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LORDS OF THE EARTH
CAMPAIGN 54
"LORDS OF THEEURTH" |
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Turn Five Newsfax
(A.C. 2801-2805)
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Much have I traveled in the realms of gold
And many goodly states and kingdoms seen;
Round many western islands have I been
Which bards in fealty to Apollo hold.
Oft of one wide expanse had I been told
That deep-browed Homer ruled as his demesne;
Yet never did I breathe its pure serene
Till I heard Chapman speak out loud and bold:
Then felt I like some watcher of the skies
When a new planet swims into his ken;
Or like stout Cortez when with eagle eyes
He stared at the Pacific - and all his men
Looked at each other with a wild surmise -
Silent, upon a peak in Darien.
John Keats, On First
Looking into Chapman's Homer |

J.W. Waterhouse, The Siren |
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GM'S NOTES -
1. READ
THIS! I will NOT move fleets, armies or leaders if the player has not listed EVERY
intervening sea zone and region through which they must pass.
"Region X to Region Y, 3 AP" will FAIL, no matter how obvious
the move is, or how critical to your plans. Every region on a
separate line, please.
2. Don't mix in movement AP with the AP
for the next order. Put movement on one or more lines (one line
for each region or sea zone) and the eventual order (combat, diplomacy,
whatever) on a separate line. Otherwise, you won't move, even if
it made sense to you.
3. The Base Rules say that if an Allied
Leader successfully uses Diplomacy, the region or city gains its new
status in relationship to the ally, not in relationship to your
county. There is just no way I'm going to keep track of
that! So in L54, Allies cannot conduct (or aid) diplomacy, period.
4. The Have Children order can be given
without costing AP any time the King, Queen or Heir is in the capital
(not the homeland) and issuing the following orders: Rule, Administer,
Defend, React or Govern.
5. See the FAQ
for some important tips on how armies react to danger and invasions.
6. Leaders can cast (or assist) only ONE
spell per turn.
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MEDARHOS -
North-Western Medarhos -
The Skane Jarldoms -
Ruler - Prince Varguth
Capital - Vanaheim
Dominant Race - Human |
 |
 |
King Otho,
who had studied in Tirgon, turned his attention the establishment of
learning in Vanaheim, donating large sums for the foundation of a
new university and library. He likewise gave much time to the
continuance of his line, and in the winter of 2801-02, his wife Anja
gave birth to a healthy boy named Bjarnalf. Otho was pleased
with his newborn son, but three months later succumbed to a heavy
round of drinking and feasting. He died three days later
wracked with terrible pain. One
might have expected immediate violence from the barbaric Skane, but
Otho's brother, Prince Varguth spoke movingly before the chiefs
assembled for their lord's funeral, and all conceded the right of
the infant, Bjarnalf to the throne, and approved Varguth as his
regent until the boy should come of age.
Meanwhile, the jarls of Foldbjerg and
Suomar carefully watched the marches for intruders. |
The Kingdom of Tirgonia -
Ruler - King Aramayne
Capital - Tirgon
Dominant Race - Human
Diplomacy - Antiphia [F], Estwilde [A]
|

Tirgonian Knight
|
Though aged, King Aramayne seemed as
vigorous to his subjects as when he was a famous knight at the
lists. He expanded his capital at Tirgon, which spread west
and south from the Brandel stream and sprawled about the base of the
Necromancer's Tower. Serfs and villeins were summoned to do
years of work in the fields and leas of the Crown Lands, expanding
and enriching the fertile farmlands there and in the even richer
fields of Aré. In Tirgon, he finished raising the great school of
magic known as The Arcaneum and laid down the foundations for a
trading house known informally as "The Magpie's Hall."
Then the king traveled with his cousin
Duke Farionh of Alqualondë to visit his old friend and ally Duke
Marcos Alphendri of Antiphia. Still childless, the king
offered to adopt Alphendri and make him heir to the throne.
The Duke accepted and was formally adopted in the Iron Hall of
Antiphia.
Quinn Michelmas, Duke of Sirion,
traveled to Estwilde and there strengthened the ties of that
sparsely-populated region to the throne.
Ancient Graalman the archmage
traveled to the Blood Mire near Ascarlon, following up rumors that
the king's lost daughter, Princess Artemes, had last been seen
there. He was pursuing the trail of Otto van Ewart, a former
Tirgonian knight and adventurer, only known survivor of the
once-famed Black Dragons, a band of heroes from Antiphia. Now
said to be a powerful and bitter enemy of the kingdom, Graalman had
discovered the knight's ties to a mysterious group of worshipers of
"The Lord of the Ice" and "The King at the top of the World".
Now at last, after decades of searching, he found his quarry.
Though the archmage had aged
considerably, the knight in black armor had aged not a day since the
two had |
last seen each other more than twenty
years before. They faced each other in a tall tower in the mire,
surrounded by Otto's ogrish minions. "You seek in vain, old man.
She is lost to you, and to your king."
"He is your king too, traitor!"
replied the mage. "Is she dead?"
"Not my king. My king is eternal
and does not die. He is the Ice. No, she is not dead. She
reigns as his queen and priestess. She will reign over Tirgonia
one day soon, if that is comfort to you."
The old man shifted on his staff.
"It isn't. What happened to you, Sir Otto? To your
companions?"
Fury crossed the handsome face, twisting it into something less than
human. "Happened? We went to our deaths! A hundredth
time for a scrap of flag and for gods who never noticed! What
happened, you pompous fool? We died!"
"Demon," said the mage coldly, "I abjure
thee! By the Seven Seals of Rhynos, leave him!" The staff
thundered down on the flagstones, cracking them and rending the floor as
in an earthquake. The knight convulsed in agony. The ogres
shrank in fear. Then Otto stood up and visibly shook off the pain
which wracked him. "Your power is weak here, old man. Time
to die." In a rush, Sir Otto drew his long blade of Iridian steel,
overlaid with charms older than any living empire of man, and rushed the
archmage. His blade bit through only smoke. Graalman was gone.
The Iron Empire of Daerond -
Ruler - Bishop
Morbanes
Capital - Aicherai
Dominant Race - Human
Diplomacy - Nivaan [A], Ghedrosia [-] |
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Black Duke Bishop Gethrick
Morbanes
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Bishop Morbanes continued to enjoy the
hospitality of Vantos Elerek, the Black Duke of Nivaan, lending the
younger man counsel and aid in the expansion of his newly-cultivated
demesne. Elerek enjoyed the old man's company and became an
ally of the Empire. From this informal nerve center of the
realm, the Bishop has assisted with the planning of slave farms,
advised on deforestation projects, and, it is rumored, helped
orchestrate several entertainments that have brought the carnal
pleasures of Aicherai to this corner of the realm. In addition, a
constant stream of couriers and church servitors have traveled the
Archons’ Road from Evrinai to Aicherai, keeping the Bishop in touch
with his spiritual estate and business affairs of the Temple of
Malbor, as well as business of the Archons’ Council.
Lately, however, church spokesmen
have admitted publicly that the Bishop’s health is not well. He has
taken a catarrh that confines him to his bed, and mitigates against
long-distance travel. For now, the fact that messengers tie Morbanes
to the nerve-center of the capital has caused a series of
post-houses and lodging places to spring up along the Nivaan-Great
Rift road. They are well used by the couriers who continue to visit
Evrinai daily, and by the steady trickle of civil staff and clergy
that migrate on a one-way trip to Evrinai where they can support the
Bishop in his continuing labors first-hand.
In Lycia, the Danaur fortress begun
years before is expanded and strengthened, and the modest riverine
fleet based there is modestly reinforced. A few sailors are on hand
to snicker behind their beards as Lord Danaur refers to his four
ships as "a mighty fleet." |
Black Duke Gerdt-Evert von Taurek
continues to hold the land of Ghedrosia and treat rather unsuccessfully
with the local orc chieftains, who regard his inability to take the
great city of Vanuma as proof of the foreigner's weakness and lack of
leadership. Nonetheless, von Taurek organized vast labor
battalions to begin cutting a road from the via brythnia in
Hinnom towards the Ghedrosia border. This mighty effort costs the
live of many hundreds of slaves, both because of the difficult,
high-altitude terrain and because of the depredations of the wild orcs
all around. The road slowly wends its way towards the border
anyway. Von Taurek's family forced him into a marriage in the
spring of 2802, announcing the marriage from Landegol in a move that
seemed as surprising to the Black Duke as to anyone else. Narissa
von Bedim, youngest daughter of a powerful and wealthy chieftain of
Hastaalm, was brought to his camp in Ghedrosia and the two were wed by
priestesses of the Great Mother in sight of the walls of Vanuma.
Ever the picture of proper courtesy, von Taurek made no public comment
upon the presence of his new wife and her family in his surrounded camp.
Von Taurek was joined in Ghedrosia that
same year by the new Black Duke of the Hills of Terror. Thin,
painfully correct, and utterly dedicated to the mysteries of the Dark
Court, Kethys Estechon, known as "the Aesthete", lead a force of veteran
cavalry into the mountain camp, declaring his intention to "strike a
blow for the cause." The following year, Daesh Long-Arm, warlord
of Hinnom, fell ill from a festering rat bite in Ghedrosia and died of a
violent fever. His lieutenants conversed and quit the field,
taking their thousand spearmen with them as they returned to the
homeland to swear fealty to a new Duke.
The Harkorian League -
Ruler - First
Councillor Clytheus
Capital - Cadares
Dominant Race - Human
| It was a period of great tribulation in the
Free Cities. The new First Councillor, Clytheus, was a frugal man,
and imposed his frugality upon the Council, making few investments.
He did, however, order an expansion of the capital in an attempt to woo
the fickle populace of Cadares. The Cadarites were more concerned
with the fact that the city was now without effective defenses. Clytheus
also sent away the well-respected Gadaxes, ordering him to "continue his
great work for the nation" by appointing him governor of Morthales, well
out of the political hustle at Cadares. In this job, Gadaxes
excelled as before, building both a large lighthouse and a series of
small public baths. Tragedy struck the League in 2803, when a
plague of locusts descended on the nation and consumed nearly all of the
year's crop. But this was not to be the worst disaster to befall
Harkoria. In 2804, a great fire raged through the Scriptorium, the
center of civil service in the nation. Doors were mysteriously
blocked and more than one hundred and fifty scribes, tax collectors and
post riders died horribly. Witnesses saw no one set the fire, but
upon investigation it became clear that this was deliberate arson.
Foreign merchants were subsequently molested by armed mobs in the city
and were lucky to escape alive. Clytheus called for calm and
mandated a two-day curfew until tempers cooled. |

