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Spells of the Justices

 

Religion

A Complete List of the spells of the Justices of Agaleus:

0-Level:
Audible Whisper10 Everyone within 100 ft. can hear everything you say.
Clarity of Mind10          +1 Competence Bonus to Concentration Checks.
Clean           Cleans grime and dirt from one object or person.
Conjurer's Toolbelt8 Conjures any small tool for 1 minute/level.
Create Water     Creates 2 gallons/level of pure water.
Cure Minor Wounds  Cures 1 point of damage
Detect Magic  Detects spells and magic items within 60'
Detect Poison Detects poison in one creature or object.
Guidance  +1 on one roll, save or check.
Light  Object shines like a torch.
Mending Makes minor repairs on an object.
Purify Food and Drink Purifies 1 cu. ft./level of food.
Quick Sober4 Cures the target of alcoholic influences.
Resistance  Subject gains +1 on saving throws.
Shockwave4     Knock a foe prone from a distance by punching the ground.
Virtue   Subject gains +1 temporary hit point.

1st Level:
Armor Contingency10 Summons armor, fully donned and prepared, under certain condition.
Bane Enemies gain -1 attack and -1 on saves against fear.
Bless      Allies gain +1 attack and +1 on saves against fear.
Bless Water  Makes holy water.
Burial Blessing1   Prevents corpses from rising as undead.
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
Command One subject obeys selected command for 1 round.
Comprehend Languages You understand all written and spoken languages.
Cure Light Wounds Cures 1d8+1/level (max +5) damage.
Deathwatch Reveals how near death subjects within 30' are.
Detect Undead  Reveals undead within 60'.
Divine Favor  You gain attack, damage bonus, +1/3 levels.
Doom One subject -2 on  attack rolls, damage, saves & checks.
Faith Healing3  Cures 8+1/level (max +5) damage, only to followers of your deity
Hide from Undead Undead can't perceive one subject/level.
Inflict Light Wounds Touch deals 1d8 damage +1/level (max +5)
Magic Weapon  Weapon gains +1 bonus.
Minor Symbol of Divinity4 Creates minor magical protections within small area.
Prevarication's Bounty4 Causes the victim's tongue to swell when the victim lies.
Sanctuary   Opponents can't attack you, and you can't attack.
Shield of Faith  Aura grants +2 or higher AC bonus.
Summon Monster I  Calls outsider to fight for you.

2nd Level:
Agaleus BalanceA4 Protects willing recipient from emotional biases.
Aid +1 attack, +1 on saves v. fear, 1d8 temporary hit points.
Aura of Menace5 Caster gains +1 to his Intimidate skill per caster level.
Calm Emotions  Calms 1d6 subjects/level, negates emotion effects.
Consecrate Fills area with positive energy, making undead weaker.
Cure Moderate Wounds Cures 2d8 +1/level (max +10) damage.
Dead Man's Eyes4 View the last minutes of a corporeal creature's life from its point of view.
Delay Poison Stops poison from harming subject for 1 hour/level.
Enthrall Captivates all within 100 ft. + 10/ft./level.
Gentle Repose Preserves one corpse.
Grant Quarter10 Puts one helpless or willing creature per level into an extradimensional prison.
Hand of Divinity3  Gives +2 sacred bonus to worshipper of your god.
Hold Person Paralyzes one humanoid for 1 round/level.
Inflict Moderate Wounds Touch causes 2d8+1/level damage (max +10).
Lesser Restoration Dispels magic ability penalty or repairs 1d4 ability damage.
Locate Corpse4 You are able to locate a corpse.
Remove Paralysis Frees one or more creatures from paralysis or slow effects.
Silence Negates sound in a 15 ft. radius.
Spiritual Weapon Magical weapon attacks on its own.
Summon Monster II Summons outsider to fight for you.
Zone of Truth Subjects within range cannot lie.

3rd Level:
Agaleus' JusticeA4 Gives bonus to attack against those who had damaged the caster.
Bestow Curse -6 to an ability;-4 on attacks, saves and checks; or 50% chance of losing each action.
Bind Oath6 Bind willing subject to an oath; bestow curse if oath broken.
Blast of Castigation10 Energy attack inflicts 1d8 damage per three caster levels and continues to blast foe.
Chain of Eyes1 Scrying sensor passed along by touch.
Continual Flame  Makes a permanent, heatless, torch.
Create Food and Water Feeds three humans (or one horse)/level.
Cure Serious Wounds Cures 3d8 +1/level (max +15) damage.
Dispel Magic Cancels magical spells and effects.
Glyph of Warding Inscription harms those who pass it.
Inflict Serious Wounds Touch causes 3d8 +1/level damage (max +15).
Invisibility Purge Dispels invisibility within 5 ft./level.
Locate Object Sense direction toward object (specific or type)
Magic Vestment   Armor or shield gains +1 enhancement bonus/3 levels.
Negative Energy Protection Subject resists level and ability drains.
Obscure Object Masks object against divination.
Prayer  Allies gain +1 on most rolls, enemies suffer -1.
Remove Blindness/Deafness Cures normal or magical condition.
Remove Curse Frees object or person from one curse.
Remove Disease Cures all diseases afflicting the subject.
Sacred Weapon4  Summons weapon that inflicts 1d10 damage and causes deafness.
Searing Light Ray deals 1d8/two levels, more against undead.
Speak with Dead Corpse answers one question/two levels.
Summon Monster III  Summons outsider to fight for you.

