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Spells of the Speakers, clerics of Ilion.
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0-Level:
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Audible Whisper10
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Everyone within 100 ft. can hear
everything you say.
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Bleeding Disease4
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Initiates a contagious sickness in a
random individual.
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Clarity of Mind10
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+1 Competence Bonus to Concentration Checks.
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Clean4
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Cleans grime and dirt from one object or person.
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Conjurer's Toolbelt8
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Conjures any small tool for 1 minute/level.
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Create Water
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Creates 2 gallons/level of pure water.
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Cure Minor Wounds
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Cures 1 point of damage
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Detect Magic
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Detects spells and magic items within 60'
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Detect Poison
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Detects poison in one creature or object.
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Guidance
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+1 on one roll, save or check.
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Light
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Object shines like a torch.
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Mending
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Makes minor repairs on an object.
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Purify Food and Drink
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Purifies 1 cu. ft./level of food.
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Quick Sober4
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Cures the target of alcoholic influences.
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Resistance
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Subject gains +1 on saving throws.
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Shockwave4
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Knock a foe prone from a distance by punching the ground.
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Virtue
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Subject gains +1 temporary hit point.
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1st Level:
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Bane
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Enemies gain -1 attack and -1 on saves
against fear.
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Bless
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Allies gain +1 attack and +1 on saves
against fear.
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Bless Water
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Makes holy water.
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Burial Blessing1
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Prevents corpses from rising as undead.
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Cause Fear
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One creature of 5 HD or less flees for
1d4 rounds.
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Comprehend Languages
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You understand all written and spoken
languages.
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Cure Light Wounds
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Cures 1d8+1/level (max +5) damage.
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Detect Shapechangers5
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Detects the presence and strength of
shapechangers.
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Detect Undead
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Reveals undead within 60'.
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Divert Charge10
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Redirects movement of charging attacker.
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Divine Favor
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You gain attack, damage bonus, +1/3
levels.
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Doom
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One subject -2 on attack rolls,
damage, saves & checks.
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Entropic Shield
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Ranged attacks against you have a 20%
miss chance.
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Faith Healing3
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Cures 8+1/level (max +5) damage, only to
followers of Ilion.
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Hide from Undead
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Undead can't perceive one subject/level.
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Inflict Light Wounds
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Touch deals 1d8 damage +1/level (max +5)
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Magic Stone
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Three stones gain +1 attack, deal
1d6+1/level.
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Magic Weapon
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Weapon gains +1 bonus.
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Minor Symbol of Divinity4
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Creates minor magical protections within
small area.
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Pattern of Sibyllic Fate10
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Reveals general outlook of subject's
fate.
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Protection from Evil
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+2 to AC and saves, counter mind
control, hedges out outsiders.
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Random Action
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One creature acts randomly for one
round.
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Redemptive Redress10
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Compensates for, but does not dispel,
the effects of a detrimental spell.
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Remove Fear
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+4 save against fear for one subject,
+1/4 levels.
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Resist Touch10
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Adds +2 luck bonus, +1/3 levels, to
touch AC.
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Sanctuary
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Opponents can't attack you, and you
can't attack.
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Shield of Faith
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Aura grants +2 or higher AC bonus.
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Summon Monster I
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Calls outsider to fight for you.
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2nd Level:
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Aid
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+1 attack, +1 on saves v. fear, 1d8 temporary hit
points.
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Augury
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Learn whether the results of an action will be good
or bad.
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Aura against Flame3
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Ignores 12 fire damage/round and extinguishes fire.
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Aura of Menace5
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Caster gains +1 to his Intimidate skill
per caster level.
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Bed Bug Bites5
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Sleeping target is covered with itchy
bites that penalize all rolls for the next day.
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Bread of Life5
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Provides a day's nourishment and
1d8+1/level healing.
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Burst of Energy5
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Caster gains 10 temporary hit points and
a +1 bonus to all saving throws.
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Calm Emotions
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Calms 1d6 subjects/level, negates emotion effects.
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Cure Moderate Wounds
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Cures 2d8 +1/level (max +10) damage.
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Curse of Ill Fortune3
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Subject suffers -3 on attacks, saves and
checks.
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Curse of Solidity5
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Forces one incorporeal creature to
become corporeal.
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Darkness
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20 ft. radius of supernatural shadow.
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Delay Poison
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Stops poison from harming subject for 1 hour/level.
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Eagle's Splendor
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Target gains +4 bonus to Charisma for 1
min./level.
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Find Traps
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Notice traps as a rogue does.
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Force of Will5
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Substitute your Wisdom modifiers. for one of your physical
ability modifiers.
