Real Date: August 7, 2005
Campaign Session: 28
Adventure Session: 12
Campaign: Legacy of the Burning Star
Adventure: The Banewarrens
Theeurth Date: Cleon 25-27, 2806 (Early Summer)
Location: Echoriath (the Imperial capital) and the
Banewarrens (Outer Vaults)
Players/Characters Present:
Bruce Barnett - Bonzimir Amantes (Rog6/Hlf3)
Barbara Muth - Nereida Amantes (Clr9) and Elida (
KSK6)
Tim Chan - Demetrios Amantes (Wiz 6/Hum3)
Michael Burgio - Marcus Asinus (Ftr1/
KSK7)
Nora Dunn - Laelia Parvula (Mnk8)
Having returned from the Quaan, the Company of
the Starborn saw the devastation wrought by Charch-Pahn on the
Chapel of St. Thessina. They quietly returned to their home
and discussed whether to contact either the Great Church or the
Inverted Pyramid. Concerned about the Sword of Lies, they
decided to keep a low profile and contact neither.
Nereida spent the next day identifying the magic items looted from
the Quann, while Bonzimir and Demetrios sought out buyers for the
more mundane items recovered. Demetrios returned to
Marcian's Oddities, where he ogled some of the rarer items, but
settled for purchasing a fair number of spell scrolls and potions
(largely Mage Armor and Magic Weapon for Laelia).
Bonzimir was again frustrated in his quest for an enchanted suit
of halfling-sized leather armor.
Nereida sent Elida out to search for a smith who could create a
magic weapon for Nereida. Elida found the dwarven smith
Maddan, who offered for sale a morningstar enchanted with the
elements of ice and cold (a +1 Frost Heavy Morningstar).
He also let it be known that he knew the secrets of Thunder, and
could build a Thundering weapon (or add that quality to a
weapon).
During the day, Nereida managed to identify the looted items as a +1
dagger of returning, javelins of lightning, and a
variety of potions. She was also able to determine a special
quality of the second part of the staff of shards - when a
potion is poured over the rod, it is absorbed and then its power
released on whomever it touches - a rod of potion touch.
Later that day, Demetrios identified the boots as winged boots.
(The dagger was sold, and the javelins and boots were both given
to Marcus on the theory that he was best suited to use them).
Laelia and Marcus spent the day going through the papers they had
looted from the Pactlords. In addition to the basic plan
(find the Black Grail, conquer the world), they also discovered
the makeup of the third Grailquest Team - it included Ferendis, a
half-fiend red dragon and Vo-Nul the phase spider, as well several
less disturbing members. Perhaps most importantly, it
identified the plan of two Pactlords (Li the phasm and Saarachk
the aranea) to disguise themselves as harmless humans, infiltrate
the Company of the Starborn and kill the members one by one.
The next day, the Company returned to Maddan's smithy and
Demetrios negotiated with the dour smith for the sale of the
morningstar. They also paid half in advance for the forging
of a Thundering rapier for Bonzimir and a Thundering
guisarme for Elida.
They also visited Professor Herminius to warn him that the
Pactlords new his name. Herminius was able to identify the
races of Li and Saarachk. A "phasm" is an
amorphous creature of evil, capable of taking on any form it can
conceive. Although not terribly dangerous in its native
form, its very mutability makes it deadly. An "aranea"
is an intelligent spider-like creature that can assume a variety
of humanoid forms and is thought to be quite intelligent.
Nereida left a copy of the Pactlords's papers with the Professor.
On the third day, the Company finally returned to the Outer Vaults
of the Banewarrens. The paladins guarding the entrance
informed them that several members of the Order of the Dawn were
already in the Banewarrens. The Company discovered to their
surprise that the wall of force was back in place, as was
the cold trap. Geristonomos was nowhere to be seen.
Proceeding to the upper portion of the Outer Vaults, the Company
was again confronted with only two ways to proceed: a warded door
and the "airlock" into the flooded room. The
warded door now stood open.
Entering the room beyond, Bonzimir discovered the hard way that
the floor was trapped with an electrical trap. After
receiving some healing, he disabled the trap, then discovered
another on the stairs beyond. Disabling that, he led the
party to a room at the top of the stairs dominated by a large pit.
