Real Date: August 28, 2005
Campaign Session: 30
Adventure Session: 14
Campaign: Legacy of the Burning Star
Adventure: The Banewarrens
Theeurth Date: Daarlem 2-5, 2806
(Early Summer)
Location: Echoriath (the Imperial capital) and the
Banewarrens (Inner Vaults)
Players/Characters Present:
Bruce Barnett - Bonzimir Amantes (Rog6/Hlf3)
Barbara Muth - Nereida Amantes (Clr9) and Elida (
KSK6)
Tim Chan - Demetrios Amantes (Wiz 6/Hum3)
(Michael Burgio) - Marcus Asinus (Ftr1/
KSK7)
(Nora Dunn) - Laelia Parvula (Mnk8)
Photographs of the session can be found HERE.
Wishing she could scry on the Great Church's
delvers, Nereida decided that the house on St. Martius's Street
needed a holy water font (a necessary prerequisite for divine
scrying) and a small Borlamnian chapel to go with it.
Realizing that this would take a bit of doing, the Company decided
to return to the Banewarrens. After some debate, they agreed
to bring Aulus (the Inverted Pyramid's representative) with them.
Aulus revealed some of his unique abilities by inscribing
special runes on both his sword and his shield before setting out.
As they arrived at the abandoned house, they discovered that the
it was no longer as secret as it had once been. The steady
growth of their own notoriety, not to mention the appearance of
paladins in the neighborhood had been noticed by the residents,
who have now begun watching the house and definitely recognized
the Company of the Starborn as they approached. The Company
waved and smiled, but answered no questions as they entered the
house. Inside, the paladins of the Order of the Dawn
informed them that while no one had entered other than the
Church's delvers a few days before, they had heard
something down in the basement just an hour before, but were
unable to locate anything, even with a wand of detect magic.
The Company wasn't in the Banewarrens long, having just entered
the upper level of the Outer Vaults, when suddenly their lights
flickered and every door around them slammed shut. Spooked,
they tried to open doors and found them all firmly shut.
Demetrios used detect magic and was overwhelmed by the
power of the arcane energies coursing through the Banewarrens.
Studying it carefully, he became convinced that this was a
powerful warding ritual, and that it was coming from outside the
Banewarrens. Immediately, the Company concluded that the
Inverted Pyramid had sold them out. Aulus found this hard to
believe, but Nereida opined that she no longer completely trusted
anyone. The Company tried several doors, but to no avail.
They were trapped.
The dilemma did not last long enough to present any real
difficulty, however. A few minutes later, the massive effect
faded. Whatever it was, it had failed to permanently seal
the Banewarrens.
Concerned, but eager to press on, the Company continued toward the
Inner Vaults. Steeling themselves for the forbiddance
area, they moved through, suffering much damage (except for Laelia)
and began to heal up in the last room of the Outer Vaults, an area
they had begun to refer to as "The Paladin Campsite".
Then, they heard a female scream back by the forbiddance
zone. Rushing back, they saw nothing, but with her cloak
of whispers, Laelia distinctly heard footsteps running away.
"It must be Navanna," said Demetrios, and Laelia charged
through the forbiddance zone after her.
Now the whole Company charged after her, re-crossing the forbiddance
zone and again being badly injured. Laelia lucked out in the
room where they paladins fought the air elementals and caught the
fleeing woman by sound, even though she was invisible. The
monk of the leones alae leapt upon the tiny sounds and
grappled her target. Bonzimir joined in the grapple.
However, the invisible woman broke free a moment later. The
woman spoke a word of power and all was quiet. Moments
later, with half the Company on each side of the forbiddance
zone, Navanna appeared behind Laelia and drove her longsword into
her, yelling "Die!" and then tried to flee.
[GM's Note: Full attack with sneak attack - Laelia came
very close to death.]
Now visible, Navanna appeared in her true form - a lithe, muscular
woman with jet-black hair and skin, bright yellow teeth and four
small yellow horns near her brow. She bore a weird,
undulating sword with tubes that led back to her forearm, and a
strangely-crafted bow over her shoulder. Laelia leapt on
her, managing to grapple and then pin her opponent, preventing her
from speaking. The rest of the Company came pouring into the
room just as Navanna broke free from Laelia's grasp. Marcus
cut her down with a furious spear onslaught (38 points of damage
in one round).