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Gentle Repose
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Preserves one corpse.
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Gloom4
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Creates an area of shadowy light around
a touched object.
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Grant Quarter10
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Puts one helpless or willing creature
per level into an extradimensional prison.
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Hand of Divinity3
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Gives +2 sacred bonus to worshipper of
your god.
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Ilion's LuckA4
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Bestows a brief bout of ill fortune on
the subject.
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Inflict Moderate Wounds
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Touch causes 2d8+1/level damage (max
+10).
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Lesser Restoration
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Dispels magic ability penalty or repairs 1d4 ability damage.
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Owl's Wisdom
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Target gains +4 bonus to Wisdom for 1
min./level.
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Remove Paralysis
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Frees one or more creatures from
paralysis or slow effects.
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Shatter
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Sonic vibrations damage objects or
crystalline structures.
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Shield Other
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You take half of subject's damage.
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Silence
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Negates sound in a 15 ft. radius.
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Sleep of the Dead4
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Feign death.
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Sound Burst
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Deals 1d8 sonic damage to subjects; may
stun them.
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Spectral Stag3
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Phantom stag can bull rush and be a
mount.
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Spell Shield3
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Target gains +3 bonus on saves against
spells and spell-like abilities.
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Spiritual Weapon
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Magical weapon attacks on its own.
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Summon Monster II
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Summons outsider to fight for you.
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Touch of Madness9
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Touch attack dazes opponent for 1
round/level.
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3rd Level:
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Bestow Curse
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-6 to an ability;-4 on attacks, saves
and checks; or 50% chance of losing each action.
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Continual Flame
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Makes a permanent, heatless, torch.
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Create Food and Water
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Feeds three humans (or one horse)/level.
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Cure Serious Wounds
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Cures 3d8 +1/level (max +15) damage.
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Curse of the Brute1
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Up to +1/level to Str., Dex. or
Con.; Both Int. and Cha. down the same amount.
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Curse of the Firefly5
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Target glows, making him easier to
target.
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Daylight
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60 ft. radius of bright light.
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Deeper Darkness
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Object sheds absolute darkness in 60 ft.
radius.
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Dispel Magic
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Cancels magical spells and effects.
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Glyph of Warding
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Inscription harms those who pass it.
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Helping Hand
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Ghostly hand leads subject to you.
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Inflict Serious Wounds
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Touch causes 3d8 +1/level damage (max
+15).
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Invisibility
Purge
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Dispels invisibility within 5 ft./level.
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Life Force Transfer4
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Heal others by harming yourself.
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Locate Object
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Sense direction toward object (specific or type)
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Mace of Odo3
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Force effect damages target or absorbs spell.
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Magic Circle against Evil
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As protection from evil, but 10' r., and 10 min./level.
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Magic Vestment
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Armor or shield gains +1 enhancement bonus/3 levels.
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Mystic Lash3
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Ranged touch attack deals 1d8 +1/2
levels electricity damage; plus stunning.
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Negative Energy Protection
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Subject resists
level and ability drains.
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Obscure Object
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Masks object against divination.
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Peaceful Weapon
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Target weapon cannot inflict damage.
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Prayer
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Allies gain +1 on most rolls, enemies suffer -1.
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Remove Blindness/Deafness
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Cures normal or magical condition.
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Remove Curse
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Frees object or person from one curse.
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Remove Disease
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Cures all diseases afflicting the subject.
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Ricochete5
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Allows an arrow, sling bullet, or
crossbow bolt to strike multiple targets in a single round.
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Sacred Weapon4
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Summons weapon that inflicts 1d10 damage and causes deafness.
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Siren Song7
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Causes multiple targets to be drawn
inexorably towards caster.
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Summon Monster III
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Summons outsider to fight for you.
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Fourth Level:
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Castigate1
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Deafen or damage foes, depending on
their alignment.
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Condemned4
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Target becomes unaffected by magical healing.
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Control Light4
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Allows control of the amount of light or
dark in an area.
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Cure Critical Wounds
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Cures 4d8 +1/level (max +20) damage.
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Death Ward
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Grants immunity to death spells and effects.
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Dimensional Anchor
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Bars extradimensional movement.
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Discern Lies
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Reveals deliberate falsehoods.
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Dismissal
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Forces a creature to return to its native plane.
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Divination
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Provides useful advice for specific proposed action.
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Divine Power
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You gain attack bonus, 18 Str and 1 hp/level.
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Enhanced Senses5
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Grants Darkvision, +10 bonuses to
Listen, Search and Spot, plus Scent ability.
