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New Feats

 

 

Feats
There are a great many feats available in Theeurth games.  More than three hundred of them are collected in the Theeurth Book of Feats.  Since some of these feats are not open material (they are copyrighted), the Book of Feats is available only to Theeurth players.  

However, collected here are a few rules on feats and a few created by either myself or Theeurth players.

New Feats

BRAVERY [General]
You have great courage.
Prerequisites
: n/a
Benefit:
You receive a +4 bonus to all saving throws vs. fear.

Credit: Scott Nolan

CLOSE-QUARTERS FIGHTING [Fighter - General]
You are skilled at defeating a grapple.
Benefit:
You have a +2 bonus with any small or tiny weapon used in an Attack of Opportunity provoked by a grapple attempt.
Credit: Scott Nolan, Scott Stricklin

CONSTRUCT FAMILIAR [General]
Your familiar is a construct, rather than a living being.
Prerequisites: Spellcaster level 5+
Benefit: You can construct an artificial creature animated by magic to be your familiar. The construct must appear similar to an animal type mentioned for familiars in The Player’s Handbook, but will also have the qualities of a construct.
Creating a construct familiar costs 5,000 T. and requires a laboratory and 5 months of work.
Credit: Scott Nolan.

ENERGY MISSILE FOCUS [Metamagic]
Your energy missile spells are more accurate than normal.
Prerequisites: n/a
Benefit: You gain a +2 bonus to hit with any energy missile spell.
Credit: Scott Nolan

FAST HEALER [General]
You heal more rapidly than other people.
Prerequisites: n/a
Benefit: You gain an extra 3 hit points a day from rest.
Special: This feat cannot be taken more than once.
Credit: Scott Nolan

FEIGN DEATH [General]
You can appear to be dead.
Prerequisites: Meditate, Monk 5th level or higher
Benefit: You can enter a death-like trance for up to one hour plus ten minutes per Constitution modifier. During this time, you have no need to breathe, and are fully aware of your surroundings.
Credit: Scott Nolan

FEINT [Fighter - General]
You are good at fooling your opponent with false attacks.
Prerequisites: n/a
Benefit: When feinting in combat (See p. 64 of The Player’s Handbook), you gain +2 to your Bluff roll.
Credit: Scott Nolan

LUNGS OF IRON [General]
You are capable of holding your breath a remarkably long time.
Prerequisites: n/a
Benefit: When holding your breath, you begin making Constitution checks only after a number of rounds equal to four times your Constitution have passed (rather than the normal Constitution x2). See p. 85 of the Dungeon Master’s Guide for details.
Credit: Scott Nolan

PHOTOGRAPHIC MEMORY [General]
You have the uncanny ability to remember things in detail, even if seen long ago.
Prerequisites: n/a
Benefit: You can remember anything you saw or heard, exactly as you saw or heard it, regardless of the passage of time.
Credit: Scott Nolan

PRONE FIGHTING [Fighter - General]
You are skilled at fighting even when laying prone.
Prerequisites: 6+ ranks of Tumbling
Benefit: When laying prone (such as after having been tripped) and wearing either no armor or only light armor, you may fight with only a -1 to hit and Armor Class. You may still not use any ranged weapon but a crossbow, however, and still gain +4 AC against ranged weapons.
Normal: Without this feat, a character is -4 to hit and -4 to AC against melee weapons when laying prone.
Credit: Scott Nolan

SKILL MASTERY [General]
You have mastered one skill.
Prerequisites: Skill Focus
Benefit: You get a +5 bonus on all skill checks with your mastered skill.
Special: You can acquire this feat multiple times. Its bonus does not stack with Skill Focus or itself. Each time you take this feat, it applies to a new skill.
Credit: Scott Nolan

SPEED READER [General]
You can read extremely fast.
Prerequisites: n/a
Benefit: You can read written materials at ten times the normal rate. This does not affect the amount of time necessary to memorize a spell.
Credit: Scott Nolan

CHANNEL THE LIBER EXALTUS [Divine]
You can contact the Celestial Vacamiel and read what is written in the Exalted Book.
Prerequisites: Seeker of Borlamnos 3 or Knight of the Sacred Keys 5.
Benefit:
A Seeker may expend a single Turn Undead attempt in order to contact the Liber Exaltus and learn some obscure fact.  This works in all ways like a bard's "bardic knowledge" roll
Credit: Scott Nolan

 
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