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The spells of the Chaplains of Artorius
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0-Level:
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Audible Whisper10
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Everyone within 100 ft. can hear
everything you say.
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Clarity of Mind10
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+1 Competence Bonus to Concentration Checks.
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Clean4
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Cleans grime and dirt from one object or person.
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Create Water
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Creates 2 gallons/level of pure water.
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Cure Minor Wounds
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Cures 1 point of damage
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Detect Magic
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Detects spells and magic items within 60'
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Detect Poison
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Detects poison in one creature or object.
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Guidance
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+1 on one roll, save or check.
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Light
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Object shines like a torch.
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Mending
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Makes minor repairs on an object.
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Purify Food and Drink
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Purifies 1 cu. ft./level of food.
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Quick Sober4
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Cures the target of alcoholic influences.
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Resistance
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Subject gains +1 on saving throws.
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Shockwave4
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Knock a foe prone from a distance by punching the ground.
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Virtue
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Subject gains +1 temporary hit point.
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1st Level:
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Armor Contingency10
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Summons armor, fully donned and
prepared, under certain condition.
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Bless
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Allies gain +1 attack and +1 on saves
against fear.
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Bless Water
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Makes holy water.
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Burial Blessing1
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Prevents corpses from rising as undead.
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Cause Fear
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One creature of 5 HD or less flees for
1d4 rounds.
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Champion Swimmer5
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Subject gains +15 competence to all Swim
checks.
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Command
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One subject obeys selected command for 1
round.
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Cure Light Wounds
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Cures 1d8+1/level (max +5) damage.
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Divine Favor
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You gain attack, damage bonus, +1/3
levels.
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Doom
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One subject -2 on attack rolls,
damage, saves & checks.
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Faith Healing3
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Cures 8+1/level (max +5) damage, only to
followers of your deity
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Inflict Light Wounds
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Touch deals 1d8 damage +1/level (max +5)
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Magic Weapon
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Weapon gains +1 bonus.
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Minor Symbol of Divinity4
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Creates minor magical protections within
small area.
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Protection from Evil
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+2 to AC and saves, counter mind
control, hedges out outsiders.
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Remove Fear
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+4 save against fear for one subject,
+1/4 levels.
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Shield of Faith
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Aura grants +2 or higher AC bonus.
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Smite4
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+4 to hit, +1/level to damage, only v.
Evil.
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Summon Monster I
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Calls outsider to fight for you.
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Vision of Glory3
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Target gains +1 morale bonus on next
saving throw.
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2nd Level:
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Aid
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+1 attack, +1 on saves v. fear, 1d8 temporary hit
points.
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Align Weapon
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Weapon becomes good
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Aura of Menace5
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Caster gains +1 to his Intimidate skill
per caster level.
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Bear's Endurance
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+4 enhancement bonus to Constitution.
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Bread of Life5
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Provides a day's nourishment and
1d8+1/level healing.
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Bull's Strength
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+4 enhancement bonus to Strength.
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Burst of Energy5
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Caster gains 10 temporary hit points and
a +1 bonus to all saving throws.
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Consecrate
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Fills area with positive energy, making undead
weaker.
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Cure Moderate Wounds
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Cures 2d8 +1/level (max +10) damage.
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Delay Poison
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Stops poison from harming subject for 1 hour/level.
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Eagle's Splendor
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Target gains +4 bonus to Charisma for 1
min./level.
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Force of Will5
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Substitute your Wisdom modifiers. for one of your physical
ability modifiers.
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Gentle Repose
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Preserves one corpse.
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Hand of Divinity3
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Gives +2 sacred bonus to worshipper of
your god.
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Lesser Restoration
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Dispels magic ability penalty or repairs 1d4 ability damage.
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Remove Paralysis
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Frees one or more creatures from
paralysis or slow effects.
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Shield Other
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You take half of subject's damage.
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Silence
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Negates sound in a 15 ft. radius.
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Spiritual Weapon
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Magical weapon attacks on its own.
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Summon Monster II
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Summons outsider to fight for you.
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3rd Level:
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Beastmask1
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Animals and beasts think subject is one
of them.
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Blessed Aim1
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Allies receive +2 morale bonus on ranged
attacks.
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Continual Flame
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Makes a permanent, heatless, torch.
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Create Food and Water
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Feeds three humans (or one horse)/level.
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Cure Serious Wounds
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Cures 3d8 +1/level (max +15) damage.
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Curse of the Brute1
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Up to +1/level to Str., Dex. or
Con.; Both Int. and Cha. down the same amount.
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Daylight
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60 ft. radius of bright light.