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Fair Light6
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As daylight, but centers on
caster; identifies good and evil; boosts good morale, decreases evil
morale.
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Freedom of Movement
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Subject moves normally despite
impediments.
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Greater Magic Weapon
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+1 bonus / 3 levels (max. +5)
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Harrier1
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Summons an incorporeal bird of prey to
fight for you.
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Holy Channel4
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Allows healing spells to be cast at range.
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Holy LanternA
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Immobile, imparts -4 penalty to foes' attacks, saves and checks.
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Inflict Critical Wounds
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Touch causes 4d8+1/level damage (max
+20)
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Know Vulnerabilities
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Determines target's vulnerabilities and
resistances.
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Lesser Planar Ally
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Exchange services with an 8 hit die outsider.
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Neutralize Poison
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Immunizes subject to poison; Detoxifies venom in or on object.
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Restoration
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Restores level and ability score drains.
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Sending
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Delivers short message anywhere, instantly.
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Skull of Secrets3
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Intangible skull stores messages and can
be triggered to breathe fire.
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Spell Immunity
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Subject is immune to one spell/4 levels.
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Summon Monster IV
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Summons outsider to fight for you.
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Test of Souls6
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Reveals detailed information about willing subject.
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Tongues
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Speak any language.
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Truth's Wings10
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Magical bird brings character to you.
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Weapon of the Deity1
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Weapon gains +1 to attack and
damage, becomes shocking burst weapon.
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Fifth Level:
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Atonement
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Removes burden of misdeeds from subject.
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Bolts of Bedevilment9
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Ray dazes target for 1d3 rounds; cast
one ray/round for 1 round/level.
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Break Enchantment
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Frees subject from enchantments, alterations, curses
and petrification.
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Commune
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Deity answers one yes-or-no question / level.
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Cure Light Wounds, Mass
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Cures 1d8+1/level (max +25) damage to many
creatures.
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Curse of Wounding10
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50% of attacks targeting creature that
would normally miss now hit.
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Demonbane5
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Temporarily gain great power in battle against evil outsiders.
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Dispel Evil
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+4 AC v. evil creatures, can banish
outsiders, dispel good spells.
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Doomwail4
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Victims must make Will saving throws or
be paralyzed or deafened.
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Essential Blade5
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Melee or natural weapon to ignore item hardness, damages incorporeal creatures and makes touch attacks in melee.
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Flame Strike
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Smite foes with divine fire (1d6/level)
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Greater Command
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As command, but affects one creature/level.
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Hallow
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Designates location as holy.
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Halo of Shelter10
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Surround target with energy field that
absorbs 5 hp per level.
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Plane Shift
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Up to eight subjects travel to another plane.
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Raise Dead
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Restores life to subject who died up to 1 day/level ago.
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Spell Phylactery3
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Scroll activates upon you if conditions
are met.
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Spell Resistance
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Subject gains 12 +1/level SR.
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Summon Monster V
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Summons outsider to fight for you.
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Symbol of Pain
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Triggered rune wracks nearby creatures
with pain.
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Symbol of Sleep
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Triggered rune puts nearby creatures into catatonic slumber.
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True Seeing
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See all things as they really are.
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Sixth Level:
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Animate Objects
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Objects attack your foes.
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Antilife Shell
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10 ft. field hedges out living
creatures.
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Banishment
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Banishes 2 HD/level of extradimensional creatures.
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Blade Barrier
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Wall of blades deals 1d6/level.
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Cure Moderate Wounds, Mass
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Cures 2d8+1/level (max +30) damage to many creatures
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Eagle's Splendor, Mass
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As eagle's splendor, affects one subject/ level.
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Greater Dispel Magic
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As dispel magic, but up to +20 on check.
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Greater Glyph of Warding
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As glyph of warding, but up to 10d8 damage or 6th level
spell.
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Harm
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Deals 10/level damage to target.
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Heal
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Cures 10/level damage, diseases and mental conditions.
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Heroes' Feast
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Food for 1 creature/level cures and grants combat bonuses.
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Owl's Wisdom, Mass
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As owl's wisdom, affects one subject/ level.
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Pass the Years4
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Ages target by 1d10 years.
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Planar Ally
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Exchange services with 16 HD outsider.
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Summon Monster VI
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Summon outsider to fight for you.
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Suppress Glyph3
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You notice but do not trigger magical
sigils.
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Symbol of Fear
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Triggered rune panics nearby creatures.
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Symbol of Persuasion
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Triggered rune charms those nearby.
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Word of Recall
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Teleports you back to designated place.
