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A Complete List of the spells of the Justices of
Agaleus:
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0-Level:
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Audible Whisper10
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Everyone within 100 ft. can hear
everything you say.
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Clarity of Mind10
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+1 Competence Bonus to Concentration Checks.
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Clean4
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Cleans grime and dirt from one object or person.
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Conjurer's Toolbelt8
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Conjures any small tool for 1 minute/level.
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Create Water
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Creates 2 gallons/level of pure water.
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Cure Minor Wounds
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Cures 1 point of damage
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Detect Magic
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Detects spells and magic items within 60'
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Detect Poison
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Detects poison in one creature or object.
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Guidance
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+1 on one roll, save or check.
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Light
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Object shines like a torch.
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Mending
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Makes minor repairs on an object.
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Purify Food and Drink
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Purifies 1 cu. ft./level of food.
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Quick Sober4
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Cures the target of alcoholic influences.
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Resistance
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Subject gains +1 on saving throws.
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Shockwave4
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Knock a foe prone from a distance by punching the ground.
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Virtue
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Subject gains +1 temporary hit point.
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1st Level:
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Armor Contingency10
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Summons armor, fully donned and
prepared, under certain condition.
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Bane
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Enemies gain -1 attack and -1 on saves
against fear.
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Bless
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Allies gain +1 attack and +1 on saves
against fear.
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Bless Water
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Makes holy water.
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Burial Blessing1
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Prevents corpses from rising as undead.
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Cause Fear
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One creature of 5 HD or less flees for
1d4 rounds.
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Command
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One subject obeys selected command for 1
round.
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Comprehend Languages
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You understand all written and spoken
languages.
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Cure Light Wounds
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Cures 1d8+1/level (max +5) damage.
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Deathwatch
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Reveals how near death subjects within
30' are.
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Detect Undead
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Reveals undead within 60'.
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Divine Favor
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You gain attack, damage bonus, +1/3
levels.
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Doom
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One subject -2 on attack rolls,
damage, saves & checks.
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Faith Healing3
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Cures 8+1/level (max +5) damage, only to
followers of your deity
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Hide from Undead
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Undead can't perceive one subject/level.
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Inflict Light Wounds
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Touch deals 1d8 damage +1/level (max +5)
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Magic Weapon
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Weapon gains +1 bonus.
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Minor Symbol of Divinity4
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Creates minor magical protections within
small area.
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Prevarication's Bounty4
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Causes the victim's tongue to swell when
the victim lies.
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Sanctuary
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Opponents can't attack you, and you
can't attack.
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Shield of Faith
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Aura grants +2 or higher AC bonus.
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Summon Monster I
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Calls outsider to fight for you.
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2nd Level:
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Agaleus BalanceA4
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Protects willing recipient from
emotional biases.
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Aid
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+1 attack, +1 on saves v. fear, 1d8 temporary hit
points.
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Aura of Menace5
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Caster gains +1 to his Intimidate skill
per caster level.
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Calm Emotions
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Calms 1d6 subjects/level, negates emotion effects.
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Consecrate
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Fills area with positive energy, making undead
weaker.
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Cure Moderate Wounds
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Cures 2d8 +1/level (max +10) damage.
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Dead Man's Eyes4
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View the last minutes of a corporeal
creature's life from its point of view.
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Delay Poison
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Stops poison from harming subject for 1 hour/level.
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Enthrall
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Captivates all within 100 ft. +
10/ft./level.
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Gentle Repose
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Preserves one corpse.
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Grant Quarter10
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Puts one helpless or willing creature
per level into an extradimensional prison.
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Hand of Divinity3
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Gives +2 sacred bonus to worshipper of
your god.
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Hold Person
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Paralyzes one humanoid for 1
round/level.
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Inflict Moderate Wounds
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Touch causes 2d8+1/level damage (max
+10).
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Lesser Restoration
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Dispels magic ability penalty or repairs 1d4 ability damage.
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Locate Corpse4
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You are able to locate a corpse.