Cadares |
The Edgemoor Orcs -
Ruler - Graulor
Ten Arrows
Capital - Zaramaka
Dominant Race - Orcs
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Graulor Ten Arrows
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King Graulor
Ten Arrows was nothing if not persistent. After founding a
small village in Haggsh, he rounded up garrisons from Angrod and
Dakhash, and with the melodiously-named Boneslicer the Ugly,
returned to Viodun at the head of seven thousand orcs and ogres.
The wild bands of orcs who met to
oppose him were fierce, but numbered less than a third of his own.
With a blasphemous oath to Caravok the Destroyer, Graulor charged
into their ranks, followed by his whole army. As the crows
wheeled and screeched, the two armies collided on the
heather-covered hills and in moments the whole was a confused mass
of struggling, screaming orcs slashing out with axes, wickedly
curved polearms and with long tribal knives.
When it was over, the enemy was
slaughtered or in chains, and the Edgemoor orcs set about enslaving
their kin and looting their fields and farms. Viodun was left
an empty, howling wilderness. Alas, Boneslicer died on the
return trip. An arrow wound he had received had been coated in
offal, and the resulting chills and fever had driven him into
deliriousness and death. |
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South-Western Medarhos -
The Brythnian Confederation -
Ruler - Queen Nyssa
Capital - Carrenthium
Dominant Race - Taurid |
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The Curse of Artanis
A violent and doleful series of events burst onto the Brythnian
stage, unprecedented in in the Confederation's long history
since the fall of the Miletian Empire six centuries ago.
In 2801, Queen Elianna dismissed the unstable and possibly mad
Lord Artanis from her service. Artanis, being unstable and
possibly mad, immediately swore to avenge himself on Elianna for
her disloyalty and "repeated attempts on his life". The
farsighted Elianna had foreseen just such an outcome, however,
and had sent her spymistress Nyssa the Black to quash any
uprising. They needn't have bothered. In the first
place, Artanis was neither popular nor convincing, and few
taurids followed him into revolt. More to the point,
Artanis suffered a nervous stroke in the summer of 2802 and
never recovered, lingering only a few months before expiring.
Before he did so, however, he is rumored to have laid a terrible
curse on the queen's house, sworn "by the lord of the demon
isle". Events proved this to be a potent curse indeed.
Elianna herself outlived Artanis by only
a few weeks, dying during an agonizing stillbirth and leaving no
children. She was survived by her twin eleven-year-old
half-brothers Seregon and Lolindr. Brythnian tradition demands
that the monarch be a queen, but permits male rule where there is no
living woman of the royal house. Seregon was crowned king in
Carrenthium, with his father Falassion named regent. But the Curse
of Artanis, as it would come to be called, rolled on. In 2801
Prince Coromedrus, Elianna's consort, rode to Hailh Endhor with one
thousand centaurs under a flag of truth to demand that the Airnim Horde
depart Brythnia. He found the Airnim camp cold and deserted, with
tracks leading away south. Coromedrus died in 2803 of a strange apoplexy which
caused extended fits of coughing. In 2804, Falassion died of a
parasite contracted from a spring in Tathlann. |
So, by the winter of 2804/2805, no adult
member of Elianna's house remained alive. Nyssa the Black was
appointed regent for King Seregon. But Artanis's mad curse had not
yet run its course. Seregon and Lolindr were both found dead one
winter morning. The Coroner Royal announced that both had died of
a blood ailment and the bodies were interred immediately. Nyssa
the Black, a distant cousin of Elianna's, took power the same day,
replacing the royal court with her hand-picked advisors, claiming she
did so for the security of the Confederation. Camthalion the Bold,
centaur lord of Cerintum, openly declared his hostility to Nyssa's rule,
claiming that she had murdered Seregon and Lolindr, and probably
organized the deaths of their family as well. No other lord was
willing to support Camthalion or oppose Nyssa. Brythnia and Cerintum are
now at war.
If there was any good news at all, it was
the return in 2804 of the Brave Companions, who had been hired in 2801
to investigate Artanis's mad ramblings. By the fall of that year,
tales had spread across the Successor States of how the adventuring
company had overthrown an evil conjurer and his summoned demons in the
Firefall woods and come back to Carrenthium laden with treasure.
Aelissia -
Ruler - King
Otho Longacre
Capital - The Great Delve
Dominant Race - Halfling
Diplomacy - Deepwood [F] |
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King Otho Longacre
|
Bugs, it seemed, dominated Aelissia's
fate. Three years ago it had been locusts. Now it was
the har'keen. The H'rethek were coming.
And why shouldn't they? They
had shattered the Allied army sent against them and Aelissia was
defenseless. Aelissia, with some of the richest lands in all
the Successor States. King Otho (so recently a gentleman
farmer and now a reluctant monarch) raised eighteen hundred elite
Aelissian slingers and took the army, some four thousand strong,
into the Deepwood to prepare a defense among the great gnarled oaks
and mossy elms. He brought with him Maia Brandobaris, daughter
of his deceased friend, the former king. Strange times force
strange choices, and the Moot had asked the King to offer Maia's
hand in marriage to Glen Steelplow, lord of the Deepwood.
Steelplow, aware of the H'rethek threat, nonetheless bravely joined
his fates to Aelissia's and agreed to the marriage. Steelplow
died in 2803 of pneumonia, contracted during extensive time at the
defenses.
Elsewhere, brave Harcourt Blackgirdle
led the few survivors of the battle of Ehkek 7 back to Quesante,
there to join the Corish army in a suicidal defense of the capital.
(See The H'rethek War, below). General
Blackgirdle died of the gout in 2804. In Great Lirien and
Dhalken, Jarvis Kegbelly and Alabaster Purpleleaf both hunkered down
to defend their homes against the invasion. Purpleleaf passed
away suddenly in 2803 and his son refused to send aid to Aelissia,
though he did send taxes. |
Brandon Longhandle governed the Great
Delve during King Otho's absence. His energy and dedication won
him the admiration of the people as he managed to repair several older
bridges and expand the great temple.
Corland -
Ruler -
King Armand
Capital - Khairais
Dominant Race - Human |
 |
Like their Aelissian neighbors, the
Corish fell back to a desperate defense of their homes. King
Armand, son of the hero-queen Armallia, raised hundred of troops (mostly
siege experts) and vowed to defend Quesante to the death. Joined
by many allies and mercenaries hired by the Great Church, he dug in and
began an anxious wait. (See The H'rethek War, below).
In 2804, there was much activity at the
Tower of the Four Winds, home of the Corish mage Beldaric. Rumors
spread through the capital that Beldaric had forced a giant to build a
wall around his tower overnight.
Lorraine -
Ruler - King
Artorius
Capital - Armorica
Dominant Race - Human |
 |
Bold King Artorius and his famed wizard
Myrrdin led the allied host out of the Dura, through the Shadowwood and
into H'rethek. (See The H'rethek War, below).
Duke Morgan brought up reinforcements
across the Corish strait after spending 2801 as governor of Armorica.
During that time, he conscientiously labored to pave a few of the city's
main thoroughfares.
The Whisper Wood -
Ruler - Queen
Elevuil
Capital - Menelcandara
Dominant Race - Elf
Diplomacy - Brandian [A], Huareth [T], Valdori [F]
|
Queen Elevuil put all her power into
centralizing the government of the Whisper Wood under her direct
authority. She herself remained with her army in Brandian,
hunting, hawking and dazzling the lords of that region into an alliance.
Her son, Prince Fealurë had less success
with the men of Huareth, but convinced them at least of the wisdom of
sending tribute to the dreaded Witch Queen of the Silent Wood (as
Elevuil was known by the superstitious Huarethans). This they did
with ill grace and half-heard curses, for they had no love of the elves
and their heathen gods.
Prince Talorn, Elevuil's cousin, was
well-loved in Valdori, for he was both a fleet runner (the Valdori prize
foot races as blessed of Danai) and a powerful sorcerer. His easy,
open charm and love of song and wine made him one of the most
recognizable figures in Valdori, and it was not long before the prince
of that land agreed to swear fealty to the queen in Menelcandara.
Meanwhile, the prophetess Vaire continued
to counsel the lords of the Sunglades against the "heresy of the
Swords". Some heard her words, but many more rejected them as the
Way of the Sword continued to consume the imagination of the younger
warriors. Vaire had to go about guarded by two sharp-eyed
bodyguards when she went abroad.
Finally, the Queen called upon her
house's ancient oaths of alliance with the spirits of land and wood to
turn Brandian into a wilderness of living, squirming defenses that
disturbed even the hardiest elven woodsmen but deterred no invaders -
for none appeared. |

Queen Elevuil
|
The Neldorean Wood -
Ruler - Queen
Nereil
Capital - Elenuil
Dominant Race - Elf |
 |
| While the
queen ruled from Elenuil and the drake Urugall slept in Neldorea,
Lady Senelra and ten thousand elves marched north from Dura with the
Southern Allied Army to invade the lands of the har'keen (See
The H'rethek War, below).
A large shipment of gold arrived from
the Great Church, and a sizeable shipment of gold and foodstuffs
arrived from the Valesian City-States.
Meanwhile, the heroine Valessia of
Celendor accepted the queen's commission to travel to the Great
Library at Sengkar. Unfortunately, no one told the Tome
Guardians who zealously protect the Great Library. Arriving
there in the spring of 2803, Valessia found herself politely but
firmly refused admission, which could only be obtained by permission
of the Emperor of Sengkar. |
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The Airnim Horde
-
Ruler - Tarl Wolf's Paw
Capital - Hailh Endhor
Dominant Race - Human |
 |
|

