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Spells of the Avasian Order

 

Religion

Spells of the Avasian Order of Calandra.

0-Level:
Audible Whisper10 Everyone within 100 ft. can hear everything you say.
Clarity of Mind10          +1 Competence Bonus to Concentration Checks.
Clean           Cleans grime and dirt from one object or person.
Create Water     Creates 2 gallons/level of pure water.
Cure Minor Wounds  Cures 1 point of damage
Detect Magic  Detects spells and magic items within 60'
Detect Poison Detects poison in one creature or object.
Guidance  +1 on one roll, save or check.
Light  Object shines like a torch.
Mending Makes minor repairs on an object.
Purify Food and Drink Purifies 1 cu. ft./level of food.
Quick Sober4 Cures the target of alcoholic influences.
Resistance  Subject gains +1 on saving throws.
Shockwave4     Knock a foe prone from a distance by punching the ground.
Virtue   Subject gains +1 temporary hit point.

1st Level:
Bane Enemies gain -1 attack and -1 on saves against fear.
Bless      Allies gain +1 attack and +1 on saves against fear.
Burial Blessing1   Prevents corpses from rising as undead.
Calandra's BlessingA6 Renders woman fertile or blesses pregnancy.
Command One subject obeys selected command for 1 round.
Cure Light Wounds Cures 1d8+1/level (max +5) damage.
Detect Shapechangers5 Detects the presence and strength of shapechangers.
Detect Undead  Reveals undead within 60'.
Divine Favor  You gain attack, damage bonus, +1/3 levels.
Doom One subject -2 on  attack rolls, damage, saves & checks.
Endure Elements Ignores 5 damage/round from one energy type.
Faith Healing3  Cures 8+1/level (max +5) damage, only to followers of Calandra.
Magic Stone Three stones gain +1 attack, deal 1d6+1/level.
Magic Weapon  Weapon gains +1 bonus.
Minor Symbol of Divinity4 Creates minor magical protections within small area.
Protection from Good +2 to AC and saves, counter mind control, hedges out outsiders.
Remove Fear +4 save against fear for one subject, +1/4 levels.
Sanctuary   Opponents can't attack you, and you can't attack.
Shield of Faith  Aura grants +2 or higher AC bonus.
Silver Sword7 Causes a weapon to count as silver for special attack purposes.
Summon Monster I  Calls outsider to fight for you.

2nd Level:
Aid +1 attack, +1 on saves v. fear, 1d8 temporary hit points.
Animal Messenger Sends a tiny animal to a specific place.
Augury   Learn whether the results of an action will be good or bad.
Aura against Flame3  Ignores 12 fire damage/round and extinguishes fire.
Body of Sand5 Caster transforms his form into sand, gaining protection from piercing and slashing weapons.
Brambles1 Blunt wooden weapon gains +1 attack, +1/level damage (max +10)
Calm Emotions  Calms 1d6 subjects/level, negates emotion effects.
Consecrate Fills area with positive energy, making undead weaker.
Crystal of Reflection10  Reflects ray back at attacker.
Cure Moderate Wounds Cures 2d8 +1/level (max +10) damage.
Curse of Solidity5 Forces one incorporeal creature to become corporeal.
Delay Poison Stops poison from harming subject for 1 hour/level.
Desecrate Fills area with negative energy, making undead stronger.
Gentle Repose Preserves one corpse.
Hand of Divinity3  Gives +2 sacred bonus to worshipper of your god.
Hold Person Paralyzes one humanoid for 1 round/level.
Lesser Restoration Dispels magic ability penalty or repairs 1d4 ability damage.
Make Whole Repairs an object.
Remove Paralysis Frees one or more creatures from paralysis, hold or slow.
Resist Energy  Ignores 12 damage/round from one energy type.
Shatter Sonic vibrations damage objects or crystalline structures.
Shield Other You take half of subject's damage.
Silence Negates sound in a 15 ft. radius.
Speak with Animals You can communicate with natural animals.
Spiritual Weapon Magical weapon attacks on its own.
Stop Golem7 As hold person, but functions against constructs.
Summon Monster II Summons outsider to fight for you.

