| Theeurth is
filled with elite organizations, secretive cults, powerful
brotherhoods, and lone masters, each of which may give a character the opportunity
to refine and focus an area of special interest. A Conorrian
war wizard is quite unlike a Llyran Adept, a dwarven runecaster or
an elven high sorcerer.
Theeurth-Specific Prestige Classes
Published Prestige Classes
Theeurth-Specific Prestige Classes-
Planned Theeurth Prestige Classes:
Blessed of Malbor
Brotherhood of Bone
Conorrian Crossbowman
Conorrian War Wizard
Crusader Knight
Elven Quest Knight
High Sorcerer
Holy Avenger
Knights of Ahuran
Knight Errant
Llyran Adept
Mahadran Pirate
Rhanalor Beastmaster
Shadow Hand
Tirgonian Longbowman
Valesian Phalanx
Verezhan Seer
Warlock of Accolon
Published Prestige Classes-
There are many Prestige classes in print that are available in
Theeurth. If the class is not mentioned below, it is not admissible
in a Theeurth campaign. In some cases, a prestige class has
been heavily borrowed from to form Theeurth-specific classes, and
so does not appear below.
The Dungeon Master's Guide -
- Assassin (evil, sneak attacks and poisons)
- Blackguard (sorta anti-paladin)
- Dwarven Defender (dwarf, real good on defense)
- Loremaser (spellcaster, secrets, lore and languages)
The Forgotten Realms Campaign Setting -
- Arcane Devotee (arcane caster aligned with a
religion)
- Archmage (High level mage, high arcana)
- Divine Champion (Sacred warrior)
- Divine Disciple (divine caster on the way to
divine transcendance)
- Heirophant (the divine caster's archmage)
The Silver Marches -
- Giant-Killer
- Hordebreaker (skilled at fighting humanoid
mobs)
- Knight Errant of Silverymoon (Call it
Knight-Errant of Tirgonia)
- Orc Scout
- Peerless Archer
- Wild Scout
Oriental Adventures -
- Shadow Scout (A master hunter of a favored enemy)
Relics and Rituals -
- Crypt Lord (Necromancer extraordinaire)
- Penumbral Lord (evil, shadow magic)
- Sea Witch (aquatic/nautical caster, facility
with metamagic)
- Summoner (spellcaster, pact with outer planar
lord)
Magic of Faerūn -
- Gnome Artificer (creates technological
devices)
- Incantatrix (master of metamagic abilities)
- Mage-Killer (spellcaster who hunts
spellcasters)
- Master Alchemist (can create powerful
potions)
- Mystic Wanderer (eclectic divine caster;
potions, charms)
Touched by the Gods -
- Death's Forsaken (returned from the dead;
death immunities)
Sword and Fist -
- Devoted Defender (devoted to protecting
another)
- Duelist (an agile fighter)
- Halfling Outrider (halfling rider, master of
parry)
Tome and Blood -
- Acolyte of the Skin (evil; demon-pact)
- Alienist (Chtonic; gain great power while
slowly going mad)
- Blood Magus (returned from the dead; blood
abilities)
- Elemental Savant (master of one element;
become an elemental)
- Fatespinner (manipulate the winds of fate)
- True Necromancer (sorta says it all, I think)
Defenders of the Faith -
(many of these Prestige Classes fit well in
Theeurth, but I've altered each to be specific to the campaign).
Song and Fist -
- Outlaw of the Crimson Road (a lucky rogue)
- Spymaster (able to assume identies well)
- Thief-Acrobat (nimble rogue)
Masters of the Wild -
- King of the Wild (masters of a specific
terrain type)
- Shifter (masters of Wild Shape)
The Quintessential Rogue -
- Agent of the Crown (a man with friends high
and low)
- Commando (a master of ambush)
The Book of Eldritch Might II:Songs and Souls
of Power
- Diplomancer (an enchanter with a diplomatic
leanings)
- Eldritch Warrior (uses magic to enhance
combat ability)
Librum Equitus
- Bounty Hunter
- Chosen Warlord (religious military leader)
- Dark Minstrel (bad, bad bard)
- Psycho-Pyretic (rogue psionicist)
- Swashbuckler (think "The Three Musketeers")
Scarred Lands Campaign Setting: Ghelspad
- Aerial Cavalier (Expert with flying mount)
- Gold Knight (Paladin specializing in healing and protection)
Hammer and Helm
- Acolyte of the Crystal Path (Dwarven monk with stone-hard
body)
- Cavern Strider (Dwarven experts in underground movement)
- Cavernsgaarder (Dwarven soldier)
- Clanheart Disciple (Dwarven mage with strong mystical clan
ties)
- Gemscribe (Dwarven, able to use gems in place of metamagic)
- Immolated (Dwarven master of fire)
- Ironbound (Dwarven masters of heavy armor)
- Knight of the Black Forge (Dwarven knights who fight undeath
with undeath, sorta)
- Magesmith (Master of magical crafting)
- Mountain's Fury Devotee (Dwarven berserkers)
- Stonehound (Dwarven master tracker)
- Stonesinger (Dwarven bards)
- Stormhammer (Dwarven crusader)
- Thunderthrower (Dwarven Master of the throwing hammer)
- Tundrin (Dwarven masters of ice)
Dragon Magazine#296
- Dragonscribe (Arcane caster with a lot of draconic
knowledge)
- Knight of the Scale (Holy warriors against the draconic
threat)
- Heartseeker (Arcane Archers specializing in dragons)
- Vengeance Sworn (a deadly vow against dragons)
Dragon Magazine#298
- Deep Avenger (Ruthless hunter of drow elves)
- Gloomblade (Scout and Infiltrator of the drow outposts)
- Grey Sage (spellcaster trained in underdark and antidrow
abilities)
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