Nereida checked the bleeding woman for a pulse, and found one,
thin and reedy. She was moments away from death. "Let
her die," urged both Bonzimir and Demetrios, and for once,
Nereida agreed. But Marcus, a sworn Knight of the Sacred
Keys, was not so sanguine. He stepped in and stabilized
Navanna with a cure light wounds. "I can accept
her death in battle," he said, "but I cannot accept our
own complicity in watching a helpless woman die. We can
easily take her back to be judged in the city."
[GM's Note: Not at all a tough call for me, even though
Mike wasn't around to play Marcus. By whatever name, Marcus
is a holy warrior, and follows the code of chivalry. Navanna
was clearly a defeated opponent, and not merely a dying monster.]
The Company was divided, but Marcus was insistent. He left
the choice of where to take Navanna to the rest of the Company.
Ignoring the possibility of civil justice, the Company debated
whether to deliver her to the Great Church or the tender mercies
of the inquisitors of Agaleus, god of Justice and Death.
Fearing that Navanna might be linked to the Quaan and thus have
hidden allies in the Great Church, they decided to deliver her to
the inquisitors. However, when they returned to the surface,
the paladins of the Order of the Dawn insisted that Navanna be
turned over to them - they had orders to bring any unauthorized
person found in the Banewarrens straight to the Great Church.
After some debate, the Company agreed to this, but only if they
could accompany Navanna to the Great Cathedral and see that Sister
Donna Mara was directly informed of Navanna's crimes.
As they approached the Great Cathedral, Aulus excused himself,
obviously uncomfortable with traveling to that place. He
told the Company that he would wait for them at the Ghostly
Minstrel. Curious, Bonzimir snuck after him, expertly
sticking to the shadows as he tailed the big man.
Back at the Great Cathedral, Donna Mara was summoned, and was
horrified by the appearance of this creature that seemed so like
the important young woman she knew...Navanna Vitellius. The
Company confirmed that this was the true form of Navanna and told
Donna Mara of her list of crimes, including her attacks on them,
her harboring of werewolves and her associations with Chaositech
(not to mention her obvious demonic heritage). At last, the
reverend sister seemed convinced, and ordered that Navanna be held
in something called "the Chamber of Silence", able to
see no one but ranking members of the Order of the Dawn, but that
she otherwise be treated as befitted her station as a noblewoman.
She promised the Company that the Church would convene and inquest
to look into Navanna's crimes. She also healed them all.
Nereida returned home to identify the materials taken from
Navanna, while Demetrios set out to find a stone mason to create a
proper font for the new shrine in their house. Meanwhile, Bonzimir
had tailed Aulus back to the Ghostly Minstrel and watched him
retire to his room. Bonzimir snuck up and listened at
Aulus's door. Presently, he heard the eldritch warrior
speaking to someone. Though muffled, it was clear that he
was tense, and demanding to see someone. About twenty
minutes later, as he loitered outside the door, Bonzimir heard
someone coming up the stairs and hid in the shadows at the end of
the hall. He saw Flavia Brassus enter Aulus's room and shut
the door. Again, Bonzimir went and listened. Although
Flavia's voice was too soft to make out, Bonzimir had no problem
making out Aulus's side the conversation. Aulus was angry
about the attempt to seal the Banewarrens with him inside it, but
Flavia's voice was soothing. Aulus mentioned that he had not
sighted the paladins, and asked whether Flavia had brought him
what he needed.
Soon thereafter, Flavia left, and when Aulus went downstairs to
order lunch, Bonzimir snuck into his room to search it. He
only had enough time to detect the magic in Aulus's backpack
before the eldritch warrior returned. Bonzimir scooted under
the bed and hid there among the dust bunnies as Aulus ate, drank
and fell asleep. Eventually, the halfling rogue let himself
out and returned home, telling the Company what he had seen and
heard.
The Company decided to ask Flavia about the attempted sealing and
tell her about the capture of Navanna, and so sent word back to
the Ghostly Minstrel for her. Finished with his shopping
chores, Demetrios took the night off to spend some moonlit time
with Cornelia, serving girl at the Ghostly Minstrel. He
returned later that night, happy and not telling.
In the meantime, Flavia arrived at the house on St. Martius's
street and was welcomed in. She listened with both
satisfaction and a certain amount of trepidation when told that
Navanna had been captured and turned over to the Great Church.
When asked about Aulus and whom he took orders from, Flavia
responded that while Aulus did work for another member of the
Inverted Pyramid (whom she declined to name), she trusted both
master and warrior as honorable men. Nereida replied that
honorable men might still make bad decisions. Flavia agreed,
saying only "The last time the Sword of Lies was free, it
slew hundreds of our own, and caused the deaths of tens of
thousands - it cannot be freed again. All our lives are as
nothing compared to that."