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Dispel Magic
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Cancels magical spells and effects.
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Fist of Iron7
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Transforms one fist into an iron club.
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Glyph of Warding
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Inscription harms those who pass it.
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Godspeed10
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Movement rate increases to 60 ft. and
adds +2 to AC.
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Invisibility
Purge
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Dispels invisibility within 5 ft./level.
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Magic Circle against Evil
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As protection from evil, but 10' r., and 10 min./level.
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Magic Vestment
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Armor or shield gains +1 enhancement bonus/3 levels.
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Negative Energy Protection
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Subject resists
level and ability drains.
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Prayer
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Allies gain +1 on most rolls, enemies suffer -1.
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Rage9
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Subject gains benefits of barbarian
rage, no penalties.
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Remedy Moderate Wounds3
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Subject gains Fast Healing 2 for 10
rounds plus 1 round/2 levels.
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Remove Blindness/Deafness
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Cures normal or magical condition.
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Remove Curse
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Frees object or person from one curse.
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Remove Disease
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Cures all diseases afflicting the subject.
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Sacred Weapon4
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Summons weapon that inflicts 1d10 damage and causes deafness.
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Searing Light
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Ray deals 1d8/two levels, more against
undead.
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Summon Monster III
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Summons outsider to fight for you.
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Weapon of Impact3
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Doubles the critical threat range of a bludgeoning weapon.
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Fourth Level:
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Beast Claws1
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Your hands become slashing weapons (1d6)
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Blindsight3
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Grants the blindsight ability for one
hour/level.
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Cloak of Righteousness4
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Creates shining raiment, blinding
opponents and encouraging allies.
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Cure Critical Wounds
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Cures 4d8 +1/level (max +20) damage.
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Death Ward
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Grants immunity to death spells and effects.
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Dismissal
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Forces a creature to return to its native plane.
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Divination
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Provides useful advice for specific proposed action.
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Divine Power
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You gain attack bonus, 18 Str and 1 hp/level.
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Enhanced Senses5
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Grants Darkvision, +10 bonuses to
Listen, Search and Spot, plus Scent ability.
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Freedom of Movement
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Subject moves normally despite
impediments.
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Greater Magic Weapon
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+1 bonus / 3 levels (max. +5)
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Halo of Glory10
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Creature gains celestial template.
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Hand of ArtoriusA3
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Immobile zone of warding stuns those of
different patrons.
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Holy Channel4
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Allows healing spells to be cast at range.
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Holy LanternA
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Immobile, imparts -4 penalty to foes' attacks, saves and checks.
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Ironheart5
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Grants recipient +5 bonus that can be
distributed among future saving throws.
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Lesser Planar Ally
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Exchange services with an 8 hit die outsider.
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Mind over Matter4
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+10 to Concentration checks; ends if
target moves more than 5 ft./round.
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Neutralize Poison
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Immunizes subject to poison; Detoxifies venom in or on object.
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Restoration
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Restores level and ability score drains.
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Spell Immunity
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Subject is immune to one spell/4 levels.
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Strength of ArtoriusA7
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Subject gains 1d8+4 temporary Strength.
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Summon Monster IV
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Summons outsider to fight for you.
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Test of Souls6
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Reveals detailed information about willing subject.
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Unfailing Endurance1
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+4 bonus to saves v. weakness or fatigue, endurance bonuses.
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Unwavering Ally5
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Subject gains +20 divine bonus v. mind-affecting spells.
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Wall of Good3
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As appropriate magic circle, but
one-sided wall.
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Weapon of the Deity1
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Weapon gains +1 to attack and
damage, plus magical ability appropriate to
deity.
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Fifth Level:
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Atonement
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Removes burden of misdeeds from subject.
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Battletide3
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Targets have attack penalties and you gain an action each round.
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Bear's Heart1
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One ally/level gains +4 Str and +1d4/level hit points.
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Break Enchantment
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Frees subject from enchantments, alterations, curses
and petrification.
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Brothers in Arms4
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Allies exchange hit points and Strength
between themselves.
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Commune
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Deity answers one yes-or-no question / level.
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Cure Light Wounds, Mass
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Cures 1d8+1/level (max +25) damage to many
creatures.
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Demonbane5
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Temporarily gain great power in battle against evil outsiders.
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Dispel Evil
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+4 AC v. aligned creatures, can banish
outsiders, dispel aligned spells.
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Divine Agility1
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Subject gains Reflex save bonus, 18
Dexterity and Spring Attack feat.
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Flame Strike
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Smite foes with divine fire (1d6/level)
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Greater Command
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As command, but affects one creature/level.
