter and Candos as heir and Prince of Querenia,
respectively, hoping thus to allay any anger on the part of Gauter's
partisans. It incidentally had the effect that her own supporters
stopped insisting that the queen be immediately married.
Great reorganizations marked the queen's early reign.
She granted the restive province of Maenadia to the Whisper Wood
elves and also granted autonomy to the halflings of Carrandis and
the fisherfolk of Barrandia and Gnaesius. Meanwhile, she
dispatched Sir Galahant across the Lyodan to secure the tribute of
the former Ianthan province of Moccarre. Sir Maradoc's
diplomatic voyage to the Salt Shore proved eminently less
successful, as his brusque demands for tribute met with the ire of
the local lords. |
Meanwhile, great things were occurring closer to home.
Thousands of Ianthan refugees were allowed to settle in Regaldros and
Laedrus (though some remarked that tearing down the walls of the latter
city to accommodate them was a grave error). Outside Laedrus, the
peasants of the Exarchate continued to terrace the hills and valleys of
the province. Finally, Sir Maradoc hired an unnamed adventuring
company, but gave them no orders. They happily lounged in
Pontezium on the Queen's dole.
The Holy Order of the Dawn -
Ruler -
Grand Master Tiberius
Capital - The Akasian Hills
Dominant Race - Human
Diplomacy - Bregor - [OH]
|

A Knight of the Dawn
|
The Order's aging Grand
Master knew that his last campaign was upon him. Perhaps it
was the rare foresight granted to one long in service of the gods,
and perhaps it was only the aching of his bones from long days in
the saddle at a time when most men dandled grandchildren on their
knee, but Brutus Aurillius knew that his time drew near.
However, he had one last quest to accomplish, one last dragon to
slay.
He had fought the Hive's Brood Mother all his
adult life, had driven her out of once-fair Corland and had doggedly
chased her into the Worldspine Mountains. Now he had lost the
scent, but the white-haired old man refused to let go. He
would chase her to the Walls of Night or die in the saddle on her
trail.
Brutus had lost the Hive's trail in the Southern
Worldspines, just as the orcs once more flooded into the region.
His captains urged him to fight the enemy at hand, but Brutus had no
thought for orcs. They were vermin - he had real demons to
follow. His path north blocked by the colonists, he returned
south to Lenicum, where by chance his scouts captured a petty dwarf
named Grend. This peddlar and itinerant trader told the Grand
Master of a safe route through the mountains. The dwarves and
orcs having pulled apart, a path could be had through the dire peaks
of Endorwaith and Mar Kheland, and so through the desolate forests
of Rhundur and Brolok beyond. Once on the open steppe, perhaps
the knights would find what they sought.
This is exactly the path on which Brutus took his
Legion of Righteous Vengeance. He emerged from the
forests of Khrundu into the open steppe of Ruathkel in the spring of
2813 and picked up the Horde's trail (years old by now, but
recognizable by its sheer destruction) at the estuary of the
Mistriven river. Before winter set in, he crossed the river
and encamped on the north shore in Kajd Tudun. From local
nomads, he learned that the Hive had made an encampment in Airnim,
former home of the horse lords of the same name. |
In the Spring of 2814, Brutus and his three thousand
knights entered the lair of the dragon - they had found the Horde's new
home in Airnim and rode bravely to the attack. Three thousand against
nearly eight thousand warriors, drones and flyers. More than half
the Order's riders were elite Knights of the Dawn, but the har'keen
combined size, ferocity, aerial troops and numbers. On a wide
plain beside the Little Wolf River, the two sides met in battle.
Brutus managed to take the har'keen by surprise, driving his knights in
among the alien encampment before the har'keen knew the humans were even
present. With wild cries of "For the Grail!" and "Artorius!"
the armored horsemen drove in amongst their hated enemy, slashing and
killing with professional precision. In the initial headlong
charge, Brutus himself impaled one of the giant Brood Daughters, driving
his lance into the ground beyond her.
| As the battle heated, it was
Brutus's presence on the battlefield, constantly exposing himself to
danger and constantly exhorting his exhausted men on, that made the
difference. Panic spread through the stunned har'keen, and for the
first time in recorded history, they broke and ran. Few of
Brutus's forces remained mobile enough to harry them as they fled
northwest into frigid Athor. After the battle, nearly seventy
percent of the Order's forces were dead or scattered, but the grim
remainder held the bloody field. Estimates of the har'keen losses
were about twenty-five percent. Unscathed by claw or fang, Grand
Master Brutus Aurillius died that night in his tent, a contented smile
on his face. Meanwhile, Master Sirius had ridden off into the
Empire on an unknown quest in 2811 and has not yet returned.
Master Tiberius took up command of the Legion of
the Iron Guardian in the Akasian Hills and also became Grand Master
when word came back of Brutus's death.
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Rhanalor -
The Shadowed Realm of Ascarlon -
Ruler - Baron
Gauros the Arisen
Capital - Denavine
Dominant Race - Human
Diplomacy - Mahant [F], Dhurkun [F] |

Gauros the Arisen |
| Gauros continued to drag his
bloody nation back into the civilized world. Thousands of
colonists were sent to Galati, while the orcs of Dhurkun and
Mahant were convinced to swear allegiance to the ancient Baron.
They marched in grotesque ceremony to Denavine, where they added
their armies to his, thus replacing those the baron had sent to
be colonists. The baron spent his years
performing a census of the regions in the wake of the Airnim
assault. In the summer of 2811, a
force of more than a thousand infantry and cavalry rode out of
Lorricar and raided Silvator, taking a few unlucky woodsmen
captive. Furious at this unauthorized raid, the baron castigated
his vassals, each of whom in turned denied being behind the
raid. The baron put several local authorities to the rack,
but no satisfactory answer was forthcoming. |
The Worldspine Orcs -
Ruler - Vaurog
Breakspear
Capital - Mount Kauroth
Dominant Race - Orc
Diplomacy - Brolok [A]
| It was a glorious period for Vaurog and his orcs.
Vengeance upon the hated taurids! Ascendancy in the Worldspines!
Blood and souls dedicated to Caravok!
Vaurog summoned to him more than four thousand
lightly-armored goblin warriors, the type so common in the Worldspines
and added them to his already large army. He set a watch over the
likely approaches from Brythnia and prepared to raid the soft hills and
valleys of the taurids. He sent his only daughter, Ilgress the
Unwilling, to be the bride of Vorstagg of Orodh Dhorn. Thus
elevated to a member of the royal family, Vorstagg preened with pride
and brought his thousand uruks to his overlord's call. Vaurog also
named his son, Vraag Irontooth, as his heir and successor.
Thousands of orcs were settled into farms in the hills
of Vilcea, slowly beginning the cultivation of that province.
Meanwhile, Markhag, one of Vaurog's most trusted lieutenants, traveled
to Brolok to secure an oath of alliance from the chieftain of that
realm.
But the great news of the age was the total surprise
and success of the army over the hated taurids. True to their
nature, the snivelling minotaurs and their centaur slaves had sought
once again to stab honest orcs in the back! Goblin spies observed
them massing at the Lyodan river in time to let Vaurog's army prepare
defensive positions along their route of march through Itherias.
The surprise was total (see Brythnia, above) and the
cowardly taurids slaughtered. Thousands were taken alive as slaves
and sent back to Mount Kauroth, while the few survivors fled before the
victorious orcs. |
 |
Vaurog raided across the Lyodan river into the
Brythnian Hills and Lloricam, forcing the shattered Brythnian army to
retreat further into the Dacian Hills. Seeing his opportunity,
Vaurog then marched down the Lyodan and raided into Vahdrian, stealing
everything of value and burning the rest. The army returned to
Mount Kauroth covered in blood and glory. Then, they ran into a
really big army. (See Against the Worldspines,
below).
H'Rethek -
Ruler - The
Hive Queen
Dominant Race - Har'keen
Found at last by the dogged Grand Master of the Order
of the Dawn, the remnants of the once-mighty H'rethek nation have
decamped to Athor. The order believes that the Hive Queen probably
has some six thousand effective soldiers and many thousands of
colonists.
The Empire of Carhallas -
Ruler - Emperor
Maugrath
Capital - Carcaroth
Dominant Race - Hobgoblin |

