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characters in Theeurth campaigns may come from any of the core
races except for elves and half-elves.
Dwarves - Long ago, the dwarves
ruled far-flung kingdoms in the mountains of the world, and traded
their mighty works with Numanthaur and Iridian. But when the
Wrath of the Gods destroyed those ancient civilizations, the
dwarves were safer in their mountain fastnesses and so thrived in
the long centuries that followed.
But pride destroyed what the gods had
not. In the wake of the Ancient Empire's ruin, great hordes
of humanoids entered the realms of Vatheria for the first
time. Uncounted numbers of orcs, trolls and hobgoblins
wandered into Vatheria from the east and south and in their pride,
the dwarves sought to drive them out of the rich, empty
lands. So began the great wars of the dwarves, and the great
waning of their race. Now dwarves are few in Vatheria,
for though the great wars have been over for millennia, the
dwarves breed only slowly and late in life, and other races have
taken from them their ancestral lands.
There are many spells and feats unique to
dwarves. See the Theeurth Book of Feats for
details. An excellent resource for dwarves in a Theeurth
campaign is Hammer and Helm by Green
Ronin press.
Dwarves in Tirgonia - Dwarves are uncommon in
Tirgonia, but not
rare enough to excite comment. Each of the seven cities have
small dwarven populations who are usually either smiths or
traders. Small dwarven villages exist here and there
throughout Tirgonia's many mountain ranges. The only large
concentration of dwarves in the region was Naharadûm, a large town
in Skaneholme. It was
sacked by the army of Hoarwinter in 2892.
Dwarves in Conorria - Dwarves are
common in the north of the Empire, near the Worldspine and
Talamakas mountains, but less common in the south, along the
Valesian Sea. Still, the hardy race can be found in
each of the Empire's cities. The great dwarven kingdom of
Dhûnazhar lies on the northwest border,
Halflings - Halflings are
everywhere in Vatheria, living almost anywhere that humans
do.
Halflings in Tirgonia - Halflings can be found in every city and most towns in
Tirgonia, as well as in large numbers in the Barony of Purple
Hills. Hoarwinter's brutal reign has been a disaster for the
small folk, and their numbers have dwindled to a tiny fraction of
their former numbers.
Halflings in Conorria - They can
be found throughout the Empire, particularly many pleasant
villages along the lower Phaedon and Esharias river valleys. There is an entire nation of halflings on the south
shore of the Golden Sea, known as Aelissia.
Half-Orcs - Brutal orcs live in
vast numbers at the periphery of most civilized lands. Their raids
are a constant part of life in these areas, and the result is
often many, many half-orcs, creatures that are part-human and part
orc. In most cases, these brutes must struggle for
existence within the orcish tribe that bred them.
Half-Orcs in Tirgonia - In Tirgonia, the Daeron occupation left many such half-breeds in
the cities and towns Sirion, Estwilde and Sothwall. The
subsequent reign of Hoarwinter has assured that half-orcs have
been spread throughout the north as well. They reside in
great numbers throughout Tirgonia.
Half-Orcs in Conorria - The Orc
Dominion of the last century left a legacy of millions of half-orcs
throughout the Empire. In the wake of the Great Crusade,
many were murdered or enslaved, and all were relegated to the
lowest levels of society and forced into the most menial or
dangerous of labors.
Humans -
Human society is among the most varied in Vatheria. Those
humans from Conorria and the Successor states tend to be tall,
with increasingly pale skin as one heads north. Those from
the Valesian Sea region tend to be shorter and more compact, with
skin tones ranging across the entire human spectrum. South
of the Valesian Sea, humans tend to be tall, but thinner, with
skin ranging from deep tans to nearly jet black.
Humans in Tirgonia - Near Tirgonia, four main human races
cohabit. The native Alatians tend to be somewhat short, with
males averaging 5'7". Dark hair and eyes are
common. The Skane are tall, pale barbarians with reddish or
brownish hair. Pale blue or green eyes are common. The
Rhanalorians are men of average height with hawklike features and
reddish or brownish hair. The Conorrians are tall, with
blond or brownish hair. Blue or grey eyes are common.
A Tirgonian human might easily be from any of these four races.
Humans in Conorria - Most humans
in Conorria are natives, but millennia of immigration have created
a cosmopolitan population, particularly in the cities and along
the coast. Humans of all colors, nationalities and types may
be found throughout the empire. There is little prejudice
based on these origins.
Gnomes - Probably the least
well-known of the major races, Gnomes figure little in the great
histories of Theeurth. This is because of a long tradition
within gnomish society that urges them to remain apart from the
struggles of the other races. That inclination is changing,
however, as an increasing percentage of younger gnomes feel that
their communities would be better served by greater involvement
with outsiders. Despite this, gnomes remain a clannish and
secretive people. Those few outsiders that know much about
them at all are aware that they are exceedingly clever engineers.
Gnomes in Tirgonia - The largest population of gnomes is in the Dun
Hills of Estwilde. Prostrate under the
heavy heel of Hoarwinter, they nonetheless endure, providing
engineers and scribes for the evil god's nation.
Elves - Elves are rare
almost everywhere in Vatheria. As a
race, they are tall and slender, appearing more graceful than any
of the mortal races. Indeed, they are not mortal, dying only
when slain. Age and disease never touch them.
Player characters may not play elves.
Elves in Tirgonia - Elves once
frequented the western city of Alqualondë, where their ships
still traded from their homes beyond the sea. But no
longer. Those elves too unfortunate or too stubborn to leave
before the invasion were slaughtered without mercy, second in
Hoarwinter's hatred only to the priests of the gods of the
Chalice.
Elves in Conorria - No part of the
Empire has a large population of elves. Nonetheless, it is
not uncommon for small families to reside within the Empire for a
century or two before returning to their homes in Celendor or,
more rarely, the Neldorean Wood.
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