Fourth Level:
Castigate1 Deafen or damage foes, depending on their alignment.
Condemned4  Target becomes unaffected by magical healing.
Cure Critical Wounds  Cures 4d8 +1/level (max +20) damage.
Death Ward Grants immunity to death spells and effects.
Dimensional Anchor      Bars extradimensional movement.
Discern Lies  Reveals deliberate falsehoods.
Dismissal  Forces a creature to return to its native plane.
Divination  Provides useful advice for specific proposed action.
Divine Power You gain attack bonus, 18 Str and 1 hp/level.
Ethereal Prison10 One helpless or willing creature is imprisoned on the Ethereal plane.
Greater Magic Weapon  +1 bonus / 3 levels (max. +5)
Halo of Glory10 Creature gains celestial template.
Hand of AgaleusA3 Immobile zone of warding stuns those of different patrons.
Holy LanternA       Immobile, imparts -4 penalty to foes' attacks, saves and checks.
Inflict Critical Wounds Touch causes 4d8+1/level damage (max +20)
Lesser Planar Ally     Exchange services with an 8 hit die outsider.
Mark of Evil6 Prevents target from being raised for a year and a day.
Mind over Matter4 +10 to Concentration checks; ends if target moves more than 5 ft./round.
Neutralize Poison Immunizes subject to poison; Detoxifies venom in or on object.
Restoration  Restores level and ability score drains.
Seal of AgaleusA4 Seals one portal until a condition is met.
Spell Immunity  Subject is immune to one spell/4 levels.
Status  Monitors condition, position of allies.
Summon Monster IV Summons outsider to fight for you.
Test of Souls6  Reveals detailed information about willing subject.
Unwavering Ally5   Subject gains +20 divine bonus  v. mind-affecting spells.
Weapon of the Deity1 Weapon gains +1 to attack and damage, plus magical ability appropriate to deity.

Fifth Level:
Atonement        Removes burden of misdeeds from subject.
Bolts of Bedevilment9 Ray dazes target for 1d3 rounds; cast one ray/round for 1 round/level.
Break Enchantment Frees subject from enchantments, alterations, curses and petrification.
Commune  Deity answers one yes-or-no question / level.
Cure Light Wounds, Mass Cures 1d8+1/level (max +25) damage to many creatures.
Demonbane5  Temporarily gain great power in battle against evil outsiders.
Flame Strike   Smite foes with divine fire (1d6/level)
Greater Command   As command, but affects one creature/level.
Hallow Designates location as holy.
Inquisition4 Target must answer three questions truthfully.
Mark of Justice    Designates action that will trigger curse on subject.
Plane Shift     Up to eight subjects travel to another plane.
Raise Dead Restores life to subject who died up to 1 day/level ago.
Shield of Light10 Grants +2 armor bonus and a +1 enhancement bonus to AC per three caster levels; undead cannot attack.
Slay Living Touch attack kills subject.
Spell Resistance Subject gains 12 +1/level SR.
Summon Monster V  Summons outsider to fight for you.
Symbol of Pain Triggered rune wracks nearby creatures with pain.
Symbol of Sleep  Triggered rune puts nearby creatures into catatonic slumber.
True Seeing   See all things as they really are.

Sixth Level:
Angel's Redoubt10 Conjures a fortified dwelling.
Banishment   Banishes 2 HD/level of extradimensional creatures.
Blade Barrier     Wall of blades deals 1d6/level.
Blazing Light10 Ray inflicts 1d8 points of damage/level; undead suffer more.
Bolt of Glory9 Ranged touch attack deals 1d6/level to undead.
Cure Moderate Wounds, Mass    Cures 2d8+1/level (max +30) damage to many creatures
Forbiddance   Denies area to creatures of evil alignment.
Geas/Quest    Subject takes damage if it does not obey caster.  
Greater Dispel Magic As dispel magic, but up to +20 on check.
Greater Glyph of Warding   As glyph of warding, but up to 10d8 damage or 6th level spell.
Harm    Deals 10/level  damage to target.
Heal   Cures 10/level damage, diseases and mental conditions.
Heroes' Feast     Food for 1 creature/level cures and grants combat bonuses.
Planar Ally   Exchange services with 16 HD outsider.
Summon Monster VI     Summon outsider to fight for you.
Suppress Glyph3 You notice but do not trigger magical sigils.
Symbol of Fear Triggered rune panics nearby creatures.
Symbol of Persuasion Triggered rune charms those nearby.
Undeath to Death3 Destroys 1d4 HD/level of undead (max 20d4)
Word of Recall     Teleports you back to designated place.