The Imperial Flag
|
|

First Spear of the Flayed Man Legion |
Emperor Maugrath ruled from Carcaroth, investing vast
numbers of slaves and free hobgoblin labor into the improvement of
his homeland. swelling its already vast and ordered populace. In the
vasty fields of Sauthor,
he drilled his cavalry mercilessly to acclimatize them to the
steppes in which they sought to be masters.
Duke Zdrach, most of the feudal lords and eight thousand troops,
mostly infantry, poured across the Manndaran river and into Emekh.
In several brief battles, the Carhallans
easily overran the small militia and enslaved the populace.
These, too, were brought back to labor in the fields of Sauthor.
Prince Khazal worked a mighty sorcery, summoning
demons of the earth whose might and clever crafts completed the buildings and villages of Sauthor.
Borokoth, lord of Cavakal and the Duke of Adrhrak
both passed away of old age. Their sons were quick to renew
their father's oaths of fealty to the Emperor. |
The Great Kingdom of Annvar -
Ruler -
Councillor Marvaith
Capital - Varthane
Dominant Race - Human
Diplomacy - Torava [A] |

The Standard of Annvar |
|

Councillor Marvaith |
From 2811-2814, Annvar
quietly pursued a policy of internal improvements, expanding the
villages of Asep and increasing the size of the merchant fleet based
on the Wolf river ports. Sir Tellenor had traveled to Torava
and convinced Sir Morder to ally himself with the crown.
Then, in the winter of 2811-2812, Sir Poddicar the
Fey, heir to the throne died at the age of fifty-two of apparently
natural causes. A day later, Crag, duke of Dumnava died at the
age of twenty-seven, of pneumonia. Then, in the sping of 2814,
King Udoin died of a sudden heart attack at the age of seventy five.
The line of succession fell upon the slim shoulders of ten year-old
Astilgen, son of Poddicar.
Though Sir Tellenor and Sir Brinn of Gastos
remained loyal, Sir Marvaith, governor of Coinde, saw his
opportunity to end the tyrannical rule of the House of Udoin.
He immediately declared that he would not follow the boy-king and
marched on Varthane with a thousand rivermen from Coinde.
Tellenor and Brinn were closer to the capital and soon had Udoin's
ten-thousand strong army (nearly half of which were elite Annvar
Jaegers) to defy Marvaith.
As Marvaith marched through the Annvar heartland,
he convinced rebel leaders in Dumnava and Torava to join his bid for
supremacy.
On the actual field of battle, Marvaith proved a
cannier foe, for the army knew him well and also knew the foolish
and weak-minded Tellenor. The army officers seized Tellenor
and Brinn and delivered them up to Marvaith, declaring him to |
the be the king. Marvaith accepted Brinn's
immediate oath of fealty, but kept Tellenor captive for several months
until the latter's family could be secured. Marvaith then
announced a pardon for Tellenor. In fact, the old ruling family
had held together the immense nomadic nation by will and brutality
alone. Marvaith now needed Tellenor and his ilk to help him run
the nation. Of Astilgen and his several brothers
and sisters, no sure tale is known, but none have heard of them since
the accession of Marvaith to the throne. |
|
The Conorrian Heartland -
The Conorrian Empire -
Ruler - Emperor
Constantikos III
Capital - Echoriath
Dominant Race - Human
Diplomacy - Lidhinos [FA] |
 |
|
The allure of jobs and food in the cities caused
a migration of many tens of thousands to the great urban
centers. The population of Callistus expanded greatly and
new walls were erected to protect the two neighborhoods which
had sprung up on the banks of the Phaedon. The emperor
also granted a charter for a new port city in Autricum on the
estuary of the Esharias river. He named the new city "Varantium"
in honor of his late father. The emperor sent
several thousand peasants across the Phaedon and into the hills
of Lenicum, there to establish a colony in the shadow of the orc-infested
Blue Peaks. Finally, the emperor founded the Domus
Illuminatus, the imperial college of wizardry, in Echoriath. Elsewhere, general Palos
Eatredes raised ten thousand lightly armed limitanei
infantry and used imperial gold to hire six thousand Rhanalorian
mercenaries. He joined his army to that of General Falkion
Xeccus, magister equituum (in command of sixteen thousand
cavalry) and the combined army of more than thirty thousand met
up with the armies of Bishop Phaetus and marched north against
the orcs (see Against the Worldspines, below).
In 2815, Princess Anna Comnena reached the age
of fifteen. In an unusual move, Constantikos named the
girl his heir, preferring her to her twin fourteen-year old
brothers Arcalas and Varantius. Several of the leading
families of Echoriath immediately offered their sons for
consideration in marriage to the princess. |

A Conorrian General and his Legion |
After spending a year governing Callistus (and
overseeing the construction of streets in the newest parts of town),
Gaius Calos traveled to nearby Lidhinos and managed to convince the
rebellious General Domus to return his allegiance peacefully to the
throne.
The Great Church of the Lords of the
Grail -
Ruler -
Patriarch Palladius
Holy City - Conorr
Dominant Race - Human
Diplomacy - Tarrentica [CH], The Great Delve [CH], Mynos [AB],
Mons Llyrae [AB] |
 |

The Patriarch's Standard |
|

The Patriarch
|
The Great Church
invested truly staggering sums into the improvement of their
infantry and their infrastructure, and reaped the rewards of both.
The Church sent large boxes of gold to the lords of Aelissia,
Corland and Har'akir, while they sent foodstuffs to the Llyran
Republic. It finished construction on its college of wizadry, the
Mentaurus Center for Magecraft in Conorr, named for the late
Patriarch Flavius Mentaurus. Three major
military efforts were undertaken by the Church. The largest
saw Bishops Phaetus and Calidonus take ten thousand troops
(including two thousand Paladins of the Grail), meet up with thirty
thousand troops under Imperial command and march into the Worldspine
mountains (See Against the Worldspines, below).
The other two efforts were both in Har'akir. Bishop Iscandus,
after dropping off troops in the Llyran Fortress of Vorogrod,
journeyed to Conorr for reinforcements, then took four thousand
troops and a dozen or so warships to the defense of Agazier.
Meanwhile, at Iscandus's behest the dwarven mercenary Khedem-Var led
five thousand mercenaries in the defense of Mar Awas. |
AGAINST THE
WORLDSPINES
Grail Bishop Phaetus led a combined
Conorrian/Grail army of thirty-eight thousand troops from Lenicum (where
the two forces met in the spring of 2812). At this point,
unbeknownst to the Conorrian/Grail forces, Vaurog Breakspear and his
orcs were thoroughly routing their Brythnian allies some three hundred
miles to the northwest. The allied force marched into the
forbidding southern Worldspine Mountains and easily overran the paltry
militia of the region (whom the allies outnumbered thirteen to one.)
After stationing five thousand Conorrian cavalry in the region, they
then marched on the Northern Worldspines, where they were to face a
stiffer challenge.
Vaurog Breakspear and his victorious army of thirteen
thousand arrived in the Northern Worldspines from out of the Maurellians
just as Phaetus's allied army marched in from the southern passes.
The two armies met in a perilous ravine where a narrow ribbon of water
fell from a great height and thus washed the stones of the valley with a
fine, slippery mist. Too, the thundering fall of the water made
commands and distant noises fade into obscurity, so that the scouts of
the two forces were practically atop one another before they knew it.
Both armies pushed into the other pell-mell, each thinking that the
other was but a small group. All around them lay the fastnesses of
the orcs, from which arrows began to pour in abundance.
The allies suddenly realized their great weakness.
Although they had tens of thousands of light infantry, their main
strength was in cavalry, and that cavalry needed room to maneuver. The
orcs and ogres were able to move about on the slopes with great ease and
outflank the milling cavalry. Then, too, the forts and fortresses
of the orcs poured horrible amounts of fire down onto the allies.
The allies had many advantages - the military genius of Bishop Phaetus,
the blessings of the lords of the Grail, and of course, numbers.
Also, a magical artifact possessed by the Bishop, known as The
Aggadhu Glass, kept them in constant communication with the
Patriarch in Conorr. But they were also civilized men fighting as
part of a coalition army deep in savage mountains. Their enemies
were fighting in their homeland, with several excellent commanders who
also possessed magical abilities.
The battle was long and bloody, but it was never in
doubt. The orcs surrounded the humans and drove an ever-tighter
noose around them, denying them the open field needed to bring their
cavalry to bear. The Conorrian limitanei proved to be
highly effective in the broken terrain, but was simply not enough to
overcome the arrogance of its generals. In the final stand of the
allied army, fifty paladins of the grail fought back-to-back around the
faltering white pennon of the Church as thousands of shrieking orcs
closed in for the kill. The disaster was total.
Thirty-thousand men died, fled or were taken prisoner that day, and
fewer than a thousand orcs were slain. Thousands of Conorrian and
Grail soldiers were taken as slaves by the victors. The losses
were heavy among the allied leaders, too. Bishop Phaetus and
General Falkion were both killed in the battle, while General Palos was
severely wounded. The Aggadhu Glass was lost. Only
Bishop Calidonus, nephew of the lord of the Valesian City-States,
survived unscathed.
The Dwarven Realm of Dhûnazhar
-
Ruler - King Valand Dragonsbane
Capital - Khelem Vala
Dominant Race - Dwarf
|

