Capital:
Agazier
Population: 1,042,470 (68% human, 15% halfling, 10% gnome, 6%
dwarf)
Government: Monarchy
Religions: Luxurite, The elemental powers
Imports: Horses, coffee, silk, spices
Exports:Salt, gems, weapons, glass, books, leather goods,
minor magic items, pottery, ships
The very name Har’akir conjures images of mighty sorcery,
devious genies and smoky, bejewelled temples to strange gods. It
is known for its exotic markets, fine crafts and superb
shipwrights. But most of all it is known for its fabled wealth and
mysterious isolation. The name itself means The Sheltered Land.
Situated on the southeastern shore of the Valesian Sea, Har’akir
has traditionally been isolated by geography and culture. The
Adramagdus mountains ring the entire land except for the south,
where the rugged Marrakhan hills form the border with Luxur. The
interior of Har’akir is a network of small fertile valleys and
wooded hills.
The people of Ha’akir, known as the Akir, are tall, with
mahogany skin and dark hair. They have a reputation for honest but
vigorous negotiation and for the meticulous detail of their
crafts, particularly their pottery and glassworks, but also in the
quality of the sleek, small ships and their superior weaponry.
Honor is the chief virtue for the Akir. All actions contain
either honor or dishonor, and must be judged accordingly. Wisdom
and strength are considered to be nothing without honor. Akir
tales tell of warriors who brave death rather than break their
word, or of maidens who seek the advice of dragons on a
particularly difficult point of honor. Most Akir will go to great
lengths to avoid the stain of dishonor.
The Alwari Brotherhoods
Among the most mysterious aspects of Har’akir are its martial
orders, known as the Alwari Brotherhoods. These holy men dedicate
themselves to years of arduous instruction, ritual and meditation
to develop strange abilities and superb control of their bodies.
Alwari masters are able to break stone with their bare hands or
run up walls as if they were level ground. There are many Alwari
Brotherhoods, each school a rival to all the others.
Honor and dedication are taken extremely seriously by the
members of the Alwari Brotherhoods. The Alwari (there are both
male and female Alwari of all races) live highly structured lives
for the first five to fifteen years of their training, traveling
abroad only after they have proven themselves worthy of
representing their Brotherhood.
Developing the amazing abilities shown by the best of the
Alwari masters takes a lifetime of dedication and focus. As a
result, the Brotherhoods only rarely become involved in the
politics of Har’akir or the outside world. However, every five
years, they do meet, always at a different location. These
gatherings are a chance for each Brotherhood to display its
prowess in competitions, and for old scores to be settled in an
organized manner.
The Genies
Legends say that long ago in Har’akir there lived the
daughter of a god. The tales differ on which god it was, but the
daughter’s name was Maaliya, and she was the wisest of all
mortals. Kings and emperors consulted with Maaliya on difficult
questions and her fame spread until it reached even the sultan of
all the genies. The tale of her labors on behalf of the sultan are
told in The Thousand and One Faces of Truth.
As a result of Maaliya’s advice, the kingdom of the genies
was saved from ruin, and the sultan swore eternal friendship
between realms. So it has been ever since. Genies are rarely seen,
even in Har’akir, but their presence is felt everywhere. Wizards
keep minor genies as familiars. The powers of genies are harnessed
in magic items, and in the fertility of the very soil. The sails
of the sultan’s flagship are always filled with a genie’s
wind. And of course, not a few genies travel the world as mortals
and live amongst the akir.
HISTORY
The history of Har’akir extends back to the Great Cataclym
that destroyed Iridian and Numanthaur. The tribes of the Sheltered
Land lived in peaceful isolation until the coming of the Luxurites
some three thousand years ago. The Luxurites quickly came to
dominate the natives through warfare, trade and religion. By the
rise of Conorria, the natives and conquerors had blended into one
people, the Akir, who paid tribute to the god-king in Luxur.
The first written accounts are found in the White Scrolls of
Forlingon, the elven sage who wrote in the second century B.C.. He
wrote of "a high hidden realm of man on the farthest shore of
the sea, guarded by high mountains and fierce sorcery." The
line of the sultans was already well-established at this time, and
claimed descent from the legendary seeress Maaliya. The Akir first
contacted the Conorrians in the third century A.C., through trade
and piracy. The Akir pirates would remain some of the most
successful on the Valesian sea for more than millennium.