Sunjidama |
Tarl looked about him and
decided that enough of his people's blood and time had been
spent ridding the world of evils. Now it was time to find
them a home. The lands he had taken from the Ascar and
Maekrans was rich, but the seemingly immortal leader had
traveled long in civilized lands and knew his people need trade
and access to the sea. The south was a veritable lake of
Grail worshipers. Attacking one of them seemed suicidal,
even for so great a force as the Airnim Horde. Then
letters came to the Khan in Hailh Endhor from the great
Conorrian Emperor Arcalas, from the Grail Patriarch Flavius
Mentaurus and even from faraway Thariyya. Tarl turned his
eyes on the one non-Grail kingdom on the north shore of the
Valesian Sea - The Empire of Ianthe. Sunjidama, high
priestess of the Spirit Cult, blessed Tarl and his generals,
washing them in the blood of an aurochs to make them pleasing to
the spirits. Moving in
night marches, evading patrols, the thirty thousand mounted
warriors of the Horde decamped from Hailh Endhor and traveled
south through the Fey Hunt, Maenadia, Ferrense and Huareth, and
entered the Stoneheart mountains near the base of Mons Pilarum.
In Huareth, their outriders saw a strange army marching the
other way - an inhuman mass of enormous insectile beings who
seemed as keen to avoid the Horde as the Airnim were to be
avoided. The two armies passed in silence, not troubling
each other. |
n Mons Pilarum, the horde encountered
giants who hurled boulders down upon them from the heights, but who
never sought direct battle. Tarl's attempts to reason with the
huge masters of the mountains were to no avail, for no emissary returned
once he left the army. Slightly worse for wear, Tarl and the
Airnim rode out onto the fertile plains of the Riftmarch in Erdhonis,
2803. (See The Horde War, below).
The Holy Empire of Ianthe -
Ruler - Chief
Archon Ulolis
Capital - Narranthus
Dominant Race - Human
| The Archons
were distinctly nervous. The great horde of the north had
moved to Brythnia. Around them stood the united kingdoms of
the pagan but powerful Grail worshipers. Ianthe, light of the
world, true home of Aeolan, stood alone. Ulolis
pessimistically concluded that the horde would come, possibly even
aided by those who until recently had pledged their support and
alliance. He ordered that the defenses of the outer regions be
stripped, even those of the wealthy Riftmarch, and that the armies
of the Empire prepare to meet the horde at the Empire's heart -
Ianthis. A thousand Crystal
Knights were hurriedly raised and trained. The army was put
under the command of General Athushan, one of the most able of the
Archons. Under his command ten thousand Ianthan warriors
waited anxiously for the hammer blow they prayed would not fall.
(See The Horde War, below). |

A Crystal Knight
|
THE
HORDE WARS
Tarl's Airnim Horde burst onto the
Riftmarch as the winter snows of 2803 still gripped the plains and their
shaggy ponies shivered after a winter in the forbidding Mons Pilarum.
But the soft and civilized men of Ianthe would not bestir themselves
from their great camp at Ianthis for months, and so the Horde came into
a rich and nearly undefended land. The sole obstacles to their
conquest were the many castles and fortifications of the Riftmarch and
the walled city of Haelopolis. Tarl's plan was simple. He
would scour the defenses from the Riftmarch and ignore the city.
His men and horses needed fodder, not soft beds. The conquest was
particularly easy and the men of the Horde felt cheated of battle - the
thousand or so riders the conquest had cost them were barely noticed.
Athushan had received word of the attack
in Agaleon. He immediately sent word to the High Archon that he
intended to disregard his orders to engage the enemy where they were.
Instead, instinct and skill combined to urge him to create a defense
where he was - the Airnim could not conquer Ianthe without Ianthis and
Narranthus. And so, sheltering below the castles and keeps of
Ianthis, his men dug in and waited. They were not kept waiting
long.
Having conquered the Riftmarch, Tarl
garrisoned the region with three thousand riders and then split his
forces. He would lead the main force of twenty thousand against
Ianthis, while the mercenary captain Thendros of Cruachan would lead six
thousand riders south into the Crystal Shore.
The
First Battle of Ianthis
Twenty thousand riders and the main
Airnim camp followed Tarl into Ianthis in the midsummer of 2803.
These magnificent horsemen on their small, sturdy horses were, bar none,
the most proficient cavalry in all of Vatheria and had never been beaten
or even seriously challenged in battle. Equally deadly with lance,
scimitar or bow, they were honed to a razor sharpness of efficiency.
They were unstoppable and they knew it.
Athushan's army was mostly infantry, with
a small smattering of cavalry, normally used to harass the enemy or
pursue fleeing foes. Both were well-trained and disciplined. Most
feared of all were the Crystal Knights, elite infantry famed for their
iron will and their strange armor made of aeolan crystals. They
were fighting for their lives, their homes and their families.
There was no retreat and they knew it.
There were many who speculated that
Prince Sindamon, an ambitious and capable soldier, would refuse to
follow Athushan's command and seek to seize the command himself.
But the Prince confounded those who thought him a fool and wisely
recognized Athushan's superior experience and talent on the battlefield.
As things would fall out, Sindamon distinguished himself on the
battlefield as a cavalry commander.
The battle began on a cool, rainy day
when the fields and forests seemed to hold an extra deep hue of green,
and when the blossoms had just fallen from the trees to create a blanket
of pink and white along the byways. The horde (so large that it
must advance in several columns or deplete its own food supply) streamed
into the Ianthan heartland expecting a token resistance. What they
got was the fight of their lives. Athushan's defenses were
organized and overlapping, designed to draw the mobile Airnim army into
narrow meadows and upland vales where their maneuverability would count
for less. The Ianthans drew up on a ridge overlooking the main
road to Narranthus, daring the nomads to come up and get them. Too
smart for such an obvious trap, Tarl sent his main force under Krukbari
around the lee of the hill...and ran them right into the waiting
defenders.
The narrow cleft at the rear of the
chosen hill channeled the riders into a box canyon which had no outlet.
Smoky fires were lit in unseen pots along the entrance, and as more
cavalry poured into the limited space, archers on the hillsides began to
pour arrows into the milling riders. Within minutes the riders knew they
were trapped, and Krukbari rose up in his seat to shout the order to
retreat. That was when the arrow took him under the arm and lifted
him clear out of the saddle. He would outlive the day, but his
effective command was ended. The panicking riders streamed out of
the box canyon under a heavy hail of stones and arrows (one of horde
seized up Krukbari and threw him over the horn of his own saddle,
slapping the beast on the rear as he jumped off, sending his general to
safety and dooming himself). Seeing the retreat, and determined to
prevent a rout, Tarl rode to intercept the riders and lead them back
away from the battle. The Ianthans had won the day! Athushan,
however, bitterly bemoaned the fact that he had not enough cavalry to
harass the Horde, which had thrown up a cavalry screen behind it.
He knew that the opportunity to pursue a retreating army would have made
his victory far more complete.
The horde would later number its losses
at forty-five hundred. But the defenders had suffered too.
The barrage of arrows from Tarl's force had taken its toll, killing or
wounding nearly three thousand. These were losses they could ill-afford.
Great a victory as it was, the Ianthans could afford few such victories.
The
Battle of The Crystal Shore
Thendros of Cruachan had led many armies
in his day, and won nearly as many battles. But never had his
entire force consisted of cavalry. Also, despite the Horde's
superb command structure, their commander shared a language in common
with only a handful of senior officers. He reflected in black
humor on the path that had led him to aid the destruction of a civilized
society by a throng of smelly barbarians. With a shrug, he
dismissed the thought. Few soldiers smelled good, and very few
indeed could withstand the deadly power of the horde. Things could
be far, far worse.
To Thendros's surprise, there was no
organized defense set to meet him. No fortresses, no castles and
no troops. Little more than a motley band of retired soldiers
leading a far more motley army of peasants armed with pitchforks, clubs
and javelins. How had the elves or the Llyrans failed to seize
this place long ago? Perhaps it was that they did not have a huge
cavalry army pinning down the Archons in Ianthis. Regardless, this
was one of the easiest contracts Thendros had ever served, as the six
thousand cavalry of the Horde detachment rolled over the twenty-six
hundred defenders of the Crystal Shore with sublime ease, routing them
and hunting the survivors like game across the fields and meadows.
Fewer than sixty riders were even wounded.
The
Second Battle of Ianthis
The Horde rested and regrouped during the
late summer of 2803 and returned to Ianthis in Northhale, bloodthirsty
for revenge. Again, they were met by a spirited an determined foe.
This time, trickery mattered less and the hardy defenses thrown up
around Ianthis mattered more. The horde thundered into view on a
hot and dusty day just before noon and charged the defenders, unloosing
arrows in waves and galloping away again. But the arrows were less
effective against entrenched defenders than they might have been and
Tarl committed his men to an enveloping assault on Athushan's flanks.
The swords of Ianthe flashed with a magical light. The die cast, the two
armies grappled in in bloody melee on the slopes of grassy hill
overlooking trampled fields of untended beans. For the second
time, the vaunted cavalry of the Horde was thrown back, and Tarl sounded
a general retreat. The slaughter had been fierce on both sides,
with the Horde taking the worst of it. Still, the horde
outnumbered the defenders and would be back.
The
Third Battle of Ianthis
As the leaves of autumn turned rich golds
and reds, the Horde regrouped in the Riftmarch, tending its wounded and
gathering its scattered strength. Pleased to hear of Thendros's
victory at the Crystal Shore, Tarl determined not to let winter set in
without complete victory in Ianthis. As the leaves began to fall,
he returned for what he hoped would be the final battle. It was
not to be. Athushan's strangely powerful luck held and his tired
Ianthans fended off another mighty Horde attack. By now, however,
the Ianthans had lost nearly half their strength, while the Horde
retained nearly two-thirds of its enormous size.
The
Fourth Battle of Ianthis
It was Spring 2804 and Tarl Wolf's Paw
was furious. His men had wintered over in the Riftmarch and their
King had fumed over Athushan's repeated victories. There were even
rumors among the Airnim that the strange god Aeolan fought for the
defenders, while Tarl's Wolf had forsaken him. Tarl ordered Sunjidama to
create a prayer for the entire army, a ritual that would combat the
fierce god of the Empire. This ritual was ready by the time the
snows began to melt in the hills, and every warrior and woman of the
Airnim nation took part, cleansing themselves and beseeching the spirits
to heed their valor in battle, giving them either victory or glorious
death. As it happened, the spirits at last heard their cries.
When the Airnim rode into Ianthis, the
civilized men of the nation were not at their defenses, not having
dreamed the nomads would be on them so early in the year (and indeed,
many had dared to dream that having learned their lesson three times
over, the Airnim would depart for easier pickings). Leaping the
defenses in waves, the Airnim were almost into the Ianthan camp before
the alarm sounded, and the defenders barely had time to seize up their
arms before the tide of battle swept upon them like an avenging flood.
The Ianthan infantry performed superbly, rallying to Athushan's banner
and fighting off two waves of Airnim cavalry. But this time the
gods favored the nomads, and there was no doubt as to the final outcome
of the matter. Unlike the Ianthan victories, when the Ianthan
lines broke, the Airnim had plenty of cavalry to pursue the fleeing
soldiers and cut them down from behind. Tarl's victory was
total...just a year late.
In the summer of 2805, Krukbari died of a
fever. The witch-women said that he had never fully recovered from
his wound in the first battle.
The
Exarchate of the Great Crusade -
Ruler - King
Bleobaris
Capital - Pontezium
Dominant Race - Human |
 |
|