The Dhûnazhar Elite Guard |
The Kingdom Under the Mountain
slept peacefully. |
|
|
 |
|
VALES -
North-Western Vales -
The Llyran Republic -
Ruler - Constans
Harko Marova
Capital - Tarrentica
Dominant Race - Human
Diplomacy - Geshtai [FA]
|

A Llryan Skyship |
Constans Harko sent much gold
and treasure into the provinces, improving the small villages in
Mons Llyrae and Camistella. He also began the process of
clearing Nova Valis for farmland. In Kardev's Aerie, he
caused a Llyran Skyship to be built. The Constans himself
accomplished most of this from Vorogrod, where he commanded the
defenses of the city until 2814, when he transferred his flag to
the province of Akir to aid the Grail nations' allied defense of
Har'akir. Meanwhile, Giancola Bolusova
traveled to the island of Geshtai, where he convinced the people
of that island that they'd be safer allied to the Republic.
They readily agreed, nervously eyeing the dark land of Accolon
just onshore.
Bartholomew Marova had the task of
transferring Grail Primacy troops from Votois to Akir. He
died shortly thereafter in 2813. Strategos Zohan Bolusova
commanded the Llyran forces in Akir. Command of those
forces reverted to the Constans after Zohan died of a brain
hemhorrage in 2815. |
The Holy Matriarchy of Ahuran
-
Ruler -
Queen Jerzuul Moonshadow
Capital - Sedeskan
Dominant Race - Human |
 |

Sirrush at Sunset |
|
Ahuran's national agony
continued as the dragon Sirrush raided Rarram, Imultorn and Lann. The army of the Matriarchy fell back to Veij,
trying desperately to amass enough power to resist the beastlord
before it was too late. In 2814, Naomi
Moonshadow, heir to the throne, died of pneumonia in Veij.
Jerzuul appointed Naomi's sister Luriaal heir, doing away with
the use of the House of Consorts during this time of crisis.
The queen also sent most of her vassals on a desperate quest to
seek any advice or power which could resist the dragon. |
Har'akir -
Ruler -
Sultan Socacia Alouda
Capital - Mar Awas
Dominant Race - Human
|
 |
|

Sultan Socacia |
The young sultan
prepared for the imminent defense of his kingdom by a prudent mix of
diplomacy, troop conscriptions and espionage, as well as a flexible
series of orders to his commanders. The Red Pact of Vales (Har'akir,
the Llyran Republic, the Valesian City-States and Thariyya), along
with the Grail Primacy, had come to defend one of their own.The main Har'akir army of
ten thousand waited at Har Mekelle, supported by the six thousand
mercenaries hired by the Great Church. A further five thousand
Grail troops and eight thousand Llyran troops stood ready to defend
Akir and Agazier. Fifty Llyran ships and twenty
Thariyyan vessels stood ready in the harbor
of Agazier, and the Primarch of Valesia had promised to send his
army to assist. Perhaps sensing the vast
numbers arrayed against them, the Marrakhan Orcs simply left.
They vanished one day into the Marrakhan Hills and marched east. As
suddenly as it had come, war left the Sheltered Kingdom.
While great rejoicing rang in the streets, there
were a few reasons for sadness. The great Sultana Farida, who
had guided Har'akir past the dark waters of civil war, died in 2814
at the age of seventy-two. After bringing the garrison of
Galim to the defense of Agazier, Emir Ojab died in that port of a
burning fever at the age of twenty-eight. Zander of Har Jadme,
a close ally of the sultans, died in 2813 during a hunting accident.
His son fulfilled his feudal duties, but was no longer as close to
the throne as had been the case with his father. Finally, the
Emir of Husen died in the spring of 2812. The family was releasing
no details. |
After the departure of the horde, Socacia awaited
the arrival of the Valesian army, which would be the signal for the
two nations to jointly hunt down the orcs. It was a signal
that never came (See The Battle of Khars, below).
However, on 16 Northhale, 2811, a lone rider came galloping into the
Har'akir lines with a message from Anaxes, the Valesian General,
summoning Har'akir help at once. (See The Battle of
Shavas, below).
The
Marrakhan Horde -
Ruler -
Voraun Shatterhand
Capital - None
Dominant Race - Orc
ELIMINATED.
The Marrakhan Horde, sensing disaster in Har'akir,
headed for the hills. Specifically, the East Marrakhan Hills,
where the orcs pacified and looted the region (putting down a local
rebellion in the process) before moving on to Khars to do the same
thing. However, in Khars, they ran directly into the Valesian
army, marching to relieve their Har'akir allies. (See The
Battle of Khars, below). After the battle, a Valesian spy
attempted to assassinate Voraun. He was apprehended by the
warlord's fierce elite guardsmen and the truth tortured out of him over
several days.
The Valesian City-States -
Ruler - Primarch
Euristis
Capital - Orcholus
Dominant Race - Human
Diplomacy - Phalces [EA] |