3rd Level:
Bind Oath6 Bind willing subject to an oath; bestow curse if oath broken.
Continual Flame  Makes a permanent, heatless, torch.
Create Food and Water Feeds three humans (or one horse)/level.
Cure Serious Wounds Cures 3d8 +1/level (max +15) damage.
Dispel Magic Cancels magical spells and effects.
Divine Raimant4  Opponents can't attack you, but you can attack.
Fist of Iron7  Transforms one fist into an iron club.
Flame of Faith1 Weapon temporarily becomes a flaming burst weapon.
Glyph of Warding Inscription harms those who pass it.
Helping Hand Ghostly hand leads subject to you.
Magic Circle against Evil As protection from evil, but 10' r., and 10 min./level.
Magic Vestment   Armor or shield gains +1 enhancement bonus/3 levels.
Meld Into Stone  You and your gear merge into stone.
Negative Energy Protection Subject resists level and ability drains.
Prayer  Allies gain +1 on most rolls, enemies suffer -1.
Protection from Elements Absorbs 12 damage/level from one energy type.
Remove Blindness/Deafness Cures normal or magical condition.
Remove Curse Frees object or person from one curse.
Remove Disease Cures all diseases afflicting the subject.
Rock Storm11 Creates a whirlwind of rocks and debris that batters opponents.
Sacred Weapon4  Summons weapon that inflicts 1d10 damage and causes deafness.
Searing Light Ray deals 1d8/two levels, more against undead.
Stone Shape Sculpts stone into any form.
Summon Monster III  Summons outsider to fight for you.
Weapon of Impact3  Doubles the critical threat range of a bludgeoning weapon.

Fourth Level:
Cure Critical Wounds  Cures 4d8 +1/level (max +20) damage.
Dimensional Anchor      Bars extradimensional movement.
Dismissal  Forces a creature to return to its native plane.
Divination  Provides useful advice for specific proposed action.
Divine Power You gain attack bonus, 18 Str and 1 hp/level.
Fair Light6 As daylight, but centers on caster; identifies good and evil; boosts good morale, decreases evil morale.
Freedom of Movement Subject moves normally despite impediments.
Greater Magic Weapon  +1 bonus / 3 levels (max. +5)
Hand of CalandraA3 Immobile zone of warding stuns those of different patrons.
Holy Channel4   Allows healing spells to be cast at range.
Holy LanternA       Immobile, imparts -4 penalty to foes' attacks, saves and checks.
Lesser Planar Ally     Exchange services with an 8 hit die outsider.
Luxur RefugeA Protects target from the harsh desert environment.
Mark of Evil6 Prevents target from being raised for a year and a day.
Neutralize Poison Immunizes subject to poison; Detoxifies venom in or on object.
Restoration  Restores level and ability score drains.
Sending  Delivers short message anywhere, instantly.
Spell Immunity  Subject is immune to one spell/4 levels.
Summon Monster IV Summons outsider to fight for you.
Test of Souls6  Reveals detailed information about willing subject.
Weapon of the Deity1 Weapon gains +1 to attack and damage, plus magical ability appropriate to deity.

Fifth Level:
Atonement        Removes burden of misdeeds from subject.
Blight1 Deals 1d6/level to a plant creature, or blight a 100 ft. spread.
Break Enchantment Frees subject from enchantments, alterations, curses and petrification.
Commune  Deity answers one yes-or-no question / level.
Cure Light Wounds, Mass Cures 1d8+1/level (max +25) damage to many creatures.
Demonbane5  Temporarily gain great power in battle against evil outsiders.
Dispel Evil +4 AC v. evil creatures, can banish outsiders, dispel evil spells.
Essential Blade5  Melee or natural weapon to ignore item hardness, damages incorporeal creatures and makes touch attacks in melee.
Flame Strike   Smite foes with divine fire (1d6/level)
Greater Command   As command, but affects one creature/level.
Hallow Designates location as holy.
Halo of Shelter10 Surround target with energy field that absorbs 5 hp per level.
Mark of Justice    Designates action that will trigger curse on subject.
Plane Shift     Up to eight subjects travel to another plane.
Raise Dead Restores life to subject who died up to 1 day/level ago.
Spell Resistance Subject gains 12 +1/level SR.
Summon Monster V  Summons outsider to fight for you.
Symbol of Sleep  Triggered rune puts nearby creatures into catatonic slumber.
True Seeing   See all things as they really are.
Wall of Stone   20 hp/four levels; can be shaped.