Sometime in the third century, the first of the Alwari
brotherhoods was founded. Known as the Mahaali Ruwat, or
the Scarlet Dragon, this secretive society was at first hounded by
the sultans, who feared its power. But soon, masters of the
Scarlet Dragon were founding their own schools or wandering
academies, and the Alwari brotherhoods had become a permanent
fixture of Akir society by the following century.
The Beltene Empire invaded Luxur in the first century, putting
its cities to the torch and killing the immortal god-king.
Although these mysterious conquerors waged raids upon Har’akir
for slaves and tribute, it would be many centuries more before
they invaded. Cut off from their gods and their god-king, the Akir
turned inward, naming the lord of Agazier to be their sultan. It
was at this time that the wise Maaliya created the pact between
the sultan of the genies and the sultan of Har’akir.
Of all the lands that would eventually comprise the Conorrian
Empire, perhaps none were as difficult to conquer as Har’akir.
The luxurite priesthoods urged the Akir to resist the alien
Conorrians with all their might, as did the Alwari brotherhoods.
The first attempt to conquer Har’akir was in CY 419, when a navy
under the consul Procalimax defeated the Akir fleet at Orod.
Procalimax’ legions landed and established a camp at what is now
Muzir.
The bitter fighting between genie and war wizard had just
begun. In 428, Procalimax and the IX legion were captured and
slain at Gamela. Sixteen years later, Agazier was put to the torch
by the Emperor Leander. But by the year 501, the Conorrians had
conquered Har’akir. Although resistance would continue among the
mountain tribes for more than two centuries, the Sheltered Land
had become one of the most cultured and wealthy provinces of the
Empire.
This strength of this relationship was proven in the wake of
the Beltene Wars. The powerful Beltene conquered Har’Akir in 820
and went on to invade and nearly conquer the Connorians, waging
war for the next half-century. But when, in 872, the entire
Beltene Empire disappeared overnight, the Akir were quick to
declare their allegiance to the weakened Conorrian Empire. A
millennium of peace and prosperity followed for the Akir.
In 1791, the Emperor Hadrasius XXI was assassinated while on a
tour of Luxur. Although his infant son, Valerius, was acclaimed
emperor by the Senate within weeks, there were many pretenders to
the throne. Before the year was out, no less than thirteen
claimants had been recognized by one legion or another. Many were
murdered within months, but six, all of them wizards or sorcerers,
named themselves emperor and made war upon the others. So began
the Conorrian Civil War, known as the Mage Wars. These vast and
bloody wars lasted for twenty-six years, and left the empire
forever changed.
Har’akir and Luxur were the seat of the mage Nazeer the
Emerald Mage, who vied strongly for the throne. His genie allies
and the backing of the blue dragon Sargonnaedh made Nazeer a
serious contender, and many believed that he was involved with the
actual assassination of the emperor. It is undisputed that several
of Nazeer’s enemies died of assassination before the war was
over. Markimillien himself defeated Nazeer, capturing the Akir
mage in a magical crystal which he later kept on a chain around
his neck. He also banished the genies from Vatheria for 501 years,
which is longer than his empire would last.
In the East, Valerius retained his throne and was recognized as
the legitimate holder of the Phoenix Throne. But west of the
Conorr peninsula, the empire was under the thumb of the
Mage-Emperor Markimillien I, who founded the Miletian Empire. Har’akir
was part of the Miletian Empire. The surviving mages of Har’akir
were loyal to the Miletian Empire and were instrumental in
developing its famous Blood Magic. The Alwari Brotherhoods were
suppressed during this period, and were believed to have been
destroyed.
The Miletian Empire crumbled under the weight of the Darothic
hordes in 2282-90. When it fell, Har’akir was on its own for the
first time in nearly two thousand years. The Imperial structure
remained active in the Sheltered Land for only a further
generation, before the return of the genies in the year 2304.
Bolstered by their power, Har’akir underwent a revival of
traditional forms. All things Akir became fashionable again, from
the worship of the Luxurite gods to the Alwari Brotherhoods, to
the sorcery of the genies.