Seventh Level:
Cure Serious Wounds, Mass   Cures 3d8+1/level (max +35) damage to many creatures.
Divine Protection5     Grants allies a +6 enhancement bonus to Con, Wis, and Dex.
Divine Talion7 Your enemies' attacks are revisited upon them.
Fortunate Fate3 Target immediately receives a heal if killed by damage.
Greater Restoration    As restoration, plus restores all levels and ability scores.
Hero's Death7 You empower a target to accomplish a last heroic feat before dying.
Holy Word   Kills, paralyzes, weakens or dazes non-good subjects.
Incite4     Enlist a large group to accomplish a specified goal.
Redemption from Evil Power10 Undoes the effects of an evil spell cast within 1 round.
Repulsion      Creatures can't approach you.
Resurrection Fully restore dead subject.
Righteous Wrath of the Faithful1 As aid within 30 ft., followers of your god receive more.
Summon Monster VII    Summons outsider to fight for you.
Symbol of Stunning   Triggered rune stuns nearby creatures.
Symbol of Weakness Triggered rune weakens nearby creatures.
Trust in the Gods5    One roll determined by the caster automatically succeeds, but at great personal cost.
Waves of Light10 Holy energy inflicts 1d6 points of damage per two levels and other effects.

Eighth Level:
Antimagic Field Negates magic within 10 ft.
Avatar4      Allows caster to take on aspects of the deity.
Cure Critical Wounds, Mass  Cures 4d8+1/level (max +40) damage to many creatures
Death Pact3 -2 Con. in exchange for word of recall, raise dead and heal.
Dimensional Lock Teleportation and interplanar travel blocked for 1 day/level.
Discern Location Learn exact location of creature or object.
Fire Storm Deals 1d6/level fire damage.
Greater Planar Ally Exchange services with 24 HD outsider. 
Greater Spell Immunity     As spell immunity, but up to 8th level spells.
Holy Aura   +4 AC, +4 resistance and SR 25 against evil spells.
Inflict Critical Wounds, Mass Inflicts 4d8+1/level (max +40) damage to many creatures.
Recall Champion4    Call a dead hero to aid you.
Surelife9    Protects you from specific natural danger.
Summon Monster VIII  Summons an outsiders to fight for you.
Symbol of Death Triggered rune slays nearby creatures.

Ninth Level:
Astral Projection     Projects you and companions into the astral plane.
Confutation of the Demon10    Destroys evil outsider or inflicts 10d6 points of damage.
Convert4    Subject gains belief in your god.
Etherealness Travel to the Ethereal plane with companions.
Fact to Fiction6 Like a very limited wish; can force reroll of past round.
Gate    Connects two planes for travel or summoning.
Holy War5      +4 bonus to attack, damage, saves, spell DCs and skills to all worshippers of your god.
Incapacitate4    Reduces all of target's ability scores to 3, and removes all but 1d4 hit points.
Mind Share7 Allows caster to get truthful answers to any question.
Mass Heal     As heal, but for several targets.
Miracle      Requests a deity's intercession.
Soul Bind Traps newly dead soul to prevent resurrection.
Summon Monster IX    Summons outsider to fight for you.
True Resurrection    As resurrection, plus remains aren't needed.
Wellsprings of the Soul's Light10  Inflicts 10d6 points of damage on all evil creatures and summons one 10th-level holy warrior per four caster levels.

1 = Defenders of the Faith (Wizards of the Coast)
2 = Forgotten Realms Campaign Sourcebook (Wizards of the Coast)
3 = Magic of Faerūn  (Wizards of the Coast)
4 = Relics and Rituals (Sword and Sorcery Studio)
5 = Relics and Rituals II (Sword and Sorcery Studio)
6 = The Book of the Righteous (Green Ronin Publishing)
7 = The Divine and the Defeated  (Sword and Sorcery Studio)
8 = Hollowfaust: City of Necromancers  (Sword and Sorcery Studio)
9= Deities and Demigods (Wizards of the Coast)
10= The Book of Hallowed Might (Malhavoc Press)
11 = Burok Torn (Sword and Sorcery Studio)
A = Spell renamed; see Below for Origin

Renamed Spells:

Agaleus' Justice - was Hedrada's Justice from Relics and Rituals
Agaleus' Balance was Hedrada's Balance from Relics and Rituals
Hand of Agaleus
was Hand of Torm from Magic of Faerūn

 
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