Home   Characters    Magic    Life    History    Geography    Religions    Legends    Organizations    Campaigns    House Rules    Links    Glossary

Characters

Skill Changes

New Uses for Old Skills

Skills, Feats and Flaws
In most cases, skills in Theeurth games follow the standard D&D models.  There are, however, a few exceptions.

Skill Changes

This material also appears on the House Rules page.

Craft (Alchemy) Skill
The Alchemy skill allows a chance (DC 15+minimum caster level of potion) to identify common potions by taste or smell.

Concentration Skill
Casting defensively using the Concentration skill has a DC of  the threatening character's attack roll + the spell level.   So a wizard casting invisibility standing next to an ogre must make a check based on the ogre's attack roll plus 2 for the 2nd-level spell (d20 + 8 attack + 2 for spell level). This mechanic often makes this check harder, except when fighting very weak opponents.
Credit: Monte Cook

Intimidate Skill
Intimidate is a class skill for Fighters.  Characters may choose to add either their Strength modifier or their Charisma modifier to Intimidate rolls.

Knowledge Skill - Every character may take one Knowledge skill as a class skill.


Spellcraft Skill
In order to recognize a spell being cast or to recognize a spell by its effects after it has been cast, the DCs are as follows:

  • For spells known by viewer: DC 10 + the level of the spell
  • +5 for spells not known by the viewer
  • +5 for spells from a restricted school or other realm of magic.
  • +5 for rare spells (unless known by viewer)
  • +1 per for every 5' (rounded up) over 30' distant to the caster

Use Magic Device and Use Psionic Device Skills
These skills no longer exist in Theeurth games.   


NEW USES FOR OLD SKILLS

Appraise/Diplomacy - A character with 5 or more ranks in Appraise receives a +2 synergy bonus to Diplomacy when haggling over the price of goods.  This bonus stacks with the synergy bonuses from Bluff and Sense Motive.  Dwarves receive a further +2 synergy bonus when haggling over the price of items crafted from metal or stone.  
Credit: Heroes of High Favor: Dwarves

Craft - Theeurth games use the rules for dwarven craftsmanship set forth in Bad Axe Games' Heroes of High Favor: Dwarves, pp. 11-18

Theeurth games use the rules for elven craftsmanship set forth in Bad Axe Games' Heroes of High Favor: Elves, pp. 11-12

Forgery - A dwarf can use this skill to create maps or runes that are invisible to the untrained eye.  Some such runes remain hidden forever, though often they become visible under certain conditions - when viewed by starlight, for example, or only when seen under a certain phase of the moon during a certain season.  The creator can decide such factors when the map or writing is created, and though mysterious and fantastic, such writings are not magical in any way.  The map's creator sets the DC of discovering the hidden writing when he makes his initial Forgery check.  Although the map's original creator can easily see his own writing, others must discover the runes with an opposed Decipher Script check or through the use of true seeing or more powerful magic. 
Credit: Heroes of High Favor: Dwarves

 
  Contact       Open Gaming License       Feedback       Archives
© 2001-2003 Scott C. Nolan, All Rights Reserved.

Design by:

Theeurth is neither endorsed by nor associated with Wizards of the Coast.

Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with Permission.

'd20 System' and the 'd20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0. A copy of this License can be found at www.wizards.com.

Certain portions of this site are published as Open Game Content under the Open Game License, version 1.0, and may be reproduced, according to its terms. All Open Game Content is identified here.  To view the Open Game License, click here.

All other content and Theeurth's "product identity" may be reproduced, as an unaltered whole, for personal use only. Any other use of the contents of this site requires the written permission of Scott C. Nolan.