Capital:
Carcharoth
Population: 3,297,440 (60% hobgoblin, 20%
goblin, 9% human, 7% half-orcs, 3% halfling)
Government: Monarchy
Religions:Gromontor
Imports: Food, Slaves, Armor, Weapons
Exports: horses, furs, gold
Carhallas is a vast land of windswept steppes north of Conorria,
stretching fifteen hundred miles from the Hammersea in the west to
the forests of Celendor in the east. It is the home of one of the
most militant of the new empires, an empire of powerful
hobgoblins.
Carhallan hobgoblins excel at war. Dozens of strictly
disciplined legions protect and expand the borders under the
inspired leadership of cunning hobgoblin generals. Each soldier
and general has sworn a personal oath of allegiance to the
Emperor, the Chosen Son of Gromontor. This iron discipline is
necessary, as Carhallas is at constant war with its neighbors,
particularly the hated elves Celendor to the east.
The hobgoblins of Carhallas live a far more civilized life than
their wild cousins. They have become skilled at architecture,
engineering and even some art forms, and built cities where once
there stood only open prairie. But the native violence of the
hobgoblin is still present, and nearly all Carhallas citizens go
armed. Personal disputes are still settled by combat, but more
complex disputes are now settled by judges who reside in each city
and with each legion.
A large minority of goblins live in Carhallas, mostly as slaves
in the mines. They also sometimes serve as irregular troops in
support of the regular legions, particularly as slingers or
archers. The humans, halflings and half-orcs of Carhallas rarely
serve in the military, and are more commonly merchants, builders
and farmers. A few serve in the Imperial household as wizards and
scribes.
HISTORY
The vast grasslands of Carhallas were once under the sway of
ancient Numanthaur. After the destruction of that empire, the
region was home to thinly-scattered tribes of nomads and hunters
for long millennia. With the rise of Ascarlon to the west, the
land became gradually settled by human farmers and villagers,
particularly within a few hundred miles of the Manndaran river
valley. To the east, the Conorrians settled in large communities
as far north as Annvar, and farmed the land in peace for
centuries, bothered only by occasional Rhanalorian or Celendor
raids. That all changed with the coming of the Kazimak horde
In CY 1902, a vast horde of hobgoblins arrived from east of the
Talamakas mountains. Warlike and hungry, it descended upon the
outposts of Conorria and Ascarlon with fire and sword. Whole
cities were put to the torch as the horde ravenously destroyed
everything in its path. Within a generation, the Kazimaks were in
sole possession of the great plains south of the Raumothil river.
Within another generation, the Khan’s family was dead and the
hobgoblins had broken into dozens of septs and clans, all
squabbling over land and rights and old feuds in the traditional
hobgoblin way.
This might have been a permanent state of affairs if not for
the advent of a remarkable hobgoblin warrior named Thugrekk, the
Eye of God. In 2320, Thugrekk rose to prominence in the
little-known Vulture clan and defeated the rival Firedrake clan in
open battle. But rather than destroying his enemies, he gave them
a chance to join his own clan as full members. Thrugekk’s genius
in battle gave him many such opportunities. Within ten years, he
had rallied seventeen clans under his banner and was hailed as a
new Khan. But his vision went further.
Thrugekk had studied the system of the Conorrians and believed
that it was a model for a hobgoblin society. He had the high
priests of Gromontor crown him emperor of Carhallas, and created a
system of warriors loyal to him personally, rather than to their
respective clans. He established his capital at Carcharoth,
formerly a Conorrian fortress-town. He founded the Temple of
Gromontor and the Unapproachable Citadel. Legend has it that he
personally scratched out lines in the earth with his sword where
the walls were to stand.
In the centuries since, Carhallas has been in an almost
constant state of war with the Conorrian Empire, Ascarlon, the
orcs of the Worldspine mountains, the Rhanalorian tribes or with
the hated elves of Celendor. This has created an efficient and
stable military feared for its implacable brutality and seemingly
endless numbers.
In 2456, the emperor Kahaldin led a vast army of hobgoblins and
ogres into the woods of Celendor. For a year, they drove off every
army the elves could send against them, matching elven sorcery
with mercenary wizards hired from human lands. In the following
year, however, their luck changed. The elves managed to recover
from their disarray and an organized resistance began. In the
winter of 2457, amidst a heavy snowfall, the elves of Celendor
surrounded the hobgoblin army at a small river valley now known as
Eld-en-Hathas, or the Mound of the Slain. Very few hobgoblins
returned to Carhallas, and no large army has since gone into those
woods.
In 2689, the Carhallas emperor Haggardin II concluded a treaty
with the stone giant clans of the Worldspine mountains, allowing
him to send miners into their territory in exchange for vast
amounts of grain and livestock. The wealth of these gold mines has
further fueled the empire’s dreams of expansion as they push
ever harder at their borders.