The Valesian Host |
| The mighty Valesian
people prepared to go to the defense of their Har'Akir neighbors.
General Anaxes recruited a thousand elite Valesian hoplites
and five thousand cavalry from the noblemen of Laedos and Ventas.
With an army of ten thousand, including six thousand hoplites, he,
Archon Dracon and Lord Cassidon marched west to relieve the Akir.
(See The Battle of Khars, below).
Meanwhile, Primarch Centorius and Archon Meikos
traveled to Phalces to heal the rift in the League. Centorius
died there of a liver ailment in 2811. Meikos carried on the
diplomacy, but he, too died (of heat stroke) in 2813. Just
before his death, the lords of Phalces had agreed to coordinate
their trading and economics with the League.
With the death of Centorius, the throne fell to
Anaxes, but word came back from Khars that the General had also
died. Thus, the succession fell to Prince Euristis, who
ascended in a lavish ceremony in the winter of 2811. The
following year, Euristis's wife gave birth two twins, considered a
very good sign for his reign.
Lord Cassidon of Euristi died in 2813, and his son
raised several hundred extra peltasts in his honor.
|
THE BATTLE OF KHARS
13 Northhale, 2811
Two forces moved blindly towards each
other along the north Valesian coast in in the summer of 2811. Thirteen
thousand orcish cavalry marauded their way towards Valesia and ten
thousand Valesian soldiers marched briskly towards Har'akir. The
Valesians and Akir had coordinated their intelligence activities with
each other and the other members of the Red Pact of Vales.
Unfortunately, when the Marrakhan Horde suddenly pulled out of Awas
Fahan, magic and the combined intelligence services failed to locate
them. Thus it was that in mid-summer the two forces met in the
rugged hills of Khars with little warning.
The orcs had a slight numerical
superiority, and much greater mobility, but the Valesians had the better
generals and better troops. The hoplites, in particular, were
superb in their discipline against the savage orcish charges. The
day was a series of charges by the orcish cavalry which were for the
most part solidly rebuffed by the sturdy hoplites and whose mastery of
the field was repeatedly challenged by the smaller corps of Valesian
cavalry. Late in the afternoon, Anaxes moved his center wing back,
feigning retreat, and the orcs charged forward, sensing victory and the
imminent chase. But instead the Valesian wings closed in, trapping
many thousands of orcs and hacking them to pieces on the inside of their
formations. The surviving orcs routed from the field. But so
desperate had been the fighting and so terrifying the charges of the
orcs that the Valesians retreated also, albeit in better discipline than
their foes.
The orcs retreated into the forests of
Shavas, and spent months trying to recover their losses. Valesian
cavalrymen estimate that perhaps a quarter of the Orcish army was slain
or injured. Losses were similar on the Valesian side, though after
the army spent months regrouping in Dikhil, its total losses were
approximately two thousand men. General Anaxes died of a strange
tropical coughing disease in the fall of 2811, and it was up to General
Dracon to return to Ventas with the army, where he was hailed as a
conquering hero.
THE BATTLE OF SHAVAS
7 Berlas, 2811
Immediately upon receiving the call to arms of the
Valesian general Anaxes, Sultan Socacia set out with ten thousand
troops, and accompanied by two thousand troops troops from the Llyran
Republic (Thariyyan and Grail troops, as well as Llyran Skyships, would
arrive in Akir too late to take part in the coming battle) to support
his ally. The scout had said that the orc horde had been sighted
in Khars, so Socacia quickly marched towards that hilly wilderness.
Arriving to find that a great battle had occurred but that most of the
horde had escaped, Socacia determined to seize the weakened orcs and
beat them decisively. Thus it was that his combined army followed
the orcish route of retreat into the woods of Shavas.
Good fortune smiled upon the sultan, and the orcs were
still in a state of disarray, with the various clans each blaming the
other for the loss to the Valesians and each camping in a separate
place. Thus, as the battle began, the Akir and their Llyran allies
had a distinct advantage. The allied armies plunged into the scattered
orcish camps and began their slaughter. Daoud Ibn Fayin, then a
soldier in the sultan's army and later a famed philosopher, would write
that the orcs were by far the better soldiers. He marveled at the
speed with which they organized their defenses and the terrifying
ferocity of the ogres on the attack. Writing in The Seven
Tablets of Gold, Ibn Fayin identified the reasons for the horde's
defeat. Despite the valor of the individual soldier and despite
the competence with which they were led, the orcs were cavalry fighting
in the dense Shavas woods. Also, Socacia was not merely competent
but brilliant, seeming to be present at every critical point of the
battle and anticipating Voraun's moves as does a chess master patiently
teaching a newcomer to the game. Most important, according to the
future philosopher, was the initial disarray of the orcs. Although
the Valesians had failed to destroy the orcs, the hoplites had so
shattered their ranks that a month later the allied army was still able
to capitalize upon the chaos thus created.
In the end the horde was slain or scattered.
Orcs melted into the woods in skulking bands or fled south wailing their
dismay. Voraun Shatterhand was captured in single combat by sultan
Socacia himself. When the sultan returned to Mar Awas, a great
triumphal parade was held in which Voraun and a few other orcish
survivors were made to walk in chains before the chariot of the
victorious sultan while the crowds screamed their hatred at the captured
foe.
Luxur -
Ruler -
Speaker Jesserek
Capital - Thedelos
Dominant Race - Sathla
Diplomacy - Aysira [N/E], Hawat [War], Mekhet [War], Qassara [N/E],
Kerma [C], Zorches [C], Pyrayus [C], Keferis [NT]
|

General Zsalvi
|
Speaker Jesserek and his
council struggled to bring great Luxur back from the brink of civil
war. Two thousand soldiers were recruited, including a
thousand elite sathla archers. Priests were sent into Merwal
to cleanse the holy city of all vestiges of the Grail churches,
which were torn down or rededicated to the worship of Udjo.
Speaker Jesserek traveled to the city of Aysira and
entered into talks with the lord of the city, but his brief visit
resulted in no agreements with the powerful trading port. Worse, the
haughty demands of Speaker Moltass to the lords of Hawat and Mekhet
caused both of those regions to declare war on Thedelos!
Similarly haughty demands in Qassara yielded no
results, while Zorches, Kerma and the city of Pyrayus each declared
themselves indifferent to the rule of of Thedelos. Only the
desperate settlers of distant Keferis seemed receptive, granting the
crown the right to move troops across its territory.
General Eshamok took up command of the main
Luxurite army in Thedelos.
As a result of the great upheavals of the last
five years, many sathla soldiers had returned home and sired
children. The cities of Pyrayus and Thedelos both experienced
rapid increases in population. |
The Autumna Primacy
-
Ruler - Grand
Priest Kyassthi
Great Cathedral - Thedelos
Dominant Race - Sathla
Diplomacy - Pyrayus [MN], Merwal [AB], Durudin [AB], Ser Medhele [AB],
Kuzsu [AB], Ursurrnam [CH]
The Patriarch traveled to meet the Marrakhan Horde and
deliver to it a chest of jewels - the agreed-upon price to leave sathla
lands in peace. Then he and Bishop Slaasthess set about spreading
the word of Udjo among the faithful and preaching in the streets and
cathedrals of great Merwal.
The
Serpentine of Mykele -
Ruler - Sauressh
Sishtreth I
Capital - Oroyon
Dominant Race - Sathla
Diplomacy - Oroyon [A], Mikkulizim [NT]
| Expansion by means both
peaceful and forceful was on the minds of the sathla of Mykele.
The Sauressh remained in Oroyon, working patiently and diligently to
heal the rifts of the trade war, and over time convinced the Trade
Guild to create close ties to the Mykele government and grant broad
concessions of power to the throne. He also fathered a
daughter in 2812. General Lisal'assh and
Lord Heshtreth of Naszgiri had taken their combined armies of four
thousand and marched to war in Gulalagu at the western edge of
Vales. The peerless general maneuvered the native
devil-worshiping sathla into a rash and ill-conceived open-field
attack on his own forces, where he sprung an ambush and slaughtered
them, though they were nearly equal to his own army in number.
The "lesser serpents" of Gulalagu were rounded up as slaves and
marched back to Sia. The Mykele forces suffered only a few
dozen killed.
Meanwhile, Lord Kouresh traveled to Naszgiri to
negotiate closer ties, but Lord Heshtreth of Naszgiri had marched
off to war. Luck was with the diplomat, however, for Heshtreth
perished of a jungle fever on his march home, and with his last
words pledged his lands to the Sauressh. Naszgiri now belonged
to the Serpentine. Kouresh then traveled to Mikkulizim, where he
negotiated a fleet-basing and trading agreement with the native
nobles.
Finally, in 2813, the sauressh sent thousands of
colonists into the empty lands of Kurgal, there to till the farms
left empty since the Sendahlese slave raids a quarter century
before. The abandoned farms in neighboring Gingu finally faded
into history as the jungle reclaimed its own. |

