| There
are a great many feats available in Theeurth games. More
than three hundred of them are collected in the Theeurth Book
of Feats. Since some of these feats are not open
material (they are copyrighted), the Book of Feats is available
only to Theeurth players.
However, collected here are a few rules
on feats and a few created by either myself or Theeurth players.
New Feats
BRAVERY [General]
You have great courage.
Prerequisites: n/a
Benefit: You receive a +4 bonus to all saving throws vs. fear.
Credit: Scott Nolan
CLOSE-QUARTERS FIGHTING [Fighter - General]
You are skilled at defeating a grapple.
Benefit: You have a +2 bonus with any small or tiny weapon
used in an Attack of Opportunity provoked by a grapple attempt.
Credit: Scott Nolan, Scott Stricklin
CONSTRUCT FAMILIAR [General]
Your
familiar is a construct, rather than a living being. Prerequisites:
Spellcaster level 5+ Benefit: You can construct an artificial creature
animated by magic to be your familiar. The construct must appear
similar to an animal type mentioned for familiars in The Player’s
Handbook, but will also have the qualities of a construct. Creating a construct familiar costs 5,000 T. and requires a
laboratory and 5 months of work.
Credit: Scott Nolan.
ENERGY MISSILE FOCUS [Metamagic] Your
energy missile spells are more accurate than normal. Prerequisites: n/a Benefit:
You gain a +2 bonus to hit with any energy missile spell.
Credit: Scott Nolan
FAST HEALER [General]
You heal more rapidly than other people. Prerequisites: n/a Benefit: You gain an extra 3 hit points a day from rest.
Special: This feat cannot be taken more than once.
Credit: Scott Nolan
FEIGN DEATH [General]
You can appear to be dead.
Prerequisites: Meditate, Monk 5th level or
higher
Benefit: You can enter a death-like trance for up to one
hour plus ten minutes per Constitution modifier. During this time,
you have no need to breathe, and are fully aware of your
surroundings.
Credit: Scott Nolan
FEINT [Fighter - General]
You are good at fooling your opponent with false attacks.
Prerequisites: n/a
Benefit: When feinting in combat (See p. 64 of The
Player’s Handbook), you gain +2 to your Bluff roll.
Credit: Scott Nolan
LUNGS OF IRON [General]
You are capable of holding your breath a remarkably long time.
Prerequisites: n/a
Benefit: When holding your breath, you begin making
Constitution checks only after a number of rounds equal to four
times your Constitution have passed (rather than the normal
Constitution x2). See p. 85 of the Dungeon Master’s Guide for
details.
Credit: Scott Nolan
PHOTOGRAPHIC MEMORY [General]
You have the uncanny ability to remember things in detail, even
if seen long ago.
Prerequisites: n/a
Benefit: You can remember anything you saw or heard,
exactly as you saw or heard it, regardless of the passage of time.
Credit: Scott Nolan
PRONE FIGHTING [Fighter - General]
You are skilled at fighting even when laying prone.
Prerequisites: 6+ ranks of Tumbling
Benefit: When laying prone (such as after having been
tripped) and wearing either no armor or only light armor, you may
fight with only a -1 to hit and Armor Class. You may still not use
any ranged weapon but a crossbow, however, and still gain +4 AC
against ranged weapons.
Normal: Without this feat, a character is -4 to hit and -4
to AC against melee weapons when laying prone.
Credit: Scott Nolan
SKILL MASTERY [General]
You have mastered one skill.
Prerequisites: Skill Focus
Benefit: You get a +5 bonus on all skill checks with your
mastered skill.
Special: You can acquire this feat multiple times. Its
bonus does not stack with Skill Focus or itself. Each time you take
this feat, it applies to a new skill.
Credit: Scott Nolan
SPEED READER [General]
You can read extremely fast.
Prerequisites: n/a
Benefit: You can read written materials at ten times the
normal rate. This does not affect the amount of time necessary to
memorize a spell.
Credit: Scott Nolan
CHANNEL THE LIBER EXALTUS [Divine]
You can contact the Celestial Vacamiel and read what is written in
the Exalted Book.
Prerequisites: Seeker of Borlamnos 3 or Knight of the Sacred
Keys 5.
Benefit: A Seeker may expend a single Turn
Undead attempt in order to contact the Liber Exaltus and
learn some obscure fact. This works in all ways like a bard's
"bardic knowledge" roll
Credit: Scott Nolan
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