Over the pit hung a black iron chain and from the chain was
suspended a blackened cuirass and vamraces from a suit of plate
mail. As Bonzimir approached, a ghostly image filled the
armor - an ancient, haughty face. "What are you
simpletons doing here?" it demanded. "Flee now,
while you still can!"
Demetrios suggested that there seemed to be little that a trapped
ghost could do, and the figure became enraged, but Bonzimir
quickly calmed him down (natural "20" on the Diplomacy
roll!). Explaining that they sought to close the Banewarrens,
the Company asked for help. Duly mollified, the ghost
explained that it was the soul of Tirranth, a thoroughly evil
warlord from a time long before the rise of the Empire. He
bragged of the nations he'd exterminated and the mighty who had
bowed down to him. When his own lieutenant rose up to
assassinate him, Tirranth's hate cursed him to remain in the armor
after death. For centuries, he possessed the wearer of the
armor and, while giving the wearer great powers, forced him to
carry out unspeakable acts. Now, though, Tirranth is tired.
His hate has waned and he wants nothing more than release from the
armor, even though he knows it will condemn him to torment in the
lower planes. Tirranth agreed to teach the Company about
Banewarrens if they would agree to perform a ritual to release
him.
While Nereida retreated to perform a ritual of Divination, the
others questioned Tirranth about the location of several banes and
the best route to the Sealing Rod. Tirranth told them that
the Sword of Lies is in a vault 120 feet up in "Tremoc Korin",
the Baneheart. It is guarded by a massive iron golem.
The Sealing Rod lies 1200 feet up the Baneheart, in an open vault,
guarded by "the remnants of Eslathagos Malkith's evil."
The Black Grail is nearby. The third part of the staff of
shards lies beyond the Baneheart in a place known as "the
Dread One's Path". The ghost also told them that there
were dozens of "Inner Vaults" and hundreds of lesser
vaults off of the Baneheart, but that it was unnecessary to enter
most of these to reach the Sealing Rod. The route to
the Baneheart lay through the Inner Vaults "beyond a secret
door, into the Inner Vaults. Past "the
Conflagration" to another hidden door, then past "the
Sleeping King" to the Baneheart."
Nereida's used the divination spell to ask for divine
guidance on whether performing Tirranth's ritual would place their
quest or the city in danger. The divine messengers returned
with a heavenly voice, saying "The righteous need not fear
Evil's just reward." Taking this as a positive sign,
the Company prepared to free Tirranth. The final question
they asked him was how to find the secret door to the Inner
Vaults. Tirranth told them to "look beyond the flooded
chamber". Following his instructions, the Company knelt
and chanted the evil warlord's name three times, then sprinkled
holy water into the pit and Nereida cast a blessing on the
armor. With a sigh, Tirranth began to fade from view, but
not before the Company saw the sudden fear and horror on his face
as he was drawn at last to his everlasting reward.
The Company discussed what they had learned. An iron golem
guards the Sword of Lies. Demetrios knew that only a weapon
made of adamantium could injure such a construct, and he knew of
no such weapons. An effective deterrent to anyone seizing
the Sword. They decided to deal with that knowledge later,
and to return to the flooded chamber.
After examining it for awhile through the airlocks, it was decided
that they best course would be to drain the room by opening the
valve below, and fight the giant octopi there. However, just
as they were preparing to head downstairs, a distant crash caught
Laelia's ears (thanks to her cloak of whispers) and the
water began to drain rapidly from the flooded chamber.
Deciding to take advantage of the opportunity, the Company opened
the airlock and rushed into the now-drained room. There were
three pits in the floor, corresponding to the two glass tubes
below and the valve. However, one of the pits corresponding
to a glass tube was empty, and sounds of combat could be heard
from below. The Company understood that the paladins of the
Order of the Dawn (which they jokingly referred to as "Swordquest
Team #1) had smashed one of the tubes in order to take on the
octopi one at a time. "Damn," said Bonzimir.
"We didn't think of that. The paladins are smarter than
us!" At that point, the second octopus attacked from
the still-flooded pit, seizing Marcus and nearly squeezing the
life out of him. But the Company slew the beast quickly.