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Remove Paralysis
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Frees one or more creatures from
paralysis or slow effects.
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Silence
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Negates sound in a 15 ft. radius.
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Spiritual Weapon
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Magical weapon attacks on its own.
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Summon Monster II
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Summons outsider to fight for you.
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Zone of Truth
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Subjects within range cannot lie.
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3rd Level:
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Agaleus' JusticeA4
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Gives bonus to attack against those who
had damaged the caster.
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Bestow Curse
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-6 to an ability;-4 on attacks, saves
and checks; or 50% chance of losing each action.
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Bind Oath6
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Bind willing subject to an oath; bestow
curse if oath broken.
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Blast of Castigation10
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Energy attack inflicts 1d8 damage per
three caster levels and continues to blast foe.
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Chain of Eyes1
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Scrying sensor passed along by touch.
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Continual Flame
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Makes a permanent, heatless, torch.
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Create Food and Water
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Feeds three humans (or one horse)/level.
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Cure Serious Wounds
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Cures 3d8 +1/level (max +15) damage.
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Dispel Magic
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Cancels magical spells and effects.
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Glyph of Warding
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Inscription harms those who pass it.
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Inflict Serious Wounds
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Touch causes 3d8 +1/level damage (max
+15).
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Invisibility
Purge
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Dispels invisibility within 5 ft./level.
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Locate Object
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Sense direction toward object (specific or type)
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Magic Vestment
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Armor or shield gains +1 enhancement bonus/3 levels.
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Negative Energy Protection
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Subject resists
level and ability drains.
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Obscure Object
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Masks object against divination.
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Prayer
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Allies gain +1 on most rolls, enemies suffer -1.
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Remove Blindness/Deafness
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Cures normal or magical condition.
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Remove Curse
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Frees object or person from one curse.
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Remove Disease
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Cures all diseases afflicting the subject.
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Sacred Weapon4
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Summons weapon that inflicts 1d10 damage and causes deafness.
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Searing Light
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Ray deals 1d8/two levels, more against
undead.
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Speak with Dead
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Corpse answers one question/two levels.
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Summon Monster III
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Summons outsider to fight for you.
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Fourth Level:
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Castigate1
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Deafen or damage foes, depending on
their alignment.
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Condemned4
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Target becomes unaffected by magical healing.
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Cure Critical Wounds
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Cures 4d8 +1/level (max +20) damage.
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Death Ward
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Grants immunity to death spells and effects.
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Dimensional Anchor
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Bars extradimensional movement.
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Discern Lies
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Reveals deliberate falsehoods.
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Dismissal
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Forces a creature to return to its native plane.
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Divination
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Provides useful advice for specific proposed action.
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Divine Power
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You gain attack bonus, 18 Str and 1 hp/level.
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Ethereal Prison10
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One helpless or willing creature is
imprisoned on the Ethereal plane.
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Greater Magic Weapon
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+1 bonus / 3 levels (max. +5)
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Halo of Glory10
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Creature gains celestial template.
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Hand of AgaleusA3
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Immobile zone of warding stuns those of
different patrons.
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Holy LanternA
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Immobile, imparts -4 penalty to foes' attacks, saves and checks.
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Inflict Critical Wounds
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Touch causes 4d8+1/level damage (max
+20)
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Lesser Planar Ally
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Exchange services with an 8 hit die outsider.
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Mark of Evil6
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Prevents target from being raised
for a year and a day.
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Mind over Matter4
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+10 to Concentration checks; ends if
target moves more than 5 ft./round.
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Neutralize Poison
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Immunizes subject to poison; Detoxifies venom in or on object.
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Restoration
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Restores level and ability score drains.
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Seal of AgaleusA4
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Seals one portal until a condition is
met.
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Spell Immunity
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Subject is immune to one spell/4 levels.
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Status
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Monitors condition, position of allies.
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Summon Monster IV
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Summons outsider to fight for you.
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Test of Souls6
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Reveals detailed information about willing subject.