King Bleobaris
|
Fearing a
Horde invasion while his forces were gone at Elenuil, Bleobaris
demanded that Galahant return the fleet and army at once to
Pontezium. They arrived by the fall of 2801. All of the
Crusader States forces then prepared for the defense of Querenia
against an enemy that never came.
In the fall of 2801, Bleobaris named his
eldest daughter, Princess Ava, to be his heir, much to the
consternation of his nameless five-year-old son.
Maradoc the wizard summoned spirits
of earth and water to irrigate Querenia, then aided his king in the
defense of the homeland. |
The Holy Order of the Dawn -
Ruler - Grand
Master Marcus Sagitus
Capital - The Akasian Hills
Dominant Race - Human
Diplomacy - Autricum - [OH]
|

A Knight of the Dawn
|
Like most
of the other powers west of the Phaedon, the Order prepared for the
possibility of an Airnim invasion. Grand Master Sagitus had
the Order Fortress built into a true fortress, a behemoth that
dominates the dour heights of the Akasian Hills. At the same
time, he raised defensive troops for the region, a mixture of
men-at-arms and siege engineers. He himself left his knights
and infantry in Quesante under the command of Master Brutus and
marched with all haste back to the Akasian Hills to assume command
of defenses there. The severing
of the Andelais road prevented timely trade or orders arriving at
Quesante, and the Order's possessions in Khairais and Quesante
quietly withered and reverted to local control.
Master Brutus Arillius took overall
command of the shattered remnants of the Northern Allied army in
K'chak and marched them back to Quesante, there to await the coming
of the H'rethek army. Though the nearest order estates were in
far-off Mauredoc, the loyal Brutus remained true to his Order and
kept good discipline in the army.
Finally, Master Tiberius traveled
north towards Toruk Khend, but never arrived, for he died in the
winter of 2801 when his horse stumbled and threw him. His
quest to defeat the dragon came to an untimely end.
|
THE
H'RETHEK WAR
As the pitiful few
survivors of the Northern Task Force fled across the Saronne to make a
last stand at Quesante. They were joined there by six thousand
mercenary troops hired by the Great Church. Meanwhil, the twenty-five thousand soldiers of the
Southern Task Force, men and elves from Lorraine, Neldorea, the Order of
the Dawn, the Great Church and Har'akir marched bravely north out from
the mountains of Dura. They went forth protected by the blessings of the
Great Church, for many chaplains and martial priests went among them,
blessing weapons, armor and soldiers. From Dura, they marched into the Shadow Wood. Many among the Neldorean elves thought this a fool's plan, since Urugall the dragon was
overlord of the Shadow Wood as well as of Neldorea, but no retribution
came, and the army passed peacefully into the fertile lands of Dal*kor.
What they found there was
simply shocking. The har'keen were completely gone. Pickets
sent into Ehkek 7 reported that the plains around Kal Primus were
littered with the broken bodies of tens of thousands of their
compatriots, left to rot and wither in the heat and cold of two years
and picked clean by a vast armada of crows. But the har'keen
themselves were simply...gone. The allied commanders sent out
scouts to seek for sign of the har'keen army, but they found only tracks
leading into Nnn*ta and disappearing into the wilds of the Northern
Stonehearts. The entire nation of H'rethek had simply decamped,
slaves and all. The fields were untended and growing wild, and the
weird, fluted cities of mud and crystal were slowly crumbling into dust
and blowing away on the wind. As suddenly as it had begun, the war
was over.
|
|
Rhanalor -
The Shadowed Realm of Ascarlon -
Ruler - Baron
Gauros the Arisen
Capital - Denavine
Dominant Race - Human
Diplomacy - Galati [F], Mahant [NT], Dhurkun[NT]
| With the departure
of the mighty horde, Baron Gauros was quick to reassert his
control. He summoned thousands of Ascar peasants to
re-colonize Orodea, many of them cashiered soldiers he could no
longer afford to pay. Even so, the debts of Ascarlon were
astounding. In addition to loans extorted from local bankers and
nobility, Gauros knew that new blood was required to
reinvigorate the Ascar economy. And so he set out with his
reduced army to subdue the hobgoblin tribes of Feghruu and
wealthy Ilkmaor. The Baron
summoned the unquiet dead from the thousands slain by the Horde,
and the rotting bodies of his people shambled forth to do his
stern bidding, even beyond death. With nearly five
thousand soldiers, living and dead, he marched into both
hobgoblin regions and did battle, subduing the terrified
hobgoblins and returning them to Orodea to work the
newly-rebuilt farms.
Vilkhar the Hammer rode forth
from Orodea to the land of Galati. His voice resonate with
a glamour cast on him by the baron, Vilkhar spoke movingly of
the ancient Ascar heritage and of how the eye of Malbor was upon
them. The danger past, the lords of Galati gladly rejoined
the Shadowed Realm.
Lord Vachik also set forth, this
time to woo the orcs of Maekras. The orcs were less
impressed than had been the humans of Galati, but both Mahant
and Dhurkun agreed to respect the rights of Ascarlon. |

Gauros the Arisen |
The Worldspine Orcs -
Ruler - Vaurog
Breakspear
Capital - Mount Kauroth
Dominant Race - Orc
Vaurog Breakspear raided the dwarven
lands of Phaedon, using his great spear Harrowheart. Despite the
presence of a dwarven army there, he was able to move in, raid and slip
away again before the dwarves really knew he was there.
The Empire of Carhallas -
Ruler - Emperor
Maugrath
Capital - Carcaroth
Dominant Race - Hobgoblin
Diplomacy - Gromon [F] |

The Imperial Flag
|
|

First Spear of the Flayed Man Legion |
It was a time of contrasts for the
Empire. Carhallas's peaceful pursuits prospered, while its
military exploits were disastrous. The Emperor funded the
Eastern Post Road through to Zhagon, and workers began to clear the
roadbed all the way to Gothmaur in Elsend. Colonists sent to
Daul returned to Carcaroth and reported that Daul was populated by
unfriendly tribes. They begged the emperor to send in troops
if he wished them to colonize the region.
Cultivation began in Gromon, on the east
side of the Manndaran river, and Lord Garandal traveled to that
region to offer the hand of the Emperor's sister in marriage in
exchange for the hand of the sister of Khazal, Duke of Gromon.
The match was made and Khazal became a Prince of the realm.
Duke Zdrach headed across the
Manndaran and through Borokoth to the region of Ruathkel,
accompanied by the Duke of Mendhaur and at the head of thirty-five
hundred troops. In an easy and lop-sided battle, Zdrach
conquered the region and put its army to flight. When he
looted the few valuables (amounting to a few cattle and some shiny
stones), none of the Ruathkeli opposed him. Taking them all
into slavery was just as easy.
But then, Zdrach's fate turned
against him. He drove his army and captives into Uroketh, and met a
different sort of resistance altogether. First, Zdrach's small
army was nearly all infantry, ill-suited to combat on the wide
plains. Second, The Urokethi challenged him with nearly all
cavalry, and in nearly even numbers. The greater Urokethi
mobility was decisive, as they first broke the Carhallas line and
then pursued the fleeing infantry across the plains. Zdrach
managed to keep his army together, retreating rather than routing,
and fell back with the survivors to Ghadaril.
The tale was little different in the
east. There, the Dukes of Cavakal, Jezuul, Golod, Pukel,
Zhagon and Adhrak, all feudal vassals of the Empire, massed their
forces (amounting to some four thosuand soldiers, mostly infantry)
and attacked |
Valam. Their defeat at the
hands of the smaller Valamite force (mostly cavalry) was total.
The Duke of Cavakal found himself hampered by the obnoxious and
suicidally brave Dukes of Pukel and Adhrak, who constantly charged the
Valamite forces when they rode within view. This tactic cost the
Duke of Pukel an arrow through the thigh, which he survived, much to the
disappointment of his troops. The Valamites put the Carhallas
feudal forces to flight, and pursued them across the plains,
slaughtering them nearly to a man.
Duke Sharvlork, who had done little for
the Empire in years, died after a massive feast in the spring of 2805.
The Great Kingdom of Annvar -
Ruler - King
Udoin IV
Capital - Varthane
Dominant Race - Human
Diplomacy - Kilgis [-], Gelio
[-], Aclad [-]
|