In 2587-91 Har’akir fought an inconclusive naval war with the
Valesian City-States which broke the power of the Valesian navy
but resulted in the loss of the Akir port at Tangor. This left Har’akir
with only one major port, Agazier. As a result, the sultan
established new ports, one in the Ahuran strait at Galim and one
at the ancient city of Muzir, in the north. Over the ensuing
century, the naval and merchant power of Har’akir has grown to
dominate the western Valesian Sea.
MAJOR POPULATION CENTERS
Agazier - (Large City; population 51,840) The ancient
capital is one of the oldest cities on the Valesian Sea. Seated as
it is at the northern end of the Larimean Bay, it is sheltered
from storms, but also vulnerable to naval blockade. Agazier has
four harbors, each sheltered by small outlying islands where much
of the shipbuilding is performed.
This city is all that most foreigners ever see of Har’akir,
for only here are they viewed with anything but suspicion. Agazier
is divided by a steep hill. The poorer classes and merchants
congregate on the crowded shore or on the barrier islands, while
the wealthy live in splendor amidst the wooded slopes of the upper
city. Most of the whitewashed, blue-tiled buildings in the lower
city are crowded, multistory affairs with bridges and buttresses
seeming to connect each one to another. The buildings of the upper
city are stately mansions with enclosed gardens or courtyards and
high walls.
Muzir - (Small City; population 42,220) Founded by
Procalimax in the year 419, Muzir has maintained the orderly
streets and wide, straight avenues so beloved of the Conorrians.
But in most other ways, it is purely a city of the Akir. Large,
colorful markets fill the wide forums, and intricate mosaics adorn
nearly every building, while the competing calls of the clerics
call the faithful to worship. Situated below a gap in the
northeastern Adramagdus mountains, Muzir is most notable for its
new port and its large military barracks. The aggressive building
program of the sultans has built a powerful naval force with the
intention of protecting Akir shipping from rivals.
Galim- (Town; population 26,430) Located at the western
end of the Marrakhan hills on the Ahuran straits, Galim is less
than thirty years old. Founded by Sultan Marhet in order to give
Har’akir a naval base outside the Valesian sea, the town is
dedicated almost entirely to shipping and trade. Although the town
has a sizeable fishing fleet, food must still be brought by
caravan from the more fertile interior. The sultan’s son Nalir
rules in Galim. This is a backwater post, given to a son who is
out of favor. But Nalir’s mother is said to be the daughter of a
genie, and many believe that her counsel continues to guide the
actions of her son.
Mar Awas - (Town; population 18,750) Near the center of
Har’akir, Mar Awas is considered a holy city by those of the
Luxurite faith. It was here that the god Mathuk defeated the demon
Umbrolog. The faithful believe that Umbrolog remains chained below
the earth and that their pilgrimages and sacrifice serve to keep
him chained . The town is essentially a massive temple complex
surrounded by the homes of the thousands who serve on the temple
farms or in its guard.
IMPORTANT LOCAL SITES
The Valley of the Kings - In the central Adramagdus
mountains lies a valley dominated by two immense statues, each
more than five hundred feet tall and carved into the side of
mountains that face each other across the valley. The figures are
of two men, seated. One wears an intricate suit of armor and bears
a scepter and a sword, while the other wears only a toga and bears
an orb and a rod. Both bear stern faces and crowns. Within the
mountain behind the armored figure is a warren of rooms smoothly
cut into the rock as if by magic. The ancient doors to this place
stand open between his feet. A similar set of doors between the
feet of the unarmored figure have never been breached.
The Eleven Veils of Alzar - In valley in the far
southwest there are eleven streams that plunge out of the mountain
walls and form silvery waterfall ribbons known as the Veils of
Alzar. The mist-shrouded valley is considered sacred and is the
home of a sect of religious warders. It is left alone by all but a
few wanderers and priests. Legend has it that those who spend a
night in the valley of Alzar are sometimes visited by the lords of
the spirit world, who travel through one of the eleven veils.
The Marrakhan Hills - The border between Har’akir and
Luxur is a region of rugged wooded hills, precipitous narrow
valleys and small, swift-running streams. These hills are the
haunts of beasts, both natural and magical. There are also several
clans of ogres who make the hills their home. The lone road
running through the hills is often the target of bandits or the
more clever and aggressive of beasts. Caravans wending their way
through the hills are always well-guarded. |