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Seventh Level:
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Charm's Aegis5
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Grants Charisma bonus to AC, foes can't
attack caster unless they make a Will save.
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Cure Serious Wounds, Mass
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Cures 3d8+1/level (max +35) damage to many
creatures.
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Divine Protection5
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Grants allies a +6 enhancement bonus to Con,
Wis, and Dex.
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Divine Talion7
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Your enemies' attacks are revisited upon
them.
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Ethereal Jaunt
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You become e thereal for 1 round/level.
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Fortunate Fate3
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Target immediately receives a heal
if killed by damage.
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Greater Restoration
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As restoration, plus restores all levels and ability
scores.
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Holy Word
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Kills, paralyzes, weakens or dazes non-good subjects.
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Incite4
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Enlist a large group to accomplish a specified goal.
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Redemption from Evil Power10
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Undoes the effects of an evil spell cast within 1 round.
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Refuge
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Alters item to transport its possessor to you.
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Resurrection
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Fully restore dead subject.
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Summon Monster VII
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Summons outsider to fight for you.
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Symbol of Stunning
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Triggered rune stuns nearby creatures.
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Symbol of Weakness
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Triggered rune weakens nearby creatures.
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Trust in the Gods5
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One roll determined by the caster automatically succeeds,
but at great personal cost.
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Eighth Level:
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Antimagic Field
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Negates magic within 10 ft.
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Avatar4
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Allows caster to take on aspects of the
deity.
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Cure Critical Wounds, Mass
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Cures 4d8+1/level (max +40) damage to many
creatures
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Death Pact3
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-2 Con. in exchange for word of
recall, raise dead and heal.
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Discern Location
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Learn exact location of creature or object.
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Fire Storm
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Deals 1d6/level fire damage.
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Greater Planar Ally
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Exchange services with 24 HD outsider.
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Greater Spell Immunity
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As spell immunity, but up to 8th level spells.
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Holy Aura
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+4 AC, +4 resistance and SR 25 against evil spells.
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Holy Shout10
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Inflicts 1d8 points of sonic damage per two caster levels
and other effects to evil creatures.
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Maddening Scream9
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Target goes mad, cannot do anything but
run and scream (-4 AC, Reflex saves only on a 20, cannot use
shield).
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Recall Champion4
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Call a dead hero to aid you.
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Surelife9
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Protects you from specific natural danger.
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Stormrage3
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Fly, wind wall, protection from
strong winds and make electrical attacks.
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Summon Monster VIII
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Summons an outsiders to fight for you.
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Symbol of Death
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Triggered rune slays nearby creatures.
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Symbol of Insanity
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Triggered rune renders nearby creatures
insane.
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Ninth Level:
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Astral Projection
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Projects you and companions into the astral plane.
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Confutation of the Demon10
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Destroys evil outsider or inflicts 10d6 points of damage.
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Convert4
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Subject gains belief in your god.
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Etherealness
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Travel to the Ethereal plane with
companions.
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Gate
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Connects two planes for travel or summoning.
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Holy War5
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+4 bonus to attack, damage, saves, spell DCs and skills to
all worshippers of your god.
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Implosion
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Kills one creature/round.
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Mass Heal
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As heal, but for several targets.
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Miracle
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Requests a deity's intercession.
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Storm of Vengeance
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Storm rains acid, lightning and hail.
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Summon Monster IX
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Summons outsider to fight for you.
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True Resurrection
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As resurrection, plus remains aren't needed.
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Wellsprings of the Soul's Light10
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Inflicts 10d6 points of damage on all
evil creatures and summons one 10th-level paladin per four caster
levels.
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1 =
Defenders of the Faith (Wizards of
the Coast)
2 = Forgotten Realms Campaign Sourcebook (Wizards
of the Coast)
3 = Magic of Faerūn (Wizards
of the Coast)
4 = Relics and Rituals (Sword
and Sorcery Studio)
5 = Relics and Rituals II (Sword
and Sorcery Studio)
6 = The Book of the Righteous (Green
Ronin Publishing)
7 = The Divine and the Defeated (Sword
and Sorcery Studio)
8 = Hollowfaust: City of Necromancers (Sword
and Sorcery Studio)
9= Deities and Demigods (Wizards of
the Coast)
10= The Book of Hallowed Might (Malhavoc
Press)
11 = Burok Torn (Sword
and Sorcery Studio)
A = Spell renamed; see Below for Origin
Renamed Spells:
Holy Lantern was Aeonian Lantern from The Book of
Hallowed Might
Ilion's Luck was Enkili's Luck from Relics and Rituals
|