Sir Poddicar the Fey |
The Great Kingdom was at
peace for the first time in a very long time. Alas, peace did
not suit it. King Udoin spent five years hearing the scribes
list the features and treasures of his nation, and created a census.
He also ordered that Varthane be expanded and new walls be built
around it to fortify it, though many noted that the new walls were
neither so high nor so wide as those they replaced.
Prince Poddicar pottered around the region at loose
ends, unsure of what to do in peacetime. He fathered a son in
the summer of 2805.
Lord Marvaith governed Coinde from 2801-2803, and
built a small arena for beast fights on the field formerly used for
pauper's graves. He then traveled to the nearby region of
Kilgis to woo the Kilgisi to the Great Kingdom's side, but the lords
of Kilgis were unimpressed with Marvaith's hurried style and
politely sent him home with no commitments to bring before the king.
Likewise the whirlwind diplomacy of Lord Tellenor
in Gelio and Aclad, two regions that share neither a common language
nor a common religion with Annvar. A steady hand was needed in
such negotiations, and much flattery, but Tellenor gave neither and
was sent packing by angry natives.
A trading embassy down the Wolf river to Celendor
was turned back at the borders of Linhirin by stern faced elven
archers. His Majesty had no intention, they told the
emissaries, of either giving or receiving trade with short-lived
worshipers of the damned. |
|
|
The Conorrian Heartland -
The Conorrian Empire -
Ruler - Emperor
Constantikos III
Capital - Echoriath
Dominant Race - Human |
 |
| Like nearly every other
government along the north shore of the Valesian Sea, the
Conorrian Empire prepared for a possible Airnim invasion.
Emperor Arcalas ordered a vast investment in castles and forts
along the western approaches in Calodunum and built a massive
fortress (named "Keloicrator" after his father) built in
Faloricum. Eight thousand equites scutarii (cavalry) and
two thousand siege engineers were raised in and around the
capital. Conorrian wizards summoned spirits of the air and
sent torrential rains into Lauriacum to slow down any invasion
by the horde and allow for Conorrian troops to respond, but the
downpour proved unneccessary. Even with all this, the Empire was
able to muster ten thousand serfs to till the land in Adoria.
As usual, a wagon train of foodstuffs was sent
from Echoriath to Khelem Vala in Dhûnazhar, and a train of gold
and silver flowed in the opposite direction.
The royal adventuring company known as the
Imperator Aquilae ventured into the Shattered Lands and came
back with treasure. The bards sing of how they defeated an
evil and despotic giant. |

A Conorrian Villa on the Phaedon river |
Concerned about her willful manipulation of politics,
Aracalas sent Heccus, the fifty-two year-old widow of the Emperor
Varantius II into exile as a nun in a remote abbey in Autricum.
She died there of a broken heart in 2802. Arcalas himself died of
consumption in 2804 and was replaced by his son and heir, the twenty-one
year-old Constantikos. Luckily, the young emperor proved as good
an administrator as his predecessors and the transition was orderly.
Despite this, rumors flew about the capital and the empire that this or
that general would revolt and refuse to obey the stripling emperor.
It was at least a year before such rumors died back to the usual level
of Conorrian backbiting and gossip.
Constantikos proved more fertile than his forebears
and fathered five children, three girls and two twin boys.
Admiral Pederastes led his fleet on a raid of Dal*kor,
only to find that everything of value had been taken when the har'keen
fled. He returned to Echoriath with his fleet to support the
emperor, but died of pneumonia aboard his flagship in 2803.
Senator Flavius Sextus, Magister Equituum per occidentum, died in
2802 when thrown by his horse. Senator Gaius Calos spent two years
each as governor of Echoriath and Eleucris. Few noticed much
improvement in Echoriath, but he did add several small temples to the
high street in Eleucris.
The Great Church of the Lords of the
Grail -
Ruler - Patriarch
Flavius Vares Mentaurus
Holy City - Conorr
Dominant Race - Human
Diplomacy - Har Mekelle [CH],
Oiothon, [CH], Tullieres [CH], Armorica [AB] |
 |

The Patriarch's Standard |
|

The Patriarch
|
The vast wealth of the
Great Church continued to flow. In addition to a large
investment in local churches and schools, the church spent enormous
sums to hire warships, transports and six thousand mercenary
soldiers for the defense of Quesante and Corland. The famed
mercenary leader Thendros of Cruachan was hired, fresh from his
victory over the Ianthans at the Crystal Shore, to aid the Church in
Quesante in years to come. Wagon loads of cash were sent to
the Order of the Dawn, to Corland, Lorraine and Neldorea.
Shiploads of grain and foodstuffs were sent to Corland, which passed
it on to Aelissia to relieve the famine and drought there.
Missionaries were sent to Carrandis to chide the
heretics and shepherd them back to the true faith.
The Patriarch, along with four thousand Church
troops went with the Southern Allied Force into Dal*kor and Kz'zk
from Dura, and Church priests and chaplains summoned the blessings
of the gods for the men and elves in that formidable allied army.
|
| Bishop Iscandus saw to the
administration of the Primacy from Mynos and raised four
thousand siege engineers to hold the holy city.
Bishop Aetrius took ship with the mercenary fleet
(and the chests of gold bound for western nations), and met with
the huge Valesian fleet in the Bardol Sea. From there, after
dropping off treasure at Elenuil and Cassivelaunus, he sailed to
Dal*kor and marched inland to Kz'zk, where he joined up with the
Patriarch's force.
Bishop Palladius established a church at
Oiothon, joined Aetrius's fleet and sailed to Corland, where he
established a church at Tullieres and took command of the Church
forces in Quesante.
Bishop Alecius followed the Patriarch as far
as Dal*kor, then crossed the Corish Strait and established an
abbey in Armorica, then finally returned to Quesante.
By the end of 2805, after the mercenary
contracts had ended, the total Church forces in Corland and
H'rethek amounted to nearly eight thousand men and a dozen
ships. |

The Grand Abbey of Armorica |
The Dwarven Realm of Dhûnazhar
-
Ruler - King Valand Dragonsbane
Capital - Khelem Vala
Dominant Race - Dwarf
Diplomacy - Azhan Madhor [FA]
|

The Dhûnazhar Elite Guard |
The Kingdom Under the Mountain
was still recovering from its brief civil war, so its actions
and economy were modest. Nonetheless, in true dwarven
style, many fortifications were built in Dhûnazhar and in
Phaedon. A new temple to Mordhal was built in Kiril Zelen.
While King Valand Dragonsbane ruled from Khelem
Vala, Lord Roin journeyed to the mead-halls of Azhan Madhor.
The great good sense of this sturdy dwarf convinced the lords of
that region to renew their ancient oaths to the Kingdom.
Lord Moragh and two thousand dwarves guarded
the western approaches to Endorwaith while Lord Dalian guarded
Phaedon with a similar number. Neither was able to stop
the orcish raids that entered Phaedon so successfully. |
|
|
VALES -
North-Western Vales -
The Llyran Republic -
Ruler - Constans
Harko Marova
Capital - Tarrentica
Dominant Race - Human
The Llyrans engaged in feats of strength
and the airing of grievances.
The Holy Matriarchy of Ahuran
-
Ruler -
Queen Jerzuul Moonshadow
Capital - Sedeskan
Dominant Race - Human |
 |
|

Queen Jerzuul
|
Terrible storms at sea
wiped out a merchant fleet headed for the Llyran Republic.
Jana Steelwarden and Landress Lucinde of Naidhan both
passed away. The reasons were not reported. |
Har'akir -
Ruler -
Sultan Socacia Alouda
Capital - Mar Awas
Dominant Race - Human
Diplomacy - Socphares [NT], Entelle [F]
|
 |
|

Sultana Farida
|
The formidable Sultana
ordered that the port of Agazier be enlarged, and men rushed to do
so. More than a thousand cavalry were made ready for the army
away in the north. The Sultana ruled with an iron fist until
her grandson's seventeenth birthday, when she turned over the reigns
of government to him. She remained a force in the palace,
however, and was widely seen as the power behind the throne.
Her last act before giving up power was to marry her granddaughter
Azmeralda (Socacia's older sister) to Edelmo, Emir of Entelle, thus
securing the allegiance of that prince and his region.
Emir Nuldor, after ferrying ships and men around the
kingdom, traveled to Socphares and in the name of the Sultana,
promised the hand of the young king in marriage to Aoula, daughter
of the Socphares chieftain. Still stinging over their exile |
from the Adramagdus mountains, the folk of Socphares
made only vague promises of future tribute.
The great general Feldar accompanied the Southern
Allied Force into H'rethek, leading nearly six thousand infantry and
cavalry. He was joined in Dal*kor by Edelmo, and when Feldar died
in 2805 at the age of fifty-eight (he broke his leg exploring an
abandoned har'keen mound and the wound became gangrenous), Edelmo took
over command of the Har'akir forces.
In 2805 there came the shocking news of orc raids in
the Marrakhan Hills - where no orcs had been reported in generations.
Scholars theorize that they may have emerged from far below the earth,
while others theorize that vile sorcery may be at work.
The
Marrakhan Horde -
Ruler -
Voraun Shatterhand
Capital - None
Dominant Race - Orc
The Horde quickly seized control of the
East Marrakhan hills. Their numbers were reported to be in the
tens of thousands.
The Valesian City-States -
Ruler - Primarch
Centorius I
Capital - Orcholus
Dominant Race - Human
Diplomacy - Hypylus [EA], Thuces [C], Vales [F]
| The Primarch ordered the
continued development of Ventas. Large communal silos were
created, along with a fleet of poled barges to bring produce from
Ventas's many artificial islands to the markets in Orcholus.
Centorius ordered that the priests of the City States should seek to
increase the religious fervor of the people with tales of wonders
and of the evils of Accolon, but the Valesians, ever a fractious
people, took a dim view of the preaching and stayed away from the
temples in numbers greater than ever.
In
Hyplus, the Primarch continued to wheedle and cajole the farmers and
woodsmen of the region, and managed to secure a treaty of economic
cooperation.
Grand Admiral Anaxes and the Trierach Antigonus
set sail with fifty warships and escorted the Primacy's fleet to
Elenuil, Cassivelaunus, Dal*kor and back home to Conorr.
Archon Meikos journeyed to the halfling hills of
Thuces, where the gentle and bemused natives allowed him to claim
that they were part of his nation. At least until they grew
bored with the idea. Meikos traveled on to the city of Vales
and easily convinced the free men of that city that they should
throw their lot in wholly with the nation named after them! |