Sixth Level:
Angel's Redoubt10 Conjures a fortified dwelling.
Animate Objects Objects attack your foes.
Banishment   Banishes 2 HD/level of extradimensional creatures.
Blade Barrier     Wall of blades deals 1d6/level.
Blazing Light10 Ray inflicts 1d8 points of damage/level; undead suffer more.
Cure Moderate Wounds, Mass    Cures 2d8+1/level (max +30) damage to many creatures
Forbiddance   Denies area to creatures of evil alignment.
Geas/Quest    Subject takes damage if it does not obey caster.  
Greater Dispel Magic As dispel magic, but up to +20 on check.
Greater Glyph of Warding   As glyph of warding, but up to 10d8 damage or 6th level spell.
Harm    Deals 10/level  damage to target.
Heal   Cures 10/level damage, diseases and mental conditions.
Heroes' Feast     Food for 1 creature/level cures and grants combat bonuses.
Light of the Earth10 Light shines up through cracks in the ground, dealing 3d8 points of damage to all evil creatures, 5d8 to undead.
Planar Ally   Exchange services with 16 HD outsider.
Stone Walk3   Linked areas allow multiple teleportations.
Summon Monster VI     Summon outsider to fight for you.
Symbol of Persuasion Triggered rune charms those nearby.
Word of Recall     Teleports you back to designated place.

Seventh Level:
Control Weather Changes weather in local area.
Cure Serious Wounds, Mass   Cures 3d8+1/level (max +35) damage to many creatures.
Crystal Eruption10 Crystal shards burst from the ground, inflicting 1d6/level and stun.
Divine Protection5     Grants allies a +6 enhancement bonus to Con, Wis, and Dex.
Greater Restoration    As restoration, plus restores all levels and ability scores.
Hardening9 Magically hardens object
Holy Word   Kills, paralyzes, weakens or dazes non-good subjects.
Incite4     Enlist a large group to accomplish a specified goal.
Judgment of Gold7   Transforms target into a golden statue.
Redemption from Evil Power10 Undoes the effects of an evil spell cast within 1 round.
Repulsion      Creatures can't approach you.
Resurrection Fully restore dead subject.
Righteous Wrath of the Faithful1 As aid within 30 ft., followers of Calandra receive more.
Summon Monster VII    Summons outsider to fight for you.
Symbol of Stunning   Triggered rune stuns nearby creatures.
Trust in the Gods5    One roll determined by the caster automatically succeeds, but at great personal cost.

Eighth Level:
Antimagic Field Negates magic within 10 ft.
Avatar4      Allows caster to take on aspects of the deity.
Cure Critical Wounds, Mass  Cures 4d8+1/level (max +40) damage to many creatures
Discern Location Learn exact location of creature or object.
Earthquake Intense tremor shakes 5 ft./level radius.
Elemental Kiss5 Target creature gains elemental type.
Fire Storm Deals 1d6/level fire damage.
Greater Planar Ally Exchange services with 24 HD outsider. 
Greater Spell Immunity     As spell immunity, but up to 8th level spells.
Holy Aura   +4 AC, +4 resistance and SR 25 against evil spells.
Stone Assault5 Stones pour down, damaging and trapping opponents.
Summon Monster VIII  Summons an outsiders to fight for you.
True Creation9 Creates real, permanent, complex object.

Ninth Level:
Astral Projection     Projects you and companions into the astral plane.
Confutation of the Demon10    Destroys evil outsider or inflicts 10d6 points of damage.
Convert4    Subject gains belief in Calandra.
Etherealness Travel to the Ethereal plane with companions.
Fact to Fiction6 Like a very limited wish; can force reroll of past round.
Gate    Connects two planes for travel or summoning.
Genesis9      You can create a demi-plane of your own.
Holy War5      +4 bonus to attack, damage, saves, spell DCs and skills to all worshippers of your god.
Incapacitate4    Reduces all of target's ability scores to 3, and removes all but 1d4 hit points.
Mass Heal     As heal, but for several targets.
Miracle      Requests a deity's intercession.
Summon Monster IX    Summons outsider to fight for you.
True Resurrection    As resurrection, plus remains aren't needed.
Wellsprings of the Soul's Light10  Inflicts 10d6 points of damage on all evil creatures and summons one 10th-level paladin per four caster levels.

1 = Defenders of the Faith (Wizards of the Coast)
2 = Forgotten Realms Campaign Sourcebook (Wizards of the Coast)
3 = Magic of Faerūn  (Wizards of the Coast)
4 = Relics and Rituals (Sword and Sorcery Studio)
5 = Relics and Rituals II (Sword and Sorcery Studio)
6 = The Book of the Righteous (Green Ronin Publishing)
7 = The Divine and the Defeated  (Sword and Sorcery Studio)
8 = Hollowfaust: City of Necromancers  (Sword and Sorcery Studio)
9= Deities and Demigods (Wizards of the Coast)
10= The Book of Hallowed Might (Malhavoc Press)
11 = Burok Torn (Sword and Sorcery Studio)
A = Spell renamed; see Below for Origin

Renamed Spells:

Calandra's Blessing was Rontra's Blessing from Book of the Righteous
Hand of Calandra was Hand of Torm from Magic of Faerūn

 
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