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Spells of the Seekers

 

Religion

The Spells of the Seekers of Borlamnos

0-Level:
Audible Whisper10 Everyone within 100 ft. can hear everything you say.
Clarity of Mind10          +1 Competence Bonus to Concentration Checks.
Clean           Cleans grime and dirt from one object or person.
Create Water     Creates 2 gallons/level of pure water.
Cure Minor Wounds  Cures 1 point of damage
Detect Magic  Detects spells and magic items within 60'
Detect Poison Detects poison in one creature or object.
Guidance  +1 on one roll, save or check.
Light  Object shines like a torch.
Mage Hand Telekinesis limited to 5 lbs.
Mending Makes minor repairs on an object.
Purify Food and Drink Purifies 1 cu. ft./level of food.
Quick Sober4 Cures the target of alcoholic influences.
Read Magic Reads scrolls and spellbooks.
Resistance  Subject gains +1 on saving throws.
Shockwave4     Knock a foe prone from a distance by punching the ground.
Virtue   Subject gains +1 temporary hit point.

1st Level:
Bless      Allies gain +1 attack and +1 on saves against fear.
Bless Water  Makes holy water.
Burial Blessing1   Prevents corpses from rising as undead.
Comprehend Languages You understand all written and spoken languages.
Creature Loresight12 You learn something about a creature you touch.
Cure Light Wounds Cures 1d8+1/level (max +5) damage.
Detect Shapechangers5 Detects the presence and strength of shapechangers.
Detect Undead  Reveals undead within 60'.
Faith Healing3  Cures 8+1/level (max +5) damage, only to followers of Borlamnos.
Magic Weapon  Weapon gains +1 bonus.
Minor Symbol of Divinity4 Creates minor magical protections within small area.
Object Loresight12 You learn something significant about an object you touch.
Pattern of Sibyllic Fate10 Reveals general outlook of subject's fate.
Protection from Chaos/Evil/Good/Law +2 to AC and saves, counter mind control, hedges out outsiders.
Redemptive Redress10 Compensates for, but does not dispel, the effects of a detrimental spell.
Sanctuary   Opponents can't attack you, and you can't attack.
Shield of Faith  Aura grants +2 or higher AC bonus.
Summon Monster I  Calls outsider to fight for you.

2nd Level:
Aid +1 attack, +1 on saves v. fear, 1d8 temporary hit points.
Augury   Learn whether the results of an action will be good or bad.
Consecrate Fills area with positive energy, making undead weaker.
Crystal of Reflection10  Reflects ray back at attacker.
Cure Moderate Wounds Cures 2d8 +1/level (max +10) damage.
Hand of Divinity3  Gives +2 sacred bonus to worshipper of your god.
Identify Identifies features of magic items.
Lesser Restoration Dispels magic ability penalty or repairs 1d4 ability damage.
Owl's Wisdom Target gains +4 bonus to Wisdom for 1 min./level.
Remove Paralysis Frees one or more creatures from paralysis or slow effects.
Shield Other You take half of subject's damage.
Silence Negates sound in a 15 ft. radius.
Spell Shield3 Target gains +3 bonus on saves against spells and spell-like abilities.
Spiritual Weapon Magical weapon attacks on its own.
Summon Monster II Summons outsider to fight for you.

3rd Level:
Amanuensis3 Quickly copy nonmagical text.
Continual Flame  Makes a permanent, heatless, torch.
Create Food and Water Feeds three humans (or one horse)/level.
Cure Serious Wounds Cures 3d8 +1/level (max +15) damage.
Daylight 60 ft. radius of bright light.
Deeper Darkness Object sheds absolute darkness in 60 ft. radius.
Dispel Magic Cancels magical spells and effects.
Glyph of Warding Inscription harms those who pass it.
Helping Hand Ghostly hand leads subject to you.
Invisibility Purge Dispels invisibility within 5 ft./level.
Lesser Telepathic Bond1 Link with subject within 30 ft. for 10 min./level.
Locate Object Sense direction toward object (specific or type)
Magic Circle against Evil As protection from evil, but 10' r., and 10 min./level.
Magic Vestment   Armor or shield gains +1 enhancement bonus/3 levels.
Negative Energy Protection Subject resists level and ability drains.
Obscure Object Masks object against divination.
Peaceful Weapon Target weapon cannot inflict damage.
Prayer  Allies gain +1 on most rolls, enemies suffer -1.
Remove Blindness/Deafness Cures normal or magical condition.
Remove Curse Frees object or person from one curse.
Remove Disease Cures all diseases afflicting the subject.
Runic Weave11 Imbues garments with magical protections and runes.
Searing Light Ray deals 1d8/two levels, more against undead.
Summon Monster III  Summons outsider to fight for you.