Sauressh Sishtreth I
|
|
|
North-Eastern Vales -
The
Kingdom of Thariyya -
Ruler - King
Al-Kadem Vahdin
Capital - Uls Fakhar
Dominant Race - Halfling
|
 |
|
King Al-Kadem saw to the details of his peaceful
realm. Amidst the settlement of various disputes and the constant
struggle to raise enough taxes, he created a new school for civil
servants in Uls Fakhar and instituted a significant raise in the wages
of his bureaucracy. The queen also presented her lord with two
fine sons in 2812 and 2813.
Upon his sixteenth birthday in 2813, Al-Kadem named
Mogrihan, his eldest son, as heir to the throne. The boy was showing a
strong aptitude for government and sorcery. He urged his father to
establish a Thariyyan academy of magic to rival those in Adamos and
Dammarask.
Twelve year-old Prince Zarahan was pulled from his
studies of law to serve under hid uncle Admiral Kaedir, and was
commissioned a Junior Assistant Lieutenant Aide de Camp de Flag
and given a dashing blue and buff uniform in which he felt four feet
tall. The fleet itself set out under the name of the First
Thariyyan Expeditionary Force, heeding the call to arms of Har'akir,
Thariyya's ally in the Red Pact of Vales. Twenty warships set
sail from Uls Fakhar and the entire city came out to watch and cheer.
The king had a special coin minted and distributed to commemorate the
occasion.
|

A gold Thariyyan solidus |
Accolon -
Ruler - Warlock
Belshazu the Evoker
Capital - Dammarask
Dominant Race - Human |
 |
|

A Warlock of Accolon
|
The Warlocks continued
to grow in strength and power under their sly leader Jordanes.
A power cyst was created in the fertile fields of Akin, using
the energies of the earth to increase the fertility of the fields.
The slave pens were expanded in Dammarask to handle the new influx
from the Ymarian Sea trade. Engineers built a defensive dike
in Carru and several castles in Eumana to overawe the heretical
peasants. Jordanes ordered land grants given
in Hamsh to anyone who cleared at least thirty acres of woodland.
By 2815, nearly forty percent of the forest had been felled.
The government called the small farm holdings that began to spring
up by the grandiose name Spiderhaunt Heights.
Jordanes also continued to support the
missionaries in the province of Bakir, though their successes were
hard-won against the devout Grail worshipers already in residence.
The Annointed One governed the city of Agharra
from 2812-2815. His efforts were mostly given to training the
local garrison, although several grain silos and cisterns were
built. Kurotsuki Black Moon and Sithmor the Brave governed Nuradeem
and Dammarask, respectively. Each displayed an adept
understanding of administration and were popular with the citizens.
Kael Swiftwing, Lord of Sin died of a lung ailment
in 2811. Pharran Xiang of Anur-Da drowned in a local ditch
after a lengthy drinking binge in 2812. But in 2815, an
epidemic known as Mulgaunt Pox spread throughout the
nation, seeming to strike the nobility with the greatest force.
Hagop Wolfson died early in the year, followed by Robyn Stark of
Hatti, Mulmer Jerik of the Tigrian Islands and finally, by Jordanes
the Transmuter himself.
The city of Dammarask held its breath as the
various factions vied for control of the government. It came
as a surprise to many observers when Belshazu the Evoker was chosen
to succeed Jordanes, for he had few allies or friends. But he
was without a doubt one of the most capable and dangerous of all the
warlocks and few cared to contest his rise to power. |
The Shadowed Primacy of the Dark Court
-
Ruler - High
Priest Gezz Half-Shadow
Holy City - Dammarask
Dominant Race - Human
Diplomacy - Merisri [MN], Eumana [AB], Nuradeem [AB], Carru [AB], Esagal [AB],
Mitan
[AB], Anur-Da [AB], Teush [AB] |

Gezz Half-Shadow
|
| The Church of the Dark
Court invested most of its men and treasure into establishing clear
chains of command between its various branches, thus quieting
several impending heresies.
The great churchmen of the Primacy wandered the
rural areas of Accolon, founding abbeys and a great monastery at
Merisri. Mukahdor's plan to convert the tribes of Ziyata
failed when Accolon horsemen raided the region for slaves. |
The Shadowguard of Marador -
Ruler - Queen
Madariel Shadowfoot
Capital - Lantar
Dominant Race - Elf
Diplomacy - Nivrost [EA]
|

Queen Madariel
|
The Shadowguard was wary of the new orc nation beyond
the banks of the Mulgaunt, and Prince Ilwendil Swiftbow recruited
three thousand light cavalry to help patrol the western border.
Lord Glorfindel of Beduina roused the spirits of nature in the
trans-Mulgaunt province of Indoglaurë in order to slow down any
orcish advance. Too, elven scouts were sent out to watch the
river, thus to give the elven defenders warning of an attack.
In Alako, Queen Madariel ruled in serene beauty.
Alako was enhanced with simple villages and treegardens. She hired
Xuku's Band for an unknown mission from which only one survivor
returned in 2814 to report the Band's destruction. What he
said to the Queen was not known by any other of the Firstborn.
Continuing her brilliant career as a diplomat,
Princess Vaeril Fallingwater traveled to Nivrost and convinced the
elf-lords living there to bring their herbs and trade goods to
Marador markets.
Then, in 2813, the Ogre Horde stormed across the
Mulgaunt and changed everything. (See The Battle of
Dimbe, below). |

Vaeril Fallingwater and the Swan Standard of
Marador |
The Ogre Horde
-
Ruler - Quor
of the Seven Skulls
Capital - None
Dominant Race - Orc
|

Ogre Warrior |
"Mountains" thundered
Quor of the Seven Skulls as he dashed the head of one of his
advisors against a rock. "Mountains! What is
there to eat?" Having eaten two of his orcish viziers
for letting him even conceive of the previous plan, Quor looked
down in envy at the elven vale of Dimbe. "Now that
would be the place to live!" he cried.
Quor spent two years recovering his scattered
forces from across the Yuratahm mountains and marched into
Indoglaurë, which seemed to have come alive with stinging
nettles and grasping plants. Cursing the elvish magic he
knew this to be, Quor pushed his army slowly forward and crossed
the Mulgaunt in Maravis of 2813. (See The Battle of Dimbe,
below). |
THE BATTLE OF DIMBE
8 Cleon, 2813
Fourteen thousand orcs and ogres (nearly all cavalry)
forded the Mulgaunt in Maravis of 2813 and entered the elven vale of
Dimbe. Opposed to them were eight thousand elves under the command
of Ilwendil Swiftbow, son and heir of Queen Madariel Shadowfoot. About
half of Ilwendil's forces were elven archers and the other half light
cavalry. The border scouts had warned the prince of the orcs'
approach, and the Glorfindel's spells had delayed them long enough for
the elves to dig in and prepare defenses. On the eve of the
battle, a trio of orcish assassins entered Ilwendil's camp and very
nearly reached his tent before being found out and slain.
The elves held most of the advantages - their position
was better and the orcs were attacking across a major river. But
Quor was not without his resources. His sorceror Taurog cast an
enchantment over the elvish host that caused terrible fright in their
ranks, and orcish scouts brought him very exact reports of the elvish
dispositions. In his paean to Quor entitled Master of the
World, Son of Caravok, the orcish scribe Usrek ascribes the battle's
outcome to Quor's brilliance as a commander and to the inherently effete
nature of elvenkind. Nonetheless, he is candid about the major
role that luck played in the rout. The orcish
host did not come on directly at the elven defensive works, but instead
was led behind the host to a position between them and the city of
Oromardi. Finding this route was not serendipity, but the work of
elven traitors, locals whose secret lust for gold overcame any loyalty
to their own race and crown. By these means Quor and his mighty
army were able to take the unfortunate Swiftbow by complete surprise,
crashing into and through his line like a hammerblow from Caravok
himself. Once the elven lines had broken, the rest of the battle
was over in mere hours. The elves were completely routed and their
army destroyed. Prince Ilwendil was killed when an orcish arrow
took him through the throat during the pell-mell rout from the prepared
positions. His body was hacked nearly beyond recognition by the
spiteful ogre nobles who came upon it. Thousands of elves were
taken prisoner and turned to slaves for the orcs.
In the aftermath, Quor settled hundreds of his people in
the best elven farms, thoroughly taking over the region. |
|
South-Western Vales -
The Steaming Kingdom of Drormt -
Ruler -
King
Braa'k
Capital - Breeka
Dominant Race - Saurus
|
Regent Y'grak worked on improving the giant cricket
farms of Hassh'Met and rebuilding the port of Bree'ka while waiting
for his young sovereign to come of age.
Kra'quam marched off across the Ulailai river with
two thousand soldiers in 2811 and returned in 2814 with one thousand
hardened soldiers and an equal number of saurus slaves. These he
immediately put to work in the giant cricket farms of Hassh'Met.
Keek'za was given the governorship of Bree'ka, but
died of scale fungus in 2811 at the age of twenty-six.
King Braa'k came of age in 2814 and immediately
took control of the national army. His first act was to ask
Y'grak to stay on in place of Keek'za. |
 |
Sendahl -
Ruler - King
T*ko
Capital - Nyange
Dominant Race - Human
Diplomacy - Itu [N/E]
|
Scrambling to adjust to the realities of civilized
life, King T*ko made a momentous decision. He gathered his
troops and dismissed them. Six thousand of the best cavalry in
Theeurth were sent to recolonize the coast of the Songtide Straits.
Kalesigur, Koher and Sigesa all were once again home to nomadic
tribes, but now these tribes were loyal to the throne in Nyange. In
order to pay for the colonization, T*ko took a further leap of faith
and required a large loan from the few merchants of Nyange, which he
promised to pay back within ten (or fifteen, it really wasn't clear)
years. Os'Elm, heir to T*ko's throne, had a
daughter in 2811, but was himself dead of a bee sting later that
same year, leaving the kingdom without an heir.
Lord Maduan traveled to the island of Itu and
tried to convince the fisherfolk there to ally with Sendahl, but the
Ituans felt that they had nothing in common with the rude horselords
and sent Maduan home with barely-disguised hostility. |

