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The great empires lay shattered,
worn out by millennia of inertia, bureaucracy and attack by younger,
more vigorous peoples. Now the younger kingdoms of the world rise up
to seize what they can from the ashes. But in the ashes of Empire, a
few embers still burn that may yet set the world afire.
Kings, pirates, armies, monsters,
brotherhoods of sorcery, sects of mystics, heroes and villains all
vie for power in a world become savage, where the knowledge that
once flowed like water now withers and is forgotten. The new
kingdoms of man, elf and orc balance on the edge of chaos and war,
ready to drag the last lights of civilization down with them if they
fall.
Theeurth is a fictional world of great heroes,
twisted villains, hidden lands and mysterious magics. It has
been the setting for fantasy role-playing games for twenty-five
years. Now the clock has moved forward and a new generation of
heroes has taken the field, just in time.
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04/28/08 - I've taken a break from Theeurth
roleplaying. Instead, I've been running a game set in
Monte Cook's
Ptolus. But Theeurth is by no means
inactive. It is the setting of a large multiplayer online
wargame called
Lords of Theeurth. |