Fourth Level:
Cure Critical Wounds  Cures 4d8 +1/level (max +20) damage.
Dimensional Anchor      Bars extradimensional movement.
Dismissal  Forces a creature to return to its native plane.
Divination  Provides useful advice for specific proposed action.
Ethereal Prison10 One helpless or willing creature is imprisoned on the Ethereal plane.
Freedom of Movement Subject moves normally despite impediments.
Greater Magic Weapon  +1 bonus / 3 levels (max. +5)
Hand of BorlamnosA3 Immobile zone of warding stuns non-Borlamnians.
Harrier1 Summons an incorporeal bird of prey to fight for you.
Holy LanternA       Immobile, imparts -4 penalty to foes' attacks, saves and checks.
Imbue with Spell Ability Transfers spells to subject.
Know Vulnerabilities Determines target's vulnerabilities and resistances.
Lesser Planar Ally     Exchange services with an 8 hit die outsider.
Mind over Matter4 +10 to Concentration checks; ends if target moves more than 5 ft./round.
Neutralize Poison Immunizes subject to poison; Detoxifies venom in or on object.
Recitation1    Allies gain +2 or +3 on attacks and saves, enemies suffer -3.
Restoration  Restores level and ability score drains.
Seal of BorlamnosA4 Seals one portal until a condition is met.
Sending  Delivers short message anywhere, instantly.
Spell Immunity  Subject is immune to one spell/4 levels.
Status  Monitors condition, position of allies.
Summon Monster IV Summons outsider to fight for you.
Test of Souls6  Reveals detailed information about willing subject.
Tongues  Speak any language.
Unwavering Ally5   Subject gains +20 divine bonus  v. mind-affecting spells.
Weapon of the Deity1 Quarterstaff becomes a +1spell-storing quarterstaff. 

Fifth Level:
Atonement        Removes burden of misdeeds from subject.
Break Enchantment Frees subject from enchantments, alterations, curses and petrification.
Commune  Deity answers one yes-or-no question / level.
Cure Light Wounds, Mass Cures 1d8+1/level (max +25) damage to many creatures.
Dispel Evil +4 AC v. evil creatures, can banish outsiders, dispel evil spells.
Flame Strike   Smite foes with divine fire (1d6/level)
Greater Command   As command, but affects one creature/level.
Hallow Designates location as holy.
Halo of Shelter10 Surround target with energy field that absorbs 5 hp per level.
Inflict Light Wounds, Mass Deals 1d8+1/level (max +25) damage to many creatures.
Plane Shift     Up to eight subjects travel to another plane.
Raise Dead Restores life to subject who died up to 1 day/level ago.
Scrying Spies on subject from a distance.
Spell Phylactery3 Scroll activates upon you if conditions are met.
Spell Resistance Subject gains 12 +1/level SR.
Summon Monster V  Summons outsider to fight for you.
Symbol of Pain Triggered rune wracks nearby creatures with pain.
Symbol of Sleep  Triggered rune puts nearby creatures into catatonic slumber.
True Seeing   See all things as they really are.

Sixth Level:
Analyze Dwoemer Analyzes magical aspects of a subject.
Banishment   Banishes 2 HD/level of extradimensional creatures.
Borlamnos' Exalted TriadA3 Cast prepared spell three times.
Cure Moderate Wounds, Mass    Cures 2d8+1/level (max +30) damage to many creatures
Find the Path Shows most direct route to a location.
Forbiddance   Denies area to creatures of evil alignment.
Gate Seal2      You permanently seal a gate or portal
Geas/Quest    Subject takes damage if it does not obey caster.  
Greater Dispel Magic As dispel magic, but up to +20 on check.
Greater Glyph of Warding   As glyph of warding, but up to 10d8 damage or 6th level spell.
Harm    Deals 10/level  damage to target.
Heal   Cures 10/level damage, diseases and mental conditions.
Heroes' Feast     Food for 1 creature/level cures and grants combat bonuses.
Planar Ally   Exchange services with 16 HD outsider.
Spellmantle3 As spell immunity, but negated spell triggers a helpful spell on target.
Summon Monster VI     Summon outsider to fight for you.
Suppress Glyph3 You notice but do not trigger magical sigils.
Symbol of Fear Triggered rune panics nearby creatures.
Symbol of Persuasion Triggered rune charms those nearby.
Wind Walk You and your allies turn vaporous and travel fast.
Word of Recall     Teleports you back to designated place.