King T*ko
|
Mekebele -
Ruler - Emperor
Mufun
Capital - Awayal
Dominant Race - Human |
 |
|
 |
Emperor Mufun spent
enormous sums on the improvement of Ola and its capital, Kaznuma.
Mekebelans built villages, dug wells and cleared more of the jungle
to make Ola a bustling, crowded and wealthy region. Kaznuma's
old walls were torn down for the raw material of thousands of new
buildings spreading north along the sun-drenched coastline.
An attempt by the Emperor to interest his
irreligious people in their ancient gods resulted only in popular
scorn for the now nearly-forgotten religion. The last priests
retreated into the jungles and the once-great temples were overgrown
with vegetation or used as playgrounds for the nation's children.
Prince D'Hargi and Warleader Bor'ufan were given
the governorship of Kaznuma and Awayal, respectively. Both
acquitted themselves well, particularly Bor'ufan, who founded both a
school of philosophy and a new barracks for his troops.
Prince Kupuckle of Prorte died in 2815. His
son and heir maintained his loyalties to the Empire, but was no
longer a close confidante of the Emperor's. |
|
|
South-Eastern Vales -
The
Dwarven Realm of Aurdrukar -
Ruler - King
Norrim Forgemaster
Capital - The Brass Tower
Dominant Race - Dwarf
Diplomacy - Kamandi [N/E] |

Banner of Aurdrukar |

Banner of Khor-Naland
|
 |
King Norrim invested prudently
in a wide swathe of interests, but also improved the defenses of
his realm. A thousand elite Aurdrukar Burundur Guards
and four thousand dwarven warriors were recruited into the
kingdom's armies. Numerous defensive works were set into
hillsides and ravines across the already trackless jungles of
Qiya. Norrim himself commanded the
armies and watched the borders for invaders, particularly from
the north. His son Belak took care of the day-to-day
concerns of a monarch from the capital.
Lord Balkin traveled to the realm's critical
region of Kamandi to treat with Lord Farzar, its dwarven
overlord. Unfortunately, the two were both tragically
killed during a boar hunt in 2813 before any treaties were
concluded. Farzar's son held Balkin and the realm to
blame, and renounced his forefathers' oaths of loyalty to the
Brass Tower, though he was careful not to contest the army's
right to cross his lands. |
The Elven Empire of Sengkar
-
Ruler - Emperor
Valoril Greenshield
Capital - Ezrand
Dominant Race - Elf |

The Havens of Jarende
|
| Their
hovercraft was full of eels. |
The Valraj -
Ruler - Sultan
Valoon of the White Knives
Capital - Muddakir
Dominant Race - Human
|

The Monsoon Palace, Muddakir
|
Sultan Valoon recruited
an additional five hundred Ghandoori Foot Guards and drilled
them in the defense of the capital. There were those who
claimed that the aging sultan was obsessive about defense, but
others insisted that he was merely cautious.
His son, eighteen year old Farouz, saw to the
governance of the realm and to the fathering of a brood of
grandchildren for the sultan, including two sons and two twin
daughters. Farouz invested considerable sums into the improvement of
Valraj, causing a series of irrigation canals to be cut across the
region.
Lord Jameel maintained a vigorous correspondence
with friends and colleagues abroad and received a string of foreign
visitors at his palace offices.
Prince Udin was given the governorship of Muddakir,
but seemed little interested in the task of governance. His
passion was the theater, and he often appeared on one of Muddakir's
small stages dressed in full costume and make-up to declaim a scene
from one of his favorite works (many of which he had written
himself.) |
The Kingdom of Weshtayo
-
Ruler - King
Piccarome, Red-Feathered Lord
Capital - Khulank
Dominant Race - Human |
 |
| King Nokrome, to be
remembered as "The Castle Builder", founded forts, castles and
defensive works throughout Tresalet, Siruvay and Tsu'u. He
also had land cleared in Tsu'u for the site of a city he would never
live to see. Nokrome died in 2811 of a
gastric ulcer. Though he had failed to name anyone as his
heir, the nobles quickly threw their support behind his oldest son,
fifteen year-old Piccarome to be the new Red-Feathered Lord of
Weshtayo.
Lord Lanza was given twin governorships, in
Khulank in 2811 and in Rendulha in 2812-215. The nobleman was
more interested in the collection and cataloging of Numanthaur
artifacts than of pursuing his appointed duties and was rarely seen
in council meetings
The Lord of Siruvay passed away in 2811 having
fallen from his balcony while haranguing the local peasants.
His son was among those who most ardently supported the accession of
Piccarome. |

Numanthaur ruins at Rendulha
|
The Imperial Realm of Zikuyu
-
Ruler -
Emrpess Neela
Capital - Ivallkyu
Dominant Race - Human
|

Empress Neela |
Content with their lot,
the Zikuyans felt no need to exert themselves.
Tribesmen out of Viratsu report that a great
sandstorm in 2813 uncovered the stone spires of a lost city on the
edge of the Durumintu Wastes. |
The Kingdom of Tas Dar
-
Ruler - King
Adier
Capital - Darious
Dominant Race - Human
Diplomacy - Lumad [C], Vagis [NT]
|

