The fight at the Conflagration raged on. The blue slaad drove
savagely into Aulus and Marcus, who held the line to the Company's
north. The red slaad let loose with a deafening, thunderous croak,
but no harm was done. To the west, the two-headed demon lay into
the rest of the Company, tripping Nereida and Elida. Demetrios
cast haste on the Company and Bonzimir maneuvered to flank
the demon. As Elida rose and distracted the demon, Bonzimir leapt
in and with great accuracy, skewered the monstrous thing
repeatedly with his flashing rapier. In moments, it was dead. The
Company was somewhat worse for wear, but the three monsters were
all soon defeated and beheaded. "The only way to be
sure," said Bonzimir.
From there, the Company examined the wild, crackling energies
of the Conflagration. Demetrios guessed that any sort of active
spell energy here would attract the wild surges of chaos, and
might possibly further weaken the walls between the worlds. To
test this theory, they cast into the room a stone with the continual
flame spell cast on it. In moments, the stone shattered and
the magic was unravelled. Fearing that the veil of meteors
spell worn by Demetrios and Nereida would cause great damage in
the Conflagration, the Company decided that only those without
active spells would cross the energy field. Demetrios would take
himself and the others across with a dimension door spell.
They crossed to a wide passageway to the south where strange gears
and machinery could be seen.
Bonzimir analyzed the machines and determined that they had
once been part of an ancient and complex trap, but were utterly
destroyed by whatever had wrecked so much of the Inner Vaults when
it created the Conflagration. Beyond, they found a room with a
high altar, on which were inset five depressions in the shape of
swords. No swords possessed by the Company fit any of these
depressions. Behind the altar was an ancient and desiccated
corpse. Nearby were a pitted short sword and a tattered book,
preserved despite its great age. The book was written a tongue so
old that Nereida was barely able to recognize it as a very early
precursor to High Conorrian, the language of the courts of
Conorria. With a comprehend languages spell, she was able
to determine that it was a compilation of early tales about Danar,
his wife Parnaith and their companions. One passage in particular
caught her eye. It read:
"And thus Danar said to the knight, Gerant, "Go
forth and find the guardian seraph who holds the sword of
flame." To do so, Gerant had to travel through strange
lands where he met the Lillend. She sang a beautiful song and
introduced her companion, Thrune, the peaceful one. But the song
delayed him, and Regarax the half-dragon attacked Parnaith as
she collected her lovely jewels. It was Bastion, the four-winged
angel of the morning, who saved them all in the end."
Near the words "four-winged angel of the morning" was
scrawled the word "Tarteros". No one in the
Company missed the implication, for all knew that they now stood
within the artificial mountain named Mons Tarteros, where
Aumerides, companion to Danar and later the first Conorrian
Emperor, had defeated and imprisoned the foul titan Tarteros. This
long-dead explorer had somehow come to believe that Danar's great
savior, the angel Bastion, was one and the same as the dread
Tarteros.
Leaving the Chamber of Swords, the Company returned to the
Conflagration, where they extinguished all active spells and runes
and ran quickly across the Conflagration towards the northwest.
Despite these precautions, both Nereida and Elida were blinded by
eldritch blasts of pure power. Nereida was able to cure both of
them of the affliction once they were across.
In a chamber to the west, they found part of Eslathagos
Malkith's cruel prison. Twelve skeletons were chained to a wall by
bolts driven through what had once been a lovely pastoral fresco.
One of the effects of the Dread One's turn to evil was apparently
a total disregard for the art he had once loved. As the Company
entered this room, a door from an interior chamber flew open,
revealing the ancient jailor, now risen as a skeletal warrior.
This fearsome apparition charged Marcus and drove him back with
terrible wounds. Simultaneously, the chained skeletons rose up and
begin spitting teeth and shards of bone. This hail of bone did
little damage, however, to the heavily-armored Company. What did
hurt was the howling sword of the jail warden, which screamed with
the agony of the souls apparently trapped within it.
While Elida and Nereida destroyed the skeletons by channeling
the holy might of their god, Marcus, Laelia and Aulus drove the
skeletal warrior back and slowly wore him down. At last Marcus
felled the warden, and the Company scavenged its armor and sword,
and found in its belt a large iron key. Debating what to do with
the howling sword, they placed it in the bag of holding,
giving the magical helm to Marcus and the magical plate armor to
Aulus.
Finding a door that let them around the Conflagration, they
came to a corridor in which an ancient trap had gone astray after
coming in contact with the energies of the Conflagration.