In 2723, a vast horde of orcs and ogres from the Worldspine and
Talamakas mountains descended on the Conorrian Empire. The
invasion shattered the western half of the empire, and did
terrible damage in the east, including the occupation of Echoriath.
Whether Carhallan agents were the cause of this invasion is a
matter for speculation, but the Carhallan emperor Kragen was quick
to take advantage of it, moving his legions to capture the
Conorrian forts all along the Esharias river frontier as far south
as Melakopolis. In one season, this nearly doubled the territory
under Carhallan rule, adding some 300,000 square miles to the
empire.
That dominance was to last no more than a generation, however.
In the spring of 2745, an unlooked-for army of Rhanalorian
horsemen led by the warlord Tarl Wolfspaw crossed the Mistriven
river and shattered Carhallas’ northern border, which had been
weakened by the shifting of troops to the south. The Rhanalorian
forces drove up the right bank of the Manndaran, throwing
Carhallas into disarray. The new hobgoblin emperor, Attalus, was
forced to withdraw his forces from the Esharias frontier. In less
than a year, the empire had not only lost its Conorrian provinces,
but all the territory it held north of the Mistriven as well.
Now Attalus’ son Reor, a powerful warrior, sits on the
Vulture Throne and schemes to bring Carhallas to supremacy over
all of Vatheria.
MAJOR POPULATION
CENTERS
Carcharoth (Metropolis; population 202,940) The
sprawling capitol of the Carhallas Empire, Carcharoth sits atop
five hills that dominate the central Manndaran river valley. The
walls of Carcaroth are famously wide enough to run chariot races
atop them. The city’s massive western Beholder gate is
considered a marvel of engineering and hobgoblin architectural achievement. Within the city there are seven wards, each separated by
a wall or river. One is given over to the Emperor and his
servants, another to the army and a third to the temples and
pilgrims.
The laws of Carcharoth are strictly enforced by the Haraggar,
or Civic Guards. The taxes are also many and complex. One peculiar
custom of the city is that no person may ever wear the color
yellow. This is reserved only for the Emperor and his family. To
violate this law is an offense punishable by death.
Turlag (Large city; population 52,730) Located on the
shores of the Amberwash, an arm of the Hammersea, Turlag is
Carhallas’ major port, trading with Ascarlon, Maekras, the
Rhanalorian tribes and even the wild lizardmen of the Sinking
Land. Like most Carhallas cities, Turlag is heavily fortified,
with broad walls and towers that command the sea approaches. A
significant minority of the city residents are human sailors,
merchants and shipbuilders. Turlag is perhaps best known for the
green slate roofs of its buildings and the free-wheeling trade in
anything and everything.
Gothmaur (Small city; population 33,560) While not the
largest city in the empire, Gothmaur boasts the most formidable
array of defenses anywhere in Vatheria outside of Echoriath.
Located right on the Celendor border, within sight of the elven
forests on a clear day, Gothmaur has been the repeated target of
elven raids, and has changed hands several times over the
centuries. In addition to protecting the border, Gothmaur was once
an important mining town. The miners unleashed an ancient evil
which had slept below the plain since the days of Numanthaur, and
the mine has since closed down. Hobgoblin magicians have been
struggling to keep that evil contained ever since.
IMPORTANT SITES
The Black Wood - This wild and remote forest along the
eastern shore of the Hammersea is a place of superstitious fear
for the average Carhallas hobgoblin. It is variously rumored to be
haunted, to support several large dragons, or to be home to
creatures from below the earth. Whatever the case, few hobgoblins
will enter its depths, though some serious logging of the forest
edges has begun in the last few years.
The Forest of Memory - Nominally part of the Empire,
this large and ancient forest lies in the upland moors bordering
the Worldspine mountains. It is inhabited by a sect of druids who
allow some logging and habitation along its eaves, but no brook no
serious interference with the heart of the wood. The sect is said
to be led by a treant of great age and size who has no love for
his hobgoblin and orcish neighbors, nor for the vampire-dominated
humans of Ascarlon. It is said that one who wanders this forest
for long will be confronted by shades of those long past, and many
an unwary traveler has been driven mad by these apparitions.
Urmallahaut - Last remnant of ancient Numanthaur,
Urmallahaut was one of the pinnacles of achievement for that
ancient civilization, a flying city. While most such cities were
destroyed outright, crashing to earth in fiery demise, Urmallahaut
sought refuge in the Shadow Plane. It is unknown whether the Wrath
of the Gods followed them to that weird place, but after long
millennia, the city itself has returned. Rumor has quickly spread
among the wise across Vatheria that the ancient city, recognizable
by its twin towers of Fire and Ice, has been seen drifting high
above the plains of Carhallas.
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