The City of Lhoren Dar
|
Adier ordered a castle
built in Zathor Sor, and a few wells dug in Darious. He spent
most of his time engendering the next generation of the royal
family. In 2812, Queen Narouda gave birth to sextuplets, three
boys and three girls! Prince Sendor traveled
to the elven woods of Lumad and although he did little to impress
the solitary elves, he did return with a map of the region, and that
was good enough for Adier, who claimed the entire woods in the name
of Tas Dar. Lord Deneil traveled to Vagis, where the elves were
marginally more receptive. They agreed to acknowledge the
preeminence of Darious in the region and sent Deneil home with some
lovely wooden sculptures.
After spending a year or so wandering the woods of
Sartus and Gandar Shab, Lord Markil returned to Darious, where Adier
appointed him governor. Markil spent most of his time
producing plays about elven legends, and built a rather respectable
theater in the process. |
The Kingdom of
Ukanve -
Ruler - King
Mazool
Capital - Ukanve
Dominant Race - Human
 |
King Damwen was feeling the call
of age and desired to father a dynasty. Thus it was that
in 2811, he married Maryam, a doe-eyed beauty from Yezhu'u.
However, in several years of trying, the two produced no heirs.
Damwen dispatched Mazool to claim the excellent
farmland left fallow by the departure of the Meneen elves.
Mazool led many thousands of colonists through the jungles of
Olvie, Darja and Kim Taba, where they were eyed by sullen men
and elves but allowed to pass peacefully, and settled into the
farmlands of Ayma Vas.
While Mazool was away, Damwen died during a
joust in Ukanve. A shard of a shattered lance flew through
the eyeslit of his great helm and he was dead before he hit the
ground. With no heirs and no one to take the reins of
government (Mazool being hundreds of miles distant), the kingdom
fell into anarchy and banditry. It was months before a
fast ship could bring word to Mazool and months of slogging
through trackless jungle before he returned to set things right.
In the absence of any heir, Mazool claimed the
throne. In this he was supported by Ukanve, Yezhu'u,
Shoggen and the Ayma Vas colonists. But Hydrsha and the
elves of Rhundal rejected the new government, refusing to
recognize Mazool's claim to the throne. In an attempt to shore
up his legitimacy, Mazool married Queen Maryam in the Heartwood
grove of Ukanve's royal castle and returned much of the power
that had been centralized under Damwen to the local lords and
knights of the realm. |
The Grand Duchy of
Meneen -
Ruler - Grand
Duke Salene
Capital - Yaz Meneen
Dominant Race - Elf
 |
The Grand Duke
spent pleasant years overseeing his new realm. He ordered
that half of the white ships be beached and cannibalized, their
crew and materials being converted to new dwellings and
craftsmen in Yaz Meneen and Dreta.
Lord Feante took forty swift
ships into the Gates of Arthys and raided the sathla jungles of
Assa, Sankail and Mananta. Suprisingly, he also raided the
elven mountain province of Sandor. The sudden raids, led by the
energetic and brilliant Feante were total successes, striking
fear into all the regions of the southern Ymarian sea at this
new menace. |
|
|
UKELE -
The Emerald Realm of Lekandi -
Ruler - King Galens Eagleheart
Capital - Suwelho
Dominant Race - Elf
Diplomacy - Gyanlay [T]
 |
Crying "This is for
what they did to my son!", King Galens ordered that the captured
sathla city of Upashan be sacked and burned. The troops
spent three days collecting everything of value and then set
about burning the ancient jungle port to the ground.
Later that year, Galens met iwith
Bloodspear, who had fled the field of battle at Fikosha. After a
long parley, the two healed their rift and Galens declared
Bloodspear to be his heir. Their combined army then
marched into Arumbom to hunt down the sathla forces of King
Slaartor the Golden.
The two armies met in the rolling
fields of sweet potatoes within sight of Lake Itaka. The
defenses of the sathla (ditches, trenches and many small forts)
proved as useless in Arumbom as in Fikosha. The elves'
discipline and leadership overawed the primitive warriors of
Fikosha, driving them back into their own breastworks, and
peppering them with expert archery. The sun still stood high in
the sky when the elves were dispatching the wounded and driving
off small bands of surviving sathla. Once again, however,
Slaartor the golden survived and escaped the field. |
Galens and Bloodspear intended to lay
siege to the sathla city of Isanio, and had enlisted the aid of the tiny
naval force of Lord Tanathasia to seal off the port. But alas, the
defenses of Isanio's harbor were too great for Tanathasia, who could not
wholly prevent supplies from entering the city, and thus the city
persisted in its defiance of the hated elves even as Galens's army began
to feel the pinch of hunger outside the walls.
In the meantime, Lord Juelans negotiated
tribute from the disaffected city of Gyanlay.
The Restored
Empire of Fikosha -
Ruler - Slaartor the Golden
Capital - Upashan
Dominant Race - Sathla
With no central authority left, the
remaining sathla tribes repudiated the rule of lost Upashan.
ELIMINATED.
|
|
Rumors from Elsewhere -
Travelers from the north tell of a
terrible war raging among the elves in great Celendor.
Rumors from the Dragon's Reach claim that a
wizard in Kasadir has invented a titanic machine capable of
automatically sowing and reaping fields in mere days. |
|
GM's Tip #7 -
Each turn, I will use this space to
present a useful rules hint. Eventually, all of you will know what
LOTE GM's and experienced players know.
COMBAT, PART THE SECOND -
Combat in Lords of the Earth is
typically governed by one of two rule sets. Thomas Harlan's is the
standard, but many GM's use an alternative combat rule set (also
included in the GM's handbook) written by Lorne Colmar. I liked aspects
of the two, and so Lords of Theeurth combat is best described as
an amalgam of the two, with some additional rules regarding race and
magic. NOTE: The following details are not universal and are
possibly related only to L54.
This hint will be broken up into three
parts. In the first part, I discussed command and control. This turn
I'll discuss open field combat, and on Turn Eight I'll discuss sieges.
I. Definition of Terms
There are two important terms of art to
understand in all LOTE combat. The first is Combat Strength,
which is a measure of the overall power of your army, including numbers,
quality ratings, troop types and terrain modifiers. The second term is
Battlefield Effectiveness (also called Battle Modifiers), which is a measure of the situational power of
your army, including first and foremost the Combat ability of your
commander, modified by additional commanders, and many other factors, as
seen below. One can think of Combat Strength as power and Battlefield
Effectiveness as accuracy.
II. Calculating Combat Strength
This is one of the places where the two methods above
are at variance. Here, I follow the alternative combat rules.
Combat Strength is Base Value x
Equipment x Experience x AQR x Terrain.
The Combat Value shown in the unit charts on your
turn sheets already includes the first three factors (Base, Equipment &
experience) (e.g., Cavalry x Heavy x Elite), so all that is necessary is
to multiply the AQR and terrain modifiers. Terrain modifiers may
be found on the Charts page of this web site. It is very
important to check out the chart.
So, for instance, if 10 heavy elite cavalry with a 5 cavalry QR are
attacking in a mountainous region (where they are disadvantaged), their
Combat Strength would be:
10
(numbers) x 1.5 (cavalry) x 1.5 (heavy) x 1.5 (elite) x 5 (AQR) x .5
(Terrain) = 84.375 (rounded to 84.4)
This formula gives a much greater weight to
elite forces and QR than does the standard combat model.
The final factor in Combat Strength (for L54) is magic.
Some spells (and a very few artifacts) may act as a modifier to Combat
Strength.
III. Calculating Battlefield Effectiveness
Battlefield Effectiveness is at least as important to
victory as Combat Strength, and in most cases, Battlefield Effectiveness
is more important.
The basis for all Battlefield
Effectiveness is the Commander's Combat rating. A low number here
will condemn even a large, elite force to high casualties and probable
defeat. The Combat rating is then modified up or down by many
factors:
Positive Modifiers to
Battlefield Effectiveness:
-
Commander has a non-zero Sorcery
rating
-
Commander has a 9+ Sorcery rating
