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Prestige Classes

Theeurth Classes

Published Prestige Classes


 

 

Prestige Classes
Theeurth is filled with elite organizations, secretive cults, powerful brotherhoods, and lone masters, each of which may give a character the opportunity to refine and focus an area of special interest.  A Conorrian war wizard is quite unlike a Llyran Adept, a dwarven runecaster or an elven high sorcerer.   

Theeurth-Specific Prestige Classes

Published Prestige Classes


Theeurth-Specific Prestige Classes-

 

Planned Theeurth Prestige Classes:

Blessed of Malbor
Brotherhood of Bone
Conorrian Crossbowman
Conorrian
War Wizard
Crusader Knight
Elven Quest Knight
High Sorcerer
Holy Avenger 
Knights of Ahuran
Knight Errant
Llyran Adept
Mahadran Pirate
Rhanalor Beastmaster
Shadow Hand
Tirgonian Longbowman
Valesian Phalanx
Verezhan Seer
Warlock of Accolon


Published Prestige Classes-

There are many Prestige classes in print that are available in Theeurth.  If the class is not mentioned below, it is not admissible in a Theeurth campaign.  In some cases, a prestige class has been heavily borrowed from to form Theeurth-specific classes, and so does not appear below.

The Dungeon Master's Guide -

  • Assassin (evil, sneak attacks and poisons)
  • Blackguard (sorta anti-paladin)
  • Dwarven Defender (dwarf, real good on defense)
  • Loremaser (spellcaster, secrets, lore and languages)

The Forgotten Realms Campaign Setting -

  • Arcane Devotee (arcane caster aligned with a religion)
  • Archmage (High level mage, high arcana)
  • Divine Champion (Sacred warrior)
  • Divine Disciple (divine caster on the way to divine transcendance)
  • Heirophant (the divine caster's archmage)

The Silver Marches -

  • Giant-Killer 
  • Hordebreaker (skilled at fighting humanoid mobs)
  • Knight Errant of Silverymoon (Call it Knight-Errant of Tirgonia)
  • Orc Scout
  • Peerless Archer
  • Wild Scout

Oriental Adventures -

  • Shadow Scout (A master hunter of a favored enemy)

Relics and Rituals -

  • Crypt Lord (Necromancer extraordinaire)
  • Penumbral Lord (evil, shadow magic)
  • Sea Witch (aquatic/nautical caster, facility with metamagic)
  • Summoner (spellcaster, pact with outer planar lord)

Magic of Faerūn -

  • Gnome Artificer (creates technological devices)
  • Incantatrix (master of metamagic abilities)
  • Mage-Killer (spellcaster who hunts spellcasters)
  • Master Alchemist (can create powerful potions)
  • Mystic Wanderer (eclectic divine caster; potions, charms)

Touched by the Gods -

  • Death's Forsaken (returned from the dead; death immunities)

Sword and Fist -

  • Devoted Defender (devoted to protecting another)
  • Duelist (an agile fighter)
  • Halfling Outrider (halfling rider, master of parry)

Tome and Blood -

  • Acolyte of the Skin (evil; demon-pact)
  • Alienist (Chtonic; gain great power while slowly going mad)
  • Blood Magus (returned from the dead; blood abilities)
  • Elemental Savant (master of one element; become an elemental)
  • Fatespinner (manipulate the winds of fate)
  • True Necromancer (sorta says it all, I think)

Defenders of the Faith -

(many of these Prestige Classes fit well in Theeurth, but I've altered each to be specific to the campaign).

Song and Fist -

  • Outlaw of the Crimson Road (a lucky rogue)
  • Spymaster (able to assume identies well)
  • Thief-Acrobat (nimble rogue)

Masters of the Wild -

  • King of the Wild (masters of a specific terrain type)
  • Shifter (masters of Wild Shape)

The Quintessential Rogue -

  • Agent of the Crown (a man with friends high and low)
  • Commando (a master of ambush)

The Book of Eldritch Might II:Songs and Souls of Power

  • Diplomancer (an enchanter with a diplomatic leanings)
  • Eldritch Warrior (uses magic to enhance combat ability)

Librum Equitus

  • Bounty Hunter
  • Chosen Warlord (religious military leader)
  • Dark Minstrel (bad, bad bard)
  • Psycho-Pyretic (rogue psionicist)
  • Swashbuckler (think "The Three Musketeers")

Scarred Lands Campaign Setting: Ghelspad

  • Aerial Cavalier (Expert with flying mount)
  • Gold Knight (Paladin specializing in healing and protection)

Hammer and Helm

  • Acolyte of the Crystal Path (Dwarven monk with stone-hard body)
  • Cavern Strider (Dwarven experts in underground movement)
  • Cavernsgaarder (Dwarven soldier)
  • Clanheart Disciple (Dwarven mage with strong mystical clan ties)
  • Gemscribe (Dwarven, able to use gems in place of metamagic)
  • Immolated (Dwarven master of fire)
  • Ironbound (Dwarven masters of heavy armor)
  • Knight of the Black Forge (Dwarven knights who fight undeath with undeath, sorta)
  • Magesmith (Master of magical crafting)
  • Mountain's Fury Devotee (Dwarven berserkers)
  • Stonehound (Dwarven master tracker)
  • Stonesinger (Dwarven bards)
  • Stormhammer (Dwarven crusader)
  • Thunderthrower (Dwarven Master of the throwing hammer)
  • Tundrin (Dwarven masters of ice)

Dragon Magazine#296

  • Dragonscribe (Arcane caster with a lot of draconic knowledge)
  • Knight of the Scale (Holy warriors against the draconic threat)
  • Heartseeker (Arcane Archers specializing in dragons)
  • Vengeance Sworn (a deadly vow against dragons)

Dragon Magazine#298

  • Deep Avenger (Ruthless hunter of drow elves)
  • Gloomblade (Scout and Infiltrator of the drow outposts)
  • Grey Sage (spellcaster trained in underdark and antidrow abilities)

 

 
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