Maelon Hoplite |
Luxur -
Ruler - General
Zsalvi
Capital - Thedelos
Dominant Race - Sathla
Diplomacy - Merwal in Habu [H]
|

General Zsalvi
|
Generl Zsalvi sent
thousands of sathla colonists into the fertile (and now conveniently
empty) region of Keferis with orders to make the place ready for
more waves of colonists to come. He also ordered an expansion
of the port and farming facilities of Badar. Then, determined
to see the holy city fall returned to the sathla during his
lifetime, the aging Zsalvi traveled to Merwal and, with the city
surrounded by tens of thousands of sathla besiegers, offered to
parlay with the city's human defenders. The defenders listened
to the arrogant dictator with ill humor and barely disguised fear,
but they sent him packing with no promises.
And so the job of seizing Merwal fell to General Kaltass and his
army of seven thousand, assisted by the Autumna Primacy's Bishop
Slaasthess, his two thousand archers and three thousand mercenaries.
These set a siege around the great city, numbering between them just
barely enough to contain it. Once the siege was set, it was
only a matter of time. The largest city in Vales, Merwal had
not had food shipments in years and hunger set in almost
immediately. Nonetheless, through iron will and bitter
hardship, the people of the city withstood the siege for seven long
months, hoping against hope that help would arrive from their
relatives in Valesia. When it became clear that no hoplite
army was on the way, the men of Merwal, last bastion of the Keferis
Crusade, struck their flag and sued for terms from General Kaltass,
who entered the metropolis in triumph. |
The Autumna Primacy
-
Ruler - Grand
Priest Kyassthi
Great Cathedral - Thedelos
Dominant Race - Sathla
Grand Priest Kyassthi preached a series of powerful
sermons in and around Pyrayus, denouncing foreign gods and foreign
ideas. Only the sathla are pure enough for the regard and
admiration of Udjo the Maker. The gods of other races are mere
demons, eager to seize the glory of Udjo for themselves. The
sermons were very popular, and thousands rallied to see the pontiff and
hear him speak. A wave of religious fervor spread throughout the
Artaxes River valley.
Just upstream, Bishop Slassthess and his troops were
helping General Kaltass lay siege to the holy city of Merwal. When
the city fell in the spring of 2802, Slassthess was one of the first to
visit the ancient shrines, including the vast Temple of the Gold Scale.
Mykele -
Ruler - Sauressh
Sishtreth I
Capital - Oroyon (?)
Dominant Race - Sathla
Diplomacy - Naszgiri [-]
| The Sauressh had such
grand plans, and saw them come to ruin so quickly. More than
three thousand sathla infantry were recruited in Sia and handed over
to the command of General Lisal'assh. The slaves of Mudeaga
were set to work in the sweltering plantations of Sia.
Sishtreth, now armed with much scholarly knowledge of the customs
and personages of Gigalgudar, set off to that jungle region to once
again woo the truculent natives to his cause.
Unfortunately, Lisal'assh planned to march on the
lonely jungles of Kilni, and his line of march took him straight
through already hostile Gigalgudar, where he planned to collect the
garrison and march on. Regardless of his peaceful (at least as
regards Gigalgudar) motives, the natives were in a fury at the
effrontery of the march. By the thousands they assembled in
villages and hidden groves and sharpened their fathers' weapons to a
gleaming sharpness and descended on Lisal'assh's army in screaming
packs. The number of the insurgents was difficult to know in
the dense foliage, but the general's staff put them at four
thousand.
Luckily, Lisal'assh's army was not only six
thousand strong, but commanded by one of the most cunning and
devious military minds of his age. Well-paid native spies had
warned the general of the uprising and he lay in wait for them.
The attacks came just where he expected them and, by appearing to
flee into the jungle, he was able to draw in his attackers, surround
them and destroy them. Thousands lay dead and his army lost
only a few hundred. |

Sauressh Sishtreth I
|
But the cold fury of their kind was upon the army, and
in no one did it burn more fiercely than in their commander. He
abandoned his orders to enslave the people of Kilni and instead lead the
Mykele army in the enslavement of Gigalgudar, traditional rival of Sia.
Small battles were waged around the province as the army mopped up
resisters and burned villages to the ground. When the Sauressh
arrived, it was to find the chiefs dead whose families he had studied
and their children being led away in chains to till the fields of Sia.
Sishtreth had a tense confrontation with Lisal'assh in his tent, but
bowed to the demands of the army and allowed the captives to be taken
away.
Hashtreth, the allied leader of Vaaltoth, followed
orders to loot and enslave Mudeaga, but arrived to find that the Mykele
army had already enslaved the region five years earlier.
Jual'Teth, cousin of the Sauressh, traveled to
Naszgiri to renew diplomatic talks, but died of a strange fever in 2803
and never completed his mission.
However, the most significant event in Myekele was not
the sacking of Gigalgudar. It was the Crafter's Uprising of 2802.
Certain guilds in the city of Oroyon had been protesting heavy imposts
for many years with little to show for their pains. The city
practically ran on the income generated by the combination of the craft
guilds and the port, and the port's merchant houses were only lightly
taxed by ancient agreement. This uneven situation boiled to a head
on a dazzlingly hot day in 2802 when two wedding parties, one of port
merchants and one of guild workers both claimed the same public square
for their festivities. There was angry pushing and shoving and
then, suddenly, the crafter bridegroom had been stabbed and a general
riot broke out. By nightfall the rioting had spread across the
city and within three days the docks were ablaze. By midsummer,
the Craft Guilds, ever numerous, had demanded and failed to receive any
support from the Sauressh (who was off in Gigalgudar) and they
instituted their own ruling Guilds Council, whose first act was to seize
the property of the merchants. Their second act was to declare
their independence from Myekele. In this they were joined by the Mykele
naval garrison, mostly the sons of crafters who despised the merchants.
Oroyon had become a fortified free city.
|
|
North-Eastern Vales -
The
Kingdom of Thariyya -
Ruler - King
Al-Kadem Vahdin
Capital - Uls Fakhar
Dominant Race - Halfling
Diplomacy - Hassar [+10 Yfc] |
 |
|

Uls Fakhar
|
Considerable investments in
Thariyyan infrastructure resulted in an easing of the kingdom's
economic woes, as there were now enough sheriffs and tax
collectors to effectively cover the nation's undeveloped
hinterlands. Thariyya's navy also was improved with two
new squadrons of warships, including the Patriot, a heavy
Conorrian-style dromond.
King Al-Kadem was rarely seen by his people, for he was said to
be deep in study, having developed a fascination with an ancient
Thariyyan text dating back to the "golden age of Thariyya"
before the ascension of the God-King Natun in Shanatar. |
Meanwhile, the Thariyyan navy under dashing young
Admiral Kaedir patrolled the Gulf of Thariyya. There was an
incident in 2805 when the entire Valesian fleet (much larger than
Thariyya's) entered the Gulf. Kaedir wisely remained close to
shore and did not confront the Valesian galleys.
Accolon -
Ruler - Warlock
Jordanes the Transmuter
Capital - Dammarask
Dominant Race - Human |
 |
|

A Warlock of Accolon
|
The news in 2801 was all
about the expedition to subdue Nuradeem and once and for all put an
end to the monstrous heresy that had consumed so much of Accolon's
time. A thousand of Caravok's Chosen (elite heavy
infantry) were raised, along with several hundred siege engineers
and nearly two thousand mercenaries. Much of Accolon's army
was consolidated under the command of the Warlock Nightshade, who
relieved Jordanes of command in Eumana in the Spring of 2803. This,
as will be seen below, was to Jordanes's great good fortune, for he
now returned home to Dammarask.
Nightshade's army was ten thousand strong by the time it arrived
below the walls of Nuradeem and wasted no time setting about
erecting ditches, fortifications and siege towers. By the time
the dry season was picking up speed, the bombardment of the city had
begun, along with sappers who dug galleries below the city's walls.
The southwestern wall around the Skarn gate collapsed in early
Daarlem when miners fired the supports of the gallery they had dug
beneath it. The army rushed in, unstoppable, and a several
wild days of looting, orgy and chaos ensued during which time the
besiegers took their vengeance upon the city for their humiliation
four years earlier. Nuradeem was once again in Accolon hands,
and Eumana was no more.
In
2803, Vardan the necromancer died, leaving a power vacuum.
Just before he died, he named Epiphetes the Diviner as his choice to
succeed him. The senior warlocks in Nuradeem, while seeming to
mourn their fallen leader and gather for his state funeral, began
and deadly series of contests, back-room deals and back-alley
murders to contest the rulership of the unstable state. By
fall it became clear that Jordanes the Transmuter had the backing of
the army and many of the warlocks. Shortly thereafter,
Epiphetes failed to attend at the Council meetings and the rest of
the warlocks fell in line. Jordanes was confirmed as the new
head of the council. Finally, in 2805, the
skarn of the Naran desert, a race of powerful but primitive
scorpion-centaurs, annexed the region of Carru, sitting athwart the
Ashen Way (Accolon's road to Nuradeem and the riches of the Ymarian
Sea trade). These creatures stubbornly refuse to give way,
claiming that the land is theirs by ancient right. Lord Ryld
the Fair of Carru has ridden to Dammarask to demand action. |
The Shadowed Primacy of the Dark Court
-
Ruler - High
Priest Gezz Half-Shadow
Holy City - Dammarask
Dominant Race - Human
| The Shadowed Primacy
sent aid and succor to Accolon in several ways. First, a
sizeable amount of Church tithes and revenue were turned over to the
use of the Warlocks for their war against the heretics in Eumana.
Second, the war effort was directly aided by Gezz Half-Shadow, who
commanded an army of undead at the taking of the heretic city, and
who cast dark blessings over the whole army. Third, the High
Priest used necromancy and the rack to ferret out heretic
sympathizers, returning Eumana and Nuradeem to the true faith of the
Dark Court. |