-
Army is at least
¼ elite
-
Army is at least ½
elite
-
Army is all elite
-
Army has more
mounted troops than the enemy (except in Mountains or Jungle)
-
Mounted Units
outnumber enemy mounted units by 2:1 (except in Mountains
or Jungle)
-
All mounted units
vs. All Foot (only in Cultivated or Steppe terrain)
-
Army has more aerial
units (airships and aerial beasts) than the enemy (except in
Forest or Jungle)
-
Aerial units
outnumber enemy aerial units by 2:1 (except in Forest or
Jungle)
-
All aerial units
against a force with no aerial units (Cultivated, Steppe and
Hills only)
-
Army has more light
units than the enemy
-
In Friendly
Territory
-
In Homeland
-
Each additional
commander with a Combat of 9+
-
Each additional
commander with a Sorcery of 9+
-
Currently under
Defend orders
-
Currently under
directed Defend orders
-
Each 2 AP on Defend
this turn prior to contact
-
Currently under
Attack (A, AL, AT) orders
-
Attacking directed
Defense from unexpected direction
-
Outnumber the
opponent by 2:1
-
Outnumber the
opponent by 3:1
-
Outnumber the
opponent by 4:1 or more
-
Intel Battle
Assistance
-
Magic spells
-
Magic artifacts
Negative Modifiers
to Battlefield Effectiveness:
-
Army is at least
¼ inexperienced
-
Army is at least ½
inexperienced
-
Army is all
inexperienced
-
Attacking in
mountains
-
Attacking across a
river
-
Attacking across a
canal
-
Making an opposed
amphibious landing
-
Army is at least ½
mounted in Mountains
-
Each additional
commander with a Combat of 4-
-
Army exceeds the
Command Control limit (discussed in last turn's hint)
-
Coalition army
(contains troops from more than one nation)
-
Regrouping after
retiring
-
Regrouping after
retreating
-
Regrouping after
routing
-
Distance from
nearest controlled city or Friendly Region 3-4 AP
-
Distance from
nearest controlled city or Friendly Region 5+ AP
-
Isolated from other
controlled regions (unless supplied by an adequate naval force)
-
Surprised while
raiding or looting
-
Surprised while
sieging or genociding
-
Surprised while
enslaving
-
Army on forced march
-
Army on extended
forced march
-
Action being
attempted in a region with a hostile fortress
-
Renaissance/Civilized/Seafaring attacking
Forest/Hills/Swamp/Jungle (bad)
-
Renaissance/Civilized/Seafaring attacking Mountain/Steppe
(worse)
-
Renaissance/Civilized/Seafaring attacking Desert (even worse)
-
Barbarian attacking
Steppe (bad)
-
Barbarian attacking
Desert (worse)
-
Nomads attacking
Forest/Hills/Swamp/Jungle (bad)
-
Nomads attacking
Mountains (worse)
-
Magic spells
When facing a force with no
Leader as commander (such as is often the case with garrison troops,
walled cities and native troops, an initial combat rating of d10-5 is
generated, giving a result of 0-5. It is for this reason that
well-led troops so often defeat poorly-led native troops.
IV. Combat Resolution
Once each side's Battlefield
Effectiveness is calculated, a Combat roll is made against each of these
two numbers, and the success effects compared. The difference is
then compared to a chart which generates Attacker's Damage Modifier,
Defender's Damage Modifier, Leader Fate and Morale Modifier.
Attacker's Damage
Modifier:
This percentage of the Attacker's Combat
Strength is removed from the Defender's army as casualties.
Defender's
Damage Modifier:
This percentage of the Defender's Combat
Strength is removed from the Attacker's army as casualties.
Leader Fate:
This is the chance that each leader in the combat must make a Leader
Fate Check, which could result in death, wounding, capture or a
Loyalty check.
Morale Modifier:
This is an adjustment to each side's army morale, used in Morale
Checks (see below).
V. Morale Checks
After a round of Combat, the GM checks to
see if either army has reached or exceeded a Breakoff Point set
by a player. If so, the army faces a Morale Check. If it
passes, it retires. Otherwise, after each round (generally a day)
of combat, both armies check their morale.
Positive
Modifiers to Army Morale:
-
Army is at least
¼
elite
-
Army is at least ½ elite
-
Each army leader with 9+ Charisma
-
Each army leader with 11+
Charisma
-
In Friendly Region
-
In Homeland
-
Positive Morale Modifier from
Combat Results
-
Magic
Negative Modifiers to Army
Morale:
-
Army is at least
¼
inexperienced
-
Army is at least ½
inexperienced
-
Each army leader with 4- Charisma
-
Each army leader with 2- Charisma
-
Outnumbered 2:1
-
Outnumbered 3:1
-
Outnumbered 4+:1
-
Each 10% loss suffered so far in
battle
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Negative Moral Modifier from
Combat Results
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Magic
Once each side has had its Morale level
calculated, a check is made against that level. If both pass,
battle continues. If either or both fails, they break off battle.
The amount by which a Morale Check if failed determines the sort of
breakoff that results: Hold the Field, Retire, Retreat or Rout.
Hold the Field:
An army that passes its final moral check while its enemy fails to
do so will hold the field. It suffers no further losses.
It is not susceptible to Pursuit Resolution
Retire: An army that
retires leaves the battlefield in an orderly manner. It is
susceptible to Pursuit Resolution.
Retreat: An army
that retreats leaves the battlefield in a disorderly manner and is
susceptible to Pursuit Resolution.
Rout: An army
that routes collapses into panicked flight. It loses 20% of all
remaining forces and is susceptible to Pursuit Resolution.
Any army which does not hold the field at
the end of combat will withdraw towards the nearest non-hostile region
or city
VI. Pursuit Resolution
If an army Holds the Field
and has more pursuit forces (cavalry and aerial) than the enemy, it may
inflict further losses on the enemy through cavalry and aerial
harassment. The losses depend on the Combat rating of the two
primary leaders, the ratio of pursuit forces between the two sides, and
the form of Breakoff (Retire, Retreat or Rout). In cases where the
victor had many more pursuit forces than the loser, losses from Pursuit
Resolution can be more devastating than from direct Combat.
VII. Figuring Unit Losses
When armies take losses, they suffer
losses proportionately. That is, if the army is one-half Light Infantry,
then one-half of the losses suffered will be applied to the Light
Infantry. Troops in advantaged terrain will suffer less, while those in
disadvantaged terrain will suffer a greater percentage of the losses.
If a Full Allied or Feudal Allied Leader
loses his entire army in battle, he must pass a Loyalty Check or the
allied region will go neutral. Assuming that his region does not
go neutral, all losses from a Feudal Allied army are automatically
replenished at the start of the next turn at no cost to the owning
player.
Any leader that survives a
battle in which their army was totally destroyed must make an
additional, harsher than normal, Leader Fate roll. This is another
excellent reason to set Break Points for your armies and avoid fighting
to the death where possible.
VIII. Regrouping
Unless the player has given orders to the
contrary, an army will immediately attempt to Regroup in an effort to
collect its stragglers, heal the wounded and take stock of its
situation. An army completely wiped out in Combat or Pursuit is
not able to regroup.
Armies which Hold the Field or which have
Retired may recover 20% of their casualties per AP spent regrouping, to
a maximum of 60%.
Armies which Retreat may recover 10% of
their casualties per AP spent Regrouping, to a maximum of 40%.
Armies which Rout may recover 5% of their
casualties per AP spent Regrouping, to a maximum of 20%.
IX. Experience
Inexperienced units that survive a
substantial battle become Regular units without any halving. They’ve
seen the elephant and become men (or women as the case may be). Ten
percent of Regular units in a battle where their side suffers at least
40% losses (in total units) become Elite.
X. Captives
If the victorious army Holds the Field
after combat and is a slave economy, it will capture some percentage of
the defeated army's soldiers and followers as sNFP.
XI. Damage to the Region
If a battle continues in the region for
more than a single combat round then portions of the region will be
wrecked according to the size of the armies doing the fighting. This
will destroy first Public Works, then the Gold Piece Value (GpV) of the
region.
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Page Completed 15 July
2006
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