Lightning periodically worked its way up the corridor towards the
north, only to disappear and recur again at the southern end a few
seconds later. Bonzimir managed to follow the lightning up the
corridor, unlock the door at the far end and dodge the following
bolt of lightning.
As the Company watched from the far end of the lightning
corridor, Bonzimir entered another corridor beyond. In this, a
second trap sifted a fine green dust down on the halfling rogue,
which made him cough and retch violently. He was able to return to
the Company, where Nereida healed him of the wracking pain. When
Aulus and Marcus tried to enter the lightning corridor, following
the same pattern as Bonzimir, they were savagely jolted with
electricity, as it grounded to their heavy metal armor. Badly
burned, they retreated out of the corridor.
After this, the Company rested in another room, under the
beatific smile of Danar, depicted in a fresco showing the great
cleric sealing the Banewarens (and which incidentally depicted the
sealing rod, which the Company had never seen before.) The
next day, the Company set out again, refreshed and re-armed with
spells. They wondered where the paladins were, whether they were
somewhere ahead or had fallen afoul of some dangerous bane.
Returning to the lightning corridor, Demetrios cast protection
from energy (electricity) on Marcus, Aulus, Nereida and Elida.
Bonzimir ran up the corridor, dodging the lightning and toughing
out the blur of green dust. The corridor beyond held four doors,
and he opened the first one on the right, which led to another
corridor. The entire Company followed on his heels, the warriors
insulated from the lightning by the spell. Gathered in this
corridor, they approached the door at the end and threw it open...
Where they found a host of undead ready and waiting for them.
This room had once been the torture chamber of the Dread One, and
Vallacor was his chief torturer. Long dead and risen as a lich,
Vallacor had been observing the progress of the Company ever since
he heard the noise of their conflict with the Betrayed days
earlier. Having seen their tactics and many of their spells, he
was well-prepared. Flanked by his wight lieutents and many
skeleton and wight slaves, Vallacor laughed at the pitiful mortals
who sought to challenge him. He waved a pallid hand at Aulus
saying "That armor looks so...uncomfortable," whereupon
the eldritch warrior's armor simply disappeared.
Bonzimir leapt in to slash at one of the lieutenants, while
Nereida boldly presented the holy eye of Borlamnos. "Begone!"
she commanded. "Back to the depths with you!" One of the
lieutenants and many of the lesser skeletons ran wailing in
terror. Sneering, Vallacor unleashed a lightning bolt into
the tightly-packed ranks of the Company. The warriors were still
protected by Demtrios's spell, while Bonzimir and Laelia were both
able to take shelter, but Demetrios was critically wounded.
From that point on, the battle raged. Demetrios countered
several of Vallacor's spells, even though the lich was using
spells unseen in Theeurth for millennia. Vallacor likewise
countered some of Demetrios's spells and manged to escape Laelia's
attempt at grappling with a combined true strike and shocking
grasp that nearly killed the monk. The fight was desperate,
with Nereida madly trying to dispel the layers of magical
protection on the lich, and nearly the entire Company injured
almost to death. But in the end, Nereida's dispels and
furious attacks of Marcus, Aulus and Bonzimir drove the lich back
into a corner where they ended his long reign of terror and
beheaded him. Tragically, one of Vallacor's last acts was to
unleash the horrid spell Slimeball, which filled the
corridor with molten acid, injuring nearly everyone and killing
Nereida's loyal guardian, Elida.
Demetrios warned that a true lich's soul was protected by a
phylactery. Unless that was found and destroyed, the lich would
reform, and definitely seek revenge on those who has slain it.
Although some minor treasure was found, no phylactery was in
evidence. A well-timed detect secret doors spell, however,
found both a secret door and a secret vault. The former was opened
by the key from the skeletal jail warden and led to a stairway
going up, and the latter possessed a heavy leather tome. As
Demetrios greedily reached for the tome, a face appeared on its
surface. "Hey!" it protested in an irascible tone,
"Get your damned hands off!"
And here the story paused...
1) Where is Vallacor's phylactery?
2) Where are the paladins?
3) Does the secret door lead to the Vault of the Sleeping King
and the Sword of Truth?
4) Does the jailor's shrieking sword really contain the souls
of his victims? If so, what should be done with it?
5) Is Vallacor's spellbook...alive?
6) What ancient spells are contained in the lich's book?
7) Where are Li and Saarchk?
8) Can Elida be raised?
9) Where do all those unexplored doors lead?
Tune in next time!