Gezz Half-Shadow
|
The Divine
Theocracy of Eumana -
Ruler - Theocrat
Kandoz
Capital - Nuradeem
Dominant Race - Human |
 |
ELIMINATED.
The Shadowguard of Marador -
Ruler - Queen
Madariel Shadowfoot
Capital - Lantar
Dominant Race - Elf
Diplomacy - Khithi [T]
|

Queen Madariel
|
All eyes in Marador gazed with horror and fascination
at the rise of the orcish horde to the west. Queen Madariel
ordered that all city garrisons be strengthened, adding several
hundred elves to each city's watch. She sent her son Ilwendil
to Oromardi with an army to watch the western marches and the
approaches over the Mulgaunt. Glorfindel of Beduina she sent
to Tintillo, where he assumed command of the watch and also put
forth the power of an elven lord to make the neighboring region of
Indoglaurë become an impassible morass of writhing vegetation sure
to harass the horde, should it come that way.
Fair Vaeril Fallingwater traveled to Khithi to mend
the rift with that forested region. Though the proud lords of
Khithi were angry and unreceptive, Vaeril's great personal charm
(and the hard work of the bards who had compiled so many facts and
family trees for her) melted their hearts. By 2805, they
agreed to Madariel's stewardship, and sent back the first of many
promised tributes to Lantar. |
The Yurahtam Nomads
-
Ruler - Quor
of the Seven Skulls
Capital - Yurahtam
Dominant Race - Orc
Quor recruited for the horde in the mountains around
Yuratahm, swelling his immense evil army to more than twenty
thousand orcs and ogres.
|
|
South-Western Vales -
The Steaming Kingdom of Drormt -
Ruler -
Regent Y'grak
Capital - Breeka
Dominant Race - Saurus
|
They were the years the scarlet plague hit Drormt,
leaving many weakened and covered with reddish sores that faded
slowly, if ever. The plague was not particularly deadly,
killing only a few of its victims, but it did seem to have a
terrible penchant for saurus nobility, for it felled nearly all the
leaders of Drormt in those years.
Aorshk was
the first to go, dropping dead in front of his troops before the
disease was truly understood. A year later, Riursh of Erlet
died a lingering, wasting death while his family remained almost
untouched by the plague. King Zhee'ka himself succumbed in
2803 during the height of the plague and and his cousin and
confident Cuaq'lar died in the city of Breeka in 2805, long after
the plague was thought to have run its course.
Since he had named no heirs, Zhee'ka's death might
have caused great difficulties for the kingdom had there been any
leaders left capable of challenging others for his crown. As
it was, Zhee'ka's mate Y'grak asserted the rights to the throne of
her infant son, Braa'k and there were none to gainsay her. She
took control as regent in 2804. |
 |
During all the excitement, it was
almost forgotten that Zhee'ka had continued improving his beloved Drormt,
building many flat mounds to be used in conjunction with spiritual
meditation and also allowing access to better basking in the sun between
religious services.
Sendahl -
Ruler - King
T*ko
Capital - Nyange
Dominant Race - Human
|
King T*ko set out with his army to visit Ser Medhele
and continue to smooth relations with that conquered sathla city.
His original plan had been to take a noblewoman of Ser Medhele as a
wife in order to cement the local loyalties, but he hastily shelved
that plan upon learning that all the noble "women" in Ser Medhele
were sathla - serpent women. At home, his
lieutenant Os'Elm was bored, sitting as judge for yet another tribal
dispute, when a thought struck him about the tactical use of massed
horse archers. This train of thought consumed him for the rest
of the day and he quickly forgot about the petty case over which he
sat...he was on to something! By the time T*ko returned from
the north, Os'Elm had put together a demonstration of his new
tactic. The King immediately saw the flexibility this would
give him in battle, not only improving his use of horse archers but
freeing up his heavier cavalry for use as shock troops. By the
end of the year, T*ko had officially adopted Os'Elm and named him as
his heir.
Elsewhere, Lye'osi, lord of Dhetnik, took his
thousand kanka riders on a pair of raids into the |

King T*ko
|
jungles of Ibkuri and Galzus, sweeping up whatever
meager wealth was stored in the sathla villages. This, along with
much of the wealth of Sendahl, went into the continued effort to
cultivate the homeland.
Mekebele -
Ruler - Emperor
Mufun
Capital - Awayal
Dominant Race - Human
|

Emperor F'denge
|
Emperor F'denge died
without an heir in 2804, leaving only his young daughter, Nyese.
As there was no clear line of succession, the ancient council of
chiefs met in the caves of Jokari and debated for many months.
Eventually it was decided that Mufun should lead the tribes.
Mufun was forced to divorce his wife and marry the six-year-old
Nyese, thus becoming part of the royal line, but this was a small
enough price to pay. Warleader Boru'fan looked on in stony
silence as the council of chiefs knelt in homage to the younger man,
but raised no protest, despite his own popularity with the army. In
fact, he continued his stint as royal governor of Awayal and built
the beautiful Maiden Gardens for the young royal bride.
Large sums of money and thousands of men worked to
expand the arable land in Ola.
The wizard Nightdancer of Eura danced the ritual
of plenty, causing trade and commerce to flourish.
|
|
|
South-Eastern Vales -
The
Dwarven Realm of Aurdrukar -
Ruler - King
Norrim Forgemaster
Capital - The Brass Tower
Dominant Race - Dwarf
Diplomacy - Hruma'ru [F], Kamandi [-] |

Banner of Aurdrukar |

Banner of Khor-Naland
|
Concerned
about the orcish horde to the west, the industrious dwarves
turned themselves to matters of defense. In particular,
the winding and treacherous track which traditionally had
connected The Brass Tower with the great fortess-city of
Khor-Naland was graded, leveled and widened, requiring many a
mountainside to be cunningly cut away and many a treacherous
crevasse bridged or filled in. But at last a proper road
connected Ulhiya to Mikoru.
Attendant upon these changes was
a hefty investment in the number of scribes and scholar-priests
employed by the Forgemaster, though few could see any immediate
improvements.
While the Forgemaster stood ready
in Ulhiya with the dwarven host about him, his heir Belak betook
himself to Qiya and Dürn to reinforce their garrisons, then to
Hruma'ru, where with gifts of fine gold and with clever words he
wooed the prince of that region to allegiance with the Empire.
The Dwarf-lord Balkin tried similar blandishments with the lords
of Kamandi, but while they remained staunch allies, they refused
to bend the knee to Norrim. |
The Elven Empire of Sengkar
-
Ruler - Emperor
Valoril Greenshield
Capital - Ezrand
Dominant Race - Elf
Diplomacy - Radhrost [A], Kibeyes [-], Ozhayar [-]
| Though farther removed
from the Yurahtam Horde, the elves of Sengkar were no less mindful
of peril than their neighbors and so Emperor Valoril ordered up a
thousand fine coursers and a thousand fine riders to add to his
Imperial Guard at Ezrand. Meanwhile, the farmlands around
Ezrand continued to expand in beauty and fertility with the addition
of five lovely new springs which fed the soil and golden stalks of
grain. While Valoril ruled from Ezrand, his
son and heir Prince Namaril the Hunter traveled with the main
Sengkar army to Radhrost, where he overawed the Green-Elves of the
river into declaring an alliance with the Empire. His cousin
Princess Gahaliel and the elf-lord Talan of Mita were neither of
them gifted speakers and their presences (aloof and arrogant,
respectively) only irritated their hosts in Kibeyes and Ozhayar.
Janriel, Princess of Kyelepe put forth her power
to summon the Green actively into the plants and gardens of her home
region, increasing its meager yield significantly. |

The Havens of Jarende
|
The Valraj -
Ruler - Sultan
Valoon of the White Knives
Capital - Muddakir
Dominant Race - Human
|

The Monsoon Palace, Muddakir
|
Sultan Valoon recruited
six hundred elite ghandoori footguards to defend Muddakir, and from
the hills around the city carefully watched the approaches with
suspicion. His son Jameel continued to live a life of excess,
entertaining nobility foreign and domestic at lavish parties in the
capital. The rice fields of Luud were
enhanced with handsome silos and an efficient system of terraces,
dikes and pools.
Valoon's great friend Fayed, the Emir of Tanoxus,
joined him in a careful watch on the borders. |
The Kingdom of Weshtayo
-
Ruler - King
Nokrome, Red-Feathered Lord
Capital - Khulank
Dominant Race - Human |
 |
| King Nokrome ruled his
hot jungle lands from within the cool recesses of the ancient palace
at Khulank. He demanded that more trade be sent along the
coast to the dwarven outpost at Dürn. The deft metalwork and
exquisite jewelry produced by the stocky traders was currently in
very high demand among the tall and regal ladies of the Wesht court.
Black-Feathered Lord Ahkeena assembled a force of
three thousand warriors and marched north through Tresalet to invade
Osaru. The Osaru tribes met Ahkeena in open battle with a
force roughly half the size of his, but with a far greater knowledge
of the terrain and with support of the local people. Ahkeena's
force was beaten in two straight battles over the course of ten days
and was forced to fall back before the angry spears of Osaru,
returning to Tresalet and leaving nearly a thousand men on the
field.
In an unsual move, Black-Feathered Lord Lanza was
given the governorship of both Khulank and Rendulha. He managed to
do a little good in each city, assembling an efficient market in the
capital and organizing a popular public festival in Rendulha. |

Numanthaur ruins at Rendulha
|
The Imperial Realm of Zikuyu
-
Ruler -
Emrpess Neela
Capital - Ivallkyu
Dominant Race - Human
Diplomacy - Chru [-], Hriteke [EA]
|