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Hallow
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Designates location as holy.
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Halo of Shelter10
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Surround target with energy field that
absorbs 5 hp per level.
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Monstrous Regeneration3
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Grants the regeneration ability for 1
round/2 levels.
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Plane Shift
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Up to eight subjects travel to another plane.
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Raise Dead
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Restores life to subject who died up to 1 day/level ago.
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Righteous Charge5
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Imbues the caster's next charge attack with divine power.
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Shield of Light10
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Grants +2 armor bonus and a +1
enhancement bonus to AC per three caster levels; undead cannot
attack.
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Slow the Years5
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Halves the natural aging of the target.
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Speed the Years5
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Doubles the natural aging of the target.
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Spell Resistance
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Subject gains 12 +1/level SR.
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Summon Monster V
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Summons outsider to fight for you.
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Symbol of Pain
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Triggered rune wracks nearby creatures
with pain.
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Symbol of Sleep
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Triggered rune puts nearby creatures into catatonic slumber.
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True Seeing
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See all things as they really are.
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Sixth Level:
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Angel's Redoubt10
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Conjures a fortified dwelling.
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Banishment
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Banishes 2 HD/level of extradimensional creatures.
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Bear's Endurance, Mass
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As bear's endurance, affects one subject/ level.
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Blade Barrier
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Wall of blades deals 1d6/level.
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Cure Moderate Wounds, Mass
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Cures 2d8+1/level (max +30) damage to many creatures
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Eagle's Splendor, Mass
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As eagle's splendor, affects one subject/ level.
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Forbiddance
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Denies area to creatures of evil alignment.
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Geas/Quest
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Subject takes damage if it does not obey caster.
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Greater Dispel Magic
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As dispel magic, but up to +20 on check.
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Greater Glyph of Warding
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As glyph of warding, but up to 10d8 damage or 6th level
spell.
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Harm
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Deals 10/level damage to target.
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Heal
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Cures 10/level damage, diseases and mental conditions.
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Heroes' Feast
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Food for 1 creature/level cures and grants combat bonuses.
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Pass the Years4
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Ages target by 1d10 years.
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Planar Ally
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Exchange services with 16 HD outsider.
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Summon Monster VI
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Summon outsider to fight for you.
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Symbol of Fear
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Triggered rune panics nearby creatures.
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Touch of Renewal5
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Target receives Fast Healing 3.
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Visage of the Overlord7
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Surrounds the caster in an aura of
command and competence.
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Word of Recall
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Teleports you back to designated place.
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Seventh Level:
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Cure Serious Wounds, Mass
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Cures 3d8+1/level (max +35) damage to many
creatures.
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Divine Protection5
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Grants allies a +6 enhancement bonus to Con,
Wis, and Dex.
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Greater Restoration
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As restoration, plus restores all levels and ability
scores.
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Hero's Death7
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You empower a target to accomplish a last heroic feat
before dying.
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Holy Word
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Kills, paralyzes, weakens or dazes non-good subjects.
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Incite4
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Enlist a large group to accomplish a specified goal.
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Redemption from Evil Power10
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Undoes the effects of an evil spell cast within 1 round.
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Refuge
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Alters item to transport its possessor to you.
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Regenerate
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Subject's severed limbs regrow, cures
4d8 +1/level damage (max +35)
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Repulsion
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Creatures can't approach you.
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Resurrection
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Fully restore dead subject.
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Righteous Wrath of the Faithful1
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As aid within 30 ft., followers of
your god receive more.
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Stop the Years5
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Stop target's aging for 1d10 years.
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Summon Monster VII
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Summons outsider to fight for you.
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Symbol of Stunning
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Triggered rune stuns nearby creatures.
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Symbol of Weakness
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Triggered rune weakens nearby creatures.
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Trust in the Gods5
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One roll determined by the caster automatically succeeds,
but at great personal cost.
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Eighth Level:
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Antimagic Field
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Negates magic within 10 ft.
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Avatar4
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Allows caster to take on aspects of the
deity.
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Cure Critical Wounds, Mass
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Cures 4d8+1/level (max +40) damage to many
creatures
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Dimensional Lock
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Teleportation and interplanar travel
blocked for 1 day/level.
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Discern Location
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Learn exact location of creature or object.
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Fire Storm
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Deals 1d6/level fire damage.
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Greater Planar Ally
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Exchange services with 24 HD outsider.
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Greater Spell Immunity
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As spell immunity, but up to 8th level spells.
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Holy Aura
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+4 AC, +4 resistance and SR 25 against evil spells.