Seventh Level:
Borlamnos' Spell ShieldA3 Grants SR 12 +1/caster level; enemy caster suffers 2d6+1/spell level if spell resisted.
Cure Serious Wounds, Mass   Cures 3d8+1/level (max +35) damage to many creatures.
Divine Protection5     Grants allies a +6 enhancement bonus to Con, Wis, and Dex.
Ethereal Jaunt You become ethereal for 1 round/level.
Greater Restoration    As restoration, plus restores all levels and ability scores.
Greater Scrying As scrying, but faster and longer.
Holy Word   Kills, paralyzes, weakens or dazes non-good subjects.
Holy Star3 Glowing light turns spells, gives cover or shoots beams of fire.
Incite4     Enlist a large group to accomplish a specified goal.
Redemption from Evil Power10 Undoes the effects of an evil spell cast within 1 round.
Refuge Alters item to transport its possessor to you.
Repulsion      Creatures can't approach you.
Resurrection Fully restore dead subject.
Righteous Wrath of the Faithful1 As aid within 30 ft., followers of Borlamnos receive more.
Summon Monster VII    Summons outsider to fight for you.
Symbol of Stunning   Triggered rune stuns nearby creatures.
Symbol of Weakness Triggered rune weakens nearby creatures.
Trust in the Gods5    One roll determined by the caster automatically succeeds, but at great personal cost.

Eighth Level:
Antimagic Field Negates magic within 10 ft.
Avatar4      Allows caster to take on aspects of the deity.
Cure Critical Wounds, Mass  Cures 4d8+1/level (max +40) damage to many creatures
Dimensional Lock Teleportation and interplanar travel blocked for 1 day/level.
Discern Location Learn exact location of creature or object.
Fire Storm Deals 1d6/level fire damage.
Greater Planar Ally Exchange services with 24 HD outsider. 
Greater Spell Immunity     As spell immunity, but up to 8th level spells.
Holy Aura   +4 AC, +4 resistance and SR 25 against evil spells.
Recall Champion4    Call a dead hero to aid you.
Surelife9    Protects you from specific natural danger.
Summon Monster VIII  Summons an outsiders to fight for you.
Symbol of Death Triggered rune slays nearby creatures.
Symbol of Insanity Triggered rune renders nearby creatures insane.
True Creation9 Creates real, permanent, complex object.

Ninth Level:
Astral Projection     Projects you and companions into the astral plane.
Confutation of the Demon10    Destroys evil outsider or inflicts 10d6 points of damage.
Convert4    Subject gains belief in Borlamnos.
Etherealness Travel to the Ethereal plane with companions.
Fact to Fiction6 Like a very limited wish; can force reroll of past round.
Gate    Connects two planes for travel or summoning.
Genesis9      You can create a demi-plane of your own.
Holy War5      +4 bonus to attack, damage, saves, spell DCs and skills to all worshippers of your god.
Mind Share7 Allows caster to get truthful answers to any question.
Mass Heal     As heal, but for several targets.
Miracle      Requests a deity's intercession.
Shooting Stars6 12d6 cold damage or healing to those struck, 3d6 to those nearby.
Summon Monster IX    Summons outsider to fight for you.
True Resurrection    As resurrection, plus remains aren't needed.
Wellsprings of the Soul's Light10  Inflicts 10d6 points of damage on all evil creatures and summons one 10th-level paladin per four caster levels.

1 = Defenders of the Faith (Wizards of the Coast)
2 = Forgotten Realms Campaign Sourcebook (Wizards of the Coast)
3 = Magic of Faerūn  (Wizards of the Coast)
4 = Relics and Rituals (Sword and Sorcery Studio)
5 = Relics and Rituals II (Sword and Sorcery Studio)
6 = The Book of the Righteous (Green Ronin Publishing)
7 = The Divine and the Defeated  (Sword and Sorcery Studio)
8 = Hollowfaust: City of Necromancers  (Sword and Sorcery Studio)
9= Deities and Demigods (Wizards of the Coast)
10= The Book of Hallowed Might (Malhavoc Press)
11 = Burok Torn (Sword and Sorcery Studio)
12 = The Book of Eldritch Might II
(Malhavoc Press)
A = Spell renamed; see Below for Origin

Renamed Spells:


Borlamnos' Exalted Triad was Azuth's Exalted Triad from Magic of Faerūn
Borlamnos' Spell Shield was Vengeful Spell Resistance from The Book of Hallowed Might
Hand of Borlamnos was Hand of Torm from Magic of Faerūn
Holy Lantern was Aeonian Lantern from The Book of Hallowed Might
Seal of Borlamnos was Seal of Hedrada from Relics and Rituals

 
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