Hearing the combat above, the a female voice called up. It
was Lady Severa, a paladin, and she offered to join forces with
the Company if they would wait for her team. The Company
agreed to this, but while they waited for the paladins, they
discussed their misgivings about the Great Church's mission.
While only Demetrios actively feared the return of the Sword of
Lies (and Marcus pointed out that it -might- be the legendary holy
sword known as the Sword of Truth), all were uncomfortable with
the Church's shift in priorities.
The Company decided to inspect the room beyond the flooded
chamber's second airlock. In it, they discovered a single
heavy chain leading into the ceiling and hidden trap door in the
floor. Pulling the chain had no obvious effects, so the
Company decided to backtrack and see whether anything had changed
in the other rooms. Eventually, in the northern part of the
Outer Vaults, they discovered an open door where none had been
before. They formulated a plan: They would tell the paladins
of the now-open door and would themselves return to the trap door,
reasoning that this might be shortcut to the Inner Vaults, while
the paladins would take the longer route.
When the paladins arrived, introductions were made. The team
included not only Lady Severa, but Kalerecent, a paladin well
known to the team, as well as an elven paladin/sorcerer, a burly
female warrior and a female cleric. The paladins then
entered the new door and immediately began opening vault doors, to
the horror of the Company, especially Nereida, who lectured them
on the dangers of releasing the Banes. "We understand
the dangers, lady Amantes," Severa told her, "and we too
are saddened by what we must do. But we have sworn to
recover the Sword of Truth or die trying. The prophecy says
that the Church will need the Sword to survive the coming
darkness, and so we must perforce act for the greater good.
Our order will hunt down any banes that escape, but for now, we
must find the Sword of Truth."
"Also," added Kalerecent, "the Pactlords and your
'Lady of Shadows' can open the vaults without us. We are not
aiding them at all."
Unhappy, the Company left the paladins to their quest and returned
to the trap door. Unfortunately, what they discovered was
merely a route around the flooded chamber, not a route to the
Inner Vaults and so, reluctantly, they followed the paladins.
They found that the paladins had opened three vaults. The
first contained a floating mummified hand, the second a floating
sphere that contained a roiling greenish gas and the third
contained nothing at all. Beyond this, the Company found a
room that bore obvious signs of combat, including a ruined
ornamental screen. A quick look around revealed an arrow
drawn in chalk and pointing to the north wall. Bonzimir
quickly found a secret door there an the Company stepped through,
hot on the trail of the paladins.
In the long corridor beyond, the Company encountered an area
warded by runes. Demetrios identified these as part of a forbiddance
spell, a ward designed to harm those of a different outlook than
the caster. Experimentation quickly proved that the caster
(probably Danar) was lawful good, because Laelia was unharmed
while the others all took damage crossing the area. Beyond
that, the encountered a ghostly image of Danar, begging them to
turn back, rather than risk releasing the horrible banes beyond.
Finally, the again encounted the paladins.
Severa told them that they had not found the Sword, and had left
the banes where they were. However, they were attacked by a
huge air elemental which badly injured them. They had to
drive off a second elemental before they realized that they
decorative screen in the room was summoning them. Destroying
the screen had stopped any more elementals from coming. The
paladins had stopped in this room because it contained a Sealed
Door, and they could go no farther. They had decided to rest
and heal here.
Severa told Nereida that she knew the Company was worried about
what the paladins might release. She assured the priestess
that her group would try to do as little harm as possible, and
could even act as allies to the Company. The Company agreed
not to oppose the paladins, and told them that Tirranth had said
the Sword lay beyond the Inner Vaults in the Baneheart.
Severa doubted information provided by an evil spirit, but said
that they would look for a way to this "Baneheart".
[GM's Note: The decision not to directly team up with the
paladins was a bit of (perhaps necessary) metagaming.
Running combats with that many teammates could take a very long
time).] %20Happy.png)
Nereida took out the Hand of Danar (which the paladins clearly
regarded as creepy) and opened the door to the Inner Vaults.
And here the story paused....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) What is "the Conflagration"?
2) Who is "the Sleeping King"?
3) Was Tirranth telling the truth?
4) Will the paladins prove helpful?
5) Where is Geristonomos?
6) Where is Navanna?
7) Where can the Company get adamantium weapons?
Tune in Next Time!
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