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Recall Champion4
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Call a dead hero to aid you.
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Strength of the TitanA4
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Target receives +1/level bonus to
strength (max +20)
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Summon Monster VIII
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Summons an outsiders to fight for you.
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Ninth Level:
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Astral Projection
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Projects you and companions into the astral plane.
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Confutation of the Demon10
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Destroys evil outsider or inflicts 10d6 points of damage.
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Convert4
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Subject gains belief in your god.
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Energy Drain
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Subject gains 2d4 negative levels.
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Etherealness
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Travel to the Ethereal plane with
companions.
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Gate
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Connects two planes for travel or summoning.
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Holy War5
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+4 bonus to attack, damage, saves, spell DCs and skills to
all worshippers of your god.
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Incapacitate4
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Reduces all of target's ability scores to 3, and removes all
but 1d4 hit points.
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Mass Heal
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As heal, but for several targets.
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Miracle
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Requests a deity's intercession.
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Storm of Vengeance
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Storm rains acid, lightning and hail.
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Summon Monster IX
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Summons outsider to fight for you.
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True Resurrection
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As resurrection, plus remains aren't needed.
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Wellsprings of the Soul's Light10
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Inflicts 10d6 points of damage on all
evil creatures and summons one 10th-level paladin per four caster
levels.
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1 =
Defenders of the Faith (Wizards of
the Coast)
2 = Forgotten Realms Campaign Sourcebook (Wizards
of the Coast)
3 = Magic of Faerūn (Wizards
of the Coast)
4 = Relics and Rituals (Sword
and Sorcery Studio)
5 = Relics and Rituals II (Sword
and Sorcery Studio)
6 = The Book of the Righteous (Green
Ronin Publishing)
7 = The Divine and the Defeated (Sword
and Sorcery Studio)
8 = Hollowfaust: City of Necromancers (Sword
and Sorcery Studio)
9= Deities and Demigods (Wizards of
the Coast)
10= The Book of Hallowed Might (Malhavoc
Press)
11 = Burok Torn (Sword
and Sorcery Studio)
A = Spell renamed; see Below for Origin
Renamed Spells:
Agaleus' Justice
- was Hedrada's Justice from Relics and Rituals
Agaleus' Balance was Hedrada's Balance from Relics and Rituals
Andobulos' Potency was Sethris' Potency from Relics and Rituals
Borlamnos' Exalted Triad was Azuth's Exalted Triad
from Magic of Faerūn
Borlamnos' Spell Shield was Vengeful Spell Resistance from
The Book of Hallowed Might
Calandra's Blessing was Rontra's Blessing from Book of
the Righteous
Caravok's Curse was Belsameth's Blessing from Relics and Rituals
Caravok's Torments was Chardun's Torments from Relics and Rituals
Daggers of Caravok was Daggers of Vaul from Relics and Rituals
Daria's Purging was Tanil's Purging from Relics and Rituals
Daria's Touch was Tanil's Touch from Relics and
Rituals
Drauluin's Blessing was Vangal's Blessing from Relics and Rituals
II
Drauluin's Dogs of War was Vangal's Dogs of War from
The Divine and the Defeated
Drauluin's Touch was Vangal's Touch from Relics and Rituals
Drauluin's Wounding was Vangal's Wounding from Relics and Rituals
Drauluin's Wrath was Vangal's Warth from Relics and Rituals
Erdhon's Fire was Corean's Fire from Relics and Rituals
II
Favor of Valkrys was Favor of Ilmater from Magic of Faerūn
Hand of Agaleus was Hand of Torm from Magic of Faerūn
Holy Lantern was Aeonian Lantern from The Book of
Hallowed Might
Ilion's Luck was Enkili's Luck from Relics and Rituals
Luxur Refuge was Keshmiri Refuge from Relics and Rituals
II
Malbor's Branding was Chardun's Branding from Relics and Rituals
II
Malbor's Strife was Belsameth's Strife from Relics and Rituals
Omara's Elysian Palace was Anwyn's Elysian Palace from
Book of the Righteous
Seal of Agaleus was Seal of Hedrada from Relics and Rituals
Spiritual Soldier was Arathan's Spiritual Soldier
from The Book of Hallowed Might
Strength of Artorius was Strength of Nalthalos from
The Divine and the Defeated
Strength of the Titan was Strength of Kadum from Relics and Rituals
Thandor's Lightning Storm was Enkili's Lightning Storm from Relics and Rituals
Valkrys' Empathic Resonance - was
Madriel's Empathic Resonance from Relics and Rituals
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