Empress Neela |
Queen Huwarra the
Resplendent spent lavishly on the beauty and health of Qash and Zalu,
summoning the finest architects and craftsmen to ensure the royal
lands were not only fertile but picturesque as well. Then she
traveled to Chru, hoping to bind that region more closely to her
rule. It was in Chru in 2802 that she received the word that
her favorite lover and the titular father of her children,
Prince-Consort Seeyala had died in Ivallkyu of a raging fever.
The lovely queen went into a mourning from which she would never
emerge, for she herself fell ill the following spring and was dead
within months. Her mission to Chru went unfulfilled.
Huwarra's sixteen-year-old daughter Neela succeeded
her in a lavish pageant, but most whispered that while the daughter
possessed much of her mother's beauty, she lacked the charm that had
made Huwarra nearly a living goddess among her people. Since all
Zikuyu queens need a titular consort, Neela married her
thirteen-year-old brother Zanwee at the same time. |
Lord Qeemoy, now a comparatively old man
at twenty-nine, traveled to Hriteke and convinced the lords of that
region to enter into profitable economic agreements with the Empire.
The allied lord of Urrides died childless
in 2801. The chiefs of Urrides argued for months before replacing him
with a young and fiery successor who was much cooler toward the alliance
that his predecessor, though he stopped short of repudiating his feudal
obligations to his Empress.
The Kingdom of Tas Dar
-
Ruler - King
Adier
Capital - Darious
Dominant Race - Human
|

The City of Lhoren Dar
|
King Miakil and his
cousin Adier rode out from Darious to visit Sendor, prince of Lhoren
Dar. Miakil proposed to marry Narouda, Sendor's daughter, thus
making Sendor royalty and cementing the loyalties of his house to
that of Miakil. The marriage was performed in the great temple
of Lhoren Dar in 2803. Alas, Miakil ate far
too many of Lhoren Dar's famous oysters and died of a sweating fever
that very night. There were immediate cries of poison and
treason, but Sendor denied any motivation to kill his new liege and
took an oath of fealty to Adier. Together, the two returned to
Darious to press Adier's claim to the throne and the royal guard
recognized Adier as King in 2804. |
The Despotism of
Torquas -
Ruler - Despot
Maugh the Wise
Capital - None
Dominant Race - Orc

Torquan Soldier |
Maugh's plan was simple
- overrun the enemy and take his stuff. Funny thing about
plans...
(See The Torquas War, below) |
The Kingdom of
Ukanve -
Ruler - King
Damwen
Capital - Ukanve
Dominant Race - Human
Damwen's plan was, if possible, simpler than
Maugh's: Build a big fortified camp and fight for his nation's life.
While he fought there, his allies in Hyrdrsha were raided by Meneen.
(See The Torquas War, below)
The Torquas War
Maugh and his Torquan orcs hired one thousand orcish
mercenary cavalry, bringing their army to five thousand (not counting
eight thousand slaves and four thousand non-combatant Torquans).
Damwen likewise hired human mercenaries. Only he hired two
thousand infantry and twelve hundred cavalry, bringing his army to seven
thousand. Likewise, many field forts were built to slow the
Torquan advance. The orcs had more cavalry, more light troops and more
elite troops, but the humans had better and more generals and were able
to count on the support of the local peasants. It was enough.
The two armies met in a corn field later called the Field
of Vantek. Maugh was astonished at the human's numbers - he had
understood this to be a small and defenseless collection of hovels, yet
the king's army nearly outnumbered the Torquan nation. The clash
occurred on a frigid and soggy day in early spring and lasted all day.
But by the time the sun set, the orcish army had broken into full-out
flight and their many slaves were in full escape (though the attacking
humans hardly distinguished between orcish warrior and orcish slave.
Months later, Maugh was able to
reassemble a ghost of his former army in the jungles of Nyelru, but the
assault on Ukanve was over.
The Grand Duchy of
Meneen -
Ruler - Grand
Duke Salene
Capital - Yaz Meneen
Dominant Race - Elf
Diplomacy - Uthor Gil [FA]
The Grand Duke oversaw plans to build a fleet of new heavy transports at
Yaz Meneen, then departed for Ayma Vas, where he summoned the spirits of
plant and earth to slow down any possible invasion through the woodlands
of Olvia. Then, he hied himself off to Uthor Gil for several years
of hunting and hawking in the mountain vales, where he became close to
the lord of that region.
Duke Feantë set to sea with a fleet of
forty sleek swanships. He and his crew raided the lands around the
Rendej sound, including Kim Taba, Hyrdrsha and Tercre. King Damwen
of Ukanve sent a note of protest to Yaz Meneen over the raid in Hyrdrsha
which was blithely ignored by the Grand Duke.
|
|
UKELE -
The Emerald Realm of Lekandi -
Ruler - King Galens Eagleheart
Capital - Suwelho
Dominant Race - Elf
Diplomacy - Gyanlay [-], Akufiki [-]
Fortifications were built in Lekandi,
along with the planting of several of the moako', or hearttrees
to watch over the health of the crops. King Galen recruited a
thousand ghostdancers, silent archers famous for their skill in
the jungle. He cast a mighty enchantment on Fikosha (See The
Restored Empire of Fikosha, below). He then spent the balance of
the years struggling to create a census of his people's wealth while his
son Messans suspicioulsy watched the western borders.
Prince Juelans traveled to Akufiki and
the city of Gyanlay in order to convince the lords of those realms to
swear fealty to Galens, but his offhand and overhasty approach impressed
no one, and no change was wrought in the political situation.
Prince Frikki was given the governorship
of the capital, but he proved to be a venal and selfish elf with little
interest in public service beyond the opportunity to line his own
pockets with the national treasure.
The Restored
Empire of Fikosha -
Ruler - Slaartor the Golden
Capital - Upashan
Dominant Race - Sathla
Diplomacy - Mitjurraw [A]
Emperor Slaartor released his vast hoard
of jewels to pay for the greening of Fikosha. Silos, barns and
many new plantations were built across the region, attracting many
settlers, workers and soldiers to his cause.
His cousins Flurg and Hisstor traveled to
Mitjurraw and there spoke with great energy to the chiefs of the region.
Hisstor also prospered from a mystic glamour he wore that gave his words
greater weight and importance. In the end, the sathla of Mitjurraw
swore an oath of close friendship with the Empire.
All other Fikoshan leaders carefully
watched the eastern border. Almost, they went precipitously to war
when the plants, trees and the very earth of Fikosha erupted in a riot
of writhing, snatching, heaving life, making farming difficult and
travel onerous. Everyone knew this was the work of the evil king
of the elves, lurking in his eastern caves and always plotting malice
against the honest sathla. Slaartor's generals called for war, but
the wise Emperor restrained them. It wasn't time...yet.
|
|
Rumors from Elsewhere -
The elves of Celendor defeated a vast
horde of horsemen in the Lower Wolf River Valley.
Rumors have emerged from Threns of a
strange engine unearthed in the hills of Madarah that seems to contain
unearthly energies. It is said to be protected by four dragons
made of lightning.
|
|
GM's Tip #5 -
Each turn, I will use this space to
present a useful rules hint. Eventually, all of you will know what
LOTE GM's and experienced players know.
AMAZE YOUR FRIENDS WITH EFFECTIVE
INFILTRATION!
Infiltration of the enemy. It is
one of the most powerful and little-used tools in the game. A thorough
infiltration can work as a "force multiplier", making other Intel and
Assassin ops more effective against that enemy. Just as
importantly, it can provide invaluable insight into what the enemy (or
an uncertain ally) is doing behind closed doors (or along your borders).
Requirements - The most important
requirement to even have a chance of infiltrating the enemy is that the
capital of the target nation must be within your Action Range. See your
turnsheet for your Action Range (AR). The capital can be no more
Action Points (AP) away from a region or city you control than that in
order to effectively infiltrate. It is therefore impossible to
infiltrate distant enemies.
Levels of Infiltration - Each
successful attempt to infiltrate an enemy sector will result in some
increased level of Infiltration. A level of 10 is a thorough
penetration of that sector. High levels give bonuses to further Intel
and Assassin ops appropriate to that sector. At level 10, you receive a
portion of the enemy stat sheet.
Types of Inflitration - You can
infiltrate any one of five different enemy sectors (Population,
Government, Military, Royal Family, Intelligence).
Population - The easiest
sector to infiltrate. It does not provide any stat sheet
information, but does give bonuses to Cause Unrest, Incite Rebellion
and Religious Conversion attempts.
Government - Intermediate
difficulty to infiltrate. Provides the whole stat sheet. Gives
bonuses to Assault Organization.
Military -
Intermediate difficulty to
infiltrate. Provides only the Armies and regions list. Gives
bonuses to Cause Mutiny.
Royal Family - Difficult to
infiltrate. Provides the whole stat sheet. Gives bonuses to
Subvert Leader, Kidnap leader, Kill Leader (not king).
Intelligence -
Difficult to infiltrate. Provides
the whole stat sheet. Gives bonuses to Counter Intel and Destroy
Intel Base.
Factors Affecting the Success of an
Infiltration:
Positive Modifiers include:
- Enemy is lower Tech than you
- Additional AP spent.
- Additional GP spent.
- Intel Ops bonuses spent.
Negative Modifiers include:
- Counter Ops performed by enemy
- Enemy is a different race
- Enemy is a different religion
- Enemy speaks a different language
- Enemy is higher tech level than you
Maintain Infiltration -
Infiltrations are not eternal. They must be maintained or they
wither and fail. Therefore, the number of Intel actions a nation
can perform places a limit on the number of infiltrations it can
maintain. Ignore maintenance at your peril - your spies may turn
on you!
Counter Infiltration - This action
seeks to protect your nation against infiltrations against you that
occur that turn. It does not discover infiltrations already
in existence.
Purge Infiltration - This is a
violent means to end enemy infiltrations of your own nation. It
will usually result in harm to yourself, whether or not it successfully
purges the infiltration.
Subvert Infiltration - If you have
identified an enemy infiltration of one of your own sectors (via the
Reveal Fact order or by accident), you may attempt to turn the
infiltration to your own advantage by turning the same spies against
your enemy. Very nasty, if it works!
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Page Completed 4 May
2006
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