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Unwavering Ally5
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Subject gains +20 divine bonus v. mind-affecting spells.
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Weapon of the Deity1
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Weapon gains +1 to attack and
damage, plus magical ability appropriate to
deity.
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Fifth Level:
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Atonement
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Removes burden of misdeeds from subject.
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Bolts of Bedevilment9
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Ray dazes target for 1d3 rounds; cast
one ray/round for 1 round/level.
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Break Enchantment
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Frees subject from enchantments, alterations, curses
and petrification.
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Commune
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Deity answers one yes-or-no question / level.
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Cure Light Wounds, Mass
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Cures 1d8+1/level (max +25) damage to many
creatures.
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Demonbane5
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Temporarily gain great power in battle against evil outsiders.
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Flame Strike
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Smite foes with divine fire (1d6/level)
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Greater Command
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As command, but affects one creature/level.
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Hallow
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Designates location as holy.
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Inquisition4
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Target must answer three questions
truthfully.
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Mark of Justice
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Designates action that will trigger curse on subject.
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Plane Shift
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Up to eight subjects travel to another plane.
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Raise Dead
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Restores life to subject who died up to 1 day/level ago.
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Shield of Light10
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Grants +2 armor bonus and a +1
enhancement bonus to AC per three caster levels; undead cannot
attack.
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Slay Living
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Touch attack kills subject.
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Spell Resistance
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Subject gains 12 +1/level SR.
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Summon Monster V
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Summons outsider to fight for you.
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Symbol of Pain
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Triggered rune wracks nearby creatures
with pain.
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Symbol of Sleep
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Triggered rune puts nearby creatures into catatonic slumber.
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True Seeing
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See all things as they really are.
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Sixth Level:
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Angel's Redoubt10
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Conjures a fortified dwelling.
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Banishment
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Banishes 2 HD/level of extradimensional creatures.
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Blade Barrier
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Wall of blades deals 1d6/level.
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Blazing Light10
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Ray inflicts 1d8 points of damage/level;
undead suffer more.
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Bolt of Glory9
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Ranged touch attack deals 1d6/level to
undead.
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Cure Moderate Wounds, Mass
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Cures 2d8+1/level (max +30) damage to many creatures
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Forbiddance
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Denies area to creatures of evil alignment.
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Geas/Quest
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Subject takes damage if it does not obey caster.
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Greater Dispel Magic
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As dispel magic, but up to +20 on check.
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Greater Glyph of Warding
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As glyph of warding, but up to 10d8 damage or 6th level
spell.
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Harm
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Deals 10/level damage to target.
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Heal
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Cures 10/level damage, diseases and mental conditions.
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Heroes' Feast
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Food for 1 creature/level cures and grants combat bonuses.
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Planar Ally
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Exchange services with 16 HD outsider.
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Summon Monster VI
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Summon outsider to fight for you.
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Suppress Glyph3
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You notice but do not trigger magical
sigils.
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Symbol of Fear
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Triggered rune panics nearby creatures.
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Symbol of Persuasion
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Triggered rune charms those nearby.
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Undeath to Death3
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Destroys 1d4 HD/level of undead (max
20d4)
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Word of Recall
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Teleports you back to designated place.
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Seventh Level:
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Cure Serious Wounds, Mass
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Cures 3d8+1/level (max +35) damage to many
creatures.
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Divine Protection5
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Grants allies a +6 enhancement bonus to Con,
Wis, and Dex.
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Divine Talion7
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Your enemies' attacks are revisited upon
them.
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Fortunate Fate3
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Target immediately receives a heal
if killed by damage.
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Greater Restoration
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As restoration, plus restores all levels and ability
scores.
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Hero's Death7
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You empower a target to accomplish a last heroic feat
before dying.
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Holy Word
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Kills, paralyzes, weakens or dazes non-good subjects.
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Incite4
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Enlist a large group to accomplish a specified goal.
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Redemption from Evil Power10
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Undoes the effects of an evil spell cast within 1 round.