Nereida turned the subject to whether the Inverted Pyramid planned
any more unexpected help. Flavia seemed perplexed.
"Would you rather we not tried to help? We are your
allies, even if we must remain distant from direct
involvement." Nereida replied that though she had
reasons to suspect even her allies, now, Flavia was among those
she still trusted. Flavia said that she planned nothing
further, but would be willing to help Demetrios with access to
spells, if he needed something special.
Flavia flatly denied knowing anything about the attempted sealing
of the Banewarrens, but Nereida sensed that she was uncomfortable
with this subject. Bonzimir asked whether she'd detected the
powerful ritual herself, or whether anyone had mentioned it to
her, and she denied this also. Bonzimir knew she was lying,
since he'd heard Aulus mention it to her just that afternoon.
The glass-armed wizardess then took her leave and the Company
remained depressed - had their one of their best allies been part
of the attempt to seal the Banewarrens with them inside? And
was the intention to seal them in, or were they just collateral
damage?
The Company decided that the sooner they reached the Sword of
Truth and the Sealing Rod, the sooner all this shifting quagmire
of alliances would be over. They agreed to return to the
Banewarrens in the morning and to take Aulus with them. They
sent a note to Basil, who remained in the city, to ask Professor
Herminius to try to research how the curse on the Sword of Lies
might be lifted.
Back in the Banewarrens, after healing up the damage from the forbiddance
zone, they re-entered the Inner Vaults. Examining their
maps, they saw many unexplored doors, most of them leading from
the Room of Skulls. However, all the unopened doors in this
room proved impossible to open. Bonzimir theorized that
hidden bars held the doors fast to the walls from inside, and that
only some remote switch or device could release them. Since
the wights had quickly passed through this room during the fight
four days earlier, the switch must be in the room. After a
fruitless search for the theoretical switch, however, the Company
gave up and traveled east through the Vaults.
There they found an immense cavern, apparently not carved so much
as melted out of a large area of what had once been the
Inner Vaults. Whatever chambers and vaults had once stood
here were now gone, and in their place was a huge, smoking pit
more than one hundred feet across. Strange energies writhed
and crackled across warped ceiling and played along the tortured
walls, while in the hazy distance, passageways and half-intact
rooms could be seen beyond. This was clearly "The
Conflagration" that Tirranth the ghost had warned them of.
The Company had little time to contemplate the cause of such
devastation, however, for rising out of the pit were two large
frog-like humanoids with murderous intent in their bulging eyes.
"Slaadi..." breathed Demetrios. "Creatures of
chaos. Bad news."
Elida blessed the party, but this had another, greater
effect. When the spell struck the weird energies gripping the pit,
a brilliant flash revealed another world, a place of roiling flame
and lava - for an instant, the spell had ripped aside the veils
between the worlds, which were paper-thin here. The Company
quickly began to fall back, in awe of what they were seeing.
Demetrios shouted for everyone to regroup to the previous hallway
to draw the slaadi out of the Conflagration.
A moment later, Nereida let loose with the awesome might of her minor
meteorite spell, which pounded the smaller, reddish slaad.
Again, the agonized fabric of the multiverse tore asunder,
revealing a distant world filled only with madness, a place
incapable of being understood by mortal minds. And this
time, something stepped through the doorway... A gibbering,
quivering beast of mad protoplasmic energies, it set its many eyes
on Nereida and charged.
And here the story paused...
1) Will the Company survive the encounter
with the creatures of the Conflagration?
2) Will Navanna Vitellius receive justice?
3) Has Flavia Brassus betrayed the Company of the Starborn?
4) Did the Inverted Pyramid try to seal the Banewarrens? If
so, did they intend to do away with the Company?
5) Will Aulus prove to be helpful or a curse?
6) How will the Company procure the Sword of Truth without
any adamantine weapons?
7) Where did the secret doors from the chamber of the Betrayed
lead?
8) Where do all those other unexplored doors lead?
9) How are the doors in the Chamber of Skulls opened?
10) Where are Kalerecent and the Church Delvers?
11) Where are Li and Saarachk, the Pactlords who supposedly are
trying to kill the Company?
And finally....
12) To which base did Demetrios get with Cornelia? (None of
your damned business, that's which one!) 
Tune in next time!
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