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Repulsion
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Creatures can't approach you.
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Resurrection
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Fully restore dead subject.
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Righteous Wrath of the Faithful1
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As aid within 30 ft., followers of
your god receive more.
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Summon Monster VII
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Summons outsider to fight for you.
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Symbol of Stunning
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Triggered rune stuns nearby creatures.
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Symbol of Weakness
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Triggered rune weakens nearby creatures.
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Trust in the Gods5
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One roll determined by the caster automatically succeeds,
but at great personal cost.
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Waves of Light10
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Holy energy inflicts 1d6 points of
damage per two levels and other effects.
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Eighth Level:
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Antimagic Field
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Negates magic within 10 ft.
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Avatar4
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Allows caster to take on aspects of the
deity.
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Cure Critical Wounds, Mass
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Cures 4d8+1/level (max +40) damage to many
creatures
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Death Pact3
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-2 Con. in exchange for word of
recall, raise dead and heal.
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Dimensional Lock
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Teleportation and interplanar travel
blocked for 1 day/level.
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Discern Location
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Learn exact location of creature or object.
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Fire Storm
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Deals 1d6/level fire damage.
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Greater Planar Ally
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Exchange services with 24 HD outsider.
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Greater Spell Immunity
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As spell immunity, but up to 8th level spells.
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Holy Aura
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+4 AC, +4 resistance and SR 25 against evil spells.
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Inflict Critical Wounds, Mass
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Inflicts 4d8+1/level (max +40) damage to many
creatures.
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Recall Champion4
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Call a dead hero to aid you.
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Surelife9
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Protects you from specific natural danger.
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Summon Monster VIII
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Summons an outsiders to fight for you.
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Symbol of Death
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Triggered rune slays nearby creatures.
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Ninth Level:
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Astral Projection
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Projects you and companions into the astral plane.
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Confutation of the Demon10
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Destroys evil outsider or inflicts 10d6 points of damage.
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Convert4
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Subject gains belief in your god.
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Etherealness
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Travel to the Ethereal plane with
companions.
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Fact to Fiction6
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Like a very limited wish; can
force reroll of past round.
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Gate
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Connects two planes for travel or summoning.
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Holy War5
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+4 bonus to attack, damage, saves, spell DCs and skills to
all worshippers of your god.
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Incapacitate4
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Reduces all of target's ability scores to 3, and removes all
but 1d4 hit points.
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Mind Share7
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Allows caster to get truthful answers to
any question.
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Mass Heal
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As heal, but for several targets.
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Miracle
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Requests a deity's intercession.
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Soul Bind
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Traps newly dead soul to prevent resurrection.
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Summon Monster IX
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Summons outsider to fight for you.
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True Resurrection
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As resurrection, plus remains aren't needed.
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Wellsprings of the Soul's Light10
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Inflicts 10d6 points of damage on all
evil creatures and summons one 10th-level holy warrior per four
caster levels.
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1 =
Defenders of the Faith (Wizards of
the Coast)
2 = Forgotten Realms Campaign Sourcebook (Wizards
of the Coast)
3 = Magic of Faerūn (Wizards
of the Coast)
4 = Relics and Rituals (Sword
and Sorcery Studio)
5 = Relics and Rituals II (Sword
and Sorcery Studio)
6 = The Book of the Righteous (Green
Ronin Publishing)
7 = The Divine and the Defeated (Sword
and Sorcery Studio)
8 = Hollowfaust: City of Necromancers (Sword
and Sorcery Studio)
9= Deities and Demigods (Wizards of
the Coast)
10= The Book of Hallowed Might (Malhavoc
Press)
11 = Burok Torn (Sword
and Sorcery Studio)
A = Spell renamed; see Below for Origin
Renamed Spells:
Agaleus' Justice
- was Hedrada's Justice from Relics and Rituals
Agaleus' Balance was Hedrada's Balance from Relics and Rituals
Hand of Agaleus was Hand of Torm from Magic of Faerūn
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